Getaway artists works with the stasis turret aspect. You consume your grenade to get an arc buddy over your shoulder and a stasis buddy plops down near your feet.
Pve version: Build two: Aim bot Warlock Super: needle storm Aspect 1: Hellion Aspect 2: Feed the void Grenade: storm grenade OR shortest cool down if getaway can consume any grenade Melee: needle Class ability: Phenix dive Exotic armor: getaway artist Exotic weapon: no time to explain Legendaries: pve acacis dejection or a dps special Fragments: Facet of grace: no time = transcendence Facet of hope: devour = class/hellion Regen Facet of purpose: woven mail on orb Facet of ruin: major buff to conditional, improves ignition and shatter Facet of balance: darkness kills give nades General gameplay ex: get a needle kill for devour to start the chain. Consume grenade to create an arc soul then Phenix dive and simply kill everything. Use no time to explain for memes of having a third turret aswell to get transcend. Occasionally use needles to get darkness energy and refresh devour if needed. Pick up orbs to have damage resist from woven mail and just profit. You should at most times have an arc soul due to feed the void and a hellion since Phenix dive is a short cool down already getting buffed from facet of hope. Conclusion: literally builds an army that shoots for you along with making you both beefy from woven mail and nearly invincible from devour. Basically takes all the best survivability options from other classes and throws some fun flashy buddies in to help you fight. Note(focus on melee and grenade, recov won't matter)
Hello daltnix great video as always . I had a question , in your experience in destiny2 if i wanted to be a top tier player and one day compet in tournaments fo you recommend that i master MnK or just stick to controller? Because i see alot of d2 content creators using MnK intead of controller for destiny when people on forums complain about how controller is OP
I would say just stick with the sticks if you just want to play the best that you can. honestly, it's not so much the sticks are stupidly broken. (other than controller sidearm) . I think both can be very good. most content creators play mnk bc it looks faster and better for gameplays if I'm being honest. But Mnk is alot more fun imo. so if you want to enjoy the game more. then I would try mnk.
@@levelheaded4476s should be the casual play list where farming exists. People shouldn’t have to sweat in a play list that’s casual. What’s the point of comp if even in the casual play list is sbmm
Getaway artists works with the stasis turret aspect. You consume your grenade to get an arc buddy over your shoulder and a stasis buddy plops down near your feet.
Pve version:
Build two: Aim bot
Warlock
Super: needle storm
Aspect 1: Hellion
Aspect 2: Feed the void
Grenade: storm grenade OR shortest cool down if getaway can consume any grenade
Melee: needle
Class ability: Phenix dive
Exotic armor: getaway artist
Exotic weapon: no time to explain
Legendaries: pve acacis dejection or a dps special
Fragments:
Facet of grace: no time = transcendence
Facet of hope: devour = class/hellion Regen
Facet of purpose: woven mail on orb
Facet of ruin: major buff to conditional, improves ignition and shatter
Facet of balance: darkness kills give nades
General gameplay ex: get a needle kill for devour to start the chain. Consume grenade to create an arc soul then Phenix dive and simply kill everything. Use no time to explain for memes of having a third turret aswell to get transcend. Occasionally use needles to get darkness energy and refresh devour if needed. Pick up orbs to have damage resist from woven mail and just profit. You should at most times have an arc soul due to feed the void and a hellion since Phenix dive is a short cool down already getting buffed from facet of hope.
Conclusion: literally builds an army that shoots for you along with making you both beefy from woven mail and nearly invincible from devour. Basically takes all the best survivability options from other classes and throws some fun flashy buddies in to help you fight.
Note(focus on melee and grenade, recov won't matter)
Use the stasis turret as well if you want to get two turrets for the price of one grenade.
Phoenix dive will allow you to proc you arc buddy more often as it has a shorter cool down
Update now that you've probably unlocked all the fragments?
Hello daltnix great video as always . I had a question , in your experience in destiny2 if i wanted to be a top tier player and one day compet in tournaments fo you recommend that i master MnK or just stick to controller? Because i see alot of d2 content creators using MnK intead of controller for destiny when people on forums complain about how controller is OP
Controller is better currently.
I would say just stick with the sticks if you just want to play the best that you can. honestly, it's not so much the sticks are stupidly broken. (other than controller sidearm) . I think both can be very good. most content creators play mnk bc it looks faster and better for gameplays if I'm being honest. But Mnk is alot more fun imo. so if you want to enjoy the game more. then I would try mnk.
Brilliant build
Game play starts at 2:37
Arc buddy and solar buddy with Red Death is a little silly.
u forgot bleak watcher it could be 4
Hi
meow
You have to sweat your ass off in 6s due to skill based matchmaking. SBM ruins all games it touches
Or the game dies cause casuals don't enjoy being farmed.
@@levelheaded4476s is dead because of SBMM
There is no SBMM in 6s
@@aaronsmith4273yes there is
@@levelheaded4476s should be the casual play list where farming exists. People shouldn’t have to sweat in a play list that’s casual.
What’s the point of comp if even in the casual play list is sbmm