Tribes 3: Rivals - Hollow - Side A - Capping Routes

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  • Опубликовано: 4 ноя 2024

Комментарии • 7

  • @PLOT_Vorpalkitty
    @PLOT_Vorpalkitty 7 месяцев назад +1

    Pretty awesome routes, and plenty :D thanks for putting them out here!

    • @Twin---
      @Twin---  7 месяцев назад

      No worries. If you found at least one new route I'm happy to help.

  • @BrittaneeSpearz
    @BrittaneeSpearz 7 месяцев назад +1

    nice!

  • @mordtefpv5896
    @mordtefpv5896 7 месяцев назад +1

    Brilliant. My least fave map, this will help a lot, Cheers !!

  • @Mystikalrush
    @Mystikalrush 7 месяцев назад +1

    I'm really curious how massive a difference blink would have changed all previous Tribes. Definitely not traditional capping to any fps-z title.

    • @Twin---
      @Twin---  7 месяцев назад

      Would've absolutely loved that. In my book it's the best invention in all of the T games so far. Fun to use, lots of utility and looks cool. And the grabs that seem the most broken with it like the big fromunda ones I did in this vid are stopped by a single HoF standing still on flag, unless the capper at 275+ gets the perfect angle from the spot they blink to in a millisecond to pull off some perfect toe grab. Hopefully HoF gets bigger body-block potential going forward and reached toned down a couple % as well.
      Grappling-hook is up there too, but I didn't play much T:V, it's the one I skipped.

  • @darkfairytales3343
    @darkfairytales3343 6 месяцев назад

    Yup this is why "Tribes" never went anywhere!