Continuing along with my series of videos covering those niche weird factoids you've probably never heard of before is pretty fun for me ngl. Of course if you did know everything in this video already feel free to call me a liar as I deserve it! As always my favorite comment from this video will be featured in the next! Thanks for watchin!
I dropped Eagle Smoke too close to the objective and we instantly failed the high value extraction… apparently it can destroy the objectives you need to protect on a direct hit (and is spaced so both go at the same time)💀
You can kill a bike titan with the heavy machine gun. If you destroy the sac then get under it and aim for the lower torso, after enough bullets you will destroy the lower torso and kill the bike titan. Making the HMG the only medium armor pen gun that can kill a bile titan
One thing to note regarding strategems stuck to backpack: red ones do not track past impact location, so running and dropping the shield to avoid dying is only useful if it's a blue beam. if someone dropped a 380 on your shield backpack, dropping it as you run for cover will have a much higher chance of you doing 'the vampire' and turning into a fine mist!
Once they fix this bug I could imagine a cool cloaking shield strategem that could work similar 😂. Maybe give it a limited duration to be held up to balance it out
In case folks want a summary: 1: Bushes reduce enemy visibility of you by 50%, multiplicatively with all other visibility modifiers. Thus, staying prone in a bush is a great way to stealth the Extraction now. 2: The Ballistic Shield now blocks enemy line-of-sight to you completely while it's pointed at them. Do note that this does not affect any sound you make, so you'll want to crouch to avoid detection. Can be combined with Smoke Grenades for even more LOS blocking to sneak objectives from right under the enemy's noses, especially with the Peacemaker :3 3: Enemy reinforcements(Bot Drops, Bug Breaches, probably Illuminate reinforcements when they get added) rely on a form of line-of-sight pathing to you within 200 meters of visibility. Thus, if you can block their visibility of you entirely via Smoke Grenades, or reduce their sight range of you below the actual distance between the drop/breach and you via stealth mechanics like Scout Armor, going prone, it being nighttime or during a snowstorm/sandstorm, and now being in a bush, you can prevent them from pathing to you entirely! They'll just mill around waiting to see or hear you, much like guards at POIs. 4: Enemy hearing range varies by enemy type. Light bots(the humanoid light infantry like Commissars and Raiders) can hear sounds within 50 meters of them, provided the sound's distance is within or exceeding your distance to them; medium and heavy bots(Devastators, Tanks, Hulks) can hear within 40 meters; and the Factory Strider can hear sounds within a whopping 60 meters. Mortar emplacements(and presumably non-patrol Gunships) have a hearing range of *200 meters*, and can seemingly hear all sounds within that range, not just ones with a high enough sound distance. 4 and a half: Terminids do not have a sense of smell as some would have you believe, but simply have 30% higher hearing range than their roboti-commie counterparts. As such, light bugs(Scavengers, Hunters, Bile Spitters, etc.) have a hearing range of 65 meters; heavy bugs(Chargers, Nursing/Bile Spewers) have a hearing range of 52 meters; and Stalkers(presumably Shriekers as well?) have the same long-distance perfect echolocation as Mortar Emplacements. Bile Titans are not mentioned, but presumably have a hearing range of 78 meters if they follow the same rules as the other bugs and Factory Strider. 5: Going prone reduces all outer explosive radius damage taken by 90 percent! This basically nullifies any explosive damage you take that isn't a direct hit or right at your feet, and is incredibly useful against bots and bugs alike(since Nursing/Bile Spewer and Bile Titan puke deals explosive damage, I guess that's my bonus tip lol :3)... just hope you survive the collision damage from ragdolling halfway across the map lmao BONUS TIP: Orbital Stratagems are always fired in a straight line from your Destroyer. Eagles drop their payloads from behind you(Strafing Run, 500KG, 110mm Rocket Pods I think), left-to-right, or right-to-left if you're facing within 270 and 0 degrees on your compass, allowing you to avoid them colliding with terrain! Just run for your life if the Stratagem ball bounces though, that'll reorient the direction relative to where it bounced, rather than where you threw it. BONUS TIP 2 ELECTRIC BOOGALOO: If you get a stratagem ball stuck on your Shield Generator Backpack, don't panic! Just drop it via the radial drop menu(X to open on keyboard by default, or down on the D-Pad on controller), run for your life, and then start panicking again! Combining this with tip 5 allows you to have a much better change of not dying to a blast if you dive just before it lands. And finally, a helpful tip from General Brasch himself: Like, comment on the video, and subscribe to Eravin, as failure to do so will result in you being *IN RANGE OF ENEMY ARTILLERY*. Brasch Tactics! Use 'em, or die trying.
One more tip: HMG Emplacement works like "mech". If you trigger enemies by shooting them sitting in it and let enemy troopers come at you, they are NEVER gonna call bug breach/bot drop UNTIL you leave hmg shooting position or die after taking too much damage or just not having enough stims.
7:20 note that red stratagems don't follow the beacon (at least right now) but instead are locked on the location it originally landed. Blue beacons on the other hand do follow the beacon and require the pack to be dropped or for you to be extremely lucky to survive.
Holy crap, the footage of you just walking up to the Factory Strider behind the ballistic shield is hilarious! I need to try this now! Also, thank you for the Eagle 1 direction tip! That is incredibly useful!
1 - I knew 2 - I knew 3 - I knew and understood the basics but the exact number will be helpful moving forward 4 - I was aware of the hearing mechanic but never knew the hearing range varies depending on enemy type or that bugs had better hearing than bots. This will be useful. 5 - I knew that being prone causes you to take the least amount of explosive damage. But I've also heard that crouching decreaes the damage taken slightly and running increases the damage taken. Not sure if they are true though. I always dive or go prone if I am in doubt Bonus 1 - I've always wondered what caused some Eagles to sometimes land right-to-left. This new information will be situationally useful but very welcome. Less eagle stratagems will definitely be wasted. The other angles for Orbitals and Eagles I knew. Bonus 2 - this also works for the shield backpack. I knew some of these but your videos are ALWAYS worth a watch because even if I know some stuff with every video you teach me something new or give me more, in depth, information that can be useful.
Nice tips! Red stratagems don’t currently track a target if they get stuck on it though, the ordnance still lands where you originally threw it. So ditching the shield generator only really applies to the blue stratagems, which could be deadly (supply pod might land on you if the blue beam is stuck to you)
I had 3 hellbombs stick to a spare shield i picked up from a fellow helldiver and he had at least 3 as well, while trying to clear two gunship fabs. We chew threw reinforcements on that match lol
Can confirm that blue-beam stratagems *will* guaranteed land on you if they're stuck to your shield, and are lethal even if you dive at the last second. They seem to track perfectly right until touchdown, so there is no escape.
Extra Tip: You can destroy bot fabricators with the autocannon at either low or high distances by simply aiming the autocannon at the top part of the latch that you see above the vent where the autocannon shot will ricochet off of that little latch and into the fabricator, and since the autocannon has explosive damage, it will destroy it the same way as throwing a grenade in there. It's a bit hard to explain what part of the opening I'm talking about, but you'll see what I'm talking about simply by seeing the fabricator for yourself. Usually I aim my shot at the glowing red area on the cover above the vent opening. It's very useful, especially if you want to bring stun grenades or impact grenades (which are very hard to aim into the vent) especially when considering that the autocannon is extremely useful for both missions in general It's also doable across large distances if you can get a clear unobstructed view of that part of the vent.
People like you keep the game interesting. This is why I still play, despite having max resources. Its just genuinely fun to find other ways to play this game.
Pretty sure roaming Hunters CAN "smell" you. I've watched them divert their pathing to follow the exact steps of me and my team. Doubling back on them and going around them sometimes causes them to double back as well. But since this isn't 100% reliable, and I haven't made proper research efforts, just call this one a hunch. I work two jobs and study for license exams, plus I spend my free time researching real life topics, so I'd love to see someone put my hunch to the test and prove me wrong or right. BTW, last night I watched ThiccFilla use the ballistic shield as a parachute to break long falls, by rolling onto his back mid-dive. That was hilarious. He also made a stack of "two helldivers in a trench coat" using two ballistic shields, with one person crouching and the other crouched atop them, moving slowly. Word of caution: he also broke his neck on the ballistic shield when he walked off a cliff and landed wrong.
Me going AFK in a bush to answer the door Two Automaton patrols having a chat meters away ... My friend sweating buckets in a slightly further away bush wondering what to do.
Great info! I’d love to see a full video specifically dedicated to the sound mechanic. What are the different weapon profiles for making sound, support weapon sound profiles, what movements cause sounds, how enemies determine sound origin and ways to misdirect/abuse this. Are there any additional differences in enemy sound detection. All of that in one place. I feel like many of these topics are touched on in some videos but I want to know for instance what’s the trade off of using the senator over the peacekeeper for sound. Great job as always.
Don't know if this is popular but I've been having a success with a strategy I've been using. You can cut off the arms of the small bots with laser weapons like the scythe and dagger. If you cut off the right arm (the one that they use to carry their gun) they can still call for bot drops with the left. This lets you leave a harmless bot at a point of interest and have him bait bot drops while you're far away. Works best if you leave something to distract him like a support weapon left on its hellpod. also works best if it's not a small bot that likes to chase you mainly those with a blade in their left hand.
1: yes! Patch notes! 2: yes because a friend plays with them all the time and metal =/= flesh 3: yes from personal experience because my Rambo team mates will trigger a bit drop on me with stray ammo from across the damn map. (Plz die laser sweepers) 4: yep you've mentioned it before as have some others. Didn't know the specific numbers though, so good on you for that 5: yes because the damage aoe is also determined by the exposed surface area. Didn't know the hard numbers tho, so good on you and thanks for that. Bonus the first: yes but there is also some more info you didn't mention. Arty barrages (like the 380) fall in a pseudo random pattern that is based on the compass heading that you threw it in, so you can pre-compute or memorize the fall patterns. Others like airburst or orbit gatteling will walk towards you along the direction you threw it in. Orbit gat will move in a "+" shape along the throwing direction. Bonus Secundus: yes, same answer as tip 2. Thanks for the vids and keep up the good work
@EravinVT I appreciate all the wisdom and tech as well as the weapon breakdowns. i do however want to amend your statement about the Stalkers bc i saw that Drewski dropped in with Pilesteadt and Shams the other day and Pilesteadt himself said that the stalkers will know exactly where you are if youre within so many meters... Just thought id luk. Thanks for the content and keep em coming.
so...at what point do the enemies from a drop "lock on" then? When they touch the ground? If so I guess that gives you a bit of time to make some distance, find a bush, and hit the deck. Nice!
It varies but typically you'll get better results the earlier you've obscured your position relative to the drop coming in. The Geological Survey Strat gives a very good representation of how manipulatable the enemy dropships are
A couple other people have mentioned this and I'd like to anecdotally agree, it feels like stalkers at least and possibly hunters have a "smell" function. Although realistically, considering both good game dev practices and Arrowhead's displayed tendencies, it's probably an automatic detection radius attached to the hearing system. I haven't noticed it interacting with the wind like a proper smell system should.
Yeah we've seen nothing under the hood that would indicate any kind of smell related sensors Just hearing and sight. One could argue the bugs may lack eyes and therefor their vision cone is smell but, That doesn't make much sense either as it's a vision cone
Fun fact: Eagle-1 is always rendered and can be spotted idly flying around on one side of the map. This will also help determine the direction of her attack run when called.
@@Teslijah I know I replied to your comment but to say that the "smart individuals" who run this site are easily offended is an understatement. Jets leave a trail, look for the trails.
Eagle Strafing Run, at least and maybe others, will also change direction based on how close the edge of the map you are, as far as I can tell. Had a couple instances where I was doing the nuke the nursery objectives which were by the edge, and Eagle Strafing Run consistently came in a diagonal, almost perpendicular, instead of forward from throw. It was pretty neat to mess with since it has 5 uses when upgraded.
Love it when this dude makes another video full of tips and ticks basically no one knows lol. I only know a handful of these usually and the rest I've never even heard of. Update - ok well I knew most of these since the bush thing was mentioned in the patch notes and I heard different enemies have different view ranges since apparently some bugs can massive ones but still a great video with a ton of useful info!
I'm 2 vids in, and you already took the nr 1 spot of all HD2 channels. Nice. A propos the ballistic shield invisibility - I think the devs said its a bug and will fix that, but Im not sure.
Thank-you, Eravin! Excellent info as always. Is there any chance you can provide insight on Thermite Grenades? Do you know what they do exactly, or maybe how they are supposed to work?
Great video, your content is fantastic! I haven’t tried this yet but what if you’re using a sniper rifle shooting bots from distance and from the cover of bushes will the bots still shoot at you across the map?
“Sometimes” if the enemy sees an ally die they’ll be alerted to you, if they hear the shot they’ll path towards you but be unalerted. If neither happens you are safe. Needs to always be 1 shot kills though.
@@EravinVT Nice, I’ll give it a go. I really enjoy using the Counter Sniper against the bots, it would be be awesome if they’re not aware of my position right away 🥷🎯 thank you for replying 🙌🏼
Simple solution. When having the strategem in hand press and hold R to change between sticky and bounce. Allowing us to choose where the strategem will land.
It is funny that a Stealthdivers loadout would be to bring the ballistic shield. Usually every stealth characters come off as light, slim, functional and only carries only the necessary. Nah, nah, SEAF recommends to bring the big, clunky, piece of stamped steel for your portable concealment.
Good video! Just so you know for future videos if you want to drop anything on PlayStation, you hold down on the d pad, and then choose which item you want to drop
Do any of your stealth videos go into detail about weapon detection ranges? I saw the bit about energy weapons being relatively quiet, but that's all so far; a full dig into weapon stealthiness would be excellent.
Only thing I didn't know: the hearing ranges on enemies. I HAD noticed that it always seemed to be the little guys that spot you first. Guess now I know why that is.
I am curious if you have any tips to help find samples at POIs or bass? I have had a couple times where the gem icon does not go away even after searching all around. I have even tried to listen for the sound cues but no luck. I know they tend to spawn in specific spots in the POIs and bases, such as behind destroyed spawners, but not sure if I just can’t find them all or if there is a glitch. I tried searching for videos or guides and mainly find ones related to farming runs. It would be good if they had a short range ping or maybe visor setting to help find these but not sure if that is even a possible helmet upgrade when they get around to them.
Love these tips, subbing for sure I can't wait to MGS my way round a mission now, could you do some tips on how far your sounds travel? For example I'm sure that crouching around sound doesnt go very far as I often crouch around as close as 2m behind bots without alerting them. Stalkers cheat as you said so i dont bother stealth with them since my panic shots at the stalker alert the entire olanet anyway
Hey Eravin! I know me and so many others would love an in depth review of the Spear! How far you need to be to get a reliable shot on a chargers or bile titans head, what it can and can’t one shot, how best to use them against stratagem jammers, etc! It would be greatly appreciated if you did!
I'm actually working on this right now however I do not have the exact numbers behind the charger and titan headshots as I feel the weapon isn't particularly worth it on bugs generally. I talk about them briefly as to how to generally line up the shots but overall recommend against it's use case in terminids.
@@EravinVT I swear every time I ask you if you if you could do a video you always respond that you’re already working on it! You’re literally the best helldivers RUclipsr out there right now man, keep the quality content pumping!
ALMOST! I didn't know the eagle angle changed at those degrees so I can't call you a liar... yet! I'll get there someday Eravin or my ship isn't the very factually named SES Diamond of Iron!
do you actually have to stand inside smoke? or can you use a smoke wall between you and the enemy as well? because i had the (limited) experience that once they see you, you can drop smoke all you want between you and them, they dont seem to be fazed by it
Had no idea about the ballistic shield thing since I never really use it, but one question I got is is it known/has had any testing done, about it protecting your back from shots when not in use? That seems like it would make more sense than the whole concealment thing if that is not a bug.
Once again new info - most of them actually. Thanks Eravin! That ballistic shield thing is wild and HAS to be unintended. This stuff is starting to get weird.
Hey, here's an idea for another guide video: how do the stratagem balls bounce? sometimes, i want to put a sentry directly at my feet and it works, sometimes the ball bounces and goes somewhere else. Sometimes the airstrike ball sticks nicely to an enemy, sometimes it bounces off their faces. It's interesting that I have developed no feeling at all for the throw mechanics so far, so maybe that's a topic worth explaining?
Can you test something out? Does diving count as being prone while in the air before hitting the ground. Because, I swear, whenever I'm running the Redeemer I dolphin dive at enemies when shooting and I feel like it doesnt have as much recoil as when walking or standing.
Part of me is starting to want a “shabriri’s woe” either armor passive or high difficulty mission modifier; as an armor passive it would cause enemies to focus on you and prioritize you over your teammates. Masochistic and stupid? Yes. Potentially very fun and situationally cracked with a good enough team? Also yes
For your niche in this space you make it super digestable and fun to watch. Kinda scared of what rabbit hole you would go into if you got into destiny lol
It took me so long to get on top of Helldivers 2 I don’t think my channel would survive me taking the time to learn another game xD so that’ll likely never come to pass
You should share a bonus tip that orbits barrages are not random. They follow a fixed pattern based on how many orbitals you have thrown. Its to complicated to know on the fly for the walking barrage but you can learn it for the 380
I might be wrong here, but in my experience, a direct hit from a devastator rocket seemed to counts as impact damage and not explosion. Further testing might confirm or deny this.
It is impact damage, I was demonstrating the damage reduction is only there if you are on the "outer" ring of the blast, if you get direct hit it won't help you.
I feel like the shield thing is a bug, so I wouldn't be surprised at all if they "fix" it soonish. Knowing them it would probably be prioritized over crash fixes. "Is this fun? No? Put it on the list. Yes? Put it at the top of the list!"
Hey Eravin. A guy on Helldivers Reddit was using the railgun to one shot max charge dropships. Is that a thing can you test and maybe release a clip about it ? Like myth busting.
I wouldn't be shocked if you could, But I definitely never shoot anything at drop ships typically just due to them not really killing what they fall on
I've snuck up on chargers with the flame thrower quiet a few times and toasted their legs before they could even turn, I wasn't wearing scout armor either.
ONE HIT KILL TANKS WITH RECOILESS. Fire straight down a tank's barrel as it glows red preparing to fire at you and you'll detonate the tank's round inside it's chassis, securing you a tank kill with only 1 rocket. Testing is a good idea, but it seems to work reliably for me on Helldive. This has been an Errofact
Speaking of stealth. Can someone tell me why I can be 100+ meters away and fire a single shot from my supposedly SILENT Crossbow to destroy a Fabricator and immediately every Bot in the Outpost knows my current location and begins spraying lasers at me like I just ripped the world's biggest fart and then held up a giant sign saying "IT WAS ME" with a big arrow and neon lights pointing to where I'm standing?
The video I really want you to do would be about how the ship upgrade for the flamethrower work. Such as, if I have it unlocked does it work for a flamethrower I find on the surface? If I call down my flamethrower and someone else picks it up do they have an enhanced flamethrower even if they don’t have it unlocked themselves? Is it the initial hit of the flames that’s buffed, the damage tick, both? Sometimes the flamethrower feels more powerful than others. If I drop it and pick it back up does the damage buff remain effective? If you have already done this I am sorry. I really would like this though if you haven’t done it.
nice tips but regarding the last one if the strategem iza red u dnt need to drop the shield it will land on the spot u dropped it anyway but if it is blue it will follow u so u have to drop telhe shield so it wont land on u
So this explain why it was a bit weird recently against bots (i use ballistic shield). Concerning smoke grenades, yeah... I just wish stun grenades were not so important for killing the bobbing head of the hulks and great in general when everything turns to hell.
I didn't learn anything new per se, but I did get the actual numbers I was looking for. However. bear in mind that I have over 400 hours in the game, so there was always a high probability that I would know all of this stuff. The stratagem path changing off the bounce was probably the latest thing I learned though. Now a request, could you guys possibly find the sound profiles for all weapons? I'm curious if other than the bread and butter stealth weapons, which ones might have some potential.
I will add that while Stalkers may have incredible hearing, I believe they also have scent detection and are one of the few, if not the only ones, where this really matters. I bring this up because i was hidden in a bush and had not shot a weapon, moved, called anything in, etc. and was looking at the map. There was a large rock formation and a patrol with a big red dot toward the front going around the other side of it. I was just going to wait it out and then noticed the big red dot start coming my way. I waited longer to see if it was a fluke but then I realized it was a stalker and it was coming right at me. Since it didn't have LOS, I hadn't made any noise, and I was in a prone position in the bush, I realized that there has to be some level of scent recognition involved which matches with what Pilestedt had said in a video some time ago. Maybe there is some outside factor but I was solo and the patrol seemed to be moving as normal without sign of detection up until the stalker got close enough. I haven't formally tested this but that experience, while anecdotal, leads me to believe they do indeed have some smell detection.
Continuing along with my series of videos covering those niche weird factoids you've probably never heard of before is pretty fun for me ngl. Of course if you did know everything in this video already feel free to call me a liar as I deserve it! As always my favorite comment from this video will be featured in the next! Thanks for watchin!
YOU THE MAN ERAVIN
I dropped Eagle Smoke too close to the objective and we instantly failed the high value extraction… apparently it can destroy the objectives you need to protect on a direct hit (and is spaced so both go at the same time)💀
Only thing more painful than causing instant failure was hearing the air and hope simultaneously leave my friend’s body 😵 💨
You can kill a bike titan with the heavy machine gun. If you destroy the sac then get under it and aim for the lower torso, after enough bullets you will destroy the lower torso and kill the bike titan. Making the HMG the only medium armor pen gun that can kill a bile titan
One thing to note regarding strategems stuck to backpack: red ones do not track past impact location, so running and dropping the shield to avoid dying is only useful if it's a blue beam. if someone dropped a 380 on your shield backpack, dropping it as you run for cover will have a much higher chance of you doing 'the vampire' and turning into a fine mist!
Bot: "What's that shield doing?"
Bot 2: "Don't mind it, SEAF ballistic shields grow on the trees here"
ye
They swapped the old SPEAR targeting logic onto the Automatons 😂
@@cixtos We bamboozled them by swapping our targeting software for theirs in a secret major order.
Once they fix this bug I could imagine a cool cloaking shield strategem that could work similar 😂. Maybe give it a limited duration to be held up to balance it out
Ghost dude is giving more nerd facts hell yeah
Always!
Amen hell yeah
In case folks want a summary:
1: Bushes reduce enemy visibility of you by 50%, multiplicatively with all other visibility modifiers. Thus, staying prone in a bush is a great way to stealth the Extraction now.
2: The Ballistic Shield now blocks enemy line-of-sight to you completely while it's pointed at them. Do note that this does not affect any sound you make, so you'll want to crouch to avoid detection. Can be combined with Smoke Grenades for even more LOS blocking to sneak objectives from right under the enemy's noses, especially with the Peacemaker :3
3: Enemy reinforcements(Bot Drops, Bug Breaches, probably Illuminate reinforcements when they get added) rely on a form of line-of-sight pathing to you within 200 meters of visibility. Thus, if you can block their visibility of you entirely via Smoke Grenades, or reduce their sight range of you below the actual distance between the drop/breach and you via stealth mechanics like Scout Armor, going prone, it being nighttime or during a snowstorm/sandstorm, and now being in a bush, you can prevent them from pathing to you entirely! They'll just mill around waiting to see or hear you, much like guards at POIs.
4: Enemy hearing range varies by enemy type. Light bots(the humanoid light infantry like Commissars and Raiders) can hear sounds within 50 meters of them, provided the sound's distance is within or exceeding your distance to them; medium and heavy bots(Devastators, Tanks, Hulks) can hear within 40 meters; and the Factory Strider can hear sounds within a whopping 60 meters. Mortar emplacements(and presumably non-patrol Gunships) have a hearing range of *200 meters*, and can seemingly hear all sounds within that range, not just ones with a high enough sound distance.
4 and a half: Terminids do not have a sense of smell as some would have you believe, but simply have 30% higher hearing range than their roboti-commie counterparts. As such, light bugs(Scavengers, Hunters, Bile Spitters, etc.) have a hearing range of 65 meters; heavy bugs(Chargers, Nursing/Bile Spewers) have a hearing range of 52 meters; and Stalkers(presumably Shriekers as well?) have the same long-distance perfect echolocation as Mortar Emplacements. Bile Titans are not mentioned, but presumably have a hearing range of 78 meters if they follow the same rules as the other bugs and Factory Strider.
5: Going prone reduces all outer explosive radius damage taken by 90 percent! This basically nullifies any explosive damage you take that isn't a direct hit or right at your feet, and is incredibly useful against bots and bugs alike(since Nursing/Bile Spewer and Bile Titan puke deals explosive damage, I guess that's my bonus tip lol :3)... just hope you survive the collision damage from ragdolling halfway across the map lmao
BONUS TIP: Orbital Stratagems are always fired in a straight line from your Destroyer. Eagles drop their payloads from behind you(Strafing Run, 500KG, 110mm Rocket Pods I think), left-to-right, or right-to-left if you're facing within 270 and 0 degrees on your compass, allowing you to avoid them colliding with terrain! Just run for your life if the Stratagem ball bounces though, that'll reorient the direction relative to where it bounced, rather than where you threw it.
BONUS TIP 2 ELECTRIC BOOGALOO: If you get a stratagem ball stuck on your Shield Generator Backpack, don't panic! Just drop it via the radial drop menu(X to open on keyboard by default, or down on the D-Pad on controller), run for your life, and then start panicking again! Combining this with tip 5 allows you to have a much better change of not dying to a blast if you dive just before it lands.
And finally, a helpful tip from General Brasch himself: Like, comment on the video, and subscribe to Eravin, as failure to do so will result in you being *IN RANGE OF ENEMY ARTILLERY*. Brasch Tactics! Use 'em, or die trying.
...okay maybe that was a little long for a summary but it was honestly fun to write :3
One more tip: HMG Emplacement works like "mech". If you trigger enemies by shooting them sitting in it and let enemy troopers come at you, they are NEVER gonna call bug breach/bot drop UNTIL you leave hmg shooting position or die after taking too much damage or just not having enough stims.
@@TrixterTheFemboyThe word you’re looking for is “transcript.”
@@thisiswhatilike54 It would be if it was just typing exactly what he said, this I shortened somewhat and didn't just transcribe him word-for-word.
If the bots see in infrared then the shield blocking vision makes sense. Same with bugs
true actually
7:20 note that red stratagems don't follow the beacon (at least right now) but instead are locked on the location it originally landed. Blue beacons on the other hand do follow the beacon and require the pack to be dropped or for you to be extremely lucky to survive.
Holy crap, the footage of you just walking up to the Factory Strider behind the ballistic shield is hilarious! I need to try this now!
Also, thank you for the Eagle 1 direction tip! That is incredibly useful!
This is what I watch your content for
Hope I've maintained the quality with this one, I always get worried when doing a series I might run out of interesting things to say!
@@EravinVT keep up the good work
1 - I knew
2 - I knew
3 - I knew and understood the basics but the exact number will be helpful moving forward
4 - I was aware of the hearing mechanic but never knew the hearing range varies depending on enemy type or that bugs had better hearing than bots. This will be useful.
5 - I knew that being prone causes you to take the least amount of explosive damage. But I've also heard that crouching decreaes the damage taken slightly and running increases the damage taken. Not sure if they are true though. I always dive or go prone if I am in doubt
Bonus 1 - I've always wondered what caused some Eagles to sometimes land right-to-left. This new information will be situationally useful but very welcome. Less eagle stratagems will definitely be wasted. The other angles for Orbitals and Eagles I knew.
Bonus 2 - this also works for the shield backpack.
I knew some of these but your videos are ALWAYS worth a watch because even if I know some stuff with every video you teach me something new or give me more, in depth, information that can be useful.
last time i had a strat stuck to me, i ran at the enemy, my fate was decided, and liberty has no bounds
Respectable
Next time, drop the shield from your person.
Shield bash
Drop shield
Roll as fast as you can away
Nice tips!
Red stratagems don’t currently track a target if they get stuck on it though, the ordnance still lands where you originally threw it.
So ditching the shield generator only really applies to the blue stratagems, which could be deadly (supply pod might land on you if the blue beam is stuck to you)
Not yet but they will
I had 3 hellbombs stick to a spare shield i picked up from a fellow helldiver and he had at least 3 as well, while trying to clear two gunship fabs. We chew threw reinforcements on that match lol
Can confirm that blue-beam stratagems *will* guaranteed land on you if they're stuck to your shield, and are lethal even if you dive at the last second. They seem to track perfectly right until touchdown, so there is no escape.
@@BackwardsPancake we know, we’re talking about red stratagems
@@Bishop1664 I know, I'm just saying that the blue stratagem *will* land on you if it's stuck to you. There isn't much of a "might" about it.
Extra Tip:
You can destroy bot fabricators with the autocannon at either low or high distances by simply aiming the autocannon at the top part of the latch that you see above the vent where the autocannon shot will ricochet off of that little latch and into the fabricator, and since the autocannon has explosive damage, it will destroy it the same way as throwing a grenade in there. It's a bit hard to explain what part of the opening I'm talking about, but you'll see what I'm talking about simply by seeing the fabricator for yourself. Usually I aim my shot at the glowing red area on the cover above the vent opening.
It's very useful, especially if you want to bring stun grenades or impact grenades (which are very hard to aim into the vent) especially when considering that the autocannon is extremely useful for both missions in general
It's also doable across large distances if you can get a clear unobstructed view of that part of the vent.
People like you keep the game interesting. This is why I still play, despite having max resources. Its just genuinely fun to find other ways to play this game.
Pretty sure roaming Hunters CAN "smell" you. I've watched them divert their pathing to follow the exact steps of me and my team. Doubling back on them and going around them sometimes causes them to double back as well. But since this isn't 100% reliable, and I haven't made proper research efforts, just call this one a hunch. I work two jobs and study for license exams, plus I spend my free time researching real life topics, so I'd love to see someone put my hunch to the test and prove me wrong or right.
BTW, last night I watched ThiccFilla use the ballistic shield as a parachute to break long falls, by rolling onto his back mid-dive. That was hilarious. He also made a stack of "two helldivers in a trench coat" using two ballistic shields, with one person crouching and the other crouched atop them, moving slowly. Word of caution: he also broke his neck on the ballistic shield when he walked off a cliff and landed wrong.
man honestly your research ethic and tips have helped me on many solo dives.
Best HellDivers content on RUclips
appreciate that :D thanks for watchin
For console/controller, holding DOWN on the D-pad brings up a radial menu and allows you to choose what to drop from your kit.
Me going AFK in a bush to answer the door
Two Automaton patrols having a chat meters away
...
My friend sweating buckets in a slightly further away bush wondering what to do.
Your channel needs more views for the amount lf value you give us.
Nice to see that you use the combo HMG + crossbow. I still haven't figured out why, but they go amazingly well together
Crossbow Verdict HMG has been my go to lately, covers ever scenario including stealth so well
Giggled at the "almighty bush" line.
Great info! I’d love to see a full video specifically dedicated to the sound mechanic. What are the different weapon profiles for making sound, support weapon sound profiles, what movements cause sounds, how enemies determine sound origin and ways to misdirect/abuse this. Are there any additional differences in enemy sound detection. All of that in one place. I feel like many of these topics are touched on in some videos but I want to know for instance what’s the trade off of using the senator over the peacekeeper for sound.
Great job as always.
Good tips! Definitely a few I didn't know!
glad to hear! thanks for watchin
Don't know if this is popular but I've been having a success with a strategy I've been using. You can cut off the arms of the small bots with laser weapons like the scythe and dagger. If you cut off the right arm (the one that they use to carry their gun) they can still call for bot drops with the left. This lets you leave a harmless bot at a point of interest and have him bait bot drops while you're far away. Works best if you leave something to distract him like a support weapon left on its hellpod. also works best if it's not a small bot that likes to chase you mainly those with a blade in their left hand.
1: yes! Patch notes!
2: yes because a friend plays with them all the time and metal =/= flesh
3: yes from personal experience because my Rambo team mates will trigger a bit drop on me with stray ammo from across the damn map. (Plz die laser sweepers)
4: yep you've mentioned it before as have some others. Didn't know the specific numbers though, so good on you for that
5: yes because the damage aoe is also determined by the exposed surface area. Didn't know the hard numbers tho, so good on you and thanks for that.
Bonus the first: yes but there is also some more info you didn't mention. Arty barrages (like the 380) fall in a pseudo random pattern that is based on the compass heading that you threw it in, so you can pre-compute or memorize the fall patterns. Others like airburst or orbit gatteling will walk towards you along the direction you threw it in. Orbit gat will move in a "+" shape along the throwing direction.
Bonus Secundus: yes, same answer as tip 2.
Thanks for the vids and keep up the good work
@EravinVT I appreciate all the wisdom and tech as well as the weapon breakdowns. i do however want to amend your statement about the Stalkers bc i saw that Drewski dropped in with Pilesteadt and Shams the other day and Pilesteadt himself said that the stalkers will know exactly where you are if youre within so many meters... Just thought id luk. Thanks for the content and keep em coming.
so...at what point do the enemies from a drop "lock on" then? When they touch the ground? If so I guess that gives you a bit of time to make some distance, find a bush, and hit the deck. Nice!
It varies but typically you'll get better results the earlier you've obscured your position relative to the drop coming in. The Geological Survey Strat gives a very good representation of how manipulatable the enemy dropships are
Thank you for your service good sir.
SHIELD NINJAS ARE REAL
always have been... xD
Holy crap, I gotta try the Ballistic Shield again!
Shield Ninjas are now realer
A couple other people have mentioned this and I'd like to anecdotally agree, it feels like stalkers at least and possibly hunters have a "smell" function. Although realistically, considering both good game dev practices and Arrowhead's displayed tendencies, it's probably an automatic detection radius attached to the hearing system. I haven't noticed it interacting with the wind like a proper smell system should.
Yeah we've seen nothing under the hood that would indicate any kind of smell related sensors Just hearing and sight. One could argue the bugs may lack eyes and therefor their vision cone is smell but, That doesn't make much sense either as it's a vision cone
Definitely learned some things. Immediate like and sub. Keep it up, broski!
Fun fact: Eagle-1 is always rendered and can be spotted idly flying around on one side of the map. This will also help determine the direction of her attack run when called.
How do you find her?
@@Teslijah vapor trails, or maybe they are chem trails since you can see them on even the most arid of worlds.
By lookin' around I reckon
@@Teslijah I know I replied to your comment but to say that the "smart individuals" who run this site are easily offended is an understatement. Jets leave a trail, look for the trails.
How does it affect the direction of the attack run if it's completely determined by other factors?
Eagle Strafing Run, at least and maybe others, will also change direction based on how close the edge of the map you are, as far as I can tell. Had a couple instances where I was doing the nuke the nursery objectives which were by the edge, and Eagle Strafing Run consistently came in a diagonal, almost perpendicular, instead of forward from throw. It was pretty neat to mess with since it has 5 uses when upgraded.
Best Helldivers videos coming out right now.
Great video and just in case you didn’t know… YOU’RE IN RANGE OF ENEMY ARTILLERY
:(
Love it when this dude makes another video full of tips and ticks basically no one knows lol. I only know a handful of these usually and the rest I've never even heard of.
Update - ok well I knew most of these since the bush thing was mentioned in the patch notes and I heard different enemies have different view ranges since apparently some bugs can massive ones but still a great video with a ton of useful info!
The ballistic shield one is actually frickin hilarious. Great stuff.
Yeah kinda expecting shield ninja to get fixed soon lol
I'm 2 vids in, and you already took the nr 1 spot of all HD2 channels. Nice.
A propos the ballistic shield invisibility - I think the devs said its a bug and will fix that, but Im not sure.
Thank-you, Eravin! Excellent info as always.
Is there any chance you can provide insight on Thermite Grenades? Do you know what they do exactly, or maybe how they are supposed to work?
Great video, your content is fantastic! I haven’t tried this yet but what if you’re using a sniper rifle shooting bots from distance and from the cover of bushes will the bots still shoot at you across the map?
“Sometimes” if the enemy sees an ally die they’ll be alerted to you, if they hear the shot they’ll path towards you but be unalerted. If neither happens you are safe. Needs to always be 1 shot kills though.
@@EravinVT Nice, I’ll give it a go. I really enjoy using the Counter Sniper against the bots, it would be be awesome if they’re not aware of my position right away 🥷🎯 thank you for replying 🙌🏼
Simple solution.
When having the strategem in hand press and hold R to change between sticky and bounce. Allowing us to choose where the strategem will land.
It is funny that a Stealthdivers loadout would be to bring the ballistic shield. Usually every stealth characters come off as light, slim, functional and only carries only the necessary. Nah, nah, SEAF recommends to bring the big, clunky, piece of stamped steel for your portable concealment.
Shield Ninja
Love the vids! Have you got a link to the original video for the direction of air support?
the full video was featured in the video itself as it was only about 1 minute long
@@EravinVT Ah cool - thanks mate! Liberty be with you.
Yessssssss! Your videos are necessary sir
Glad you think so! Thanks for watchin
Well guess i can meme in steamer lobbies by stealth completing objectives now
tru
Good video! Just so you know for future videos if you want to drop anything on PlayStation, you hold down on the d pad, and then choose which item you want to drop
I put that as text on screen briefly lul
Do any of your stealth videos go into detail about weapon detection ranges? I saw the bit about energy weapons being relatively quiet, but that's all so far; a full dig into weapon stealthiness would be excellent.
Those Tips Videos are always bangers
Only thing I didn't know: the hearing ranges on enemies. I HAD noticed that it always seemed to be the little guys that spot you first. Guess now I know why that is.
I am curious if you have any tips to help find samples at POIs or bass? I have had a couple times where the gem icon does not go away even after searching all around. I have even tried to listen for the sound cues but no luck. I know they tend to spawn in specific spots in the POIs and bases, such as behind destroyed spawners, but not sure if I just can’t find them all or if there is a glitch. I tried searching for videos or guides and mainly find ones related to farming runs. It would be good if they had a short range ping or maybe visor setting to help find these but not sure if that is even a possible helmet upgrade when they get around to them.
*waves the shield in front of a automaton patrol* "These are not the Helldivers you're looking for..."
Love these tips, subbing for sure I can't wait to MGS my way round a mission now, could you do some tips on how far your sounds travel? For example I'm sure that crouching around sound doesnt go very far as I often crouch around as close as 2m behind bots without alerting them. Stalkers cheat as you said so i dont bother stealth with them since my panic shots at the stalker alert the entire olanet anyway
Hey Eravin! I know me and so many others would love an in depth review of the Spear! How far you need to be to get a reliable shot on a chargers or bile titans head, what it can and can’t one shot, how best to use them against stratagem jammers, etc! It would be greatly appreciated if you did!
I'm actually working on this right now however I do not have the exact numbers behind the charger and titan headshots as I feel the weapon isn't particularly worth it on bugs generally. I talk about them briefly as to how to generally line up the shots but overall recommend against it's use case in terminids.
@@EravinVT I swear every time I ask you if you if you could do a video you always respond that you’re already working on it! You’re literally the best helldivers RUclipsr out there right now man, keep the quality content pumping!
General Brasch ordered me to leave a comment so here i am, very clever trick my friend
A cardboard box working on robots would make so much sense actually, another idea would be a throwable flare like generation zero has
Can I pick the shield right back up after dropping it? Is it stuck to teh backpack? or the shield barrier itself?
Instructions unclear; ran in screaming with HMG and 380 barrage deployed at my feet
Damn this is great stuff.
thanks for watchin :D
huh, good to know about the bot drops. glad you got a tip out of me trying to bait trash into an orbital gas strike haha
xD
ALMOST! I didn't know the eagle angle changed at those degrees so I can't call you a liar... yet!
I'll get there someday Eravin or my ship isn't the very factually named SES Diamond of Iron!
do you actually have to stand inside smoke? or can you use a smoke wall between you and the enemy as well? because i had the (limited) experience that once they see you, you can drop smoke all you want between you and them, they dont seem to be fazed by it
Had no idea about the ballistic shield thing since I never really use it, but one question I got is is it known/has had any testing done, about it protecting your back from shots when not in use? That seems like it would make more sense than the whole concealment thing if that is not a bug.
I learned the other day that the military teaches its soldiers that going prone is very good protection from explosive blasts. It’s real!
Once again new info - most of them actually. Thanks Eravin!
That ballistic shield thing is wild and HAS to be unintended. This stuff is starting to get weird.
Its definitely unintended, Kinda hope it gets patched out as it makes alot of my stealth tips alot less relevant haha
Dude! These are amazing tips. Let's hope they don't patch this. Going Solid Snake on the bots will be a blast.
I feel like they probably should patch it but I'll cover it in the meantime :P
Zeddy cookin', as usual
Zeddy is ALWAYS cookin
Thanks stealth daddy
No Problem :)
Hey, here's an idea for another guide video: how do the stratagem balls bounce? sometimes, i want to put a sentry directly at my feet and it works, sometimes the ball bounces and goes somewhere else. Sometimes the airstrike ball sticks nicely to an enemy, sometimes it bounces off their faces.
It's interesting that I have developed no feeling at all for the throw mechanics so far, so maybe that's a topic worth explaining?
Can you test something out? Does diving count as being prone while in the air before hitting the ground. Because, I swear, whenever I'm running the Redeemer I dolphin dive at enemies when shooting and I feel like it doesnt have as much recoil as when walking or standing.
Part of me is starting to want a “shabriri’s woe” either armor passive or high difficulty mission modifier; as an armor passive it would cause enemies to focus on you and prioritize you over your teammates. Masochistic and stupid? Yes. Potentially very fun and situationally cracked with a good enough team? Also yes
Did know the prone thing. And The shield. Thanks for the detection range and bush tip though
np thanks for watchin
What all makes noise? Does just running in heavy/medium armor do it? To be silent, do I need to prone or just crouch?
crouching/being prone = no noise, doing literally anything else = noise
I love these trick videos
tyty
What is the quietest pistol kr sidearm in the game?
For your niche in this space you make it super digestable and fun to watch. Kinda scared of what rabbit hole you would go into if you got into destiny lol
It took me so long to get on top of Helldivers 2 I don’t think my channel would survive me taking the time to learn another game xD so that’ll likely never come to pass
You should share a bonus tip that orbits barrages are not random. They follow a fixed pattern based on how many orbitals you have thrown. Its to complicated to know on the fly for the walking barrage but you can learn it for the 380
that's not a bonus tip that's cashcrop's dissertation
@@EravinVT and it was glorious
I might be wrong here, but in my experience, a direct hit from a devastator rocket seemed to counts as impact damage and not explosion.
Further testing might confirm or deny this.
It is impact damage, I was demonstrating the damage reduction is only there if you are on the "outer" ring of the blast, if you get direct hit it won't help you.
I feel like the shield thing is a bug, so I wouldn't be surprised at all if they "fix" it soonish. Knowing them it would probably be prioritized over crash fixes. "Is this fun? No? Put it on the list. Yes? Put it at the top of the list!"
The laser pistol doesnt make noise so you could use it with the shield to stealth kill.
Do you have a list of weapon sound profiles?
Hey Eravin. A guy on Helldivers Reddit was using the railgun to one shot max charge dropships. Is that a thing can you test and maybe release a clip about it ? Like myth busting.
I wouldn't be shocked if you could, But I definitely never shoot anything at drop ships typically just due to them not really killing what they fall on
Could the bots and bugs rely on heat to "see"? Might explain the shield stealth. Would be very interesting lore wise.
I've snuck up on chargers with the flame thrower quiet a few times and toasted their legs before they could even turn, I wasn't wearing scout armor either.
Well yeah. You can sneak up on an enemy in any armor, as long as you're quiet and not approaching them from the front.
ONE HIT KILL TANKS WITH RECOILESS. Fire straight down a tank's barrel as it glows red preparing to fire at you and you'll detonate the tank's round inside it's chassis, securing you a tank kill with only 1 rocket.
Testing is a good idea, but it seems to work reliably for me on Helldive.
This has been an Errofact
Could you maybe make a video using all of these tips, specifically the stealth ones? Like a solo mission where you stealth only?
I made several of those over time and very few watched them xD
Combine prone 90% explosive dmg with 50% explosive dmg reduction for full potential, very good for bad teammates that try to kill you constantly
Speaking of stealth. Can someone tell me why I can be 100+ meters away and fire a single shot from my supposedly SILENT Crossbow to destroy a Fabricator and immediately every Bot in the Outpost knows my current location and begins spraying lasers at me like I just ripped the world's biggest fart and then held up a giant sign saying "IT WAS ME" with a big arrow and neon lights pointing to where I'm standing?
The video I really want you to do would be about how the ship upgrade for the flamethrower work. Such as, if I have it unlocked does it work for a flamethrower I find on the surface? If I call down my flamethrower and someone else picks it up do they have an enhanced flamethrower even if they don’t have it unlocked themselves? Is it the initial hit of the flames that’s buffed, the damage tick, both? Sometimes the flamethrower feels more powerful than others. If I drop it and pick it back up does the damage buff remain effective? If you have already done this I am sorry. I really would like this though if you haven’t done it.
nice tips but regarding the last one if the strategem iza red u dnt need to drop the shield it will land on the spot u dropped it anyway but if it is blue it will follow u so u have to drop telhe shield so it wont land on u
The "Paint! More! Minis!" From the staff was the perfect cherry on top 👌
Good stuff bro
So this explain why it was a bit weird recently against bots (i use ballistic shield).
Concerning smoke grenades, yeah... I just wish stun grenades were not so important for killing the bobbing head of the hulks and great in general when everything turns to hell.
Shield Ninjas are more real than ever
Did they change smoke grenades to damage you when cooked? 'Cause last time I held it to pop I died to the explosion...
I didn't learn anything new per se, but I did get the actual numbers I was looking for. However. bear in mind that I have over 400 hours in the game, so there was always a high probability that I would know all of this stuff. The stratagem path changing off the bounce was probably the latest thing I learned though.
Now a request, could you guys possibly find the sound profiles for all weapons? I'm curious if other than the bread and butter stealth weapons, which ones might have some potential.
I swear i have ao much PTSD from stalkers i can sense them at this point lmao
Great video. Ty
Glad you enjoyed it thanks for watchin!
@EravinVT your break downs have been a great service to the democratic spread of freedoms liberty.
Best content to eat lunch and goon to
o.o
I will add that while Stalkers may have incredible hearing, I believe they also have scent detection and are one of the few, if not the only ones, where this really matters. I bring this up because i was hidden in a bush and had not shot a weapon, moved, called anything in, etc. and was looking at the map. There was a large rock formation and a patrol with a big red dot toward the front going around the other side of it. I was just going to wait it out and then noticed the big red dot start coming my way. I waited longer to see if it was a fluke but then I realized it was a stalker and it was coming right at me. Since it didn't have LOS, I hadn't made any noise, and I was in a prone position in the bush, I realized that there has to be some level of scent recognition involved which matches with what Pilestedt had said in a video some time ago. Maybe there is some outside factor but I was solo and the patrol seemed to be moving as normal without sign of detection up until the stalker got close enough. I haven't formally tested this but that experience, while anecdotal, leads me to believe they do indeed have some smell detection.