Gothic 3 - Some mesh editing for the Balance Overhaul

Поделиться
HTML-код
  • Опубликовано: 11 сен 2024
  • forum.worldofp...
    I am working on the balance overhaul and just for fun wanted to show some mesh editing. This was also an exercise in editing a youtube video... and lol what a mess. Forgive this first attempt. Videos will hopefully improve in quality.
    Some explanation for the mesh changes:
    - Executioner: changed to a Heavy Two-Hander because i missed a clean looking high tier sword like in G2.
    - Noble/Good Sword: Did not look Gothic-like so i swaped the mesh.
    - Same goes for the longsword, edited it also a bit.
    - I needed a new waraxe mesh because the old one was shared with the bardiche. So an increased bardiche would result in a ridicolous big waraxe.
    - 2H Hammer is now the classic Warhammer from G1/2
    And of course the 1H Animations are vanilla here and look awkward as hell... the amount of work i tell you ;)..Cheers.

Комментарии • 7

  • @_Winfried_
    @_Winfried_ 3 месяца назад

    Sehr sehr gut!

  • @niklasmitternacht
    @niklasmitternacht 3 месяца назад

    Sieht gut aus

  • @luopeiyu-pp7vd8bu9w
    @luopeiyu-pp7vd8bu9w 3 месяца назад

    My suggestion is to increase the speed of weapon attacks. Now they can only survive for two minutes like dancing on the battlefield. The only martial arts in the world are fast and unbreakable.

    • @lewisphillips7223
      @lewisphillips7223 15 дней назад

      True, you'd never swing a sword that slowly in an actual fight. But speeding up animations might make 2H weapons too good.

  • @KinG05059
    @KinG05059 Месяц назад

    look nice but are they not too slow ?

  • @hell1990100
    @hell1990100 3 месяца назад

    You can return the white trail behind the weapon?

    • @HackmeistTV
      @HackmeistTV  3 месяца назад +1

      The Mesh converter has the option to activate three Kinds of trails... Not Sure If they work as intended though