Cinema 4D: Mastering Particle Emitter Animation Like a Pro!

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  • Опубликовано: 22 ноя 2024

Комментарии • 8

  • @Aparato_Branding
    @Aparato_Branding Год назад +1

    can u make a loop on the emitter?

  • @vinayverma631
    @vinayverma631 3 месяца назад +1

    CAN WE EXPORT SIMULATION ONLY WITH EMITTER EMITTING MULTIPLE OBJECTS WITH PROPER TEXTURE IN ALEMBIC OR ANY OTHER FORMAT

    • @tutosdigitals
      @tutosdigitals  3 месяца назад

      Yes you can. For this tutorial I used a simple 3D model. But you can do this with any of your textures 3D models or animated scene. Thank you for your comment. 👍🏽

    • @vinayverma631
      @vinayverma631 3 месяца назад

      @@tutosdigitals I have tried doing this but it does not export the simulation as it is in c4d. Instead it brings all the objects at one place and then simulate from there all at once. Is that possible to export the simulation exactly.

  • @andycuccaro
    @andycuccaro 10 месяцев назад +1

    Is there a way to use a custom object as an emitter?

    • @tutosdigitals
      @tutosdigitals  10 месяцев назад

      Hi! Yes, you can add your own custom object. Simply drag your object under the emitter layer. Ensure the polygon count is not overly excessive; otherwise, your render preview may slow down. I hope this helps. 🙏🏽

    • @andycuccaro
      @andycuccaro 10 месяцев назад +1

      @@tutosdigitals Hmm... When I do that the object acts as a particle instead of as the emitter. Did you mean under as a child or under as in below but part of the same group?

    • @tutosdigitals
      @tutosdigitals  10 месяцев назад

      @@andycuccaro I apologize for any confusion. Creating a custom object to emit particles requires a different approach. However, I can share this video that demonstrates how to achieve that effect: vimeo.com/111663703
      Thank you! You've given me an idea for a tutorial. I hope this link proves helpful.🙏🏽