I do really love that you show us all your setup for the amazing nebula. i appreciate your work enormously. that said, i have to admit that it's really hard to follow the instructions. you jump from one group to the next and i sometimes can't quite follow what was done where and how. even though i haven't been able to recreate everything so far, the almost finished result is quite remarkable.
Guys, for all those who are in doubt, how he made the nodes that were already obtained in the scene, I will try to explain to you, the "Length" node you can apply by searching for "Vector Math" and the other nodes as "Multiply & Power" you can search just like "Math" and there within the settings of each node you will find the necessary layers!
As a professional programmer learning Blender, I really love your node "coding style." Lots of encapsulation and abstraction. I would love to see advice on how to organize your asset library to make reusing nodeGroups easy. I'm basically learning Blender by creating a library of shader and geo node "functions", but I haven't wrapped my head around a good file/folder structure yet.
Yeah, the aspect ratio is really bad, which is a bit surprising for a Blender expert. Nice to have a guide to make those awesome graphics though. I hope he re-does it too.
Guys, for all those who are in doubt, how he made the nodes that were already obtained in the scene, I will try to explain to you, the "Length" node you can apply by searching for "Vector Math" and the other nodes as "Multiply & Power" you can search just like "Math" and there within the settings of each node you will find the necessary layers!
If you aren't seeing a lot of results you're expecting its probably because he's got a point light on at 0,0,0, throughout the tut. He never refers to it so its confusing when you are expecting like the colour result at 7:34
@@TheSpacePlaceYT Check your render settings, on Color Managment the "View Transform" should be Filmic instead of Raw and "Look" to Medium High Contrast
that's a very smart way of doing it having it as it's own thing makes sence . (because there's just not much to interact with) . . while also lowering scene complexity and allowing for more detailed renders altho some effects like supernova shockwawes and bi-polar jets are probably much harder to replicate here formations like these have kinda been ignored in nebula renders . so I kinda see why you didn't include them but on the other hand they do have a big impact on the shape and apearance of these glowing wonders overall I give this 98/100% . . witch is basicly 100% for someone who isn't a nitpicker like me over here
So, I figured out that at 5:00, you added a point light. It took me a bit to realize that's what happened there. However, I'm unable to get the same results as you with the volume scatter nodes around 5:30. It's especailly obvious once I increase the density that it is completely different.
Very nice result. As a beginner this is a little bit hard to follow tho because some steps are missing(at least in a timeline sense) / jumping / not explained etc. I will probably need to watch / follow this multiple times so i can puzzle it together. This is just my initial impression so maybe it changes, maybe i miss something as well.
Absolutely wonderful video. Only 2 minutes in and already felt like this is going to be a great time. Thank you for this. :) I’ll update back here with how it went after I try this myself
I wanted to leave some, hopefully, useful criticism of this tutorial. You are obviously aa skilled Blender user and your resulting nebulas are stunning. However, your tutorial is convoluted and very difficult for me to follow as a Blender user of 3+ years. So here are my suggestions: 1) Your screen resolution is WAY too high. Even on HD mode I can barely make out the settings in the nodes. In your video editing software, please zoom into the pertinent sections of the screen where you are workinhg. The left and right sides of the current video are totally wasted space that do not help the viewer. 2) Talk about each type of node as you add it. For example, "First we add a geometry node, then two noise texture nodes..." You have some nodes, like the "Length" node which are Vector Math nodes. I appreciate your naimg them to reflect their purpose (see #4 below), but it never hurst to mention the specific type of node. 3) Pick your solution path and follow it to the end, THEN talk about other options (ie Texture Coordinates vs Geometry node, etc). In this current tutorial you flit around topics like a butterfly between flowers. 4) Use Node Groups to create the components you will use in your final shadeer. Then you can connect them together like Lego blocks in a much more logical and easy to understand manner. You can also name each node group so it's obvious what it does. 5) Consider using Screencast Keys in Blender. It not only make it more clear exactly what you are doing on the keyboard, but if you accidentally omit a detail (as we all do) it can not only help to inform your viewers, but also save you some time editing your videos becuase even though you didn't say what you were doing on the keyboard,the user can still see what keys you were pressing. As I said, your end results are fantastic and I have much respoect for you as an artist and Blender expert. I hope you take these words in the spirit they are intended.
Thank you for the feedback, still trying to transition to a higher production quality wirkflow for my tutorials, so I really appreciate you commenting this
My material outout only work the first one,the rest of them doesn"t work at 5:08 and 5:40,I change the DESTINY VALUE but nothing happened,the cube is totally black.It makes me so confused.NEED help pls:)
don't mind but its too confusing to be a tutorial I really appreciate the effort you put to explain how it works but it gets really confusing when you directly jump in to different nodes you already prepared
Guys, for all those who are in doubt, how he made the nodes that were already obtained in the scene, I will try to explain to you, the "Length" node you can apply by searching for "Vector Math" and the other nodes as "Multiply & Power" you can search just like "Math" and there within the settings of each node you will find the necessary layers!
I was able to follow along until 6:05. I set up the nodes the same and with the same values, but increasing the Density input value does not make the difference shown. I have my Cycles Volumes set the same. I'm using 3.6, not sure if 3.4 to 3.6 had any relevant changes.
Hi, your nebula is amazing! but this is not a tutorial, this is basically a very long video explaining how you did it, is very hard to follow and for previous comments, I'm not the only one, it will be amazing if you could do it from the scratch as a tutorial should be.
Guys, for all those who are in doubt, how he made the nodes that were already obtained in the scene, I will try to explain to you, the "Length" node you can apply by searching for "Vector Math" and the other nodes as "Multiply & Power" you can search just like "Math" and there within the settings of each node you will find the necessary layers!
It took a fair bit of searching, and he doesn't do a good job of showing the color ramp settings, but by pausing and zooming in to then make the node groups shown I was able to recreate his examples (well, something like them).
Does this work on 4.2? All I have so far is blurry cloud blobs. Very difficult to check if I got something wrong with all the jumping around. Anyone got this working?
I wish it was uploaded in higher quality and not ultra-widescreen. I'm unable to read the text, and even if i manage to zoom in beyond the full screen size it is pixelated an unreadable.
could you give render settings, i just can't make out the right settings without too much noise. For some reasons I have noise even in the areas that are lit up brightly.
The result is amazing and I love it, I had some problems to follow the tutorial properly but I've got it. I just have one question, how I can scale everything? I mean, it sounds dumb I know, but when I scale the mesh the texture doesn't match up, I tried with Texture Coordinates instead of the geometry nodes but nothing, thanks!
as a total noob, this was not eaxy to follow. i couldnt find a few nodes.. and getting a light in the middle also hard... maybe start building the nodes 1 by 1...
Im barely into the Basic Lighting chapter and im already lost, I feel like your trying to show multiple methods of doing basically the same thing in a single video which is not a very good way to go about it, especially if someone is trying to follow step by step
This result is very impressive but nearly every time you swap to a new group of nodes you lose me for more time than it takes for you to explain what's going on, and your ultrawide resolution makes the nodes virtually impossible to read. This would be an interesting follow up to a tutorial, but as a tutorial it's virtually impossible to use, and I've been using Blender semi-professionally for years.
Yeah I gave up at like 19 minutes in. My results only vaguely looked like the ones in the video, and I have no idea where in the nested node groups and whatnot I made my mistake.
this should be something a tutorial right? maybe I’m stupid of something ,but the step is totally unable to follow. Half of the thing I don’t even know where it come from.
Hi, Great stuff. I really appreciate the time and effort you're putting. Although I"m stuck in the process at 05:48 as I can"t find the "Density node" , could someone be kind enough to help me with this. Thamks a lot. really appreciate it.
Lovely! Can spend hours playing in scenes like these.
I do really love that you show us all your setup for the amazing nebula. i appreciate your work enormously. that said, i have to admit that it's really hard to follow the instructions. you jump from one group to the next and i sometimes can't quite follow what was done where and how. even though i haven't been able to recreate everything so far, the almost finished result is quite remarkable.
Guys, for all those who are in doubt, how he made the nodes that were already obtained in the scene, I will try to explain to you, the "Length" node you can apply by searching for "Vector Math" and the other nodes as "Multiply & Power" you can search just like "Math" and there within the settings of each node you will find the necessary layers!
Wow, actually the intro could have gone on quite a bit longer! Nice work! ;D
1:44 is one of the coldest boss moves in a blender tutorial ever!!!
Kinda difficult to read the nodes when it's ultrawide and 1080p only :D and shrinks down quite hard on 16:9 resolutions
As a professional programmer learning Blender, I really love your node "coding style." Lots of encapsulation and abstraction.
I would love to see advice on how to organize your asset library to make reusing nodeGroups easy. I'm basically learning Blender by creating a library of shader and geo node "functions", but I haven't wrapped my head around a good file/folder structure yet.
OMG, This is Mastery at its peak. Thank you very much for sharing
amazing amazing video. fantastic work
How to get the Density Node in 6:04? I'm using blender 4+.
It's just a "Value" node renamed "Density"
@@Neos_ ahh thank you so so much
Man this is impossible to follow along and understand. I hope you remake this video in the future starting the nodes from scratch.
Yeah, the aspect ratio is really bad, which is a bit surprising for a Blender expert. Nice to have a guide to make those awesome graphics though. I hope he re-does it too.
Guys, for all those who are in doubt, how he made the nodes that were already obtained in the scene, I will try to explain to you, the "Length" node you can apply by searching for "Vector Math" and the other nodes as "Multiply & Power" you can search just like "Math" and there within the settings of each node you will find the necessary layers!
If you aren't seeing a lot of results you're expecting its probably because he's got a point light on at 0,0,0, throughout the tut. He never refers to it so its confusing when you are expecting like the colour result at 7:34
The point light is irrelevant except for the maybe 30 seconds where I'm showing the volume scattering
Then why I'm experiencing the exact problem @DigitalCapeTown just mentioned?
@@TheSpacePlaceYT Check your render settings, on Color Managment the "View Transform" should be Filmic instead of Raw and "Look" to Medium High Contrast
that's a very smart way of doing it
having it as it's own thing makes sence . (because there's just not much to interact with) . . while also lowering scene complexity and allowing for more detailed renders
altho some effects like supernova shockwawes and bi-polar jets are probably much harder to replicate here
formations like these have kinda been ignored in nebula renders . so I kinda see why you didn't include them but on the other hand they do have a big impact on the shape and apearance of these glowing wonders
overall I give this 98/100% . . witch is basicly 100% for someone who isn't a nitpicker like me over here
So, I figured out that at 5:00, you added a point light. It took me a bit to realize that's what happened there. However, I'm unable to get the same results as you with the volume scatter nodes around 5:30. It's especailly obvious once I increase the density that it is completely different.
What version of Blender you using? He's using 3.4 here
Or it's mostly color ramp eye-ing it
Check your render settings, on Color Managment the "View Transform" should be Filmic instead of Raw and "Look" to Medium High Contrast
Plz make tutorials 😃 super cool results
Very nice result.
As a beginner this is a little bit hard to follow tho because some steps are missing(at least in a timeline sense) / jumping / not explained etc. I will probably need to watch / follow this multiple times so i can puzzle it together. This is just my initial impression so maybe it changes, maybe i miss something as well.
OH MY GOD! Its finally here!!! Thank you so much for the tutorial
Absolutely wonderful video. Only 2 minutes in and already felt like this is going to be a great time.
Thank you for this. :) I’ll update back here with how it went after I try this myself
5 months ago?..... It's a legend from a bygone time, though some say Spencer can still be found wandering the node-noodle fields.
@@edenseeker it was a grand time, really. ended up making a wonderful nebula in blenderrrr
Please make detailed tutorial. its too hard to understand nodes. 10:03 . I cant find group nodes. please explain this groups.
I wanted to leave some, hopefully, useful criticism of this tutorial. You are obviously aa skilled Blender user and your resulting nebulas are stunning. However, your tutorial is convoluted and very difficult for me to follow as a Blender user of 3+ years. So here are my suggestions:
1) Your screen resolution is WAY too high. Even on HD mode I can barely make out the settings in the nodes. In your video editing software, please zoom into the pertinent sections of the screen where you are workinhg. The left and right sides of the current video are totally wasted space that do not help the viewer.
2) Talk about each type of node as you add it. For example, "First we add a geometry node, then two noise texture nodes..." You have some nodes, like the "Length" node which are Vector Math nodes. I appreciate your naimg them to reflect their purpose (see #4 below), but it never hurst to mention the specific type of node.
3) Pick your solution path and follow it to the end, THEN talk about other options (ie Texture Coordinates vs Geometry node, etc). In this current tutorial you flit around topics like a butterfly between flowers.
4) Use Node Groups to create the components you will use in your final shadeer. Then you can connect them together like Lego blocks in a much more logical and easy to understand manner. You can also name each node group so it's obvious what it does.
5) Consider using Screencast Keys in Blender. It not only make it more clear exactly what you are doing on the keyboard, but if you accidentally omit a detail (as we all do) it can not only help to inform your viewers, but also save you some time editing your videos becuase even though you didn't say what you were doing on the keyboard,the user can still see what keys you were pressing.
As I said, your end results are fantastic and I have much respoect for you as an artist and Blender expert. I hope you take these words in the spirit they are intended.
Thank you for the feedback, still trying to transition to a higher production quality wirkflow for my tutorials, so I really appreciate you commenting this
@@samk9632 As a beginner to blender i would totally appreciate seeing what keys you are pressing
I didn't understand anything, but it's very interesting!
My material outout only work the first one,the rest of them doesn"t work at 5:08 and 5:40,I change the DESTINY VALUE but nothing happened,the cube is totally black.It makes me so confused.NEED help pls:)
don't mind but its too confusing to be a tutorial
I really appreciate the effort you put to explain how it works but it gets really confusing when you directly jump in to different nodes you already prepared
Guys, for all those who are in doubt, how he made the nodes that were already obtained in the scene, I will try to explain to you, the "Length" node you can apply by searching for "Vector Math" and the other nodes as "Multiply & Power" you can search just like "Math" and there within the settings of each node you will find the necessary layers!
@@1uxurycs did he make the Density node? i cant find it
@@Ign0tum
the density node is nothing more than the "value" parameter renamed to density
@@1uxurycs oooh! Alright thank you! 😁
your screen aspect ratio makes it almost impossible to see anything :(
FR
Thanks for this video!
How do I got the "Light Position" node?
Blender 4.2
*Fixed it with "Vector Trananform"
bro where is the density node? i cant find it
It's hard to follow. But i appreciate your work.
I was able to follow along until 6:05. I set up the nodes the same and with the same values, but increasing the Density input value does not make the difference shown. I have my Cycles Volumes set the same. I'm using 3.6, not sure if 3.4 to 3.6 had any relevant changes.
After a while, I deleted the density value node and created a new one. This time it worked. Happy to move on. LOL!
Hi, your nebula is amazing! but this is not a tutorial, this is basically a very long video explaining how you did it, is very hard to follow and for previous comments, I'm not the only one, it will be amazing if you could do it from the scratch as a tutorial should be.
Guys, for all those who are in doubt, how he made the nodes that were already obtained in the scene, I will try to explain to you, the "Length" node you can apply by searching for "Vector Math" and the other nodes as "Multiply & Power" you can search just like "Math" and there within the settings of each node you will find the necessary layers!
It took a fair bit of searching, and he doesn't do a good job of showing the color ramp settings, but by pausing and zooming in to then make the node groups shown I was able to recreate his examples (well, something like them).
I'd love to be able to follow this but as a Blender newbie it's basically impossible.
where is the 'density come from??
yes that is what im asking pls tell me if you have find it
Does this work on 4.2? All I have so far is blurry cloud blobs. Very difficult to check if I got something wrong with all the jumping around. Anyone got this working?
Thank you, you are the best
finally, a red arrow
I wish it was uploaded in higher quality and not ultra-widescreen. I'm unable to read the text, and even if i manage to zoom in beyond the full screen size it is pixelated an unreadable.
Stunning!
amazing
king
could you give render settings, i just can't make out the right settings without too much noise.
For some reasons I have noise even in the areas that are lit up brightly.
I did the whole video like three times but still cant get it to work. im using the right version and did the exact settings
😂😂😂
@@maxsaltin1001what are you laughing at?
这教程真的好难,主要是作者讲的有点乱,而且有些节点也没有放大,看不清,一个地方翻来覆去的看也不一定能看懂,太难了
is very difficult to read the node
where is "lighting position node"?
Is there a way for this to interact with scene lights?
The result is amazing and I love it, I had some problems to follow the tutorial properly but I've got it. I just have one question, how I can scale everything? I mean, it sounds dumb I know, but when I scale the mesh the texture doesn't match up, I tried with Texture Coordinates instead of the geometry nodes but nothing, thanks!
ctrl A to apply scale
@@kittay6020 already did but it didn’t worked
as a total noob, this was not eaxy to follow. i couldnt find a few nodes.. and getting a light in the middle also hard... maybe start building the nodes 1 by 1...
Yeah the light in the middle was impossible for me
where do i get those green nodes from like the density map and the shader step?
its a shader group just do ctrl g when selecting all the nodes you want grouped
where can i find your cloud shader for download?
Very hard to follow, node names are almost unreadable, etc
Im barely into the Basic Lighting chapter and im already lost, I feel like your trying to show multiple methods of doing basically the same thing in a single video which is not a very good way to go about it, especially if someone is trying to follow step by step
This result is very impressive but nearly every time you swap to a new group of nodes you lose me for more time than it takes for you to explain what's going on, and your ultrawide resolution makes the nodes virtually impossible to read. This would be an interesting follow up to a tutorial, but as a tutorial it's virtually impossible to use, and I've been using Blender semi-professionally for years.
Yeah I gave up at like 19 minutes in. My results only vaguely looked like the ones in the video, and I have no idea where in the nested node groups and whatnot I made my mistake.
this should be something a tutorial right? maybe I’m stupid of something ,but the step is totally unable to follow. Half of the thing I don’t even know where it come from.
Dude, you didnt even show how to set this up
Fr
Hello,your Screen Aspect Ratio is very very bad !!
no i quit like you wanted me too
You are finally clickbaiting!!!
doesn't feel right... but I want some eyes on this one
cope@@2b_or_not_2b_4gotten
first
neddis lol
Hi, Great stuff. I really appreciate the time and effort you're putting. Although I"m stuck in the process at 05:48 as I can"t find the "Density node" , could someone be kind enough to help me with this. Thamks a lot. really appreciate it.
it's a value node that I renamed