FreeCad Tutorial #12 | Design a functional Snap Buckle in FreeCAD for 3D Printing

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  • Опубликовано: 13 дек 2024

Комментарии • 21

  • @mixmasteru
    @mixmasteru 11 месяцев назад +6

    The real bad ass thing about this tutorial is, that he is doing it without saving it! Thanks for the video ;)

  • @germanaguilar341
    @germanaguilar341 Год назад +1

    Interesante trabajo, saludos desde Venezuela, 2023

  • @Reptifreak09
    @Reptifreak09 Год назад +1

    Nice,Thanks for showing!

  • @LFANS2001
    @LFANS2001 Год назад +5

    Hi, thanks for the lesson. It's a good video with some nice hints on the buckle features.
    Is the final physical model performing as you desired? What filament have you used?
    Cheers, keep on with the good work.

    • @KTECDesigns
      @KTECDesigns  Год назад +3

      Yes, I’m pretty happy with the finished product. I have used Sunlu PLA filament, at a layer hight of 0.2mm, and 20% infill.

    • @LFANS2001
      @LFANS2001 Год назад

      @@KTECDesigns Thanks for your reply.

    • @Reptifreak09
      @Reptifreak09 Год назад

      I would take PETG or ASA.

  • @madaniasurat7780
    @madaniasurat7780 Год назад +1

    wow wow thank you

  • @alexandr-spb
    @alexandr-spb Год назад

    Can you make a lesson for build landskape with calculate vollume of ground?

  • @gyoussef
    @gyoussef Год назад

    Thanks for the tutorial. How do you figure out what the dimensions need to be to get a fully constrained sketch?

    • @KTECDesigns
      @KTECDesigns  Год назад +1

      Thanks! In order to fully constrain a sketch, it has to be dimensioned in the X and Y coordinates. That can be done with linear dimension, or with constraints.

    • @gyoussef
      @gyoussef Год назад

      @@KTECDesigns Thanks for getting back to me, I understand that but that's not what I was asking. I meant how do you figure out what the dimensions are? I hope you follow.

    • @KTECDesigns
      @KTECDesigns  Год назад +1

      Sorry for misunderstanding. I get what you’re asking now. Some dimensions are arbitrary. I select them based on what looks good, or based on my experience and testing. Other times, I use physical parts and take measurements.
      It’s a bit of an art, I guess.

    • @gyoussef
      @gyoussef Год назад

      @@KTECDesigns That's ok, I appreciate you getting back to me. I think you're correct it definitely is an art. I think I would have to use a different CAD program, sketch it out and take dimensions. I don't think I'm smart enough to work out the dimensions any other way. Anyway, thanks again for the tutorial. I have done quite a few now and that was one of the hardest sketches I have done. I think it was a very good tutorial and I'm looking forward to more that you do, thank you.

  • @ff-mu6cc
    @ff-mu6cc Год назад

    cool!

  • @WickedDEbeats
    @WickedDEbeats 5 месяцев назад

    How long did that take to print?

  • @DavidCousins
    @DavidCousins Год назад

    Nice tutorial. But I'm wondering if mango jelly would have mirrored the solid feature rather than mirroring the sketch elements.

    • @KTECDesigns
      @KTECDesigns  Год назад

      Perhaps. As long as the same geometry can be achieved, I'm not sure there's a better way between the two. I do prefer to use mirrored sketches, though.

    • @DavidCousins
      @DavidCousins Год назад

      @@KTECDesigns I'm certain it is faster to mirror the solid than mirror the sketch. Mango jelly would never mirror a sketch, which requires you to duplicate the constraints.

    • @DavidCousins
      @DavidCousins Год назад

      @@KTECDesigns I loved the tutorial. Thanks for your efforts. I know it's a lot of work.

  • @alexandr-spb
    @alexandr-spb Год назад

    Very cliar