Is More Than 60 FPS on a 60 Hz Monitor Better?

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  • Опубликовано: 31 июл 2018
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    How Many Frames Per Second Do You Need?
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Комментарии • 3,5 тыс.

  • @Hardwareunboxed
    @Hardwareunboxed  6 лет назад +1562

    Should mention that while I showed in this video that Vsync could add at least 16.7ms of latency, the real figure is more than 50ms due to a variety of reasons I didn't go into for simplicity

    • @hokopl
      @hokopl 6 лет назад +113

      From 16.7 to 50ms? Thats a huge difference

    • @enilyruf
      @enilyruf 6 лет назад +8

      I'm very confused by this video. Correct me if i'm reading it wrong: is your graph showing that any input command will tied into monitor refresh rate with Vsync ON? and will be left freely with Vsync OFF ?.

    • @peterjansen4826
      @peterjansen4826 6 лет назад +51

      That is correct, Hardware Unboxed.
      When I played certain games, like Mass Effect 2/3 (by changing an .ini file) and Deus Ex HR I immediately noticed the added input lag, it anoyed me so much that I immediately quit playing it and disabled VSync and yes, after that the game ran a lot smoother. You mostly notice it when you move the mouse, the change of the camera on the monitor lags a lot. You can easily tell that the input lag is considerably more than double compared to when VSync is disabled. Apparently 1/20th to 1/10th of a second is quite noticeable for humans, I know that for out of sync sound even less than 10 ms. is noticeable. Give me FreeSync: no tearing and not much added input lag.
      You did kind of explain why it more than 50 ms instead of 16.7 ms but it would be nice if you would be more elaborate on that part, it is the most interesting: the entire pipeline.

    • @peterjansen4826
      @peterjansen4826 6 лет назад +13

      I also can confirm out of experience that 85 FPS runs better on a 60 Hz monitor than 60 FPS for the same game. You really do notice that it is more smooth. For example, I used to play Borderlands2 with Fraps on to test out PhysX (AMD card, PhysX via CPU by 'hacking' a file).

    • @MarginalSC
      @MarginalSC 6 лет назад +5

      It's complicated by the fact that the system is still rendering those extra frames then it has to sort out the frames it's actually going to use so there's an increase in latency due to the frame sorting that occurs.

  • @MrZhampi
    @MrZhampi 4 года назад +4112

    Made an 11 minutes long video and gave the answer in the first minute and let you decide if you want the explanation or not?
    Am I even on RUclips???

    • @matt5137
      @matt5137 4 года назад +247

      im not watching the video but i let it on so he gets some watchtime

    • @matt5137
      @matt5137 4 года назад +169

      he really deserves that

    • @denontown
      @denontown 4 года назад +15

      very amazing

    • @homiepablo3609
      @homiepablo3609 4 года назад +29

      Dark Matt'erZ people like u should get an award

    • @viduranisal
      @viduranisal 4 года назад +12

      Many creators focus on videos for Patreon now, so could be the reason why it's formatted like that. I think some channels like LTT make different cuts of the same video for Floatplane and RUclips with maybe few differences in flow/format to suit their click baity titles on RUclips but not every creator would spend time on something like that, which maybe why this video gets straight to the point? Even sponsor spots on HU, JayZ are usually way better, tolerable and also informative and enjoyable even compared to LTT so it can be digested by paying customers even if these channels leave it in.

  • @JarrodsTech
    @JarrodsTech 6 лет назад +6241

    The human eye can't see above 3 CPU cores.

    • @ramiqcom
      @ramiqcom 6 лет назад +112

      Jarrod'sTech like a damn person can see the core at all....duh

    • @KushagraJuneja
      @KushagraJuneja 6 лет назад +370

      Ramadhan Rifaat
      ----->The JOKE
      .
      .
      >YOUR HEAD

    • @ramiqcom
      @ramiqcom 6 лет назад +154

      Kushagra Juneja
      my joke --------------------->
      u...

    • @smash9419
      @smash9419 6 лет назад +45

      Jarrod'sTech thats why i have a 3 core phenom.

    • @Minecraftsomebody
      @Minecraftsomebody 6 лет назад +87

      r/ wooosh except twice

  • @xtraucox
    @xtraucox 4 года назад +4390

    i overclocked my monitor to 32inches.

    • @tyrone3601
      @tyrone3601 4 года назад +286

      I overclocked my gaming chair to 6,5ghz on all 64 cores

    • @xtraucox
      @xtraucox 4 года назад +103

      @@widowmakerx7 It doesn't work that way, but you can always use RGB ;)

    • @xtraucox
      @xtraucox 4 года назад +31

      @@hades6933 LOL xD

    • @hades6933
      @hades6933 4 года назад +91

      @@xtraucox had no choice, it was so small I sometimes couldn't find it. So now I just use a remote to turn the RGB on and boom. I can now use my penis when I please.

    • @olivaraljiesterpelare3519
      @olivaraljiesterpelare3519 4 года назад +18

      This one got me😂🤣

  • @hopeandwhisky1099
    @hopeandwhisky1099 5 лет назад +3239

    The human eye can see 10 more fps when your system contains RGB

    • @popcycle7169
      @popcycle7169 4 года назад +50

      Is this a joke?

    • @ruufiss9922
      @ruufiss9922 4 года назад +19

      Popcycle well if u got ran in ur pc u prolly get good FPS cuz that shits prolly new

    • @kiqo9128
      @kiqo9128 4 года назад +99

      Popcycle no he’s being serious... fucking moron

    • @plasmaoctopus1728
      @plasmaoctopus1728 4 года назад +16

      @@ruufiss9922 "got ran" what in the hell does that mean lmao. Even if it's a joke that still confuses me.

    • @ruufiss9922
      @ruufiss9922 4 года назад +9

      @@plasmaoctopus1728 ram*

  • @deeplaysgaming4754
    @deeplaysgaming4754 4 года назад +1191

    i once watercooled my wife.

    • @r4sika547
      @r4sika547 4 года назад +12

      Ooof ooof k goodnight

    • @cccpredarmy
      @cccpredarmy 4 года назад +27

      I once waterboarded...

    • @zif5x
      @zif5x 4 года назад +1

      Uhhh

    • @blackknight9157
      @blackknight9157 4 года назад +4

      Dafuq?

    • @rafinxxx270
      @rafinxxx270 4 года назад +14

      So hot your wife
      Give a pic
      In messenger😉

  • @Dankboi420
    @Dankboi420 5 лет назад +2740

    Downloaded some refresh rate for my 60hz monitor, it’s now running 240hz

  • @mrk1075
    @mrk1075 4 года назад +462

    After watching this I now feel refreshed.

  • @vexxynr9202
    @vexxynr9202 4 года назад +419

    Yes! A youtuber that tells us the reason at the beginning! Then explains!!

    • @nickolagi
      @nickolagi 3 года назад +1

      He meant that backwards

    • @SamTheMan55555
      @SamTheMan55555 3 года назад +3

      Nicholas Baker No he didn’t. He gave the reason early on.

    • @nickolagi
      @nickolagi 3 года назад

      He explained first then gave the reasons for his explanation

    • @SamTheMan55555
      @SamTheMan55555 3 года назад

      Nicholas Baker 135 likes suggests otherwise.

    • @rooost9856
      @rooost9856 3 года назад +1

      @@nickolagi bruh just stfu

  • @fatalexception1269
    @fatalexception1269 5 лет назад +1058

    Imagine going back in time 1000 yrs and showing this video to someone from medieval times.

    • @zeshiboi
      @zeshiboi 5 лет назад +238

      They will execute u there m8

    • @6ix750
      @6ix750 4 года назад +175

      witchcraft wasn't something taken lightly back then

    • @myopicthunder
      @myopicthunder 4 года назад +99

      I feel like that medieval dude trying to process this info

    • @justbass8675
      @justbass8675 4 года назад +20

      Coronavirus is here guys, no 1000years

    • @FatboiReborn
      @FatboiReborn 4 года назад +51

      I'm sure they had 340fps gaming back then

  • @psionicxxx
    @psionicxxx 3 года назад +81

    Finally, an accurate explanation of how the v-sync actually works. Thanks for doing some research on this and not just telling us your own opinion, like 99% of other explanations!

  • @ghnbtrcv8672
    @ghnbtrcv8672 4 года назад +121

    answer is in the start without bulshit, you got my like sir

    • @saaksharshah1083
      @saaksharshah1083 3 года назад

      Still so many retards have disliked this video

  • @DarkReturns1
    @DarkReturns1 6 лет назад +483

    Holy crap, I was just talking to u guys in the comments the other day about this. Now you've made a video about it, this is why you guys are awesome!

    • @JayPTek
      @JayPTek 6 лет назад +4

      DarkReturns yea they mentioned this video coming months ago from my recollection.

    • @stevethea5250
      @stevethea5250 5 лет назад

      No shout out though

    • @stevethea5250
      @stevethea5250 5 лет назад

      JayP Tek where's Steve? He's pay off the team right

    • @virginiareaper1178
      @virginiareaper1178 2 года назад

      Yeah buddy, you're the chosen one. They made this video all because of you buddy! Congrats!! 👏
      *We're not worthy, we're not worthy*

  • @sheeeeeesh1541
    @sheeeeeesh1541 5 лет назад +2119

    The Human eye can only see *4GB RAM*

    • @CVlad92
      @CVlad92 5 лет назад +120

      Not if you got 64bit eyesight

    • @Paradice4Life
      @Paradice4Life 5 лет назад +12

      Your Pc requires more ram if you can only see 4.

    • @TheLateral18
      @TheLateral18 5 лет назад +7

      it can see 16 GB of ram easily !!!!

    • @LIVEFRMNYC
      @LIVEFRMNYC 5 лет назад +13

      But only in single channel.

    • @ChucksSEADnDEAD
      @ChucksSEADnDEAD 5 лет назад +25

      And all this time we have been downloading ram for nothing...

  • @Meta-Drew
    @Meta-Drew 4 года назад +65

    Thank you so much for just giving the answer at the beginning, I'm going to watch the whole video but I sincerely appreciated it just being said flat out at the beginning. Subscribed

  • @Piaka
    @Piaka 5 лет назад +13

    love u for answering this straight up in the beginning. props :D

  • @butterbee2384
    @butterbee2384 5 лет назад +376

    "How many frames per second do you need?"
    "All of them!"

    • @dfad3forever624
      @dfad3forever624 4 года назад +3

      Me : YES

    • @blurplereign1035
      @blurplereign1035 4 года назад +3

      This is the only correct answer.

    • @laos85
      @laos85 4 года назад

      1,000(there's no dot)fps is enough.

    • @mikethepublisher7910
      @mikethepublisher7910 4 года назад

      @@laos85 1000 fps is a bit extreme dont you think? even with my 2080 i get 400-600 on most games

    • @laos85
      @laos85 4 года назад

      @@mikethepublisher7910 human's eyes can detect 1,000 frame per seconds max so that is all we need.

  • @mvShooting
    @mvShooting 6 лет назад +948

    I can't stand tearing and I hate input lag. Kill me now.

    • @jetpil0t
      @jetpil0t 6 лет назад +663

      240hz display basically renders all of this a non issue. Although wallet tearing and income stuttering are potential side effects.

    • @11Wario
      @11Wario 6 лет назад +15

      I use fastsync, tim talked about in the video.

    • @christianquinones9347
      @christianquinones9347 6 лет назад +8

      I have a gsync monitor with an isp panel so it's 4ms response time but with the gsync hardware U avoid the input lag produced from vsync so it balances itself out

    • @imnotusingmyrealname4566
      @imnotusingmyrealname4566 6 лет назад +13

      M. V. Shooting get ready to pay a lot

    • @HappyBeezerStudios
      @HappyBeezerStudios 5 лет назад +5

      Yeah, flexable refresh rate would be the best solution.
      Some cheap alternatives to try: either "adaptive vsync" (it holds vsync aslong as FPS>Hz, and runs without vsync if FPS

  • @spizzlo
    @spizzlo 4 года назад +44

    Really interesting video. Personally, I'll take the (for me) barely noticeable lag over tearing any day. I'll give enhanced sync a try though, I didn't realize that's an alternative to freesync.

    • @jebus456
      @jebus456 Год назад +4

      yea i can't stand tearing it's really distracting

    • @barbusbogdan7
      @barbusbogdan7 Год назад +1

      @@jebus456 breaks the immersion

  • @Pwasercan
    @Pwasercan 4 года назад +1

    Thank you sir. I finally understand the inner workings of these sync methods!

  • @bruhboii64
    @bruhboii64 5 лет назад +546

    9:55 for conclusion

    • @Sbensbeve
      @Sbensbeve 4 года назад +1

      Thank you

    • @aminababneh7377
      @aminababneh7377 4 года назад +1

      thanks

    • @user-hp9sp1ox9q
      @user-hp9sp1ox9q 4 года назад +1

      Thanks

    • @icebear1342
      @icebear1342 4 года назад +3

      Funfact i dont get the conclusion. So techinally its good to have fps exceed refresh or?

    • @adamfathi9638
      @adamfathi9638 4 года назад +6

      @@icebear1342 yes. But it may cause tearing. Technically speaking, you will feel the same "smoothness" when comparing 60 fps to say 90 fps in 60 hz. The difference is that in higher fps, it will provide some benefit such as reduced input lag etc. To conclude, you can only see the smoothness of 60 fps in 60hz if that makes sense. In higher refresh rate say 144hz, you are able to feel the smoothness up to 144fps. Even moving the cursor felt buttery smooth.

  • @benjaminbrandis5716
    @benjaminbrandis5716 5 лет назад +42

    As a non-English-speaking person I’m sometimes having a hard time keeping up with what is being said, however from what I‘ve understood I can say this explanation is very educational and interesting. Keep up the good work!

  • @budgetking2591
    @budgetking2591 5 лет назад +320

    In short: Yes more then 60 fps is better on 60 hz display, because the image renderd on your 60 hz screen will be a more actual image the higher the fps.

    • @doubledigital_
      @doubledigital_ 4 года назад +24

      i always match my lag with my fps
      works wonders in CS xD

    • @Sasii777
      @Sasii777 4 года назад +2

      Jo

    • @AndyU96
      @AndyU96 4 года назад +8

      a more 'recent' image

    • @chrissouthall411
      @chrissouthall411 4 года назад +22

      No. Screen tearing will lower your performance

    • @budgetking2591
      @budgetking2591 4 года назад +1

      @@chrissouthall411 lol

  • @OrkDiktator
    @OrkDiktator Год назад +8

    Thanks for this video. I always got very mixed reactions when recommending high fps even on low-hz monitors for fast-pacing, competitive games. So, depending on the kind of games you play, running games on much higher fps than your monitor can show, gives you an advantage. If you play 1P/3P Action-Adventures or RPGs go for visuals, if you play 1P online shooters, racing games etc push your fps as high as possible.

  • @osamabuhnad4246
    @osamabuhnad4246 5 лет назад +610

    My monitor has 144hz but I usually download 20hz every night

  • @supervegito2277
    @supervegito2277 5 лет назад +106

    3 minutes in and now i truly understand why screen tearing happens. Great explanation. looking forward to the rest

  • @abdelderka
    @abdelderka 4 года назад +3

    I was waiting for a video like that for months !!!!!! THANK YOU....

  • @henok_gk
    @henok_gk 4 года назад +3

    Thank you, Really! This video cleared up a lot of stuff for me.

  • @DerJoshbert
    @DerJoshbert 6 лет назад +39

    Thats such a good video. Very good explained on how these features work. Great job!

  • @kinseyjr21
    @kinseyjr21 5 лет назад +25

    Great breakdown. Screen tearing and vsync input lag drove me nuts for years. Then I upgraded to a 144hz freesync monitor and I've had a buttery smooth gaming experience since. In my opinion adaptive sync is one of the best advancements in gaming technology. I just wish I would have discovered it earlier.

    • @cyberpunk59
      @cyberpunk59 2 года назад +2

      I have to recognize that I consider the input lag of the gpu far from being as bad as screen tearing. With Vsync and a serious enough gpu then you are exploiting the maximum capacity of your monitor without having an image that makes less sense for giving informations than a slightly delayed but clean picture

  • @d3falt811
    @d3falt811 5 лет назад +139

    The game where you experience the most screen tearing is obviously CSGO

    • @rivoaja
      @rivoaja 5 лет назад +1

      Yep lol

    • @blazesmooth5573
      @blazesmooth5573 4 года назад +1

      @Elijah Ken tearing

    • @excelsiusprime
      @excelsiusprime 4 года назад +26

      Lmfao if you turn on vsync it's completely unplayable experience, everything is just too slow.

    • @excelsiusprime
      @excelsiusprime 4 года назад

      Lol and this is exactly what he said

    • @hughjanus5342
      @hughjanus5342 4 года назад +17

      I have a 60 hz panel so when i turn vsync on i cant aim at all in cs go... But after turning off its better fps and better experience.. so refreh rate and fps no relation...

  • @kevedwards
    @kevedwards 4 года назад +9

    Discovering fast sync was a game changer for me, works great specially on titles like dirt Rally 2.0

  • @teekanne15
    @teekanne15 6 лет назад +29

    Really great Video! Informative and well illustrated.

  • @electricmiragemedia
    @electricmiragemedia 6 лет назад +245

    The problem is that screen tearing on a 60hz monitor makes 60 fps look like 30
    For competitive games: always vsync off
    Non-competitive games: vsync on

    • @Niko-br9ql
      @Niko-br9ql 5 лет назад +63

      i play the same way. In league of legends i let my 1080ti gimmie that 200fps with no vsync, but in ac odyssey i gatta have vsync on, otherwise i might as well play on console like a pleb and bring shame to my family.

    • @marlonbrans3567
      @marlonbrans3567 5 лет назад +16

      @Jonathan Soko nope i agree because withourt vsync it doesnt feel as smooth

    • @OniMirage
      @OniMirage 5 лет назад +1

      I would say fast or enhanced sync for competition. Artifacts can easily cause you to miss a shot in a twitch fps.

    • @zatozatoichi7920
      @zatozatoichi7920 5 лет назад

      I would say no sync is best sync, even in casual, single player games - just get decent hardware.

    • @Unknown-oc1kt
      @Unknown-oc1kt 5 лет назад

      @@zatozatoichi7920 v sync in control panel works best for me

  • @SuperDirtPig
    @SuperDirtPig 3 года назад

    i have been waiting for this informational video for years lol, many thanks for tackling this subject :)

  • @ayushsinghchauhan9558
    @ayushsinghchauhan9558 3 года назад

    Its good that you make such vids, help me a lot man, especially in falling asleep whenever i cant

  • @sane_guy07
    @sane_guy07 6 лет назад +41

    This video is pure gold...😍
    Keep up the good work..HUB..

  • @piers389
    @piers389 6 лет назад +9

    Interesting video, Tim. I had never given much thought to this question. Really loving the new 'science'-focused videos. It's like GN's content.

  • @jester0594
    @jester0594 5 лет назад +9

    Thank you your like the only person who has explained this good and given me a clear answer

  • @caraoro
    @caraoro 5 лет назад +2

    Damn ! This was so clear ! Thank you !

  • @Lenticular67
    @Lenticular67 6 лет назад +28

    Very good video Tim! :)

  • @kuntt6966
    @kuntt6966 6 лет назад +3

    I was just asking myself this question today xD Great Video Man!

  • @hlgr
    @hlgr 5 лет назад +2

    I rarely ever comment on RUclips videos, but this one is worth doing so. Fantastic video guys, excellent explanation!
    Do you know if the graphics card (assuming you have gsync/freesync enabled), switches to fast/enhanced sync one the rendered fps go above the monitors refresh rate?

  • @worstthantrash172
    @worstthantrash172 2 года назад +2

    I really appreciate this guy telling me what I wanted to know in under a minute and not making me wait till the end of the video cheers mate

  • @The69Oskar69
    @The69Oskar69 5 лет назад +7

    I love your Lego Star Wars colection. I used to collect them too with my cousin, sadly he's not with us anymore.

  • @SebasTian-od7oz
    @SebasTian-od7oz 4 года назад +43

    I finally understand tearing and VSync fully now, thanks for explaining so well!

    • @pramer1095
      @pramer1095 3 года назад +1

      @QUAD849 nah limiting ur fps will cause input lag. I tried.

    • @janmejaykrishna709
      @janmejaykrishna709 3 года назад +2

      @QUAD849 I used fps limiter and never got input lag. Believe me it's better thank v sync.

    • @brenlouissurio2404
      @brenlouissurio2404 3 года назад +1

      @QUAD849 But isn't vsync limiting my framerates? I can't go over my monitor's refresh rate with vsync, so it's also limiting my framerate.

    • @Arismory
      @Arismory 3 года назад +1

      V sync basically just syncs your gpu to the refresh rate of the monitor,so if you have a 60hz monitor but your gpu does over 120fps,you can either stick to 60hz or turn vsync off for faster reflexes.

  • @everope
    @everope 4 года назад +1

    Truly excellent explanation. Just one correction: at the end you mentioned adaptive sync. G-sync and Freesync offer variable refresh rates. Yes the screen adapts to your framerate, but adaptive aync is something different. Adaptive sync has to do with switching the framerate between full and half the refresh rate of your monitor.

  • @Arthur_Revan
    @Arthur_Revan Год назад

    Very informative, huge thanks!👍

  • @gigachad6844
    @gigachad6844 3 года назад +3

    I came for yes/no and understood about tearing, stuttering and many more. Thanks bud ❤️

  • @kennethjackson5175
    @kennethjackson5175 5 лет назад +7

    I’ve been looking for a clear answer to this for so long...
    Thank you

  • @jano.5485
    @jano.5485 Год назад

    Bro absolute insane video, perfect explanation, subbed for more of such videos regarding optimal settings

  • @utkarshkumarsingh8897
    @utkarshkumarsingh8897 3 года назад

    Had to subscribe after you gave the gist of the video, literally 30 seconds into the video ! 🙌

  • @InvidiousIgnoramus
    @InvidiousIgnoramus 6 лет назад +53

    I HIGHLY recommend fast-sync for very fast paced games that run over your refresh rate. I mostly use it in rhythm games, where the difference between 120hz and 120hz + fast sync is as large as 120hz and 30hz: it elimates any and all tearing and makes notes far easier to read at high bpm.

    • @beatsalad1
      @beatsalad1 6 лет назад +3

      are you an osu! player? How would I enable fast sync in osu?

    • @InvidiousIgnoramus
      @InvidiousIgnoramus 6 лет назад +3

      Aye, osu! is the game I use it in primarily. You're gonna have to do it from the Nvidia control panel. go to 3d settings, then select program settings from there. you should be able to choose osu! from the drop down list, but if it doesn't show up, you can just add it. the option for fast sync appears under "vertical sync" all the way at the bottom. alternatively you can just make it a global setting, but i'm not sure how that will work for some games.

    • @HarryLin
      @HarryLin 5 лет назад

      Well, I always disable any type of vsync in osu. Usually the game runs at 800 fps with background video and above 1000 fps without. Strangely, I never notice any tearing on my 144Hz monitor. (Maybe I suck and can only play easy maps? I usually play at 4-5 stars though)

    • @InvidiousIgnoramus
      @InvidiousIgnoramus 5 лет назад

      Oh, I have no issues running the game. But it most certainly tears running above my monitor's refresh rate, at least in Mania mode. personally i'm still waiting on the price of 240Hz monitors to come down to help alleviate it further, but it's definitely there. I generally only play 2-low 4 star maps, but all the maps i play are over 220 BPM, so the note move very quickly, and that's how i've come to notice the difference.

    • @HarryLin
      @HarryLin 5 лет назад

      Oh, I see. I only play the standard osu mode and taiko mode. Tearing is not noticeable at least in those modes.

  • @stuartandrews4769
    @stuartandrews4769 6 лет назад +84

    I'm glad Steve cracked the wip during Q&A and you got to work on this video.. Finally, I understand vsync latency. Have had it explained before but it went straight over my head. Great vid 9/10 would bang

    • @stevethea5250
      @stevethea5250 5 лет назад

      What mean?

    • @stevethea5250
      @stevethea5250 5 лет назад

      Heyyy explain fast sync

    • @mikfhan
      @mikfhan 5 лет назад

      Like Tim showed, FastSync (or AMD EnhancedSync) uses three buffers instead of two; GPU renders frame to buffer 3, moves it to buffer 2 when completed, and monitor swaps that into buffer 1 on each monitor refresh. So if GPU can render 2½ times as fast as the monitor, it won't have to wait idle for the monitor to swap buffers any more. Buffer 2 will be much more recent than without FastSync/EnhancedSync but is still a complete frame, meaning less input to display lag and no screen tearing, giving a smoother experience. Also if your GPU cannot keep up with your monitor, FastSync/EnhancedSync will simply let your monitor pull latest incomplete frame from buffer 3 directly to its buffer 1 (gives screen tearing but less input lag).
      Oh, you were probably joking on second reading :P oh well, still a good brief synopsis of Fast/Enhanced Sync I guess :) might also be interested in RTSS RivaTuner tool's scanline sync function, which tries to shift the screen tearing line to the bottom or top of your monitor so it's less noticeable; then you can disable Vsync or FastSync/EnhancedSync entirely :)

  • @1975mickyboy
    @1975mickyboy 4 года назад

    So glad you cleared that up .I was told to cap fps to match monitor but it didn't work for me but leaving the fps uncapped did the job so thanks..

  • @Kumar731995
    @Kumar731995 3 года назад +1

    Thank you so much for the amazing explanation. I never understood how vsync increases latency but now I feel more satisfied with my purchase of a low latency gaming monitor.

  • @EVPointMaster
    @EVPointMaster Год назад +22

    There is an interesting tool called Special K, that can drastically decrease the input delay.
    1. It has a function called Latent sync, which caps the framerate to your refresh rate but is actually Vsync off, moving the tearline to the very top/bottom of your screen, making it unnoticeable. So effectively it looks like Vsync on, but has the latency of Vsync off.
    It also supports an input bias, so instead of rendering a frame and then waiting for the next refresh, it waits first and then renders in time for the next refresh, basically removing the input penalty from capping your frame rate.
    Lastly it can also inject Nvidia Reflex into games, reducing the render queue to decrease input delay further.

    • @roelflotriet4331
      @roelflotriet4331 Год назад

      Does this gives more fps on a 60hz monitor?

    • @EVPointMaster
      @EVPointMaster Год назад +1

      @@roelflotriet4331 Latent Sync caps the frame rate at your monitors refresh rate (or a fraction of it) just like vSync.
      But due to how it's done, it can give you the same input latency as higher frame rates.

    • @EVPointMaster
      @EVPointMaster Год назад +1

      @@drunkhusband6257 This is completely different from VRR.
      This is designed to reduce latency on non VRR displays (or when using black frame insertion which is incompatible with VRR).
      G-Sync also doesn't feature any input bias.

  • @OptioTheGamer
    @OptioTheGamer 5 лет назад +5

    "How gpu and display work together to send frames into your eyeballs" this had me in stitches 😂

  • @freddiekarlsson5429
    @freddiekarlsson5429 4 года назад +1

    Very well explained! Thank you!

  • @vCentrix
    @vCentrix 2 года назад

    Thank you for summing it up in the beginning.

  • @Anatley
    @Anatley 4 года назад +4

    Great vid, thanks for the hard work. I play Overwatche at 180-210 fps on low settings on my 144hz Dell monitor. Now I know I am not wasting frames..

    • @fleabaglane
      @fleabaglane 3 года назад

      Sorry max fps limited to monitor refresh hz 144/144 dont care what videocard programs shows once it is at the monitor point it cant do more and vsync is dead most free sync or Gsync why pay for it

  • @naorl8866
    @naorl8866 5 лет назад +6

    This is the best explanation I 'v ever heard, thank you!

  • @frankspace34
    @frankspace34 5 лет назад +1

    Brilliant! Thank you 🙏🏼

  • @kshitijtiwari627
    @kshitijtiwari627 3 года назад

    This is so nicely explained, thanks !!

  • @appletonmccool1167
    @appletonmccool1167 6 лет назад +6

    Been waiting for this! I didn't learn anything, already knew the information from this very nice video.
    *DIAGRAMS*
    Next level addiction to graphs.

  • @cmdrflint9115
    @cmdrflint9115 6 лет назад +736

    Lol, ask an console gamer and apparently 30fps is more than enough.

    • @HuyV
      @HuyV 6 лет назад +75

      It's enough for good games. Crazy low latency is only relevant for bad who's-got-the-faster-jerking-reflexes type of games. But who gets enjoyment out of sitting in front of a screen like a zombie and just jerking at the first indication of something moving, right?

    • @cmdrflint9115
      @cmdrflint9115 6 лет назад +154

      SCARLET★STAR I don't know man, so many excellent games have been ruined by the choice to go for half refresh rate. I'm not even talking about going for 144hz, just 60hz should be the minimum for something to be considered a playable game.

    • @beatsalad1
      @beatsalad1 6 лет назад +89

      I can't believe people like Scarlett exist, fast paced games are extremely popular and fun. I can say from experience from playing in CSGO eSports for a small time and I enjoyed every minute of it. Just look at the top games on twitch, a lot of them are fast paced. And even games like 7 days to die which are more slow and methodical feel 10x better with at least 60FPS (pls optimize that game)

    • @CaptainCanadaTV
      @CaptainCanadaTV 6 лет назад +11

      RoseWolfz Prime 30fps is unplayable in almost every game.

    • @Joostinonline
      @Joostinonline 6 лет назад +18

      30 is okay on a TV for me. With a monitor the chopiness is way too obvious

  • @ammarpro7576
    @ammarpro7576 5 лет назад +2

    Good job dude keep it up
    Perfect explanation dude,👍🏼

  • @johnnybarrett3445
    @johnnybarrett3445 Год назад

    Epic explanation. I would loooove a similar explanation video for G-Sync and FreeSync!

  • @crateer
    @crateer 5 лет назад +1142

    9:55
    Thank me later

  • @WrexBF
    @WrexBF 6 лет назад +65

    - There will always be screen tearing unless some sort of synchronization technology is being used.
    - Capping the fps below the screen refresh rate doesn't fix screen tearing but rather makes it worse
    - The higher the fps the less obvious screen tearing becomes and the more responsive inputs become.
    - for FPS games, cap your fps to the highest average fps your CPU can maintain. for other games, use V or Fast sync.
    - if you're one of those people who don't feel the advantage when they uncap their fps, I recommend sticking to v-sync cause I don't think you will feel the input lag anyway.

    • @ShaoZapomnit
      @ShaoZapomnit 6 лет назад +5

      Read this if you want a flawless experience. It's possible to entirely remove the downside of V-Sync and be bound to the refresh rate itself.
      steamcommunity.com/sharedfiles/filedetails/?id=668808553

    • @gabrielst527
      @gabrielst527 6 лет назад +2

      I don't want to sound like crazy, but i didn't had any tearing in most games on my old 2008 samsung T220 monitor, i moved to a new Samsung SF350 and i started to have noticeable tearing on games (gladly this monitor has Freesync so that solved the issue) but still it's weird

    • @SirSmokeALeet
      @SirSmokeALeet 6 лет назад +3

      Shao Zapomni If you cap your framerate below your refresh rate, you are dropping frames every second, by design. That is not a flawless experience for people who do not want any dropped frames whatsoever. Go away with your snake oil BS.

    • @WrexBF
      @WrexBF 6 лет назад +5

      Dude, did you even read the post? that post basically tells how to use v-sync without the typical huge input lag trade-off, which is the ''flawless experience'' he's talking about.

    • @ShaoZapomnit
      @ShaoZapomnit 6 лет назад +1

      SirSmokeALeet Oh hey it's you mister trying to imply something without actual evidence.
      Must be snake oil to provide live facts. I'll just throw it back at you and everyone else to see.
      ruclips.net/video/w4KNmaWN_Qs/видео.html
      And also anybody else that had actually the proper understanding to begin with reported expected results, what can you do aside using your words? Listening to the people who tries to sell you things? Quite sad, I just want you to prove me wrong but you aren't able to because you are most likely wrong yourself. No evidence, no facts.

  • @BloodyClash
    @BloodyClash 4 года назад +1

    Best understandable Vsync explanation ever :) thank you

  • @gamerhobbit
    @gamerhobbit 4 года назад +2

    Ok, that video is unfortunately is heavily mistaken. Please take a deep breath and read my slightly long comment here.
    Every single digital game in this universe has the same basic principle; a "game loop". It has 3 stages.
    1) gather user inputs
    2) Update AI and advance game time
    3) Create the relevant frame and sounds.
    If you are playing a DOS era game, all these are executed in the same core with this order. Because, all 3 stages are glued to each other. The problem is, the game can only capture user input at stage 1, other inputs are ignored. That's the old story.
    Now, OSs have their own loops and input capturing systems and the games work on top of the Operating Systems, not talking to the hardware directly (they talk throguh drivers). The OS collects and saves the inputs for the game. Plus, game loop stages are seperated. Stage 1 and 2 operate together and don't have to wait for stage 3. Simply, stage 1 and 2 are executed even though there isn't a stage 3 execution. That means, inputs are collected and game time, game AI, game locig are still advanced even though their frames weren't created/updated fast enough. In other words, game is updating, only we can't "see" it :)
    When V-Sync or a frame limiter caps frame rate to a specific value, stage 1 and 2 are still advancing, only stage 3 is put on wait. This is why the graphics are not accurate in this video. This graph with the V-Sync on acts like all the game is put on hold till the next screen refresh time and your inputs are not collected. That is not correct. Even if you have an input as close as 1ms to the next refresh period, it will be taken into account and the next frame will be prepared including your input.
    The problem with the V-Sync is not about collecting inputs and advancing the game time. The problem is, V-Sync prepares the frames and then collects them into a buffer memory, instead of directly sending them to the screen. A regular V-Sync collects 3 frames and only sends the oldest frame to the screen after it gets the 4th frame. So, what you see on the screen is actually was created 3.5 frames ago. This buffer memory ruins things. And this is why people actually hate V-Sync on competitive plays.
    BTW, some people claim that if -say- you fire a gun and there is a shootable object going in front of you, and somehow the path crossing of the bullet and the object is missed due to the insufficient number of frames calculated because the GPU or CPU were simply not powerful enough, then the hit will not be registered. That is not correct, a game AI and Logic calculation stage (stage 2) takes into account what happened since the last time and it also calculates what have happened "between frames".
    The only competitive game that doesn't make such a hit reg calculation and has the potential to miss your target if your frame rate is not enough is Counter Strike. Every other millions of games in the universe can take into account what happened between two frames and calculate everything independently from frame rate.
    So, what you need:
    1) If you have the money get a Freesync/G-Sync monitor.
    2) If you want to play V-Sync on, use a frame limiter and stay below screen Hz. When under screen Hz, V-Sync doesn't collect frames to a buffer, it sends them to the screen directly. For example, a 59FPS cap on a 60Hz screen with V-Sync on will roughly give 2 frames of input latency, that is 33.33ms.
    3) If you are playing Team Fortress or CS, try to keep it at 240-250 Hz steady. That shouldn't be too hard considering how old these games are. For every other game, stay slightly under screen Hz, or play V-Sync off.

  • @antonmuntz8319
    @antonmuntz8319 6 лет назад +24

    that was a really good video, very good explanation

  • @YAAMW
    @YAAMW 4 года назад +7

    "Welcome back to Hardware on box" RUclips will NEVER get your name right
    Joking aside, GREAT VIDEO

  • @yankerspanker5934
    @yankerspanker5934 2 года назад

    Thank you for answering the question simply and then explained so no click bait , u got my like

  • @travisdunkley3044
    @travisdunkley3044 Год назад

    This was a great explanation! The beat at the end is dope, who made it?

  • @MrReese
    @MrReese 3 года назад +6

    Great video and explanation of the options. Would be interesting to see how the input lag is with G-Sync.
    I have been using Fast Sync for years now, no matter if my fps exceed my monitor Hz or not, and it truly is the best option because V-Sync Off is unplayable with the constant tearing.

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 Год назад

      cap fps if you dont tolerate vsync input lags

    • @via_negativa6183
      @via_negativa6183 Год назад

      ​@@iikatinggangsengii2471which introduces input lag in of itself in my experience.

  • @suns_out_7610
    @suns_out_7610 4 года назад +29

    If I had a dollar for every time you said "display"

    • @dyllankolinen
      @dyllankolinen 3 года назад +2

      You just might be able to buy a scalped 3090!

  • @Junker.66
    @Junker.66 Год назад

    Thanks for the amazing explanation! I watched the whole video because it was super interesting, but appreciate you giving the answer in the first minute.

  • @bovi_
    @bovi_ 3 года назад

    This was so informative thank you👌

  • @johnlee2217
    @johnlee2217 3 года назад +5

    "That's the answer to the question to those who don't want to wait"
    I applaud you!

  • @andystoica1481
    @andystoica1481 Год назад +10

    Nice explanation into how V-Sync works. I would have liked to see how these numbers play into the context of human perception and response times, considering that super human visual reaction times are around 200ms (elite gamers and F1 drivers) while more average gamers tend to lag above 300ms.

    • @Aleks01101
      @Aleks01101 Год назад

      Search for - Does High FPS make you a better gamer? Ft. Shroud - FINAL ANSWER

  • @E5rael
    @E5rael 2 года назад

    Came back to this video to jog my memory, and it was weird seeing the old intro and outro again. Kinda nostalgic.

  • @PhabloxL
    @PhabloxL 3 года назад

    Thanks!, i didnt knew about enhanced sync, i enabled it at amd software and now i have NO tearing with vsync off, nice.

  • @Katze822228
    @Katze822228 Год назад +4

    more fps than your monitor can display is always nice for better input latency. The maximum fps your system can produce does not always mean the least input latency because in many games if the gpu is maxed out at 100% load the render latency actually increases so that the total latency can also increase with more fps. You can show the render latency on the nvidia performance overlay (alt + R).
    In Diabotical with uncapped FPS i get 200 fps and the render latency is 6ms so a total delay from fps and gpu of up to (1000/200)ms + 6ms = 11ms.
    If i cap my fps at 180 the render latency decreases to 4.5ms so the total delay from fps and gpu is up to (1000/180)ms + 4.5ms = 10ms. Thats 1ms lower latency although the fps is lower.
    By caping my FPS and making the GPU run at about 90% load i actually get lower input latency.
    In other games like overwatch this was apparently a lot worse until nvidia ultra low latency came out. But its nice that nvidia now released the performance overlay so we can see for ourselves what settings are best for latency in any game and don't have to rely on feeling.

  • @Rylos277
    @Rylos277 5 лет назад +3

    This is the best sync explanation I've ever seen, thanks!

  • @ayasaki.pb_787
    @ayasaki.pb_787 3 года назад +2

    Wow, this video offer clear explanation and is extremely helpful.

  • @markhoffmann822
    @markhoffmann822 2 месяца назад

    Very well explained and informative video, thank you.

  • @Rahul129K
    @Rahul129K 6 лет назад +200

    Basically, don't use Vsync in Cs-Go or any competitive games 😎...
    Any other games use Fast Sync ⏩

    • @Hirens.
      @Hirens. 6 лет назад +6

      Agree!
      But still you have to know how to use those technologies(G-Sync or FreeSync) so your input lagg is not negatively affected.

    • @johnnyappleseed4794
      @johnnyappleseed4794 6 лет назад +4

      Rahul129K Either use fast sync or cap the frame rate to double or triple the refresh rate of your display on csgo or any other competitive games.

    • @Hirens.
      @Hirens. 6 лет назад +2

      Johnny Appleseed If you want to keep your input lag at a minimum, you still need to limit your FPS. 1-2 FPS below your maximum refresh rate in order for G-Sync or FreeSync to work properly and kick in.

    • @marcorovinelli5841
      @marcorovinelli5841 6 лет назад +15

      Battle(non)sense video about fast sync showed that in some situations fastsync can cause more stutter and inconsistent frame rates than Vsync so be careful with that

    • @Hirens.
      @Hirens. 6 лет назад

      Marco Rovinelli Finally someone that does get it!

  • @duramirez
    @duramirez 5 лет назад +22

    So anywhere above 60 (or monitors Hz), is good enough for a non competitive game play. Gotcha.

  • @isruabebaw6743
    @isruabebaw6743 4 года назад

    tnx for making it quick bro......respect

  • @gamestv4875
    @gamestv4875 5 лет назад

    Very well explained.
    Thanks

  • @55knifedamage41
    @55knifedamage41 5 лет назад +3

    i have played 5-6 years on 60hz 60 fps(as a kid) until i find out that playing 100+ fps on my monitor removed any input lag with or without vsync on or any other technology, for me feels like heaven only by changing capped fps

    • @klaus9503
      @klaus9503 8 месяцев назад +1

      Same. Running 300 fps instead of 75 hz on 60 hz monitor is a huge difference in valorant! Finally won my first deathmatch first try

  • @sougatalahiri4195
    @sougatalahiri4195 4 года назад +11

    I realised only one thing from this video
    Milliseconds does matter!!!

  • @overseasgaming7985
    @overseasgaming7985 4 года назад

    That quick answer made me subscribe. Gonna watch the rest now.

  • @eugenkeller
    @eugenkeller 2 года назад

    Bravo! Adressing the issue under 1 min. Like!

  • @MaZeHeptiK
    @MaZeHeptiK 5 лет назад +8

    When I had a 60hz monitor I would cap my frames at 120 fps because it felt less laggy. I remember it being very unplayable capped at 60

    • @FloatSamplesGT710
      @FloatSamplesGT710 6 месяцев назад

      WTF, how does it even feel laggy on 60hz 60 fps. Hell no maybe you're too lazy mf to play at 60fps 💀

  • @A.J.Collins
    @A.J.Collins 6 лет назад +63

    Wouldn't it make more sense for gaming monitors to refresh radially, from the center out to the edges, rather than from the top to the bottom? (It seems like many games focus your attention to the center of the screen instead of the top.) Perhaps screen tearing would not be as noticeable if it was in the periphery of the viewing plane? I enjoyed your thoughtful explanation of this issue. Thank you for the video.

    • @Hardwareunboxed
      @Hardwareunboxed  6 лет назад +52

      Interesting idea about the radial refresh, that probably would be better. However it would be unreasonably complex to engineer compared to the grid design currently used

    • @JesusMeza3
      @JesusMeza3 6 лет назад +6

      AJ C although it would probably be possible to do it on current displays, the refresh rate would be painfully slow because of how progressive screens work

    • @johnnyappleseed4794
      @johnnyappleseed4794 6 лет назад +1

      Jesus Meza How slow exactly?

    • @HeavenlyWarrior
      @HeavenlyWarrior 6 лет назад +1

      That would require some complex engeneering and screens would probably be much bigger, like 10x bigger, so it's better this way.

    • @HappyBeezerStudios
      @HappyBeezerStudios 5 лет назад +4

      Radial refresh would have the same issues as true circular displays.
      Organizing the pixels in rows and columns and addressing/refreshing them that way is much easier.

  • @rizalfatoni4075
    @rizalfatoni4075 4 года назад

    Very good explanation, thanks!

  • @franzgucktyoutube
    @franzgucktyoutube Год назад

    Amazing video, maybe the best one I have ever watched regarding Vsync, Framerates and Input Lag