Fant mod has some good htings to helpe you build automatic turrets to destroy bots in Scrap Mechanic survival #ScrapMechanicsurvival #Fant #Engineering
just discovered this mod today and it's bringing me back into Scrap Mechanic. This'll make the grind for the growing for the trader phase go a bit easier once I can get a few mounted spuds.
That's so badass EDIT: it would be nice if you put this in a survival game and have it defend a tier 3 raid, or make a mini take eith an auto turret and drive it through the warehouse
I like this a lot. Looks great, not like my turrets. One question....the reason for the Gyro? Is it to increase the fire rate? So, two guns spinning can fire quicker than one gun, or simply that it's better than having a logic gate pulse set up?
Gyro spins the guns and the sensor, when sensor passes top block, the gun opposite fired. The 3x3 gyro lets me add total 8 guns all should trigger 1 at a time. Its simply a gatling gun style.
@@wo0dy I'm finding the pulsing very problematic. I use a timer and it seems to often get it's knickers in a twist, so I think I might just have to steal this!
Iv no idea how you make a pulse if I'm honest, but iv seen people use 2 gates and 1 timer, iv only managed it on the odd occasion but its shouldnt be that hard 😬 I say that as I currently struggle with a simple commands though
@@wo0dy Exactly. That is what I have but I keep noticing that the guns don't fire and when I return to the pulse logic, the timer is FULL and the other gates are flashing frantically. So I am going to adopt your idea, which I think will work much better!
If you put a sensor and in the corner of the 3X3, would it still be able to read the Black Block? I'm thinking of lining spud guns around the sensor but wondering if the corners will fire properly
If I recall you can, and it should still be ok.. ( I did test this but its been a while) if you have more guns (in survival anyway) you will need many more ammo boxes, you will run out of spuds super fast
@@wo0dy I'm planning on setting this up to defend my automatic spud Farm so all I have to do is hook that into the ammo crate and I'm good (I hope). Another question I have is if the sensor stops picking up a Target does the gyroscope stop dead or does it slowly stop spinning? I think it should which means no wasted spuds? Edit: 2 spud guns are active normally and the six are hooked into an and-gate and a switch to turn active for heavy raids. Would adding logic mess with the fire rate?
@woody, I built the same turret exactly like you did in my survival world to test out and the whole unit just faces down and does not move from facing down, does not track, does not pivot etc, can you help
I would check that things have been placed in the correct position ( the unit facer is one that often gets placed the wrong way) but also just read the descriptions on the blacks in the craft bot, I know the mod has been updated a few times so things here might not be 100% accurate anymore
Now when in tarnations did he update the gyro model!? 🤦 I really need to play again. Also, very interesting way of doing it. I've always just done a logic tick approach or spin with a controller. I imagine with this you burn through an amp container pretty fast, especial if you have 8 spud guns. 😅😂😂😂
Sounds like either the bearings are connected wrong or the unit facer its self isn't placed correctly Its been a while since iv done this, but all the information on how to set it up should be in the item description
@superdogs2fan113 that will be why then (unless its changed) it should only be connected to 2 bearings, and only 1 of those should be painted. The bearing mounted flat like this _ should be the unpainted bearing. The bearing sideways | should be painted.
A link to what? If you subscribe to fant mod 2 you will be able to play custom game using fant mod. If you downloaded it, you have to go through the files and do a manual install
It depends which one you get. There is a custom game mode called fant mod 2 on the workshop, that is probably easier. If you get fant mod then you have to install files your self ruclips.net/video/cfwwlJlYFDw/видео.html
@@RealMistarin Short answer no, long answer yes. In the workshop you should be able to find a fant mod (Different to the custom game) it requires a bit of manual file swapping, and it will make things difficult if you use other mods (or play other creative game modes) Here is a video that might help ruclips.net/video/cfwwlJlYFDw/видео.html
Woa this is really cool
I didn't know there was a mod adding bot tracking before.
Thank you sir!
just discovered this mod today and it's bringing me back into Scrap Mechanic. This'll make the grind for the growing for the trader phase go a bit easier once I can get a few mounted spuds.
10/10 video, exactly what I was looking for.
Didn't know I'd need both, made both in my survival world by complete coincidence. What luck.
Nice vid bud, love the turret
This is really helpful for defending crops
That's great. I got to add that to the top of one of my creations.
That's so badass
EDIT: it would be nice if you put this in a survival game and have it defend a tier 3 raid, or make a mini take eith an auto turret and drive it through the warehouse
Insane. Is those commands in surviv
I like this a lot. Looks great, not like my turrets. One question....the reason for the Gyro? Is it to increase the fire rate? So, two guns spinning can fire quicker than one gun, or simply that it's better than having a logic gate pulse set up?
Gyro spins the guns and the sensor, when sensor passes top block, the gun opposite fired. The 3x3 gyro lets me add total 8 guns all should trigger 1 at a time. Its simply a gatling gun style.
You can pulse the spuds on logic if you want its more a preference id say.
@@wo0dy I'm finding the pulsing very problematic. I use a timer and it seems to often get it's knickers in a twist, so I think I might just have to steal this!
Iv no idea how you make a pulse if I'm honest, but iv seen people use 2 gates and 1 timer, iv only managed it on the odd occasion but its shouldnt be that hard 😬
I say that as I currently struggle with a simple commands though
@@wo0dy Exactly. That is what I have but I keep noticing that the guns don't fire and when I return to the pulse logic, the timer is FULL and the other gates are flashing frantically. So I am going to adopt your idea, which I think will work much better!
good
Hi woody!
This would be awesome on a car
If you put a sensor and in the corner of the 3X3, would it still be able to read the Black Block? I'm thinking of lining spud guns around the sensor but wondering if the corners will fire properly
If I recall you can, and it should still be ok.. ( I did test this but its been a while) if you have more guns (in survival anyway) you will need many more ammo boxes, you will run out of spuds super fast
@@wo0dy I'm planning on setting this up to defend my automatic spud Farm so all I have to do is hook that into the ammo crate and I'm good (I hope). Another question I have is if the sensor stops picking up a Target does the gyroscope stop dead or does it slowly stop spinning? I think it should which means no wasted spuds?
Edit: 2 spud guns are active normally and the six are hooked into an and-gate and a switch to turn active for heavy raids. Would adding logic mess with the fire rate?
@woody, I built the same turret exactly like you did in my survival world to test out and the whole unit just faces down and does not move from facing down, does not track, does not pivot etc, can you help
I would check that things have been placed in the correct position ( the unit facer is one that often gets placed the wrong way) but also just read the descriptions on the blacks in the craft bot, I know the mod has been updated a few times so things here might not be 100% accurate anymore
try making auto harvesters man every one is getting close but none could achive it
But auto harvesters are easy.. planters are hard but harvesters are simple
Now when in tarnations did he update the gyro model!? 🤦 I really need to play again.
Also, very interesting way of doing it. I've always just done a logic tick approach or spin with a controller.
I imagine with this you burn through an amp container pretty fast, especial if you have 8 spud guns. 😅😂😂😂
Yeahh truth be told your spuds won't last, but if you set that later up right you should have too many wasted ones either.
@@wo0dy could also just set up a separate canister for each spud gun 😅
QUESTION: Can i put this on the back of my car without it flipping all the time?
Depends how you build your car
@@wo0dy or the turret, couldn't you just make a repeating thing with logic gates and maybe a timer to shoot the spudgun.
for some reason its just not spinning...
Hey I'm having issues with it aiming off to the side, basically it's turning to the left when trying to face me (if I'm north it's facing west*
Sounds like either the bearings are connected wrong or the unit facer its self isn't placed correctly
Its been a while since iv done this, but all the information on how to set it up should be in the item description
@@wo0dy The unit facer has it's eyelid on the top and all 3 bearings are painted
@superdogs2fan113 that will be why then (unless its changed) it should only be connected to 2 bearings, and only 1 of those should be painted. The bearing mounted flat like this _ should be the unpainted bearing. The bearing sideways | should be painted.
@@wo0dyohhhhh thank you
I downloaded Fant mod from workshop but I dont have unit facer or gyro...
Can you provide link?
A link to what? If you subscribe to fant mod 2 you will be able to play custom game using fant mod. If you downloaded it, you have to go through the files and do a manual install
@@wo0dy so unless I wont install it manually I wont get gyro and unit facer? Ok I will try to install it later
It depends which one you get. There is a custom game mode called fant mod 2 on the workshop, that is probably easier.
If you get fant mod then you have to install files your self
ruclips.net/video/cfwwlJlYFDw/видео.html
How do you turn off things like the kill count etc... please?
In chat (so press enter) type
/fant
Or
/fant1
/fant2
/fant3
/fant0
All do different things
@@wo0dy Thanks. It was really annoying for me. Also is there an option to play fant custom game in creative? Thanks for the answer.
@@RealMistarin Short answer no, long answer yes.
In the workshop you should be able to find a fant mod (Different to the custom game) it requires a bit of manual file swapping, and it will make things difficult if you use other mods (or play other creative game modes) Here is a video that might help ruclips.net/video/cfwwlJlYFDw/видео.html
Mods?
Fant mod