Xenon 2 Megablast Longplay (Amiga) [50 FPS]

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  • Опубликовано: 19 авг 2024
  • Developed by The Assembly Line/The Bitmap Brothers and published by Image Works in 1989.
    Follow me on Twitter: / al82_retro
    Add me on Google+: bit.ly/1tPwL1u
    Following their defeat at your hands at the conclusion of the original Xenon, the Xenites are back and this time they're angry. In fact, they're so angry that they've only gone and planted time-bombs in an attempt to disrupt the fabric of time and space itself. Only you and your heavily-armed attack vessel, the Megablast, can hope to prevail against the Xenite threat and ensure humankind's continued safety.
    Xenon 2 is the highly successful and much-lauded sequel to what was a fairly average vertical shoot 'em up, and is regarded as another true Amiga classic.
    The game itself is a fairly straightforward shoot 'em up this time around. The transformation between aerial and ground combat vehicles has been ditched, simplifying the game design. However, don't be fooled into thinking that "simple" means easy, because this is easily one of the hardest and most frenetic shmups on the Amiga.
    The game hurls numerous waves of strange, bio-organic Xenite foes at you, which you must attempt to dispatch as quickly as possible. The enemies move extremely quickly and their attack paths can cover the entire screen; while some enemies do fire projectiles, it's far more important avoid colliding with them.
    Holding down the fire button fires your ship's weapons, but the rate of fire is painfully slow unless you buy the rapid fire power-up from the shop. You can fire more quickly by repeatedly tapping the the fir button, but this becomes tiring very quickly; I must confess that I resorted to using an auto-fire joystick to prevent my fingers from dropping off. Even with the auto-fire enabled, the game is still rock solid.
    Destroying all enemies in an attack wave releases special credit bubbles. Grabbing these adds to the amount of cash that you can spend on ship upgrades in the shop. The bubbles don't hang about and will quickly disappear from the screen if not collected in time.
    Perhaps one of the more unconventional features of the game is that each stage features branching paths that require you to fly through narrow, rocky channels. Some of these routes lead to dead ends, where you will need to pull back on the joystick to engage your reverse thrusters and navigate your way out. Fortunately, your ship doesn't take damage when colliding with the scenery, although this is small blessing as trying to avoid oncoming enemies and projectiles is difficult.
    As with other Bitmap Brothers games, there is a comprehensive upgrade system, which allows you to equip all manner of upgrades, extra weapons and power-ups to your ship. Although upgrades can occasionally be collected from capsules in each level, you'll acquire the majority of your hardware from the shop. Upon entering, the surly alien vendor will allow you to sell upgrades that you no longer want, as well as purchase new equipment using the cash you managed to collect during the level. The interface for the buying and selling is pretty slick and easy to navigate. Once transactions are complete, you'll be booted back into the vacuum of space, ready to continue the fight.
    Aesthetically, the game features some fantastically pretty graphics, courtesy of Mark Coleman. The graphics and design certainly feel ahead of their time, especially considering the game was released in 1989.
    Probably the most iconic feature of the game is the music, which begins playing from the off. The track in question is Megablast (Hip Hop on Precinct 13) by Bomb The Bass, albeit reworked to fit into the game. I suspect that the track is much more famous for being the soundtrack to Xenon 2 than as part of the album for which it was originally written.
    The only real problem with the game lies in a misjudged difficulty level. Whereas most games have a difficulty curve that eases you into the game and gets progressively more challenging, here the opposite is true. The game treads a very fine line between fun and frustration, with more than an occasional lurch towards the latter.
    All of the Bitmap's games were tough, but their later releases increasingly struck the correct balance between difficulty and accessibility as they became more accomplished with each successive release.
    For me, Xenon 2 is flawed classic, but a classic nonetheless.
    #retrogaming

Комментарии • 216

  • @DocoptikN
    @DocoptikN 4 года назад +223

    30 years after and the music still rocks!!!

    • @mvit7094
      @mvit7094 4 года назад +3

      Yes it does

    • @matcarfer
      @matcarfer 4 года назад +2

      I still humble the PC speaker from day to day.

    • @sejobl
      @sejobl 4 года назад +7

      Bomb The Bass

    • @willbox8802
      @willbox8802 3 года назад +13

      @@sejobl its John Carpenters Assault on Precinct 13 score, which BTB also sampled.

    • @andyw5962
      @andyw5962 Год назад +3

      @@willbox8802 incorrect, it’s btb megablast, which sampled John Carpenter

  • @joelj7679
    @joelj7679 4 года назад +11

    How many hours of my childhood here... And now a 36 guy watching again 1 more hour. ... Thanks!

  • @HerrCherno
    @HerrCherno 7 лет назад +47

    The enemy designs in this game are phenomenal, especially the bosses.

  • @JD.Knight
    @JD.Knight 2 года назад +18

    Just found this....after 30 years of singing this song in my head and years of searching.....im so happy right now 🤣🤣🤣🤣🤣🤣

    • @cherrycoke8658
      @cherrycoke8658 2 года назад +2

      Hahhaha totally same here 😂

    • @neliz8
      @neliz8 3 месяца назад

      Search for: assault on presinct 13 1976 soundtrack. It's the original john carpenter soundtrack of his movie.

  • @djshineboy
    @djshineboy 2 года назад +15

    When I showed this to friends who played games on a PC at the time their jaw dropped !!! The Amiga was WAY ahead of it's time !!! I learned how to sample on it and created my first remixes.

    • @StrawberrySunday212
      @StrawberrySunday212 Год назад

      It was mindblowing. There will never be anything as good as the Amiga.

    • @TheLambdaTeam
      @TheLambdaTeam Год назад +2

      Are y'still makin' remixes?

    • @djshineboy
      @djshineboy Год назад

      @@TheLambdaTeam Yep !

    • @rafaellima83
      @rafaellima83 Год назад +1

      I had an MSX before I owned an Amiga. And what I most missed on the "Transition" was good shoot'em ups.
      I saw Xenon 2 being overly hyped on magazines, I got it (pirated, as every Amiga game existed here in Brazil), and I honestly thought it was a leaked beta or something, because there was no way that horrid, jerky mess was getting the ratings it got on magazines.
      Xenon 2 was a good game only if you didn't know any better. If you had access to an arcade place or had any home gaming system that had japanese games on it, you knew it was shit right from the first 30 seconds of playing it.
      Music is obviously awesome except by the fact it's the same song playing over and over.
      What I find to be even more weird is that the Amiga already had Hybris and Battle Squadron by then, both games are INSANELY superior to Xenon 2
      When I got my hands on Xenon 2 I could already play Truxton on my Dad's house who owned a Japanese imported Mega-Drive back then and just a few months later we had MUSHA.... and I had Aleste, Zanac EX, Laydock 2 and other much superior shoot'em ups on the MSX before.
      Xenon 2 was crap the day it was released, and I will never understand all the hype around it, except by "British gamers didn't know any better"

    • @squodge
      @squodge Год назад

      @@rafaellima83 - you're right, compared to the games you mentioned, Xenon 2 is horrible. But compared to most Amiga games, Xenon 2 was superior because, well, most Amiga games looked decent and sounded great... but played badly. The best game I ever played on the Amiga was Speedball 2.
      Nevertheless, I still enjoyed Xenon 2, although I found it a bit on the easy side as I was already used to bullet hell games at that point, and Xenon 2 is like 'easy mode' compared to the Raiden games. "Gods", also by the Bitmap Brothers, was another easy game. Each game took me a week to beat.

  • @gustavosantos106
    @gustavosantos106 7 лет назад +112

    Bitmap Bros' graphics were so characteristic and unique...

    • @V3nom7
      @V3nom7 5 лет назад +2

      You can recognize the exact same arty mark (both assets and animations) in the so underratted rts Z (the first).

    • @MrLaurizio
      @MrLaurizio 4 года назад

      But shitty music, SFX and gameplay. Boring game. And what a shitty ending...oh my....

    • @Bill_Stranix
      @Bill_Stranix 4 года назад +10

      @@MrLaurizioTerrible attempt at trolling.

    • @DJPhattEric
      @DJPhattEric 3 года назад +1

      @@V3nom7 z was an amazing game.

    • @wibblewobble1934
      @wibblewobble1934 2 года назад +2

      Bitmap Bros were the gods of great Amiga games (pun intended :))

  • @Nostrum84
    @Nostrum84 3 года назад +11

    I love how the shopkeeper listens to the song over his headphones as well, and then stops it as the player enters his shop :DD @ 13:57
    And then BAM back into the hard groove at 14:24

    • @mrredherring2900
      @mrredherring2900 2 года назад +1

      Ohmygod i think i never noticed this XD that's a great little detail. They even included a little hand animation , that's cute 😄

    • @TheLambdaTeam
      @TheLambdaTeam Год назад +2

      The music is so awesome, even the alien shopkeeper can't help but listen to it 🤣

  • @TheT0nedude
    @TheT0nedude 4 года назад +8

    This takes me back, I could get thru most of this on one life back in the day...I played it so much..

  • @samgrant1925
    @samgrant1925 5 лет назад +6

    Watched the whole thing. I was in love with this game in the late 80s/early 90s and played it to death. Well done for getting through it without losing any lives. A phenomenal title, and great to see it again in its entirety.

  • @pierrepernelle2905
    @pierrepernelle2905 5 лет назад +13

    I was in love with this game. I feel you experienced it..

  • @excessofficialTV
    @excessofficialTV 5 лет назад +14

    still impressed by the graphics and the animation ! that was amazing to do something like this by the time. I play it on PC, the "organic" background was missing on PC version.

    • @AL82RetrogamingLongplays
      @AL82RetrogamingLongplays  5 лет назад +5

      The PC was still behind the Amiga at this point, especially in the audio department.

  • @simonmcpartlin6547
    @simonmcpartlin6547 Год назад +4

    Assault on Precinct 13!! Great movie and great track.

  • @1000101011
    @1000101011 5 лет назад +5

    The Amiga was an absolute unit of a machine back then. Get ready player one!

    • @aaa-pg8iw
      @aaa-pg8iw 3 года назад

      Versions for Amiga and Atari St act as slowed by 50%. See versions on Archimedes and Sharp X68000

  • @Rapanui5
    @Rapanui5 5 лет назад +4

    I played this game for many years in PC. However I allways had the impression that the credits you didn't spend in one stage wouldn't carry over the next one.

  • @PastMaxter
    @PastMaxter 5 лет назад +12

    Finally I saw the final of this nightmare game.

  • @thespraffer10p
    @thespraffer10p 5 лет назад +17

    Power to the Amiga, i need to say too Atari Respect to both i'm 42

    • @aaa-pg8iw
      @aaa-pg8iw 3 года назад +1

      Versions for Amiga and Atari St act as slowed by 50%. See versions on Archimedes and Sharp X68000

  • @ichich3276
    @ichich3276 3 месяца назад

    The Commodora Amiga. What a machine it was! 14 bit sound with just an 8 bit sound chip.

  • @StrawberrySunday212
    @StrawberrySunday212 Год назад +2

    The Bitmap brothers, then Psynosis for games...outstanding.

  • @animoley8012
    @animoley8012 Год назад +1

    Remember this beast of a game very fondly. Ahhhh childhood…

  • @mvit7094
    @mvit7094 3 года назад +3

    I was there when it came out 👊🏻 brilliant music even now in 2021

  • @francescozacca9898
    @francescozacca9898 Месяц назад

    I had this game in a floppy disk.....
    What a wonderful days......

  • @viva-amiga204
    @viva-amiga204 2 года назад +1

    Just bought the new A500 Mini and can't wait... this is one of the first games I will be loading up...

  • @wchen2340
    @wchen2340 2 года назад +2

    Holy crap i totally forgot about the hours and hours i have been grinding this game as a boy. but as soon as i tuned in i knew exactly what kind of alien bug would be comin which way up next. I even remember how i would quit and start over again back then if i missed one of the "bubbles" in an early stage. how much i hated these guys that were overlaying themselves upon each others....thats so weird.... what a timewarp. thanks alot

    • @TheLambdaTeam
      @TheLambdaTeam Год назад +1

      Once I got to level 4 with the bees, I could technically grab unlimited cash.
      The game had a glitch too: if y'collected too much monies, the counter would overflow and it'd be back at zero...hated it!

  • @lennymclean.
    @lennymclean. 4 месяца назад

    Pure childhood memories here including playing the theme tune on the keyboard😊

  • @Ozymandias1
    @Ozymandias1 7 лет назад +14

    I remember the alien in the shop was named Crispin and his shop was known as Crispin's Swop Shop.

    • @HerrCherno
      @HerrCherno 7 лет назад +2

      The Wikipedia article says the name of the shop was "Colin's Bargain Basement". I wonder what that's about?

    • @earthwolf82
      @earthwolf82 6 лет назад +2

      Was Colin

    • @edsherman2092
      @edsherman2092 6 лет назад +2

      Hahahaha you're right! And he sounded like he was gargling vomit when he talked.

    • @tomscott7186
      @tomscott7186 4 года назад

      Yeah it was Crispin for me too. I was on the PC, so I wonder if it was a difference when it was ported

  • @UKStormChaser
    @UKStormChaser 4 года назад +2

    DUDE you totally just rekindled flashbacks to my childhood. This was my all out favorite game on the Amiga 500. THANK YOU!!

  • @iggynub
    @iggynub 8 месяцев назад

    Thank you! i've been looking for this game everywhere!
    Its exactly as I remembered it when I was a kid.

  • @kittgs
    @kittgs Год назад +2

    Some of the best hours spent on my Amiga

  • @Luxedrina
    @Luxedrina 4 года назад +3

    "Give me the cash!" Hahaha, what an ill-mannered store guy ;D.

  • @thegreenreaper6660
    @thegreenreaper6660 7 лет назад +5

    This was an áwesome game on the Amiga! OP, i recall, once i was on level 3, i had a level 2 Laster on L2, and 2 upgraded cannonds on L1 and R1 as well, a l3 dualshot, l3 sideshot, and a l1 drone to buy once i entered stage 4: You've been missing out a lot! (PS, in stage 4, The Butterflye's can be camp/farmed if you stick in a ledge. you can cash a lot. and buy a 2nd Laser, ánd enough powerups to get all of your sides level 3, my best rounds is all that and a level 2 Drone on my tail. almost 'Full Super Nashwan Power!" to start with on stage 5, but stage 5 is really INSANE!!!...

  • @TheLambdaTeam
    @TheLambdaTeam Год назад +1

    Gotta love the attack of the killer tomatoes 😂

  • @Peace.Love.Psychedelics
    @Peace.Love.Psychedelics 4 года назад +4

    I played the crap out of this back in the day and r type.. happy days

  • @4evertwisted
    @4evertwisted 3 месяца назад

    Bitmap brothers made some great games. Gods, magic pockets, chaos engine and others

  • @LeShark75
    @LeShark75 8 лет назад +5

    I have the Amiga version sat right here and give it a blast every now and again. But, I'd love to see some kind of remastered version for modern consoles and PC. I agree with a few of the other comments here Re the in game music, I have to say that the CD TV version/remix is worth a look and listen too. Cracking game.

    • @edsherman2092
      @edsherman2092 6 лет назад +1

      Bitmap Brothers announced a sequel a long time ago (c.; 2002) and there is a download for it but as far as I know it was never released. www.bitmap-brothers.co.uk/features/xenon2000/index.htm

  • @Newwaver2007
    @Newwaver2007 3 года назад +2

    I remember playing this. I kinda was good at this, also Golden Axe was one of my favorites

  • @alexhunter0815
    @alexhunter0815 2 года назад +1

    Still can remember the intro 👍👍👍

  • @Bored_Trumpet
    @Bored_Trumpet 7 лет назад +2

    You got my blood pumping. Thanks, I needed that.

  • @pagb666
    @pagb666 6 лет назад +3

    The hitboxes for the enemies were so small... even with the insane autofire they slip between shots

    • @AL82RetrogamingLongplays
      @AL82RetrogamingLongplays  6 лет назад +2

      If I'm honest, it was never the Bitmap's best game; cool visuals and music, but gameplay was too hard in my opinion.

    • @pagb666
      @pagb666 6 лет назад

      Yeah, I can relate... just like my feelings for Magic Pockets.

  • @larsbonnet17
    @larsbonnet17 2 года назад +1

    So yeah. Basically by 34.20 I knew you’d win the game by looking at the firepower on the screen. Holy shit! There’s bullets flying eveywhere.

  • @m0nk3yl0v3r
    @m0nk3yl0v3r 4 года назад +2

    Music is phenomenal!

  • @Duncan_1971
    @Duncan_1971 Год назад +1

    So to those DJs that think you're the greatest
    Just stop look and listen 'cause you haven't heard the lastest
    Don't touch that dial
    That's over nine, zero point thirty hours
    There have been mixes and dance tracks
    Put together in the past
    But none can outrun or equal
    The power of Megablast
    Oh yeah, check this out
    Is that him? Could I be right?
    Could that be Kid, uh Dyn-o-mite
    Say turn it up
    Say turn it up
    Say turn it up
    Play for the, play for the, play for the Hip-Hop
    Ah dyn-o-mite
    All that scratching is making me itch
    Play, kick it
    Check this out
    Well how about cutting that reefer
    Oh yeah
    All that scratching is making me itch
    That's over nine, zero point thirty hours
    All together now
    (Oh my God)
    It's a Megablast
    It's the real blast, it's the real blast
    We give it the name a Megablast (it's the real blast)
    It's the real blast known to gonna last
    We give it the name a Megablast
    Dyn-o-mite
    Could I be right?
    Could that be Kid, uh Dyn-o-mite

  • @nianderwallace4776
    @nianderwallace4776 2 года назад +1

    my childhood is in this

  • @Duncan_1971
    @Duncan_1971 2 года назад +2

    I'm 51 and this makes me feel like I'm 17 again.

  • @maradona2891
    @maradona2891 3 года назад +2

    Best game ever

  • @cvdheyden
    @cvdheyden 4 года назад +1

    Wow, this game was one of my favorites. And ofc NFS. Nice!

  • @musashidanmcgrath
    @musashidanmcgrath 5 лет назад +5

    I first played this on my mate's Amiga back in the day and almost cried when I finally got it on my Atari ST and the music wasn't the same........ :(

    • @alexanderwingeskog758
      @alexanderwingeskog758 5 лет назад +1

      Did the exact opposite! Played it on my friends Atari ST and I really liked it (graphics, gameplay and music) and later got it for my Amiga expecting it would utilise my Amiga fully... but it did not, it was pretty much exactly the same. So I bow to Atari (programming that game) that time and the Amiga version was probably pretty much a straight copy...

    • @TechRyze
      @TechRyze 3 года назад

      Yep - ST doesn't have the same hardware

    • @djameseddah8570
      @djameseddah8570 3 года назад

      @@alexanderwingeskog758 the game soundtrack is so much better on the amiga. That high pitch shouting sound is ridiculous on the ST, seriously.

    • @aaa-pg8iw
      @aaa-pg8iw 3 года назад

      Versions for Amiga and Atari St act as slowed by 50%. See versions on Archimedes and Sharp X68000

    • @SylwesterPietrzyk
      @SylwesterPietrzyk 3 года назад

      You needed Atari STE to match Amiga’s sound in Xenon (look for videos on YT).

  • @Alexandra-Rex
    @Alexandra-Rex 5 лет назад +1

    This and Tetris are the first two games I played on PC in the early 90s :D

  • @ChiefBr0dy
    @ChiefBr0dy 5 лет назад

    Zipstik joystick in black n yellow were da bomb for playing this game

  • @rosco3866
    @rosco3866 3 года назад +1

    Pity that the audio was all screwed up in this game. Shooting the guns cut out most of the music channels.

  • @swinetastic
    @swinetastic Год назад

    Epic and quick ending ... Colin just says ... Turn off your TV set ! ... than stare at a White Dot for 3 seconds.

  • @AlsGeekLab
    @AlsGeekLab 4 года назад

    I came here to compare the Amiga sound vs the PC sound. Stayed for the sound. :)

  • @spmatt9044
    @spmatt9044 3 года назад +2

    Awesome tune and game!!! 🎮

  • @Cappyrio
    @Cappyrio Месяц назад

    My first ever video game !!

  • @jonatanperea5149
    @jonatanperea5149 5 лет назад +1

    Esa musiquita me da justo en el cuore!

  • @PoundShopOrwell
    @PoundShopOrwell 3 года назад

    This needs to be brought back immediately

  • @yah9011
    @yah9011 5 лет назад +1

    Невозможно так быстро нажимать на пробел, это читерское прохождение. А игруха epic

  • @th3lonef0x4
    @th3lonef0x4 5 лет назад +6

    4:18 I hear the main theme of assault on precinct 13.

  • @PlasmaPhi
    @PlasmaPhi 7 месяцев назад +1

    Killer soundtrack!

    • @neliz8
      @neliz8 3 месяца назад

      Assault on presinct 13 1976.

  • @hei38cuhc
    @hei38cuhc 5 лет назад +2

    my childhood :)

  • @christianpetersen163
    @christianpetersen163 2 года назад

    1992, PC version, 8 years old, my trypophobia was awakened.

  • @lukashman538
    @lukashman538 3 года назад +1

    Still remember places to hide. After that game my "space tap" skill was unimaganable =)

  • @HoraceAndTheSpider
    @HoraceAndTheSpider 4 года назад

    Shopkeeper sounds like my stomach after breakfast.

  • @waraiotoko738
    @waraiotoko738 2 года назад +1

    I used to play the hell out of this on SMS. Probably would have finished it if I had an autofire controller/cheat XD

  • @pejaas
    @pejaas 3 года назад +1

    I came to see the final boss..

  • @chembleton
    @chembleton 3 года назад +1

    Very similar game to Terra Cresta (which also had an amazing soundtrack)

  • @scrubsrc4084
    @scrubsrc4084 3 года назад

    Nothing looked as good as a bitmap brothers title

  • @thegroviegangefc1765
    @thegroviegangefc1765 5 лет назад +1

    Thanks for the memorise, loved this game.

  • @chriswinspear7965
    @chriswinspear7965 3 года назад

    If only they'd release these old amiga, bitmap brothers and sensible software etc classics as bundles on the modern platfotm stores like you cna get the old arcade and neo geo games etc.

  • @sindobrandnew
    @sindobrandnew 5 лет назад

    That was awesome play bro.

  • @GregDaniel78
    @GregDaniel78 9 лет назад +3

    I loved this for the polished graphics back in the day and it still looks impressive but I was really irritated by the sfx clumsily cutting off the WRONG part of the music. I've never liked any of David Whittaker's stuff anyway, but could he have at least kept the drum beat constant and shared the 'melody channels' with the sound effects? Richard Joseph would have easily managed a better attempt. Poor even for '89.

  • @AnilPatel-sd4nt
    @AnilPatel-sd4nt 4 года назад +1

    Superb 👍

  • @yxx_chris_xxy
    @yxx_chris_xxy 2 года назад

    Yes Colin, it was good enough for me. My favorite game until Ghost of Tsushima.

  • @astarto6946
    @astarto6946 2 года назад

    Music is the best in the world! Hundred times I tried to pass it in 1990-1992 on PC 286! but.. It seems it was some software mistake on 35:30. I didn't see bombs - they were not visible and my ship exploded... It was a hard game )))
    I even damaged the spacebar button )))

  • @gustavosantos106
    @gustavosantos106 7 лет назад +3

    Worst ending ever. Back in the day i thought my game crashed. But no. That's the ending.

  • @jonatanperea5149
    @jonatanperea5149 4 года назад

    Esa musica despierta fibras dormidas en mi

  • @daniela_dundel
    @daniela_dundel 4 года назад

    hated the bad collision detection....kept me frustrated, but liked the concept a lot, the design etc

  • @boomme3598
    @boomme3598 4 года назад +1

    The first time I used auto fire on a joystick!

  • @trydowave
    @trydowave 4 года назад

    the music cutting out in games really put me off back when i played it.

  • @theeveshamgamer
    @theeveshamgamer 8 лет назад +6

    Quite how they f****d this game up on the Megadrive I'll never know. The Amiga version still stands as the best version of this game. Sticks too your ship like Sharon to Darren :p

    • @rafaellima83
      @rafaellima83 5 лет назад +1

      The mega drive verson is not a bad port.
      The game is shit on Amiga and also shit on Mega-Drive. The main difference is Mega Drive players knew better and had better options to play.

    • @marinafarina4707
      @marinafarina4707 5 лет назад +1

      @Demo Lition Megadrive is full of top games, Amiga libraries is inferior regarding shoot em up. Only some examples: musha aleste; verytex; eliminate down; undeadline; elemental master; zero wing; aero blaster;. gynoug; troubleshooter I and 2; twin hawk.........and mani many others It's obvious that port are with much probabilities inferior, but bitmap bros haven't done a good work on megadrive

  • @LinuxRenaissance
    @LinuxRenaissance 7 месяцев назад

    Amazing

  • @samahell9488
    @samahell9488 6 лет назад +1

    Whan i was young i have one credit this game on pc version .
    After first lvl you buy electro ball and side shoot but you can't have side shoot and the back shoot or ather weapon like the electro ball in same time so you do better to first sell them before to gain more credit after this part of the game .

  • @freddie792
    @freddie792 3 года назад

    Myself kid time game during early 1990s

  • @mapiga
    @mapiga 4 года назад +1

    Played hours on Atari 520 STE ;)

  • @edsherman2092
    @edsherman2092 6 лет назад

    As I recall it was possible to accumulate enough cash to add 4 lasers to the ship. The rear-most power up used by the player in this video was basically useless. Slow fire rate. The straight rear-shooting gun was super fast but lacked any angles other than straight back.

    • @AL82RetrogamingLongplays
      @AL82RetrogamingLongplays  6 лет назад +1

      I think the first thing anyone does is sell the rear shot at the store ;)

    • @edsherman2092
      @edsherman2092 6 лет назад

      I haven't played this game in about 25 yrs but do know the power up with the little pellets used in this vid was useless.

  • @marvndave
    @marvndave 2 года назад

    So starting at 3:15 it sounds exactly like John Carpenters theme from Assault on Precinct 13.

  • @stets83
    @stets83 9 лет назад +1

    The music is the soundtrack of movie district 13

    • @earthwolf82
      @earthwolf82 6 лет назад

      Yep remixed by Bomb the Bass

    • @madTbonez
      @madTbonez 5 лет назад +4

      assault on precinct 13

    • @Duncan_1971
      @Duncan_1971 2 года назад

      @@earthwolf82 The B side of 'Don't Make Me Wait'

  • @CalgarianMike
    @CalgarianMike 4 года назад +1

    Epic ending! xD

  • @goonerlee
    @goonerlee Год назад

    I've been playing this on Antstream on my xbox and was wondering why the beat vanishes whenever you fire a weapon. Apparently that's just the way it is. Oh well...

    • @----.__
      @----.__ 10 месяцев назад

      Because the Amiga only had 4 channels for sound, 2 left speaker and 2 right speaker. If you didn't fire then all the instruments could play, as soon as you fired your weapons then the game had to sacrifice instrument channels to be used as weapon channels.
      It's why retro gaming is on a whole different level to current games. We have all the resources and power we could hope for, compared to back then, but in the 80's and 90's the programmers had to be extremely clever in how they made games. Optimisation was key and it's why a lot of programmers are laughed at these days when new games get released on new systems with all the power they could need but they release an unoptimised, buggy, resource hungry mess a lot of time!

  • @JimLeonard
    @JimLeonard 7 лет назад +6

    What is creating the massive rate of fire? Is the player using a joystick with autofire?

    • @Maxwe11Z
      @Maxwe11Z 7 лет назад

      Most definitely.

    • @Ozymandias1
      @Ozymandias1 7 лет назад +2

      I had this game around 1990 on the Amiga and had a joystick with autofire.

    • @edsherman2092
      @edsherman2092 6 лет назад +1

      I also had this game '89 onward and you had to use an autofire joystick to get that amount of repeating. Was impossible to do that by hand.

  • @PastMaxter
    @PastMaxter 5 лет назад

    Finalmente pude ver el final de este juego de pesadilla.

  • @inceptional
    @inceptional Год назад

    I think the SNES could have done a pretty great version of this. Although, if I'm being honest, I actually find much of the visuals here slightly fugly due to the obvious low colour, so I might not actually want it on the SNES ultimately anyway since it really does look like an Amiga game through and through--not ideally suited to SNES. Mind you, I'd take a port of it now, since there's not a lot else coming to SNES these days, and something is definitely better than nothing. Maybe if there were a port the artist could add in just a bit more colour variation.

  • @stric10
    @stric10 3 месяца назад

    LMAO, the end of the game. Wasn't able to finish it as a kid, got pretty close it seems.

  • @barry1288
    @barry1288 Год назад

    Amazing game

  • @----.__
    @----.__ 10 месяцев назад

    9:44
    My version of the game didn't have that "scratch" sound effect as the shutters opened. Any idea what that's about? Is it because it was pirated?

  • @Oceane1803
    @Oceane1803 3 года назад

    Huh. BF was the voice actor of that intro (this is a joke)

  • @10p6
    @10p6 5 лет назад +1

    I love this game, but the Music and FX volume issues make it sound horrible; programming or hardware limitation? Saying that, it would have been interesting to see an STE version of this game as the STE had 5 channels of audio, and better volume control options than the Amiga did.

    • @Luis45ccs
      @Luis45ccs 5 лет назад

      Yes, only 4 channels, 1 Fx cut drums and others thinks

    • @sandordrieenhuizen2446
      @sandordrieenhuizen2446 2 года назад

      @@Luis45ccs In fact, there are 4x 8 bit DMA pannable channels and of course the YM2149 from the ST is present as well so that makes 7 channels in total.

  • @mnicy
    @mnicy 2 месяца назад

    GIVE ME THE CASH
    i love that alien

  • @ScoopexUs
    @ScoopexUs 6 лет назад +1

    Hehe, 50 FPS recording of a 17 FPS game :P I liked the graphics but it was annoying to play because the framerate caused bad hit detection, which is pretty important in a shooter...

    • @AL82RetrogamingLongplays
      @AL82RetrogamingLongplays  6 лет назад

      If I'm honest, I was never a huge fan of this game - the graphics and sound were great, but as you say, it's too sluggish 😉

  • @juhaolkkonen8390
    @juhaolkkonen8390 7 месяцев назад

    Amiga should have one more channel -- now while shooting it lacks a channel in the music. This is a bit annoying. Cheers from Finland!

  • @benjamincurtis1412
    @benjamincurtis1412 2 года назад

    Can we get a #housemarque remake? 🍻