[Xillia 2] Ludger Solo: Fractured Muzét

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  • Опубликовано: 7 сен 2024
  • The floor is lava, Definitive Edition.
    ------------------------------------------------------------------------
    Previous Version: • [Xillia 2] Ludger Solo...
    When I uploaded that video a while back, I mentioned that I was going to remake it because I wanted to redo this fight as there were various things about it I felt I could touch up on. This is that redo, complete with 1000% more pain and suffering, hopefully for your enjoyment.
    A full description on my strategy and combo breakdown can be found in the pinned comment. Turns out I have a lot to say this time...
    ------------------------------------------------------------------------
    [Restrictions]
    ⚔️ Ludger Solo
    ⚔️ Unknown Mode
    ⚔️ No Damage
    ⚔️ No Free Run
    ⚔️ No Menu Usage
    ⚔️ No Power Charge 2 & 3
    ⚔️ No Immunity Skills/Equipment
    ------------------------------------------------------------------------
    [Modifications]
    📝 Removed other party members
    📝 Enabled Mysic Artes for solo play
    📝 Set Max HP to 1
    ------------------------------------------------------------------------
    [Stats]
    📈 Ludger Lv. 28 = Muzét Lv. 28
    ⚔️ Promethus (Light)
    🔨 The Longshank
    🔫 Remus (Light)
    💍 Knight Crest
    ✨ All stat/damage increasing skills
    🎓 Triple Crit
    ------------------------------------------------------------------------
    [Music]
    🎵 Black Tar (Xenoblade Chronicles X)
    🎵 Wayside Stone (Under Night: In-Birth)

Комментарии • 16

  • @UnlimitedMrX
    @UnlimitedMrX  Месяц назад +6

    Chromatus Phase (AKA: The honest neutral Xillia 2 is famous for)
    Ludger starts this fight in Lv. 1 Chromatus. Without the ability to start a power combo, as well as not having the perks of the higher level CS forms (such as multihits, increased attack range, and decreased endlag on attacks), there really isn’t anything meaningful Ludger can do here. Most players will just let him get hit to skip this phase, and while he doesn’t technically take damage, I opted against that as that would be against the spirit of this run. I also think this phase gives this fight its own identity, so I’d rather make the most of what I’ve got here.
    Thankfully, there is some cool CS neutral stuff that Ludger can take advantage of. To preface this strat, it’s worth mentioning that Falling Snow, Dark Projection, and all of CS’s “autocombo” artes have the guaranteed Iron Stance break property. As such, they are Ludger’s lifeline in starting his offense and keeping the pressure on, should Muzét try to escape (and she will).
    Just like the previous version of this fight, I start with Falling Snow to open her up, then turn around with triple Air Azure to force her to hit the OTG limit. That way, the normal attack preceding Power Swing won’t OTG her and give her a chance to warp away. The big change compared to last time is in what I do next. Before, I used a ground Azure into Heatwave to push her away, giving me some breathing room. Here, I use an air Azure instead. If she recovers from the Power Swing, it will force a counter while still knocking her down, putting me in an even more advantageous position.
    Ironically, despite my hatred of Flame Ring, it’s actually optimal for her to do it here, as it will waste more time after having her get up, and there’s actually a small window where the spell’s hitbox disappears before the visual effect does. Funny how the one time I want her to use Flame Ring, it doesn’t happen. Maybe I’ll try to show that off in some one-off vid or something idk.
    Anyways, dealing with any of her three ground counters here is very easy, allowing me to just reset my offense. Things get a little more random after this point; in a perfect scenario, I can repeat the same chain as before, ending with myself in the corner facing towards Muzét by the time CS ends. While I didn’t get to do exactly that, as she triggered a counter from the Azure spam, I was still able to achieve the end result for the most part.
    Needless to say, there’s a lot of RNG to deal with with this whole phase. I tried to make it as consistent as possible but the strat isn’t airtight. If she really wants to, she can just trigger a counter early and then use Shock Sphere and dab on my corpse. Or she can just trigger a counter on the the Assault Step right after Falling Snow…then proceed to use Shock Sphere and dab on my corpse. Hell, I tried to take off Assault step for this fight for multiple reasons, but unfortunately I needed it (we’ll get to WHY that is in the next segment…)
    With all that said, I’m pretty happy with how much milage I was able to get out of power combo-less CS1 of all things in neutral, between the 3 or 4 different times I’ve fought this boss by now. It’s still shocking to me how this is the MORE fun part of this fight…

    • @UnlimitedMrX
      @UnlimitedMrX  Месяц назад +5

      Combo Phase (AKA: How far will this man go just to land a Mine Collapse?)
      Let me preface the incoming rant with “I’m making this much harder than it needs to be”. I’m not a fan of this boss, or her primary gimmick that I will discuss in nauseating detail. Don’t let that take away from your own fun if you see something in this fight that I don’t. This is just the ramblings of a stubborn combo fiend who just wants to cook.
      Muzét has a chance of triggering Emergency Warp to escape from a combo every time she’s hit on the ground. I don’t know the specifics of its proc chance, it’s probably 30%, though it feels more like 50% to me. What I DO know, is the criteria for what triggers this skill. To be specific, any hit that does not immediately put her in the air or continue to leave her airborne is tantamount to a coinflip.
      What this means is that if you want the most airtight, safe combo possible, you’re extremely limited in how you go about it. Contrary to what’s shown in the video, as well as this description, I have made many changes and tweaks to make this combo as airtight as I can...while still being true to my own style of combos. Frankly, I’m not interested in just cycling through Reverse Fallling Snow/Requiem/Swallow Flight/Sparrows until she dies. God gave me 48 artes and I’ll be damned if I don’t get to use them.
      Let me just go into each “Escape point” in my combo, and try to explain my insanity:
      1. Assault Step at 0:37. If I could get rid of this I would, but the Mine Collapse setup requires it. I’ve tried to rig a crit on the initial Mine toss hit, but even with a crit the hitstun just isn’t enough to go into Hammer up normal (the second fastest move available). Surprisingly, I don’t need Assault Step itself to crit, but…
      2. Hammer up normal right afterwards. So in addition to the Assault Step being an escape point, sometimes the Hammer normal just doesn’t connect in time. Again, I don’t need a crit on Assault Step to make it connect, and I’ve done Assault Step > Hammer up normal on many other bosses just fine. I genuinely don’t know why I’ve dropped it so many times in this fight. Most of my combo attempts died here tbh, if the Assault Step didn’t kill the combo, she would just stop being in hitstun right here 7/10 times. Sometimes she’d instantly sidestep out of it and kill me with a normal. I honestly don’t know about this one man.
      3. Crossfire at 0:39. She touches the ground after this connects. Despite my combo not being optimized in terms of weakness timers and the like, I still need to hit Earth and Crossfire also puts her in the perfect spot for Fearful Wing to push her into the Mine. Admittedly. I’ve noticed that she didn’t warp as much from this compared to Assault Step and some later points.
      4. The very first hit of Fearful Wing. Despite it lifting her from the very first hit, I’ve had takes where Crossfire will connect but Fearful Wing will instantly kill the combo. I don’t get it. Is it because both hits are too close to each other so the game just assumes that Fearful Wing is a grounded hit?
      5. Mine Collapse itself. She won’t warp from falling onto it (thank God), but she will sometimes just...not be pushed into the Mine, despite my positioning on this combo being consistent. Even when labbing using a savestate for the most consistent scenario possible, it was almost a coinflip whether or not she’d get pushed far enough to land into the mine. Also, if she does land on the mine, the trajectory in which she gets launched feels random too. Sometimes she’ll fly off at a slight angle which can mess up the Bubble setup and kill the combo if I don’t improvise on the fly.
      6. Hunting Phoenix at 0:44. I actually messed up here and lucked out in this take, Bubble ended up landing too early here which usually kills the combo (its supposed to land after Lunar Reflection while I Quick Drop into Hunting Phoenix), but I believe Lunar Reflection crit which gave me enough hitstun to save the combo. With that said, Hunting Phoenix’s first hit is grounded and could’ve killed my combo there too.
      7. The cool Falling Thunder reset at 0:50. Yeah, even that too is a coinflip, as she’s standing on the ground after the arte lands. Admittedly, I could’ve just ran up and went straight into Sword L1 instead for consistency, but that’s just not as cool man…
      8. Swift Strike at 1:01. I needed to take advantage of both Meteoric and Bubble to go for the finisher I wanted, and this whole segment went through many reworks, but I had to bite the bullet on this one. My alternative was rigging a ~5% Stun on Moonlight Assault to do some super Samu-tier janky OTG limit bypass thing. I know its hard to believe with this description and all, but even I have to draw the line somewhere, lmao.
      9. The Assault Step right after Swift Strike. I only just noticed this after uploading the video, but I accidentally did an unnecessary forward step that couldve killed the combo. Blame it on the anxiety, lmao.
      10. THE BACKWARDS MAGICKA BLADE CAN MAKE HER WARP DURING THE SPLIT SECOND BEFORE BUBBLE CONNECTS. I HATE EVERYTHING ABOUT THIS.
      With that said, I just HAD to go for that finisher, not only because this is the first time I get to use Ludger’s normal MA in this run, but also because of a really cool interaction with this specific backwards setup. If I were to have gone into backwards Magicka Blade > MA without the Bubble, the MA would still come out, but the combo counter dies right before it does. However, the Bubble keeps her suspended juuuuuuuuuuust long enough to fill in the gap. If you look closely, you can even see her feet touch the ground right as the MA cut-in appears. I honestly wouldn’t be surprised if it was the exact amount of frames needed.
      All in all, despite the overall process of making this take being very, very frustrating at times, I’m glad I did it. Not only did I get to hit my backwards hitbox and trap quota, but I also got to expand on the CS strat, and even finish with possibly the goofiest MA setup I could muster. And all it took was a month’s worth of labbing, trial and error…
      A-At least the next batch of bosses are pretty free, haha...

  • @megasoniczxx
    @megasoniczxx Месяц назад +1

    That was possibly the most beautiful Ludger combo i've ever seen especially chaining mine collapse > falling snow > bubble blast on top of the tiger blade at 0:41.

  • @Kevassa
    @Kevassa Месяц назад +1

    This is probably my actual favorite take you've ever made, it's so fucking clean and full of style DESPITE the bullshit that is Muzet
    Actually fuckin insane my man!

  • @frubam
    @frubam Месяц назад +1

    D*** that was so freaking STYLISH!!! Ya really outdone yourself with this one. Loved the weakness reset too; so slick. Honestly I thought all of those reverse thingamajiggies were just flashy gimmicks that could never be used in an actual fight, but you proved in great fashion otherwise =03. Looking forward to the next one!

    • @UnlimitedMrX
      @UnlimitedMrX  Месяц назад +1

      I'm glad you liked it, haha. In regards to the backwards hitboxing, that's something that I've been using to various degrees throughout this entire run so far. Normally it's "simple" stuff like backwards Hammer Flail for the stun setup, or Requiem to flip over an enemy's head and recorrect myself. But I have actually used this same Magicka Blade setup against Hammer Ivar.
      Backwards hitboxing is definitely something that can be incorporated into a fight for some style points, but I will admit that Muzét is one of the last bosses you should try it on, for sanity's sake.

  • @Jamesaga
    @Jamesaga 4 дня назад +1

    I just commented on the old take how slick you make Luds look and it's hilarious seeing that totally one upped in like 2 minutes of video catch ups xD

    • @UnlimitedMrX
      @UnlimitedMrX  4 дня назад +1

      I didn't even realize that was the old take lmao, at least you got to see both versions of the fight 😅

  • @AbstractReplayer
    @AbstractReplayer Месяц назад +1

    Very nice. I've always been hellbent to air-combo her to death. Never thought about just floating her on the ground into a combo reset. I made notes and will shamelessly steal some of these ideas.

  • @ViktorForslund
    @ViktorForslund Месяц назад +2

    Holyyyyy that Falling Thunder power combo reset made me Pog irl
    Managing to do elaborate combos like this against Muzét of all bosses is commendable on its own but to do it as fluently and stylishly as you did here is honestly super impressive. I'm loving your usage of Quick Drop as well, very cool!
    Adhering to the no damage restriction even during Chromatus is a very distinct feature of your run and I appreciated that bit a lot, it was great to see some Chromatus neutral and I imagine it'll get even better later on when the form gets juiced up (I forget if there are more fights after this where you start with Chromatus but if so that should be a treat lol)
    Fantastic video bro, great job!

    • @UnlimitedMrX
      @UnlimitedMrX  Месяц назад

      I just had to go for the Falling Thunder reset, even if she could potentially warp out right then and there. It was worth it, though; it just wouldn't have been the same if I did run up L1 instead. :specs:
      As for the Quick Drop, that was probably one of the only truly consistent things in this entire video. I'm usually really bad at executing quick drops, yet somehow I almost never dropped the combo at that point, despite my nerves being on end and afraid of choking that late into the combo.
      There are a few other bosses that force CS in neutral. Off the top of my head, we have:
      Seafall Phantom (Lv2)
      Jude & Milla (Lv2)
      Chronos 2 & 3 (Lv4)
      Bisley (Lv4, twice)
      It seems every level aside from 3 will get a chance to shine during this run, and it'll be interesting to see what I can incorporate with CS against some of these future bosses. Looking forward to Seafall Phantom especially, as he's a huge Iron Stance monster boss that can't recover. The perfect playground got CS shenanigans.

  • @mystearia5441
    @mystearia5441 Месяц назад +1

    Good use of the free Chromatus time the game gives you! Even if its only Lv. 1 Chromatus you still managed to make it look interesting, and avoid getting hit too with amazing spacing!
    Good weakness reset with Falling Thunder too, I honestly though Muzet was gonna stand up before you hit the move so that was a pleasant surprise!
    Then of course you have the Backward hitbox of Magical Destruction which I still think is insane that MA can be activated off the first hit of a move in this game LOL It looked fucking awesome.
    Good work my friend, looking forward to more >:)

    • @UnlimitedMrX
      @UnlimitedMrX  Месяц назад

      I'm glad the CS segment was entertaining. I was scratching my head a lot thinking of ways to make it work despite having such a small usable moveset, and I think it worked out in the end.
      And yeah, MA's can be triggered as long as at least one of the hits on the Arcane Arte connect. However, most Arcanes still need to go through their full animation before the MA can come out. Fearful Wing and Gravity Well are the exception, you can chain into MA off the very first hit, which is super dumb lol.

  • @sidexblaze
    @sidexblaze Месяц назад +1

    Love how you put all the neta combo parts together and on Muzet on top of it. Real shit bubble blast extensions are so satisfying to do.
    Nice video!

    • @UnlimitedMrX
      @UnlimitedMrX  Месяц назад +1

      That's high praise, lol, and from the neta guy himself!
      It was actually after watching your combos that made me think that I should try to use bubbles more. It's the one trap I'm least familiar with, and I figured this was a good boss to make it shine given her entire gimmick.
      I'm glad you liked it! 👍

    • @sidexblaze
      @sidexblaze Месяц назад +1

      @@UnlimitedMrX Huh really!? that is insane lmao. I'm glad my combo videos helped you out in using bubble blast stuff and make the combo saucy as you did rn 💯