Hi, thanks for the lesson. It's a good video with some nice hints on the buckle features. Is the final physical model performing as you desired? What filament have you used? Cheers, keep on with the good work.
Thanks! In order to fully constrain a sketch, it has to be dimensioned in the X and Y coordinates. That can be done with linear dimension, or with constraints.
@@KTECDesigns Thanks for getting back to me, I understand that but that's not what I was asking. I meant how do you figure out what the dimensions are? I hope you follow.
Sorry for misunderstanding. I get what you’re asking now. Some dimensions are arbitrary. I select them based on what looks good, or based on my experience and testing. Other times, I use physical parts and take measurements. It’s a bit of an art, I guess.
@@KTECDesigns That's ok, I appreciate you getting back to me. I think you're correct it definitely is an art. I think I would have to use a different CAD program, sketch it out and take dimensions. I don't think I'm smart enough to work out the dimensions any other way. Anyway, thanks again for the tutorial. I have done quite a few now and that was one of the hardest sketches I have done. I think it was a very good tutorial and I'm looking forward to more that you do, thank you.
Perhaps. As long as the same geometry can be achieved, I'm not sure there's a better way between the two. I do prefer to use mirrored sketches, though.
@@KTECDesigns I'm certain it is faster to mirror the solid than mirror the sketch. Mango jelly would never mirror a sketch, which requires you to duplicate the constraints.
The real bad ass thing about this tutorial is, that he is doing it without saving it! Thanks for the video ;)
Interesante trabajo, saludos desde Venezuela, 2023
Nice,Thanks for showing!
Hi, thanks for the lesson. It's a good video with some nice hints on the buckle features.
Is the final physical model performing as you desired? What filament have you used?
Cheers, keep on with the good work.
Yes, I’m pretty happy with the finished product. I have used Sunlu PLA filament, at a layer hight of 0.2mm, and 20% infill.
@@KTECDesigns Thanks for your reply.
I would take PETG or ASA.
wow wow thank you
Can you make a lesson for build landskape with calculate vollume of ground?
Thanks for the tutorial. How do you figure out what the dimensions need to be to get a fully constrained sketch?
Thanks! In order to fully constrain a sketch, it has to be dimensioned in the X and Y coordinates. That can be done with linear dimension, or with constraints.
@@KTECDesigns Thanks for getting back to me, I understand that but that's not what I was asking. I meant how do you figure out what the dimensions are? I hope you follow.
Sorry for misunderstanding. I get what you’re asking now. Some dimensions are arbitrary. I select them based on what looks good, or based on my experience and testing. Other times, I use physical parts and take measurements.
It’s a bit of an art, I guess.
@@KTECDesigns That's ok, I appreciate you getting back to me. I think you're correct it definitely is an art. I think I would have to use a different CAD program, sketch it out and take dimensions. I don't think I'm smart enough to work out the dimensions any other way. Anyway, thanks again for the tutorial. I have done quite a few now and that was one of the hardest sketches I have done. I think it was a very good tutorial and I'm looking forward to more that you do, thank you.
cool!
How long did that take to print?
Nice tutorial. But I'm wondering if mango jelly would have mirrored the solid feature rather than mirroring the sketch elements.
Perhaps. As long as the same geometry can be achieved, I'm not sure there's a better way between the two. I do prefer to use mirrored sketches, though.
@@KTECDesigns I'm certain it is faster to mirror the solid than mirror the sketch. Mango jelly would never mirror a sketch, which requires you to duplicate the constraints.
@@KTECDesigns I loved the tutorial. Thanks for your efforts. I know it's a lot of work.
Very cliar