The problem with AI is that before we can focus on any positive aspects it can introduce into our lives we first have to address all of the negatives, mainly the issues with it's training data being actively stolen from creators it is meant to replace, as well as the ethical issues of mostly underpaid workers from 3rd world countries being used to vet the contents of those datasets. If we want to use AI as a tool of empowerment like you've described we first must assure that the very basis upon which it stands is not that of exploitation.
That's true, but an artist with AI tools will always make better art than a random businessperson with AI tools. So I don't think it's so guaranteed that artists will be replaced.
@@LycheeGameLabs Well yeah but that's not the point I was making, the quality of the end product is irrelevant towards whether or not AI is made in an ethical way in the first place, which is my concern.
the thing about AI is that its currently being used as a reason to lay off many artists and real people in the creative industry, the current and possible growing detriments of ai outweigh the future possibility of it being an accessible or even functional tool to young artists, and even if it does become as effective as you'd like, you're talking about a future where less and less artists get to work in the industry because large corporations can have some of the work automated or expect the few artists they have employed to make do with the tools they're given
Fun Fact: The Pyramids were actually built entirely using pulleys and ropes. Folks only say we don't entirely know how they built them because the idea of making massive structures like that back then without any advanced construction machines sounds too farfetched for most to believe, but our modern construction blueprints had to come from somewhere in our history ! Humans have been doing construction for years, since we started using tools pretty much, and the earliest efficient construction back then really did all just boil down to pulleys and ropes !
@@rappytap ropes, pulleys, levers, wheel and axle, inclined planes, wedges, and heck maybe even screws. Those homies were busting out a ton of the simple machines of the day. Rolling a large stone chunk on logs was easier than carrying it that’s for sure lol
If you do more of these types of art videos, you better not talk about AI. I do believe some AI can be used as tools however that's NOT what is happening, people aren't using it for that, they're using it to replace people and artists cause it's easier to tell a machine to do it, instead of learning to do it yourself or paying someone, that's what artists mean when we say "AI is taking our jobs and replacing us" and it's already happening Coke Cola when they made a ad with AI and other massive corporations like Disney are trying to do the same, all so they do have to pay the overworked and underpaid artists what they deserve. Obviously there is going to be backlash and pushback, but that doesn't matter to the corporate overlords with no souls, and other people have started realizing that cause isn't just affecting artists it's starting to affect others with programs that can make music for you for free and programs that can edit videos in a snap, and now the people like you who said "AI isn't going to replace you" are realizing it will and might if we don't do something about it.
Artists will still have an edge in an AI world, because an artist with AI tools will produce much better and more consistent quality art than a mere AI by itself. So as art becomes quicker to create and therefore more affordable, freelancing should become more in demand. And as small teams of people start to make increasingly ambitious projects, artist jobs should become more numerous.
I think your idea of ai lowering production costs making room for more jobs is kinda… eh… you’re coming at this from the perspective of an indie dev rather than an employee. Someone making a world building project all on their own using ai is free and cool for them, but saying that just because one group of creators no longer has to pay up to the other is a ‘good thing’ ignores the fact that the second group isn’t being supported. Art jobs are mostly commissions or designs made for collaborative projects, as you said game design is an extremely broad discipline for one person to be expected to tackle, having experts in multiple fields is usually how devs work, in dev teams. There will be more teams with ai devaluing big studios but those teams aint paying the artists, the fact that they don’t have to pay the artist is both what makes it easier for indie teams and what makes ai bad for art jobs. Artists would have to rely on indie dev teams willing to pay them for the sake of artistic integrity which would not be sufficient to support everyone when the most profitable thing to do is to just not pay an artist.
If there's more teams making more projects of all kinds, then you'd expect there should also be more jobs for artists over the longer time. Historically, when something becomes a lot cheaper people do a lot more of it.
I love the chill vibe of this video, it was very pleasant to listen to. Also the stuff about ai was super interesting. As an artist I thought using ai in a creative way was kinda stupid and bad for artists but I had never thought about that aspect of ai. Yea I suppose in the future it might make things easier for smaller groups of creators. Btw I actually might have skipped your videos just because it didn't have ants on the thumbnail lmao sorry
AI, as much to my dismay, is admittedly really cool. It’s better than not having it at all, though it sucks that its only potential is only being used to replace already functional things, just for it to be “slightly more useful.” It clearly deserves a better status instead of a job stealing machine with no feelings. It can be an incredible tool to enhance a vision, not to just cut corners to reach it. Thanks for the pretty thought provoking take on AI. It sucks right now, so it’s nice to see a more hopeful view of it. (And the art is pretty awesome btw)
Thinking about the geometry of the turnip here, i think you missed a "wall" cut, on the right side, perpendicular to the "stairs", the way it is, the cut part wouldn't really fit inside if there was a full plant there. The shading is great tho 🙂
I'll let you know, your weekly uploads haven't shown up in my feed until this video! Algorithm always working towards big content creators. Love your videos though, and your painting is gorgeous!
I love seeing concept art for Anhill Village! It would be great to see more. I didn't comment on your AI video earlier but I think it's important to say now: democratizing art so indie groups can have a better chance at comparing to bigger companies is good, but more advanced AI that can replace people and labor in the gamedev process will be implemented at bigger companies, too. I think it's a bit oversighted to assume that large companies won't find a way to stay on top after the AI revolution replaces gamedev processes. In the meantime, people who want to contribute labor to games get laid off, or their work stolen for training models, or their studio gets shut down/ project gets cancelled because financial expectations for games is inflated by cheaper AI standards. The trade-off doesn't seem worth it to me, personally. But seeing as I work in the games industry as a concept artist, I don't particularly want to get laid off 😁 I would love to keep getting paid to make games. Regardless, I appreciate you being candid about the topic. Excited for the next video on Anthill Village!
I can see why you would be concerned. But I think that, since the biggest advantage of large companies is money while their biggest disadvantage is creativity, we should see large companies start to break up as art becomes cheaper to create.
funnily enough, the antagonist of final hitchhikers guide book is the Guide Mark II, which, in classic Adams fashion, really feels like a very prescient allegory for AI. You could even argue that the Guide Mark II is only an antagonist in the hands of evil corporate interests (Infinidim Enterprises and the Vogons). I find it a very compelling connection though because in the book those evil corporate interests do win, and so the AI was a net evil. anyway, that's how I feel about AI. It's a powerful tool and it's in the wrong hands.
A good idea for an ant mutation is the suicide ant. It explodes on death, so if you are to make it so that you can lose ants in combat this would be perfect as an end threat.
Ok so what makes you think the big studios would fire most people to equalize with the indes rather than keep them and pump out more games than we ever could?
Because as an industry gets more saturated with content, quality becomes much more important than quantity. If there's 100 new games coming out, you'll probably only play the one or two that most appeal to you. So creative ideas become more important than ever, and manpower becomes less important in turn. In other words, I think the future is indie teams.
@Lychee Game Labs please read on why the last 2 videos probably didn't get much views. Btw I watched your last 2 videos, (Hi, don't forget us!). I'm pretty sure it's mainly because you did not put your ant style in the thumbnail as you said but I'd have these suggestions: *Disclaimer* I'm not in the position to know what works but I've watched tons of content about Thumbnails + Titles: 1. "Why AI will NOT replace artists" - I would change the Title to: "Will AI replace Artists?" . Artists, like you've mentioned, are afraid of AI. They probably don't even want to give you the chance to convince them. However when you change it to a question, people are more curious what it will turn out to be true (and once they've heard you, you probably convince them). Also the Thumbnail is very confusing. If I just look at it without the title: My brain is thinking: Wth is that supposed to be? Don't fear a painting robot? The brain doesn't like to not understand or to be confused. If you don't want to redo the whole thumbnail, I'd suggest just deleting the text: "Do Not Fear" to "AI Artist" with an arrow pointing to the robot (This would at least give some context to what it's about). 2. "How Nightreign "fixes" Elden Ring (Game Design)" - Instant thought: I don't know what or who "Nightreign" is. - Confusing = Not clicking. Also I don't know much about Elden Ring so I don't understand the connection. The thumbnail is also very confusing as I don't understand the connection with Fortnite + Souls + Nightreign + Eldenring (I'm acting dumb but that's actually what 95% will think). The Thumbnail itself also does not look appealing, as it's just text with a + sign and a background. My suggestions: - Title: "Elden Ring’s Last Hope" or "Will it save Elden Ring?" with the Thumbnail: Text: "Project: Nightreign" with a background that makes it way more obvious that elden ring is the actual game, I would take a screenshot from the video at minute 24:00 and onwards: Make the character a bit bigger if you can and put the Text "Project: Nightreign" in the middle. - Here's why: First for the title it's the curiosity again: What is elden rings last hope? What will save elden ring?. The Thumbnail text gives the viewer a hint and they want to know more. The Thumbnail as of right now is just not making any sense for 99% of the people, also it doesn't look appealing, another point is that the video is just backgrounds so I think to match viewers expectations you should have the same background from the videos (The bird indicates action but the video has 0 action). - Your Lychee companion
I almost told a mentally disabled guy to give up tuning pianos because he was really bad at it (like really bad), yet after years and years of unpaid extra hours for practicing, he managed to reach my skill level.
I think if a big studio only needed half the team because of ai they’ll either fire half their team and continue making the call of duties or the world. Or they’ll keep most of their team on and break them into smaller groups to produce more corporate games. I don’t think the power of ai enhances the power of the indie team beyond that of a big studio. And to someone whose job gets liquidated because of ai, and the ability to make games gets somewhat easier with ai, doesn’t mean they can go and just start making games on their own. They might not be good at forming teams or have cross development skills. And indie development is full of risk compared to their big studio job. Ai could lead to new jobs and new positions. But first it’ll lead to hurting a lot of people and it has no guarantee or making new jobs open up in their place. At least not in a great place for the people it’s replacing most likely. Time will tell but I’m well sick of ai personally and hearing about it
If you look at RUclips as an example, most channels are run by only a couple of people (or 1 person) and the bigger Teams (like Machinima or College Humour) are failing financially. I think this is the model we can expect in other areas too
@ I definitely understand what you mean there, the difference I think is the volume of revenue. Look at say Fortnite and call of duty versus any solo indie dev. Aside from Minecraft (which grew into a fairly large team), these big games make tons of money. That could change and I’m not saying it wouldn’t it’s just not something I think would happen super soon and I don’t think AI alone or in its current state would put solo dev teams on the same footing as big scale developers. Because the other thing the big studios have is reach and influence that is much harder to gain as an indie dev. I would just like to avoid having people who went to university for 4+ years studying digital art and design have their jobs replaced by a fairly shit AI image generator because it’s cheaper. These big companies can afford to pay people to make good stuff. I’m fine with ai being used by an indie dev team to generate concept art for their games and come up with starting designs. But I don’t want that stuff being in final products especially since most LLMs and other generative algorithms are based off scraping human created work and giving no credit or payment to the creators, especially when they are not authorized to do so. Just my thoughts. I could be in the wrong or overly negative about it, but I don’t think it’s the greatest thing since sliced bread
Also I should note in the point I was trying to make with the big studios, the revenue stream is a lot different to say something like RUclips. RUclips creators in a big capacity are relying on a controlled revenue stream (ie ad money from RUclips) that can be changed or cut off at any time. That is hard for a company that legally has to pay salaries to a ton of people where as small RUclipsrs that are single person or a couple people can weather those changes a bit better. Compared to a big game studio, there revenue isn’t controlled through a company like RUclips and ads, it’s through direct consumer purchases. Make more games, make more money; make more seasons and cosmetic gear in your game make more money. They have more direct control over those levers
i have been considering using ai to help with concept art, use blender to get the basic shapes of a scene in, draw a little more details on, add some colors, and get something that’s easier to show to someone else what i’m thinking of. since i’m not a very good artist, especially on that sort of task
but it’s not replacing any jobs, i have no income to hire someone for that (at least for honest pay), and if i had a team that included a concept artist, i think they’d make something even better, whether or not they used ai for anything
on the AI topic. THANKYOU! FINALLY someone understands it. is AI inherently a problem? no. its a tool. as with any new tool it takes time for it to mature. im reminded of the "caveman meme" where some older cave men are rebuking a younger one's use of a wheelbarrow. this current AI era is not the final state of things. its the early development stages. at present AI is most responsibly used as a navigation aid. like a GPS for learning or navigating messy things. while watching this i actually had the thought of "what if an image recognition AI could manage the layer naming". thats a tedious thing that is needed but often breaks the flow of painting. but if an efficient AI image processor could look at the context of whats being drawn and actively refine the naming of layers, that'd be quite helpful. at first it'd probably be best kept to a separate "auto tag" that doesn't overwrite the default name but eventually, once the technology matures and perhaps incorporating real time AI TTS and speech recognition that can, at your opting in, talk to/with you about it and ask questions about what you're working on. one day it could even be smart enough to plan ahead somewhat and could potentially preemptively setup layers it thinks you might want in the near future. people are afraid of AI but as with many things sci fi offers a window into the future. look at AI examples like the Ship computers in star trek, or JARVIS from iron man. THOSE are examples of what AI will eventually be. how do i know that is the case? quite simple; because the people making and designing AI are inspired by those very things. and those fictional concepts are themselves derived from our own ways of thinking. in other words, AI concepts have been explored before in fiction and that fiction will influence the development of real AI. the difference between technological advancements in fiction and practice isn't how realistic it is but how optimistic it is. does that mean its often correct? no. but fiction allows us to explore concepts BEFORE we have the means to implement or make them a reality. it allows us to play around and see what potential consequences of certain actions might be, so we are prepared to deal with them before they arise. collectively and in theory at least...
I personally love these type of videos! And as someone who is very familiar with AI, I can for certain say that it will create more opportunities than fear. It is also a fact that AI still need a lot of improvements to be actually used in the real world. What companies display is mostly fake, CGI or at most 10% AI. Also the way I see it is that no one is complaining about Photoshop's Magic Pen or Gaussian Blurs or Masks or whatever, it is all just math meant to help humanity, so is AI. If people start to treat it like a tool it will just become like a calculator.
Do you want to see me paint more concept art? Upvote this comment!
Can you even see downvotes anymore?
@@Big_DaiI can he has 7 right now :D
Dude I love concept art so much, like it just shows the creativity of someone, and what they hope and dream to make, and that's just so cool to me
I really loved your AI discussion. I would love to hear your other opinions on other topics
The problem with AI is that before we can focus on any positive aspects it can introduce into our lives we first have to address all of the negatives, mainly the issues with it's training data being actively stolen from creators it is meant to replace, as well as the ethical issues of mostly underpaid workers from 3rd world countries being used to vet the contents of those datasets. If we want to use AI as a tool of empowerment like you've described we first must assure that the very basis upon which it stands is not that of exploitation.
That's true, but an artist with AI tools will always make better art than a random businessperson with AI tools. So I don't think it's so guaranteed that artists will be replaced.
@@LycheeGameLabs Well yeah but that's not the point I was making, the quality of the end product is irrelevant towards whether or not AI is made in an ethical way in the first place, which is my concern.
the thing about AI is that its currently being used as a reason to lay off many artists and real people in the creative industry, the current and possible growing detriments of ai outweigh the future possibility of it being an accessible or even functional tool to young artists, and even if it does become as effective as you'd like, you're talking about a future where less and less artists get to work in the industry because large corporations can have some of the work automated or expect the few artists they have employed to make do with the tools they're given
That is why im in support of agi but not ai
Would love to have more of concept art!! They could also maybe be used/cycled as backgrounds for loading screens or menus?
Fun Fact: The Pyramids were actually built entirely using pulleys and ropes.
Folks only say we don't entirely know how they built them because the idea of making massive structures like that back then without any advanced construction machines sounds too farfetched for most to believe, but our modern construction blueprints had to come from somewhere in our history !
Humans have been doing construction for years, since we started using tools pretty much, and the earliest efficient construction back then really did all just boil down to pulleys and ropes !
I think he is more talking about the exact method. For example if they used an external ramp or an internal ramp etc.
I dunno man I still think genies were involved at some point
@@LycheeGameLabs Well I mean yeah where do you think they got the Pulleys and Ropes from ?
Wished for em !
@@rappytap Right, there are surviving murals showing how they moved large stones lol
@@rappytap ropes, pulleys, levers, wheel and axle, inclined planes, wedges, and heck maybe even screws. Those homies were busting out a ton of the simple machines of the day. Rolling a large stone chunk on logs was easier than carrying it that’s for sure lol
As a larvae I yearned for the turnip quarry.
XD
A fellow antscanada fan, I see 🐜
Edit: And a fellow eternal ruins fan, I see 🪨
Who knew?
Ants dident get their sugar cubes so they make some- Eat your vegtables HEHEHEHEHEHE
(-bad joke)
Very cool! Would very much enjoy seeing more stuff like this. These are really nice and the one you drew in your other video as well, love to see them
Thanks! Will do
If you do more of these types of art videos, you better not talk about AI. I do believe some AI can be used as tools however that's NOT what is happening, people aren't using it for that, they're using it to replace people and artists cause it's easier to tell a machine to do it, instead of learning to do it yourself or paying someone, that's what artists mean when we say "AI is taking our jobs and replacing us" and it's already happening Coke Cola when they made a ad with AI and other massive corporations like Disney are trying to do the same, all so they do have to pay the overworked and underpaid artists what they deserve. Obviously there is going to be backlash and pushback, but that doesn't matter to the corporate overlords with no souls, and other people have started realizing that cause isn't just affecting artists it's starting to affect others with programs that can make music for you for free and programs that can edit videos in a snap, and now the people like you who said "AI isn't going to replace you" are realizing it will and might if we don't do something about it.
Artists will still have an edge in an AI world, because an artist with AI tools will produce much better and more consistent quality art than a mere AI by itself.
So as art becomes quicker to create and therefore more affordable, freelancing should become more in demand. And as small teams of people start to make increasingly ambitious projects, artist jobs should become more numerous.
Just rediscovered your channel and am super excited for anthil village! I love patch quest so I'll definitely get it launch day good luck mate
Thanks!
True this channel is Super! I loave this gaem!
I'm loving the variety of the new videos!
Glad to hear it!
I think your idea of ai lowering production costs making room for more jobs is kinda… eh… you’re coming at this from the perspective of an indie dev rather than an employee. Someone making a world building project all on their own using ai is free and cool for them, but saying that just because one group of creators no longer has to pay up to the other is a ‘good thing’ ignores the fact that the second group isn’t being supported. Art jobs are mostly commissions or designs made for collaborative projects, as you said game design is an extremely broad discipline for one person to be expected to tackle, having experts in multiple fields is usually how devs work, in dev teams. There will be more teams with ai devaluing big studios but those teams aint paying the artists, the fact that they don’t have to pay the artist is both what makes it easier for indie teams and what makes ai bad for art jobs. Artists would have to rely on indie dev teams willing to pay them for the sake of artistic integrity which would not be sufficient to support everyone when the most profitable thing to do is to just not pay an artist.
If there's more teams making more projects of all kinds, then you'd expect there should also be more jobs for artists over the longer time.
Historically, when something becomes a lot cheaper people do a lot more of it.
If your watching ants Canada, make sure to check out his weaver ants, they would be a great addition to the game! the painting is amazing by the way!
this is so cute! (edit: i can't wait to possibly see a concept art for the fungal fields of the leafcutter ants.)
That would be really cool
agreed!
Really love seeing the behind the scenes of the art! Love to see more
I love the chill vibe of this video, it was very pleasant to listen to. Also the stuff about ai was super interesting. As an artist I thought using ai in a creative way was kinda stupid and bad for artists but I had never thought about that aspect of ai. Yea I suppose in the future it might make things easier for smaller groups of creators. Btw I actually might have skipped your videos just because it didn't have ants on the thumbnail lmao sorry
That's ok I'm going to work on my thumbnails and such
LYCHEE UPLOAD!!
Delicious!
AI, as much to my dismay, is admittedly really cool. It’s better than not having it at all, though it sucks that its only potential is only being used to replace already functional things, just for it to be “slightly more useful.” It clearly deserves a better status instead of a job stealing machine with no feelings. It can be an incredible tool to enhance a vision, not to just cut corners to reach it.
Thanks for the pretty thought provoking take on AI. It sucks right now, so it’s nice to see a more hopeful view of it. (And the art is pretty awesome btw)
Nice video! You should try the Affinity Photo/Designer demo, I like it, it isn't too different from photoshop!
Hmm ok, I'll check it out
Thinking about the geometry of the turnip here, i think you missed a "wall" cut, on the right side, perpendicular to the "stairs", the way it is, the cut part wouldn't really fit inside if there was a full plant there. The shading is great tho 🙂
☝️🤓 "the geometry of the turnip"
lmao yeah, I noticed that right away too and it ended up bugging me the whole video (pun much intended)
Hmm... Yeah you might be right
I'll let you know, your weekly uploads haven't shown up in my feed until this video! Algorithm always working towards big content creators. Love your videos though, and your painting is gorgeous!
Clearly I gotta work on my thumbnail game!
I love seeing concept art for Anhill Village! It would be great to see more.
I didn't comment on your AI video earlier but I think it's important to say now: democratizing art so indie groups can have a better chance at comparing to bigger companies is good, but more advanced AI that can replace people and labor in the gamedev process will be implemented at bigger companies, too.
I think it's a bit oversighted to assume that large companies won't find a way to stay on top after the AI revolution replaces gamedev processes. In the meantime, people who want to contribute labor to games get laid off, or their work stolen for training models, or their studio gets shut down/ project gets cancelled because financial expectations for games is inflated by cheaper AI standards.
The trade-off doesn't seem worth it to me, personally. But seeing as I work in the games industry as a concept artist, I don't particularly want to get laid off 😁 I would love to keep getting paid to make games.
Regardless, I appreciate you being candid about the topic. Excited for the next video on Anthill Village!
I can see why you would be concerned. But I think that, since the biggest advantage of large companies is money while their biggest disadvantage is creativity, we should see large companies start to break up as art becomes cheaper to create.
funnily enough, the antagonist of final hitchhikers guide book is the Guide Mark II, which, in classic Adams fashion, really feels like a very prescient allegory for AI. You could even argue that the Guide Mark II is only an antagonist in the hands of evil corporate interests (Infinidim Enterprises and the Vogons). I find it a very compelling connection though because in the book those evil corporate interests do win, and so the AI was a net evil. anyway, that's how I feel about AI. It's a powerful tool and it's in the wrong hands.
A good idea for an ant mutation is the suicide ant. It explodes on death, so if you are to make it so that you can lose ants in combat this would be perfect as an end threat.
Brutal!
Me and bro chilling on the middle turnip.
Got it all figured out
I was rewatching your How not to make an indie game video and you said Factorio but a colony of ants and I was all like :O
im interested in these! its so nice to hear your thoughts and see what youre up to!
Ok so what makes you think the big studios would fire most people to equalize with the indes rather than keep them and pump out more games than we ever could?
Because as an industry gets more saturated with content, quality becomes much more important than quantity. If there's 100 new games coming out, you'll probably only play the one or two that most appeal to you.
So creative ideas become more important than ever, and manpower becomes less important in turn. In other words, I think the future is indie teams.
@@LycheeGameLabs I can see your point.
The only question I have is whether or not your game will have a "sandbox mode" or an "endless mode" or something similar.
Honestly I'm still unsure about modes
@Lychee Game Labs please read on why the last 2 videos probably didn't get much views.
Btw I watched your last 2 videos, (Hi, don't forget us!). I'm pretty sure it's mainly because you did not put your ant style in the thumbnail as you said but I'd have these suggestions:
*Disclaimer* I'm not in the position to know what works but I've watched tons of content about Thumbnails + Titles:
1. "Why AI will NOT replace artists" - I would change the Title to: "Will AI replace Artists?" . Artists, like you've mentioned, are afraid of AI. They probably don't even want to give you the chance to convince them. However when you change it to a question, people are more curious what it will turn out to be true (and once they've heard you, you probably convince them). Also the Thumbnail is very confusing. If I just look at it without the title: My brain is thinking: Wth is that supposed to be? Don't fear a painting robot? The brain doesn't like to not understand or to be confused. If you don't want to redo the whole thumbnail, I'd suggest just deleting the text: "Do Not Fear" to "AI Artist" with an arrow pointing to the robot (This would at least give some context to what it's about).
2. "How Nightreign "fixes" Elden Ring (Game Design)" - Instant thought: I don't know what or who "Nightreign" is. - Confusing = Not clicking. Also I don't know much about Elden Ring so I don't understand the connection. The thumbnail is also very confusing as I don't understand the connection with Fortnite + Souls + Nightreign + Eldenring (I'm acting dumb but that's actually what 95% will think). The Thumbnail itself also does not look appealing, as it's just text with a + sign and a background. My suggestions:
- Title: "Elden Ring’s Last Hope" or "Will it save Elden Ring?" with the Thumbnail: Text: "Project: Nightreign" with a background that makes it way more obvious that elden ring is the actual game, I would take a screenshot from the video at minute 24:00 and onwards: Make the character a bit bigger if you can and put the Text "Project: Nightreign" in the middle.
- Here's why: First for the title it's the curiosity again: What is elden rings last hope? What will save elden ring?. The Thumbnail text gives the viewer a hint and they want to know more. The Thumbnail as of right now is just not making any sense for 99% of the people, also it doesn't look appealing, another point is that the video is just backgrounds so I think to match viewers expectations you should have the same background from the videos (The bird indicates action but the video has 0 action).
- Your Lychee companion
This is really good advice, thanks!
@@LycheeGameLabs It doesn't seem to work for now.. I guess I shouldn't give advice before doing it myself, sorry
I love Eternal Ruins!
Yay another devlog!!
I almost told a mentally disabled guy to give up tuning pianos because he was really bad at it (like really bad), yet after years and years of unpaid extra hours for practicing, he managed to reach my skill level.
That's inspiring! ... I think?
Yeah-- I can't decide how I feel about that comment either...
Pretty peaceful
nice (:
For better drawing software I’d recommend procreat if your useing a handheld or clip studio if your useing a pc or pc connected drawing tableet
Thanks for the tip
I think if a big studio only needed half the team because of ai they’ll either fire half their team and continue making the call of duties or the world. Or they’ll keep most of their team on and break them into smaller groups to produce more corporate games. I don’t think the power of ai enhances the power of the indie team beyond that of a big studio.
And to someone whose job gets liquidated because of ai, and the ability to make games gets somewhat easier with ai, doesn’t mean they can go and just start making games on their own. They might not be good at forming teams or have cross development skills. And indie development is full of risk compared to their big studio job.
Ai could lead to new jobs and new positions. But first it’ll lead to hurting a lot of people and it has no guarantee or making new jobs open up in their place. At least not in a great place for the people it’s replacing most likely. Time will tell but I’m well sick of ai personally and hearing about it
If you look at RUclips as an example, most channels are run by only a couple of people (or 1 person) and the bigger Teams (like Machinima or College Humour) are failing financially. I think this is the model we can expect in other areas too
@ I definitely understand what you mean there, the difference I think is the volume of revenue. Look at say Fortnite and call of duty versus any solo indie dev. Aside from Minecraft (which grew into a fairly large team), these big games make tons of money. That could change and I’m not saying it wouldn’t it’s just not something I think would happen super soon and I don’t think AI alone or in its current state would put solo dev teams on the same footing as big scale developers. Because the other thing the big studios have is reach and influence that is much harder to gain as an indie dev.
I would just like to avoid having people who went to university for 4+ years studying digital art and design have their jobs replaced by a fairly shit AI image generator because it’s cheaper. These big companies can afford to pay people to make good stuff. I’m fine with ai being used by an indie dev team to generate concept art for their games and come up with starting designs. But I don’t want that stuff being in final products especially since most LLMs and other generative algorithms are based off scraping human created work and giving no credit or payment to the creators, especially when they are not authorized to do so.
Just my thoughts. I could be in the wrong or overly negative about it, but I don’t think it’s the greatest thing since sliced bread
Also I should note in the point I was trying to make with the big studios, the revenue stream is a lot different to say something like RUclips. RUclips creators in a big capacity are relying on a controlled revenue stream (ie ad money from RUclips) that can be changed or cut off at any time. That is hard for a company that legally has to pay salaries to a ton of people where as small RUclipsrs that are single person or a couple people can weather those changes a bit better. Compared to a big game studio, there revenue isn’t controlled through a company like RUclips and ads, it’s through direct consumer purchases. Make more games, make more money; make more seasons and cosmetic gear in your game make more money. They have more direct control over those levers
Please make clans of other bugs it would be sick
I'd love to, but gotta focus on the basic ants for now
i have been considering using ai to help with concept art, use blender to get the basic shapes of a scene in, draw a little more details on, add some colors, and get something that’s easier to show to someone else what i’m thinking of. since i’m not a very good artist, especially on that sort of task
but it’s not replacing any jobs, i have no income to hire someone for that (at least for honest pay), and if i had a team that included a concept artist, i think they’d make something even better, whether or not they used ai for anything
Was following along until you mentioned AI...
on the AI topic. THANKYOU! FINALLY someone understands it. is AI inherently a problem? no. its a tool. as with any new tool it takes time for it to mature. im reminded of the "caveman meme" where some older cave men are rebuking a younger one's use of a wheelbarrow. this current AI era is not the final state of things. its the early development stages. at present AI is most responsibly used as a navigation aid. like a GPS for learning or navigating messy things.
while watching this i actually had the thought of "what if an image recognition AI could manage the layer naming". thats a tedious thing that is needed but often breaks the flow of painting. but if an efficient AI image processor could look at the context of whats being drawn and actively refine the naming of layers, that'd be quite helpful. at first it'd probably be best kept to a separate "auto tag" that doesn't overwrite the default name but eventually, once the technology matures and perhaps incorporating real time AI TTS and speech recognition that can, at your opting in, talk to/with you about it and ask questions about what you're working on. one day it could even be smart enough to plan ahead somewhat and could potentially preemptively setup layers it thinks you might want in the near future.
people are afraid of AI but as with many things sci fi offers a window into the future. look at AI examples like the Ship computers in star trek, or JARVIS from iron man. THOSE are examples of what AI will eventually be. how do i know that is the case? quite simple; because the people making and designing AI are inspired by those very things. and those fictional concepts are themselves derived from our own ways of thinking. in other words, AI concepts have been explored before in fiction and that fiction will influence the development of real AI.
the difference between technological advancements in fiction and practice isn't how realistic it is but how optimistic it is. does that mean its often correct? no. but fiction allows us to explore concepts BEFORE we have the means to implement or make them a reality. it allows us to play around and see what potential consequences of certain actions might be, so we are prepared to deal with them before they arise. collectively and in theory at least...
I personally love these type of videos!
And as someone who is very familiar with AI, I can for certain say that it will create more opportunities than fear. It is also a fact that AI still need a lot of improvements to be actually used in the real world. What companies display is mostly fake, CGI or at most 10% AI. Also the way I see it is that no one is complaining about Photoshop's Magic Pen or Gaussian Blurs or Masks or whatever, it is all just math meant to help humanity, so is AI. If people start to treat it like a tool it will just become like a calculator.