that 123 map was actually poetic. An eternal war without reason, without end in sight,everyone vs everyone, and the fighters getting in and out us like a fallen gladiator getting replaced by a new one.
For those who are wondering how long some of those servers were up, if you look in chat when someone sends something there will be a timestamp, here's a list of all server times (approximated) Server 1: 173 minutes (2 hours and 53 minutes) Server 2: ended up being brand new since the timer was at like 5 seconds Server 3: 603 minutes (10 hours and 3 minutes) Server 4: 255 minutes (4 hours and 15 minutes) Server 5: normal 5 minutes match Server 6: new server, was at 2:48 when they joined
I overlayed the blue side at 50% opacity over the orange side, and until you ride up the wall they're identical. Once you reach the rounded corner, the cars are at slightly different angles. If I had to guess, there's like a single UU or smaller difference in the spawn locations, leading to being on a different physics frame. That or the physics frames for one team are offset from the other team to reduce server load.
There was an issue long ago where the slopes werent consistent. And i assume that its the slopes that still is a slight issue. Nothing that really impacts competetive integrety though
Regarding the symmetry. You can see on blue team your car tilts slightly while falling after going up the opponents corner right after the kickoff starts and makes you bounce off the wall in a different way.
but why? if neither is touching any other button other then boost.. you'd think and in theory both parties should be going on the same pathing.. is the blue team 'enhanced' ? what is going on..
@@VintageCR My guess is that the spawn points differs just a few degrees rotation-wise. Not enough so that it would make any noticeable difference during actual kick-offs. But more obvious when simply driving in a straight line like this.
@@Pipe0481 Leth did that already, everything was black and white and Rapid swore he could tell the difference until he found out he wasn’t telling the difference at all. It’s a great video
Could be a floating-point error, where on one side the number for the physics calculation turns out slightly different and that then changes the reaction of the car hitting the wall at an angle. But that's just a guess.
I'm guessing it's actually just an extremely small difference in starting angle/position on field relative to true middle (0,0) if the field was a mathematical grid. I think it's way more likely that the exact position or angle of spawns is slightly mismatched than anything to do with the actual map geometry being different
@@jos7496 this is correct, the players approach the wall at different angles and therefore blue team cuts too much of the corner and falls off the ceiling... or the center of the field is pushed to one side by a few inches. either way, starting positions dont point to the same degree
@@jos7496 as best I can tell by analyzing the segments frame by frame, they arrive to the ball at the same (maybe marginal difference due to youtube frame timing) time. the seem to hit the first corner at identical angles and you can analyze the sparking of the front left tires on making contact with the wall to confirm they are the same angle. However, something strange happens there. When they go up the wall and fall off the first time, the angular rotation of the cars are extremely different. Like, upwards of 20-30 degrees of rotational difference as the leave the ceiling corner and lose ceiling contact. This means the next time they get to the wall (and backboard) their cars are at, again, a roughly 30 degree angular difference. This causes orange team to maintain contact with the ceiling the entire time and blue side to lose contact causing an impact into the wall with the front tire which is what leads to the actual directional change. That said, it is 100% the right side ceiling corner for blue and right side ceiling corner for orange that is actually causing this problem to occur. You can see screenshots of the individual frames (as close to identical positions as possible) at imgur OZiPgra. I wonder if it is like this for every map or just this one.
24:00 is the realization that something isn't symmetrical... and subsequent tests... I have no idea why there hasn't been a comment or timestamp in description stating this already...
So does that make the map actually even? Just the spawn is i guess ever so slightly off from each other? Otherwise you would not get to the same position? Because there is a variance???
For science.... one of the hardest maps to implement, rotating everything 180°s to see if this discrepancy still happens (and maybe also just the spawn points, and just the field)
If you play around 8 pm central time, there's usually a fair amount of gc/ssl players in random private matches. they play mostly in the private matches with the names (no password) 123, 1234, 12345... all the way up to 123456789.
There’s an idea Leth. 1v1s but the ping gets progressively worse, just host a server on different servers each time, as you go you host on farther away servers
They probably made one half of the map, thought it was flat on all sides (but it had one side with somewhere not a completely flat part), mirrored it, and because of that: 1 whole sidewall has 2 inconsistencies and the other sidewall is completely flat. This doesn't make the map completely symmetrical because of that. That's just my logical thinking. It must have probably been in the game since.... forever? You could make a documentary on this by creating a story by using this video as the discovery and then going on to really look at a 3D polygon model to see what's wrong. Then try to get the dev team to change it, or leave as is.
i think its more likely that the spawn points are not symmetrical rather than the fields. its so easy to make a symmetrical box that id be impressed if they messed it up. placing spawn points shouldnt be much harder but theres room for error depending on their method.
I looked back through it and idk where exactly the change happens but as soon as they smack into that wall after falling off the ceiling at the start they recover differently and then go up the wall at different angles. 25:5226:26. So the first few seconds has to be where the anomaly is
lol psyonix still hasn’t patched the ball having a small hole in the texture if you look closely, or the fact that if in a training pack you set the ball to hit the crossbar in a certain way, you will get different bounce every time
@@amaggard14 The physics I can excuse, as a lot (if not the majority), of real time 3d games have indeterministic physics because that's just how the engine works, but god damn why did you have to remind me about that texture issue 😂
@@CarlosMartinez-pz3mb Lack of continuous collision detection causes this. Basically, it depends on the timing of when the physics ticks happen as the game doesn't run the calculation to figure out at what point between physics ticks the ball would've collided. For collisions with the flat arena walls this mostly doesn't matter but collisions with sharp edges like the post become chaotic. This could've been fixed if we ever got the UE5 update that was rumored (but turned out to just be fortnite racing mode)
This is actually genius. What if you could host a server like this with a gamemode/style that you did in a video and it just continues where people can just join whenever?
So 123 all the way to 123456789 with and without password are all private matches you can join there is also a freestyle one I been doing those private matches since like 2018
I don't really follow much gaming on RUclips, but I recognized that other guys voice instantly... Cottage cheese and tree branches? Dora the explorer DVDs? Gotta be the same guy.
Classic Leth/Rapid content. Pointless yet incredibly entertaining 😄. And Leth, I’ve got to say again how great it was to finally meet you at RLCS this year. Thanks for all you do for the community!
You should try that boost on kickoff experiment in different maps, across both teams for another video to see if it is map dependent on the map or consistent across all maps.
Dropshot, rumble power ups, both teams same color, object of the game is NOT goals but to destroy the opposing teams entire field. Keep goal reset off to keep goals from resetting the field. It's super fun.
Also id like to say too, if you go into training packs, even psyonix created ones, you can see that when you mirrror shots where the ball rolls up the wall, it is not identical even when flipped
We now need to learn how long it takes for someone to get demoed from every combination of spawning position if both parties hold boost and do no other inputs.
OMFG random name and password private matches?!?! I have said for years that I'm surprised content creators don't do this. There's a small community of people who have been doing this for a long time that you might run into every now and again. My buddies and I have joked that if anyone were to do it, it would be Leth lmao So happy to see this him doing this and making content out of it
31:46 it makes a similar curve to the beginning of the kickoff, but on the other side of the map, so I think there is a specific angle, probably a difference of less than 1 degree between the kickoff position on the blue side and the orange side, and not a difference in the ceiling
i discovered that the past year, if you go to the 5th level of this map 76CD-1B72-20D9-53DC and mirror the shot, the ball will bounce lower when mirrored
you probably knew this because i think ive heard it from you but if a match has been going for over a certain amount of time (i think about 60 min) the replays stop showing. i realized that when playing custom cursed rumble with some friends and that session lasted for like 2 or 3 hours, cant remember exectly but something like that
the map is 100% symettrical, you can export the model and check for yourself. What's likely happened is that the spawn points have been manually placed instead of using mirrored coordinates, so they are slightly off. As time goes on the difference magnifies.
I mean we have known that maps have slight differences on how the ball rolls up the wall. Doesn’t surprise me that psyonixs can’t even make simple maps correctly. Smh
You need to make a bind that holds your boost forever and make a 2v2 lobby and leave it go for like an hour so we would have an awesome tv screen saver, haha. Maybe overview highlights of what happened in the mean time, demos, bumps, close calls, maybe someone would score or smth idk.
The different shaped side thing is crazy. Was able to recreate it locally too on different maps. Can we what happens but without seeing the logs and the actual geometry data hard to say what's happening. I personally think it could be some weird physics bug/oddity with coordinates. Like maybe the geometry is exactly the same but the x/y is different (like 0/0 not being the center of the map) and some calculation gets slightly skewed. Sort of how you die at very specific heights when dropping in a boat in Minecraft. Total guess though.. Haven't looked at map or physics stuff at all. Really interesting anyway.
It’s crazy to me how many rocket league players don’t realize their own net always has shields holographed over the goal line and the opponent’s doesnt
4v4 but everyone just holds boost until only one team is entirely demod. I'm actually extremely curious what the result would be, how it would vary on kickoffs, etc. Of course after only once you'd know the answer every time but this is pretty cool.
I think more then likely the maps are symmetrical, but the spawn rotation may be slightly off for the diagonals. All it takes is a pixel for a completely different result.
My assumption regarding the symmetry would be that the fields are actually perfectly symmetrical, though you end up having a different floating point rounding at some point, leading to the divergence.
It's funny watching them freak out over nothing. The "nothing" they're freaking out over is lag/ping, which I don't see, because that's just how Rocket League is for me. It took me a while to figure out why they were making noises.
that 123 map was actually poetic. An eternal war without reason, without end in sight,everyone vs everyone, and the fighters getting in and out us like a fallen gladiator getting replaced by a new one.
This is Rocket League!
War without reason
Ultrakill brainrot
Ultrakill mentioned
Rocket League Valhalla
Man kind is dead
The last portion of the video was a 3D version of watching the dvd logo try to hit the corner of the tv screen
I came here to make this comment and you beat me to it haha
i said that out loud watching it lol
I was thinking exactly the same thing and started typing before I read your comment 😂
You beat me to it lmao! 😂
For those who are wondering how long some of those servers were up, if you look in chat when someone sends something there will be a timestamp, here's a list of all server times (approximated)
Server 1: 173 minutes (2 hours and 53 minutes)
Server 2: ended up being brand new since the timer was at like 5 seconds
Server 3: 603 minutes (10 hours and 3 minutes)
Server 4: 255 minutes (4 hours and 15 minutes)
Server 5: normal 5 minutes match
Server 6: new server, was at 2:48 when they joined
Cool
w for writing all that
I forgot there was time stamps
I overlayed the blue side at 50% opacity over the orange side, and until you ride up the wall they're identical. Once you reach the rounded corner, the cars are at slightly different angles. If I had to guess, there's like a single UU or smaller difference in the spawn locations, leading to being on a different physics frame. That or the physics frames for one team are offset from the other team to reduce server load.
the offset to keep people in bronze or whatever rank they are 🤣🤣🤣😂🤪🤪😜😶🌫🤮🤮🤧🥶
Or maybe they automatically made the collision boxes for the map, and the resolution used make that slight difference between both
There was an issue long ago where the slopes werent consistent. And i assume that its the slopes that still is a slight issue. Nothing that really impacts competetive integrety though
Regarding the symmetry. You can see on blue team your car tilts slightly while falling after going up the opponents corner right after the kickoff starts and makes you bounce off the wall in a different way.
but why? if neither is touching any other button other then boost.. you'd think and in theory both parties should be going on the same pathing..
is the blue team 'enhanced' ? what is going on..
@@VintageCR My guess is that the spawn points differs just a few degrees rotation-wise. Not enough so that it would make any noticeable difference during actual kick-offs. But more obvious when simply driving in a straight line like this.
Stick drift.
@@vertfreak09 if you watch the whole video the stick drift idea is debunked by leth also having the same thing happen to him on blue team
Someone could test if the issue still happens in other maps as well.
That all blue game is actually a cool idea.
But make the kick offs put you in a random half
@@Pipe0481 Leth did that already, everything was black and white and Rapid swore he could tell the difference until he found out he wasn’t telling the difference at all. It’s a great video
Okay y'all gotta do 3v3 or 4v4 swapper-only rumble with same team colors
Its gonna be absolute chaos
Except you gotta somehow be able to target your teammate too
@@of_being Maby remove target fully so you don't know whos on target
This is the farm map all over again. Idk how RL struggles with basic things like map symmetry /parity
Could be a floating-point error, where on one side the number for the physics calculation turns out slightly different and that then changes the reaction of the car hitting the wall at an angle. But that's just a guess.
I'm guessing it's actually just an extremely small difference in starting angle/position on field relative to true middle (0,0) if the field was a mathematical grid. I think it's way more likely that the exact position or angle of spawns is slightly mismatched than anything to do with the actual map geometry being different
@@jos7496 this is correct, the players approach the wall at different angles and therefore blue team cuts too much of the corner and falls off the ceiling... or the center of the field is pushed to one side by a few inches. either way, starting positions dont point to the same degree
@@jos7496 as best I can tell by analyzing the segments frame by frame, they arrive to the ball at the same (maybe marginal difference due to youtube frame timing) time. the seem to hit the first corner at identical angles and you can analyze the sparking of the front left tires on making contact with the wall to confirm they are the same angle. However, something strange happens there. When they go up the wall and fall off the first time, the angular rotation of the cars are extremely different. Like, upwards of 20-30 degrees of rotational difference as the leave the ceiling corner and lose ceiling contact. This means the next time they get to the wall (and backboard) their cars are at, again, a roughly 30 degree angular difference. This causes orange team to maintain contact with the ceiling the entire time and blue side to lose contact causing an impact into the wall with the front tire which is what leads to the actual directional change. That said, it is 100% the right side ceiling corner for blue and right side ceiling corner for orange that is actually causing this problem to occur. You can see screenshots of the individual frames (as close to identical positions as possible) at imgur OZiPgra. I wonder if it is like this for every map or just this one.
This is just due to a joystick not completely straight in my opinion
Is anyone going to talk about how the 1234 1234 server is at 12:34?
If your right your right
@@midnight_4-202 0/2 😪
That’s kinda crazy
24:00 is the realization that something isn't symmetrical... and subsequent tests... I have no idea why there hasn't been a comment or timestamp in description stating this already...
31:08 Yeah, you were close to hitting the ball there, but I am just loving that stylish turn around on the goal post.
33 minutes of pure friendship vibes injected into my lunch, thank you
9:02 - I never noticed the Godzilla dragon in the background of this map before - totally awesome!
yep you got one fire dragon and one ice dragon each guarding their side of the temple
31:37 notice how you go back on the same path as you started from the side kickoff. That is wild.
So does that make the map actually even? Just the spawn is i guess ever so slightly off from each other?
Otherwise you would not get to the same position? Because there is a variance???
Around 16 minuts in
Had to have been just ever so slightly a different path because then they demoed
Wow good eye
this means the side that breaks is the orange side, since orange doesn't appear to repeat.
Can you bring back the series where you make training packs and see who made the hardest map? i miss those
Pleasssse do
Rapid's laughter is so hearty and wholesome.
the voice changer tho
@@axtlxstdoes my fucking head in
For science.... one of the hardest maps to implement, rotating everything 180°s to see if this discrepancy still happens (and maybe also just the spawn points, and just the field)
New copium has been discovered with Rocket League science and heatmaps, thanks to Leth and Rapid!
If you play around 8 pm central time, there's usually a fair amount of gc/ssl players in random private matches. they play mostly in the private matches with the names (no password) 123, 1234, 12345... all the way up to 123456789.
There’s an idea Leth. 1v1s but the ping gets progressively worse, just host a server on different servers each time, as you go you host on farther away servers
You could use a VPN with a lan server and then artificially set the ping using a proxy
They probably made one half of the map, thought it was flat on all sides (but it had one side with somewhere not a completely flat part), mirrored it, and because of that: 1 whole sidewall has 2 inconsistencies and the other sidewall is completely flat. This doesn't make the map completely symmetrical because of that.
That's just my logical thinking. It must have probably been in the game since.... forever?
You could make a documentary on this by creating a story by using this video as the discovery and then going on to really look at a 3D polygon model to see what's wrong. Then try to get the dev team to change it, or leave as is.
2:10 bro got put in a Genjutsu 💀
We eat cereal over here. We have General Mills and Kellogs, but not many of the NA cereals I grew up on.
i think its more likely that the spawn points are not symmetrical rather than the fields. its so easy to make a symmetrical box that id be impressed if they messed it up. placing spawn points shouldnt be much harder but theres room for error depending on their method.
I looked back through it and idk where exactly the change happens but as soon as they smack into that wall after falling off the ceiling at the start they recover differently and then go up the wall at different angles. 25:52 26:26. So the first few seconds has to be where the anomaly is
A Fairlady is a car.
that 360 spinny guy was valid
Wait, what the hell, this is actually true. We gotta tell Psyonix about this.
lol psyonix still hasn’t patched the ball having a small hole in the texture if you look closely, or the fact that if in a training pack you set the ball to hit the crossbar in a certain way, you will get different bounce every time
@@amaggard14 The physics I can excuse, as a lot (if not the majority), of real time 3d games have indeterministic physics because that's just how the engine works, but god damn why did you have to remind me about that texture issue 😂
@@anonymousshadow8308 lol my bad
@@amaggard14wait what it does?
@@CarlosMartinez-pz3mb Lack of continuous collision detection causes this. Basically, it depends on the timing of when the physics ticks happen as the game doesn't run the calculation to figure out at what point between physics ticks the ball would've collided. For collisions with the flat arena walls this mostly doesn't matter but collisions with sharp edges like the post become chaotic. This could've been fixed if we ever got the UE5 update that was rumored (but turned out to just be fortnite racing mode)
High Leth can't hurt you.
High Leth: 31:49
if server lasts too long and timer says 0:00, u can see how long it actually is been on by looking at the chat (15:22 was 253 minutes on)
This is actually genius. What if you could host a server like this with a gamemode/style that you did in a video and it just continues where people can just join whenever?
I had one before, it lasted 2 weeks until the server died XD
Rapid with KC decals... this man just got my heart
gotta love a saturday morning when Leth posts
So 123 all the way to 123456789 with and without password are all private matches you can join there is also a freestyle one I been doing those private matches since like 2018
2020 freestyle private matches were peak
I don't really follow much gaming on RUclips, but I recognized that other guys voice instantly... Cottage cheese and tree branches? Dora the explorer DVDs? Gotta be the same guy.
5:14 Its funny, I immediately recognized it as a car.
1955 Nissan Fairlady Z
Pretty sick car
Classic Leth/Rapid content. Pointless yet incredibly entertaining 😄. And Leth, I’ve got to say again how great it was to finally meet you at RLCS this year. Thanks for all you do for the community!
You should try that boost on kickoff experiment in different maps, across both teams for another video to see if it is map dependent on the map or consistent across all maps.
Dropshot, rumble power ups, both teams same color, object of the game is NOT goals but to destroy the opposing teams entire field. Keep goal reset off to keep goals from resetting the field. It's super fun.
but why same color
30:08 "This is exciting, the ball is moving" had me literally spit the soda I was drinking :D
Also id like to say too, if you go into training packs, even psyonix created ones, you can see that when you mirrror shots where the ball rolls up the wall, it is not identical even when flipped
We now need to learn how long it takes for someone to get demoed from every combination of spawning position if both parties hold boost and do no other inputs.
rapid was so faded in this video 🤣
We definitely do eat cereal in the UK Leth XD
its probably the spawns that are not exactly on the same pixels...
I wish rocket league had a list of lobbies like in many other games, and you could join any open and closed only with password.
fun fact, you can tell which net to score on by looking for the white particle circling the goal
I will never get bored of Rapid's laugh
Last 5min was like watching the DVD hit the corner
it's a good day when leth uploads
OMFG random name and password private matches?!?! I have said for years that I'm surprised content creators don't do this. There's a small community of people who have been doing this for a long time that you might run into every now and again. My buddies and I have joked that if anyone were to do it, it would be Leth lmao So happy to see this him doing this and making content out of it
this video is so unique and entertaining. I laughed so hard. pls upload more videos like this. love the channel
Title 25:30
Holy crap I wish I saw this before the algorithm hit me with the timestamp comment
LOL! one of the funniest uploads. so good! lmao! Crazy discoveries!
It would be interesting to see someone do a deep dive into this to see why it happens and how it effects the cars and the ball
That was a spectacular session of Rocket League.
22:56 diddy
31:46 it makes a similar curve to the beginning of the kickoff, but on the other side of the map, so I think there is a specific angle, probably a difference of less than 1 degree between the kickoff position on the blue side and the orange side, and not a difference in the ceiling
5:17 alt tabs... OI BOIZ LETH AND RAPID IS HERE
i discovered that the past year, if you go to the 5th level of this map 76CD-1B72-20D9-53DC and mirror the shot, the ball will bounce lower when mirrored
you probably knew this because i think ive heard it from you but if a match has been going for over a certain amount of time (i think about 60 min) the replays stop showing. i realized that when playing custom cursed rumble with some friends and that session lasted for like 2 or 3 hours, cant remember exectly but something like that
this is really good content just watching 2 guys holding boost to see who is touchng the ball first
you and rapid videos are the best!
That was a hilarious video you should more of these in the future.
I can't believe I've spent half an hour watching this. How can I petition to have that time back? 👀
thats why im hard stuck plat bro i swear
Bro me too on plat I’m even a plat tournament winner s4
haven’t had a day like this in gaming since high school! total carefree nonsense and laughing our arses off! 😅
this video was super chill i liked it
the map is 100% symettrical, you can export the model and check for yourself. What's likely happened is that the spawn points have been manually placed instead of using mirrored coordinates, so they are slightly off. As time goes on the difference magnifies.
I mean we have known that maps have slight differences on how the ball rolls up the wall. Doesn’t surprise me that psyonixs can’t even make simple maps correctly. Smh
there's never been a bad leth/rapid video
20:35 bro readied up 😂😂😂
You need to make a bind that holds your boost forever and make a 2v2 lobby and leave it go for like an hour so we would have an awesome tv screen saver, haha. Maybe overview highlights of what happened in the mean time, demos, bumps, close calls, maybe someone would score or smth idk.
The different shaped side thing is crazy. Was able to recreate it locally too on different maps. Can we what happens but without seeing the logs and the actual geometry data hard to say what's happening. I personally think it could be some weird physics bug/oddity with coordinates. Like maybe the geometry is exactly the same but the x/y is different (like 0/0 not being the center of the map) and some calculation gets slightly skewed. Sort of how you die at very specific heights when dropping in a boat in Minecraft. Total guess though.. Haven't looked at map or physics stuff at all. Really interesting anyway.
It’s crazy to me how many rocket league players don’t realize their own net always has shields holographed over the goal line and the opponent’s doesnt
I can tell by the tones of yalls voices you're good friends 😂❤.
Thank you for this video! I've been curious of stain removers for awhile!
New video suggestion: multi-purpose cleaner. Please and thank you!
R2SSL, but you randomly miss based on a RNG. Low ranks have lower numbers on the spinner. Spin the wheel and it lands on 3, the third hit is a whiff.
4v4 but everyone just holds boost until only one team is entirely demod. I'm actually extremely curious what the result would be, how it would vary on kickoffs, etc. Of course after only once you'd know the answer every time but this is pretty cool.
Today in rocket league, Leth and Rapid channel their inner Matpat to find map disparities.
Leth, I don't know if you noticed this but you restarted the cycle of the uneven map at 16:08 on the clock
That match with them on 180ms hits very close to home.
This felt like DVD in the corner thing 😂
I feel like you and Rapid are unlocking the deeper truths of rocket league 👀👀😵💫😵💫
at 17:00 ish on that laggy server, it somehow lags less for them than when i have 40 ping on near servers, the struggle is real
I love to join these private matches for fun, I remember there was a guy who got tilted in one of these and started being toxic like bro no one cares
Id love to see a in depth search to why the sides arent symmetrical
Leth we eat cereal over here too
I think more then likely the maps are symmetrical, but the spawn rotation may be slightly off for the diagonals. All it takes is a pixel for a completely different result.
why did i enjoy this video so much
you have to investigate this more about the uneven map layout in a map editor
Hey Leth love your vid’s you always make my day with each video their creative and funny at the same time thank you Leth.
My assumption regarding the symmetry would be that the fields are actually perfectly symmetrical, though you end up having a different floating point rounding at some point, leading to the divergence.
It's funny watching them freak out over nothing. The "nothing" they're freaking out over is lag/ping, which I don't see, because that's just how Rocket League is for me. It took me a while to figure out why they were making noises.
Ive seen some stuff as a pm main. Best gamemode though.
I knew i wasnt crazy... Maybe crazy for thinking a video game would perfectly model real world physics.
you know what we haven't seen in a while.... Quidditch
Honestly i feel like it would be more likely for the default car placement on kickoff to be a pixel off rather than the map be unevenly laid out
This is the "Beard After Hours" episode of Ted Lasso
best comment in this whole section
New video idea - random setting for a private match will be set and then u and your friends have to guess the settings. Please like so let’s sees this