We just wanted to say thanks for including our game, we really appreciate it! For the sake of accuracy though, it's worth pointing out most of footage shown is from 2 years ago, and the actual gameplay loop is quite different to how it is described here.
If it's a good game that's awesome, crazy that 2 crypto games are higher up on the list than that or the very few others on this list that could be good...
So… games that replicate our galaxy 1:1 are my favourite kind… and there’s currently only one, and it started to disappoint me with its focus turning to multiplayer combat to the detriment of narrative and exploration. Looking forward to seeing what your game provides.
At this point hearing a gaming company say they’re about to make the largest and most innovative game yet is about as impactful as hearing one of today’s start up tech companies claim they’re about to make the world a better place.
Bigger isn’t always better. Traversing in gaming is one of those things they have to do intelligently. Can’t just go on a 2 hour drive in a game and expect people to want to keep playing…..
Fast travel exists. The real problem is making the world not feel empty or too repetitive. NMS has 255 or so huge-as-f*ck galaxies but once you have seen maybe 20-30 planets from just one of these you have seen it all. And the other content in this game like exploring derelict freighters becomes super same-y quickly too - took me just two or three of them until I was bored of them.
Size can add to the epicness of the game, but indeed it is far to true that without any dept and real content that size turn it just into a even emptier shell.
@@Priosshrestha I don't want this to sound extra awful but those stars and planets can also be described as largely separate irradiated gravel. It's not like star trek/wars ever said space was full they just didn't show us obiwan/ryker playing solitaire in the mess hall for six weeks on the way to the next galactic parliament/ryza vacation.
I don’t need a giant empty game. I want a tight beautifully realised world with an engaging single player story and great action. I want a new Deus ex game or something like that.
This was my big beef with elden ring. We traded a perfectly organized interconnected set of levels with curated garbage(in that even the trash made sense) and enemies for mostly empty fields with glowing baubles at the edge.
I like that Falcon is not blindly asserting that all these games will be amazing, but rather looking at their potential while remaining skeptical. Game companies have been making money off hype alone lately thanks to marketing divisions taking over everything.
I feel Hello Games/Light No Fire is the only real contender for releasing given their track record with No Man's Sky; and the fact that they seem to be using lessons learned and tech from LNF to improve NMS.
Yea... all these janky space games aren't worth getting excited about until release and actual reviews. Light No Fire has actual promise. A successful studio with an endearing community is huge. I can't wait to hear more.
No. It all depends on what you’re looking for. Personally I used to play mostly story game, those 15-20 super crafted experience you’re talking about, but now I really have a hard time with those and play almost exclusively game using one form or another of procedural generation.
I agree that scale doesn’t always mean success. I recently finished assassin’s Creed Odyssey, and by the time I was done it just felt like I was finishing a chore that should’ve been completed ages ago.
I'm actually working on a solo developed game that will be 5.6 times the scale of the known universe with every planet being fully hand built and larger than earth with fully enterable buildings and underground portions and realistic biological systems that function in real time. Give me a billion dollars so I can finish it by next month.
@@Lenariet of course. The game will feature the entire "slightly different line club" collection which is 99 trillion images of the same black line on a white background, each line is slightly different in ways the human eye can't detect. It's the currency in the game and is also a globally accepted currency in the real world. One SDLC is currently worth 14 million, and at launch it's expected that price will quintuple. Luckily you can already purchase one, or more, by mailing cash to my apartment.
I cant help but be reminded of Mark Twain saying "There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope", whenever I see videos like this.
I love how it has not even been 100 years since the first computer was invented and we can already make an entirely procedurally generated universe. Are you sure we are not already in one of these simulations ourselves?
Let me really blow your mind, what if the real world is a world with completely different physics and existence and we are the equivalent of 2d shapes on a screen to the 7D beings we are in the real world?
Star citizen is taking shape. Theyve been developing their planet tech this way for a reason. When they get server meshing and all the squadron 42 devs back, it will go much quicker. It took 10 years for 2, but there are plans beyond that. Theyve had to rework all the otiginal planets several times but they should be able to do new star systems in 6-12 months moving forward
@@esaedvik 550. I have no issue supporting them. They are very talented, and making a game, with incredible attention to detail, that is craved by many people. Plus, that 550 has gone a long way. If I sold my items, I would make 3-4k, easily.
I want to see a game that has a small map but everything is intractable. Like everything in the way a human will interact. Every house can be explored, every chair can be sat on, every bed can be slept in, every tap works, light and fan switches work carpets can be moved, furniture can be moved or taken away. That would be awesome. Many systems might not agree with it though.
I would remove eve frontier from this list its not going to be a game its gonna be another one of them NTF scams, they already come out and talk about selling ntfs for it , the worst one to pick for this list.
light no fire is the only game I trust that will somehow deliver on most promises.. the rest I'm not sure they'll ever even come out or in a decently playable way
Star Citizen already has a few more star systems almost ready apparently. Everything from Squadron is finished and we don't know how much more they have prepared in secret, A few years ago, they made 3 moons in 3 months as a test of the planet tech, and all 3 are unique (There isn't a single moons that feel exactly the same as another in the game yet). The problem is that we need server meshing in the game before it can start to really expand. This is coming with the next update 4.0 and a second system he mentioned in the video will come at the same time. Server meshing is the tech that will let Star Citizen finally expand and become an MMO but, it's not something they can rush, it has to work properly, They are testing it now, and they will release it with 4.0 and it will probably take half a years to patch and tweak it for it to work as intended. It has never been done before. CIG isn't just using the wheel every studio has been using for decades. They are trying to do new stuff, stuff that will net them a lot of money. Server meshing if they can do it, will be the thing every studio will want for MMO and online games, There Star Engine will probably be a rival to Unreal Engine. I've been a backer for years, and I've put a ton of money over the years into the project, I don't put anymore but I still follow and believe in it. They might fail... it don't mind, at least they are trying. In almost a decade, Star Citizen is the only game that i never uninstalled from my PC. It's the only one I keep coming back. I already had so much fun, for me it's a game already. I gave more money than I needed to because I mainly believe in the dream they are trying to achieve and how it might change gaming in the long run... for better and for worse. I'm a critic of CIG too, they make tons of mistakes, PR mistakes, and Development mistakes... They are not perfect. On the other end, People say it has been a decade... Well... When they started it was a Kickstarter and they were just a little bunch of guys. Like 10 people working in a basement... CIG took 10 years to reach about 1000 employees, with ALL the money coming from the pledges of backers (Money to pay for everything, which makes the game cost). From a few guys to 1000 employees in 10 years to make the most ambitious game ever... not too bad when you think Rockstar took 8 years with a fully established studio of 3000 employees to make Red Dead Redemption 2... using the same engine and animation as GTA 4 and 5, Using gameplay they have been mastering for a decade... Yet CIG is shit cause SC, a game that started from 0, an online MMO they have to build while also making it playable from the start cause... money comes from players... Stop shitting on CIG cause they are slow... they are... but the project NEVER stopped going forwards since the first minute they had the kickstart money. I will keep playing SC with my friends over all the bugged slob the triple-A industry has been giving us for the last Decade. Can't wait for 4.0 and can't wait for Squadron 42... but I'll wait... I don't mind.
Also the kickstart was originally a very simple game compared to what it is now. The original kickstarter was 100 systems yes, but it was point and click with loading screens and just like 4 points of interest on a planet where you just click and watch an animation like Starfield while you land. CIG asked the backers what do you want and the people said they wanted what Star Citizen is now becoming...I support this game and the community, It's epic and CIG are proving it possible.
Great video! Just wanted to point out Beyond Good and Evil 2 was 100% cinematic. There was no amazing technology. It's wasn't even in a tech demo. Everything was pre-rendered.
No Man's Sky just announced another update and while I tweeted at Sean & he didn't answer, I'm fully convinced that so many of the systems they're currently doing in NMS are going to be immediately / quickly implemented into Light No Fire; I just got a feeling that they're basically working on 2 games at once over there.
Still it shouldn't become a norm to "fix" a game, NMS redeemed itself a bit but the dev culture needs to focus on quality, Cyberpunk 2077 failed because of that skewed thinking and there's no chance it can redeem itself as an RPG. Problem is the bar then, always gets set to "how does it compare to the previous version" rather than any seperate design philosophy
Star Citizen has been in development for a decade because they have been developing Squadron 42 alongside it for years. Squadron 42 is going to be their story driven single player version of Star Citizen which just got a release year of 2026, while Star Citizen is more of an online mmo universe that is supposed to be set after the events of Squadron 42.
The problem with most big games is that they are procedurally generated using the same old assets over and over again. The game worlds rarely have any depth. They have big empty biomes like deserts or snowy planets/worlds. They are mostly just crafting building games. Sandbox games can be fun but the only one that stuck with me was Minecraft and that's due to the level of freedom and creativity you can have in that game.
I don't like those type of crafting games at all. I actually enjoyed NMS at launch despite it being messy but only because I wanted a universe sim since I was a kid playing hunter on the amiga, but NMS is just a series of relatively small planet systems interlinked by loading screens, all procedurally generated. I would prefer open world games that are hand crafted and has immersion. RDR2 is a great example. Procedural generation is never gonna bring that level of immersion.
Yep giant open worlds these days almost always equals empty worlds filled with boring tasks, long travel times, and at best a mediocre story with forgettable characters
What about procedurally generated assets with some rules baked in. Create seeds so that once a species/biom is discovered it can be regenerated from a blueprint
@@Lawrence_Talbot That is the issue. There are only a few devs who can do open worlds really well. I was playing skyrim recently and looking at it objectively the open world is really mediocre, even know it is a highly praised game. It's just a bland empty open world with random enemies dotted all over the place and scripted locations where random but still scripted events happen. With of course different cells/locations dotted all other the place. Aesthetics are great though, for the time. Still the open world is boring. Then 95% of open world games that come out, even praised highly are ubisoft tier cut and paste open world games. Really trash, like ghost of stsushima. Praised but is actually a trash game. Still there are great open world games occasionally released. Last 2 main zelda games BotW & TotK, RDR2 and assassins creed origins are all great open world games.
A game with an open universe where you play as Superman with really good flight and combat mechanics. And with hostile alien life would be so fun to play.
The thing is, the devs didn't have trouble KEEPING HD2 updated, they struggled giving updates that were GOOD. They literally released the game and then proceeded to do nothing but nerf weapons and buff enemies. You got new weapons from the most recent War Bond? Nerfed. Best example is when they had a fire-based War Bond coming up for release and then days before nerfed all fire damage dealt by players.
If we assume that Star Citizen gets better at making systems and can get it down to only 2 years per system, if they want their at least 100 systems, we’re looking at 200 years of development. Let’s see if they can make history
luckily one of the main things they've been working on is speeding that up. Also there's been a major server technology they've been working on that they needed to finish before they could start adding systems and have it be scalable which has been holding back not only the second system, but the rest of them too, and that tech is nearly ready to be used in the main/live build of the game. So it very likely will not take 2 years per system from this point on.
The system development will speed up rapidly eventually... it's not their focus at the moment and will not be for a few years They want Pyro out so they can play with server meshing tech When everything settles... then they can give more focus on building new star systems
According to what they said at citizencon (their annual live show) they now have new tech to procedually generate planets bigger, with more detail, structure and biomes; while also making the placement of the structures way more logical and adding mission that will make a lot more sense than what they do now. If the tech will actually looks like what they have shown off at citcon then there is a lot to be excited about, and having seen the level of detail and care they are currently putting into everything I think they’ll pull it off. Probably still gonna take at least 6 years till release though.
Great watch as always 👊🏿. Gotta echo the sentiments of some of the comments. I'm always on the fence about incredibly large games coz they end up having so much filler lol but anytime its executed very well it's a hit. So hopefully a lot of these come good rather than ending up with a whole lot of fluff. As you noted in the video, always gotta take these big games with a healthy skepticism approach.
I will always prefer a smaller game world dense with diverse and intentionally placed assets over a galaxy sized game with a ton of empty space and repeat assets. In the end, the former will almost always feel bigger than the latter and be more memorable.
I really enjoyed starfield, but after playing it, i already exhausted to play game that promising really big so many planet bla bla bla, i just need something refreshing for open world
Last thing I want in a game.. what's the point if it's not entirely made by hand, full of activities, cultures and engaging dialogue.. which I highly doubt will happen..
4.0 is almost here finally! I'm a 2016 backer and I don't think I've put more than a couple hundred hours in all of these years. We really need persistence. I'm so tired of my credits, ships and equipment resetting. At least in Elite Dangerous everything you buy or loot in game is yours forever
@@Christfollower89 I have kept my gear, Bought "in-Game" Ships and credits for about 2 years now. There is a persistence on this now. You still lose the food and ammo and, sometime some of your ship components. Only thing is, everytime there is a big update, you have to re-set your stuff. Like ship components. Equipment you had everywhere will be transferred to your home location. But you keep your money and stuff bought in game. I have about 15 ships bought in the game now the I kept for about 2 years now. There is still possibility for wipe (there will probably be a wipe for 4.0 but nothing has been said about that yet) but it's been years since the last major wipe. It's more like a reset of your preparation that happen now. Like you can't organized to much your stuff around different stations in the verse without them coming back to your home world on major update. But with last update, we have persistence Hangar now, I have a extra large one because of my 890 so i got all my small ships and parked them around in the hangar and it's really a garage, i have all my small ship at the ready and i can call bigger ones with the hangar lift.
Star citizen has my respect, when it comes to immersion, there is not 1 game out there I can compare to it. Plus the decade of development if you play the game, it makes complete sense. They want it done right. One of those games everyone hopes we can all get but usually never happens but someone is doing it so.
Didnt even know Breathedge 2 was a thing. I really enjoyed the first game since it felt like subnautica in space despite the subpar humor. Cant wait to see more
The only gaming/crypto mashup I've seen a real future for is bitrivals. Where they integrate already established AAA games, and work out a reward structure for playing.
Story driven space games on consoles are seemingly non existent. If a dev were to make a spiritual successor to mass effect these days i think it'd be a big hit.
@SpaceWraith131 well the new mass effect is in early development by bioware and once dragon age comes out this year I'm guessing that will be their main focus but at this point it's probably a completely different set of developers that don't understand what made the previous games special and typing this I'm realizing this seems like it's happening at every studio especially ubisoft
@shinichiizumi2242 priorities have shifted to big and flashy, the maps get so large that devs end up filling them with useless collectibles or random encounters that happen every couple of seconds. Andromeda was a decent game, it just had way too much bloat.
Well, for star citizen, it didn't take a decade to add 2 star systems. It took a decade to make a game engine, game studio, and two truly next gen AAA games from scratch.
@@bhaveshramdaursingh4325Yep. I see a lot of comments on this video saying that Gameranx libelled Endymion TV, and I have *no idea* who Endymion are, and what Gameranx said about them.
Falcon, your voice acting is fenomenal! Do you read a script, cause it sounds improvised, you know what you are talking about but doesnt sound scripted, tell me your secrets aye?
I remember when we were all shocked with the sizes of game maps and how expansive it is. Now we have games that want to be that next big game to shock everyone but they fall flat with lack of stuff to do.
I watch this and sigh - being an adult gamer with professional and family responsibilities makes me feel sad at the lack of time I have for these type of games
Say what you will about Star citizen, but as it is now, it's absolutely awesome and immersive. Now that they have a lot of the core mechanics figured out, development is proceeding a bit faster
We just wanted to say thanks for including our game, we really appreciate it! For the sake of accuracy though, it's worth pointing out most of footage shown is from 2 years ago, and the actual gameplay loop is quite different to how it is described here.
Everybody gangster ‘till @StarshipSimulator shows up
(Thank you for your work,, I can’t wait to give you my money!)
@@donklobberson3850 The game will be free :) ( No microtransactions either)
Love the dev build, cant wait to see where it'll be in 6 months!
If it's a good game that's awesome, crazy that 2 crypto games are higher up on the list than that or the very few others on this list that could be good...
So… games that replicate our galaxy 1:1 are my favourite kind… and there’s currently only one, and it started to disappoint me with its focus turning to multiplayer combat to the detriment of narrative and exploration.
Looking forward to seeing what your game provides.
At this point hearing a gaming company say they’re about to make the largest and most innovative game yet is about as impactful as hearing one of today’s start up tech companies claim they’re about to make the world a better place.
💀
Bigger isn’t always better. Traversing in gaming is one of those things they have to do intelligently. Can’t just go on a 2 hour drive in a game and expect people to want to keep playing…..
👆🏻
Fast travel exists. The real problem is making the world not feel empty or too repetitive. NMS has 255 or so huge-as-f*ck galaxies but once you have seen maybe 20-30 planets from just one of these you have seen it all. And the other content in this game like exploring derelict freighters becomes super same-y quickly too - took me just two or three of them until I was bored of them.
@@Lenariet And Starfield is basically 'Fast-travel: The Game'
Size can add to the epicness of the game, but indeed it is far to true that without any dept and real content that size turn it just into a even emptier shell.
I'm sure they'll have some form of fast travel. I, for one, am the kind of person that would prefer to actually go on the adventure.
A game that is the size of our galaxy it's a cool tag line but... Space is mostly empty.
But still has so many stars and planets.
It's almost like a metaphor of the current state of the gaming industry xD lol
Yet still so interesting.
Elite Dangerous is the size of the galaxy, by the way
@@Priosshrestha I don't want this to sound extra awful but those stars and planets can also be described as largely separate irradiated gravel.
It's not like star trek/wars ever said space was full they just didn't show us obiwan/ryker playing solitaire in the mess hall for six weeks on the way to the next galactic parliament/ryza vacation.
I don’t need a giant empty game. I want a tight beautifully realised world with an engaging single player story and great action. I want a new Deus ex game or something like that.
i miss deus ex series so much 😢😢
This was my big beef with elden ring.
We traded a perfectly organized interconnected set of levels with curated garbage(in that even the trash made sense) and enemies for mostly empty fields with glowing baubles at the edge.
@@zachweyrauch2988Elden Ring had a great open world with a lot of unique areas and dungeons to explore idk what you’re talking about man.
@@GodJack2099 did you play the dark souls games or bloodborne?
I just want a Game that's basically GTA in middle earth
Imma go to Mordor and open a Techno nightclub
Isn’t Skyrim kinda like that
@@ashb8205’The Witcher 3’ is more like that than Skyrim, I think
Qanga.
Nah, not GTA. I want a Soulsborne game set in Middle-Earth.
I like that Falcon is not blindly asserting that all these games will be amazing, but rather looking at their potential while remaining skeptical. Game companies have been making money off hype alone lately thanks to marketing divisions taking over everything.
If you think that’s cool, you should actually try thinking for yourself!
Yeah my favorite game journalist channel, these people actually do their research
@@niavellir7408they left BG3 off of their top upcoming 2023 games list... so there is that.
I feel Hello Games/Light No Fire is the only real contender for releasing given their track record with No Man's Sky; and the fact that they seem to be using lessons learned and tech from LNF to improve NMS.
Yea... all these janky space games aren't worth getting excited about until release and actual reviews.
Light No Fire has actual promise. A successful studio with an endearing community is huge. I can't wait to hear more.
Not gonna lie, I never get tired of the Gameranx intro jingle. It reminds me of the old Capcom arcade machines.
Gives me old school screwattack vibes
I agree. As a sound designer myself, I’m here to say it’s genius. Getting the vibe in under 5 seconds is great sound design.
Old Falcon makes a video in 30 years: “number 6 - star citizen”
Eventually Star Citizen will switch from being a futuristic game to a historic one
@kain0067 and it still won't be ready to be released.
You should wait about 5 days
@@poolhalljunkie9 we’ll see this weekend what their actual plans for a release are.
@@Mellomoonsmaybe it will be "buy another 100 million dollars worth of ships and we'll definitely get it done this time"
Thank you for tagging the chapters with the names of the games!!!
You’re welcome! Thanks for watching!
A 15-25 hour experience will always beat any open procedurally generated sandbox
Minecraft?
No. It all depends on what you’re looking for.
Personally I used to play mostly story game, those 15-20 super crafted experience you’re talking about, but now I really have a hard time with those and play almost exclusively game using one form or another of procedural generation.
I agree that scale doesn’t always mean success. I recently finished assassin’s Creed Odyssey, and by the time I was done it just felt like I was finishing a chore that should’ve been completed ages ago.
Wait till you play Valhalla lol
Starship Simulator looks really cool with some very clear Star Trek inspiration but Im scared it will be DLC Heavy.
The base sandbox ( single or MP) which has the entire explorable galaxy in, will be free. The single player story modes will be DLCs
The dev is above you..
Been playing Starship Simulator alpha version. It's doing really well. Real happy where it's heading.
I'm actually working on a solo developed game that will be 5.6 times the scale of the known universe with every planet being fully hand built and larger than earth with fully enterable buildings and underground portions and realistic biological systems that function in real time. Give me a billion dollars so I can finish it by next month.
But will it feature NFTs?
@@Lenariet of course. The game will feature the entire "slightly different line club" collection which is 99 trillion images of the same black line on a white background, each line is slightly different in ways the human eye can't detect. It's the currency in the game and is also a globally accepted currency in the real world. One SDLC is currently worth 14 million, and at launch it's expected that price will quintuple. Luckily you can already purchase one, or more, by mailing cash to my apartment.
@@IRDeady im sold!
Not gonna lie, you had me in the first half 😂
We can all agree that Beyond Good and Evil 2 is actually Beyond Postponed lol
Beyond our lifetime
Beyond finish 😂
I’m so excited for light no fire. I feel like Hello games could build a reputation to rival prime Bethesda if they make light no fire a great game
I cant help but be reminded of Mark Twain saying "There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope", whenever I see videos like this.
I'd rather have smaller, highly-detailed maps over large, empty maps. Bigger isn't always better.
Any big games that you would recommend?
Size doesn't matter. It's how you use it.
This is exactly what she told me
There is no good way to fill a pool with a squirt gun.
@@bananasean5145 Rachet and Clank shows sizes matters XD
Title of your sex tape
sure....
I'm surprised to not see Space Engineers on this list :p Great video
Hey thanks! Maybe we’ll come back with a part 2 :)
I love how it has not even been 100 years since the first computer was invented and we can already make an entirely procedurally generated universe. Are you sure we are not already in one of these simulations ourselves?
The progression in just the last 30 years is the most alarming
The universe isn't expanding, it's getting DLC.
And watching AI create graphics so good is scary, so who knows lol
Let me really blow your mind, what if the real world is a world with completely different physics and existence and we are the equivalent of 2d shapes on a screen to the 7D beings we are in the real world?
How could you not like Breathedge? Its humor is perfect!
Light No Fire is the game i'm most excited for.
🤝 same
Nice stuff. Your Mr Garrison impression is so good! Would love to hear more of that haha
Some of them are so big that we will never get to see them.
😅
Star citizen is taking shape. Theyve been developing their planet tech this way for a reason. When they get server meshing and all the squadron 42 devs back, it will go much quicker. It took 10 years for 2, but there are plans beyond that. Theyve had to rework all the otiginal planets several times but they should be able to do new star systems in 6-12 months moving forward
uh-huh. How much are you in for?
@@esaedvik 550. I have no issue supporting them. They are very talented, and making a game, with incredible attention to detail, that is craved by many people. Plus, that 550 has gone a long way. If I sold my items, I would make 3-4k, easily.
Beyond Good and Evil 2 has been in development for so long. Hope it will be finally released before Gta 6 💀
Seeing Ubisoft's current state, they might as well rename the game to Beyond Postponed
Coconut Monkey will come out before this I'd think.
its vapourware, dont expect a release at all.
Apparently it won't, the dev is a nightmare according to devs.
I’m 100% certain it won’t, and on the edge if it’ll release at all with the current state of Ubisoft.
I want to see a game that has a small map but everything is intractable. Like everything in the way a human will interact. Every house can be explored, every chair can be sat on, every bed can be slept in, every tap works, light and fan switches work carpets can be moved, furniture can be moved or taken away. That would be awesome. Many systems might not agree with it though.
I would remove eve frontier from this list its not going to be a game its gonna be another one of them NTF scams, they already come out and talk about selling ntfs for it , the worst one to pick for this list.
As always nice video. Breathedge is one of the best video games I've played and I've played a lot, let's hope number 2 will be also good.
light no fire is the only game I trust that will somehow deliver on most promises.. the rest I'm not sure they'll ever even come out or in a decently playable way
0:25 Would love to see Gameranx make a video including Space Engine one of these days
Star Citizen already has a few more star systems almost ready apparently. Everything from Squadron is finished and we don't know how much more they have prepared in secret, A few years ago, they made 3 moons in 3 months as a test of the planet tech, and all 3 are unique (There isn't a single moons that feel exactly the same as another in the game yet). The problem is that we need server meshing in the game before it can start to really expand. This is coming with the next update 4.0 and a second system he mentioned in the video will come at the same time. Server meshing is the tech that will let Star Citizen finally expand and become an MMO but, it's not something they can rush, it has to work properly, They are testing it now, and they will release it with 4.0 and it will probably take half a years to patch and tweak it for it to work as intended. It has never been done before. CIG isn't just using the wheel every studio has been using for decades. They are trying to do new stuff, stuff that will net them a lot of money. Server meshing if they can do it, will be the thing every studio will want for MMO and online games, There Star Engine will probably be a rival to Unreal Engine. I've been a backer for years, and I've put a ton of money over the years into the project, I don't put anymore but I still follow and believe in it. They might fail... it don't mind, at least they are trying. In almost a decade, Star Citizen is the only game that i never uninstalled from my PC. It's the only one I keep coming back. I already had so much fun, for me it's a game already. I gave more money than I needed to because I mainly believe in the dream they are trying to achieve and how it might change gaming in the long run... for better and for worse. I'm a critic of CIG too, they make tons of mistakes, PR mistakes, and Development mistakes... They are not perfect.
On the other end, People say it has been a decade... Well... When they started it was a Kickstarter and they were just a little bunch of guys. Like 10 people working in a basement... CIG took 10 years to reach about 1000 employees, with ALL the money coming from the pledges of backers (Money to pay for everything, which makes the game cost). From a few guys to 1000 employees in 10 years to make the most ambitious game ever... not too bad when you think Rockstar took 8 years with a fully established studio of 3000 employees to make Red Dead Redemption 2... using the same engine and animation as GTA 4 and 5, Using gameplay they have been mastering for a decade... Yet CIG is shit cause SC, a game that started from 0, an online MMO they have to build while also making it playable from the start cause... money comes from players... Stop shitting on CIG cause they are slow... they are... but the project NEVER stopped going forwards since the first minute they had the kickstart money.
I will keep playing SC with my friends over all the bugged slob the triple-A industry has been giving us for the last Decade. Can't wait for 4.0 and can't wait for Squadron 42... but I'll wait... I don't mind.
Also the kickstart was originally a very simple game compared to what it is now. The original kickstarter was 100 systems yes, but it was point and click with loading screens and just like 4 points of interest on a planet where you just click and watch an animation like Starfield while you land. CIG asked the backers what do you want and the people said they wanted what Star Citizen is now becoming...I support this game and the community, It's epic and CIG are proving it possible.
Great video! Just wanted to point out Beyond Good and Evil 2 was 100% cinematic. There was no amazing technology. It's wasn't even in a tech demo. Everything was pre-rendered.
Beyond good and evil 2 is still gona come out? Pretty sure I was in highschool when it was talked about. I’m over 30 now.
lmao😆
Pretty much same lol... Even if it does come out though, it's ubisoft, I highly doubt it's gonna be good...
No Man's Sky just announced another update and while I tweeted at Sean & he didn't answer, I'm fully convinced that so many of the systems they're currently doing in NMS are going to be immediately / quickly implemented into Light No Fire; I just got a feeling that they're basically working on 2 games at once over there.
Size does not matter, if most of the world is empty anyway. Quality over quantity.
Personally, I rather enjoyed the humor in Breathedge 🤷♀️. I’m hoping they have it in the second one as well.
NMS didn’t just eventually meet initial expectations, it far surpassed them.
Yep
NMS is overrated. Wide as an ocean but deep as a puddle.
Still it shouldn't become a norm to "fix" a game, NMS redeemed itself a bit but the dev culture needs to focus on quality, Cyberpunk 2077 failed because of that skewed thinking and there's no chance it can redeem itself as an RPG.
Problem is the bar then, always gets set to "how does it compare to the previous version" rather than any seperate design philosophy
Nope they did not. Where do you see the PC interface that isnt a poor console port?
@@MrUbister what are you talking about "Cyperpunk 2077 failed"? The game had a disastrous launch but it still became an enormous success.
Dude you could definitely squeeze another add in!!!!!they are so fun to watch
As someone who recently discovered the mass effect games after being utterly disappointed by starfield. These type games are my favorite
Light no fire is the only one I am remotely interested in. I can not wait for that one to release.
👍
Calling the beyond good and evil "alpha" or anything implying its gameplay is a crime. Its a CGI trailer and nothing else.
Pretty sure they put on the wrong footage. There was a tech demo where you see the ship going to orbit.
@@SirZeu lol woops.
Star Citizen has been in development for a decade because they have been developing Squadron 42 alongside it for years. Squadron 42 is going to be their story driven single player version of Star Citizen which just got a release year of 2026, while Star Citizen is more of an online mmo universe that is supposed to be set after the events of Squadron 42.
You guys said to look at the tech demo but didn't show the tech demo lol.
Really looking forward to Light No Fire 🔥
The problem with most big games is that they are procedurally generated using the same old assets over and over again. The game worlds rarely have any depth. They have big empty biomes like deserts or snowy planets/worlds. They are mostly just crafting building games. Sandbox games can be fun but the only one that stuck with me was Minecraft and that's due to the level of freedom and creativity you can have in that game.
I don't like those type of crafting games at all.
I actually enjoyed NMS at launch despite it being messy but only because I wanted a universe sim since I was a kid playing hunter on the amiga, but NMS is just a series of relatively small planet systems interlinked by loading screens, all procedurally generated.
I would prefer open world games that are hand crafted and has immersion.
RDR2 is a great example.
Procedural generation is never gonna bring that level of immersion.
Yep giant open worlds these days almost always equals empty worlds filled with boring tasks, long travel times, and at best a mediocre story with forgettable characters
@@Lawrence_TalbotSide Mission: The Game - A Bazillion Pointless Collectibles Edition.
What about procedurally generated assets with some rules baked in. Create seeds so that once a species/biom is discovered it can be regenerated from a blueprint
@@Lawrence_Talbot That is the issue. There are only a few devs who can do open worlds really well.
I was playing skyrim recently and looking at it objectively the open world is really mediocre, even know it is a highly praised game. It's just a bland empty open world with random enemies dotted all over the place and scripted locations where random but still scripted events happen. With of course different cells/locations dotted all other the place.
Aesthetics are great though, for the time.
Still the open world is boring.
Then 95% of open world games that come out, even praised highly are ubisoft tier cut and paste open world games. Really trash, like ghost of stsushima. Praised but is actually a trash game.
Still there are great open world games occasionally released.
Last 2 main zelda games BotW & TotK, RDR2 and assassins creed origins are all great open world games.
A game with an open universe where you play as Superman with really good flight and combat mechanics. And with hostile alien life would be so fun to play.
Let's not hold our breath for Beyond Good and Evil 2
😅
You will never breath
The thing is, the devs didn't have trouble KEEPING HD2 updated, they struggled giving updates that were GOOD. They literally released the game and then proceeded to do nothing but nerf weapons and buff enemies. You got new weapons from the most recent War Bond? Nerfed. Best example is when they had a fire-based War Bond coming up for release and then days before nerfed all fire damage dealt by players.
If we assume that Star Citizen gets better at making systems and can get it down to only 2 years per system, if they want their at least 100 systems, we’re looking at 200 years of development. Let’s see if they can make history
luckily one of the main things they've been working on is speeding that up. Also there's been a major server technology they've been working on that they needed to finish before they could start adding systems and have it be scalable which has been holding back not only the second system, but the rest of them too, and that tech is nearly ready to be used in the main/live build of the game. So it very likely will not take 2 years per system from this point on.
The system development will speed up rapidly eventually... it's not their focus at the moment and will not be for a few years
They want Pyro out so they can play with server meshing tech
When everything settles... then they can give more focus on building new star systems
The Star systems are so large in Star Citizen it makes these game look dumb.
Even with only …3 . There are 3 now
According to what they said at citizencon (their annual live show) they now have new tech to procedually generate planets bigger, with more detail, structure and biomes; while also making the placement of the structures way more logical and adding mission that will make a lot more sense than what they do now.
If the tech will actually looks like what they have shown off at citcon then there is a lot to be excited about, and having seen the level of detail and care they are currently putting into everything I think they’ll pull it off. Probably still gonna take at least 6 years till release though.
Great watch as always 👊🏿. Gotta echo the sentiments of some of the comments. I'm always on the fence about incredibly large games coz they end up having so much filler lol but anytime its executed very well it's a hit. So hopefully a lot of these come good rather than ending up with a whole lot of fluff. As you noted in the video, always gotta take these big games with a healthy skepticism approach.
Haunted Space look pretty cool. First time I've seen it.
I will always prefer a smaller game world dense with diverse and intentionally placed assets over a galaxy sized game with a ton of empty space and repeat assets. In the end, the former will almost always feel bigger than the latter and be more memorable.
Happy Tuesday fellow gamers 😊
I AM excited for more space like games like Space Engineers but WAY better space exploration wise
I really enjoyed starfield, but after playing it, i already exhausted to play game that promising really big so many planet bla bla bla, i just need something refreshing for open world
What games are on your radar to pick up next?
1:52 Philosophy Tube with Falcon.
I'm shocked that someone can even list 10 games that are bigger than earth, but the emptiness those games gonna have though
Last thing I want in a game.. what's the point if it's not entirely made by hand, full of activities, cultures and engaging dialogue.. which I highly doubt will happen..
Beyond Good and Evil 2 ummmmm where is Jade ?
It's Ubisoft...she now believes she's a man..😂
We need more gaming companies like Facepunch. Developers who stick to the game like Rust. 10+ years of updates and developments. Best game EVER!
0:30 yea well the problem with that is well space is mostly made of NOTHING. So might be another starfield/no man's sky cluster f here
Nahh because the game loop isn’t really about exploring
That we know of, we haven’t really explored space. Who knows could be sentient life closer than we know
No man's sky is good though, don't lump it in with starfield... Only thing I think it could use is ship customization...
Man, BGE2's fate is really tragic. I did want Jade back but what ubisoft showed us really hyped me up for a time
It’s been a long wait!
Star Citizen/Squadron 42 have to be on here. They can't not be.
4.0 is almost here finally! I'm a 2016 backer and I don't think I've put more than a couple hundred hours in all of these years. We really need persistence. I'm so tired of my credits, ships and equipment resetting. At least in Elite Dangerous everything you buy or loot in game is yours forever
Star Citizen, yeah in about another 20 years!
The video is called upcoming not eventually 😂 but fr
@@Christfollower89 I have kept my gear, Bought "in-Game" Ships and credits for about 2 years now. There is a persistence on this now. You still lose the food and ammo and, sometime some of your ship components. Only thing is, everytime there is a big update, you have to re-set your stuff. Like ship components. Equipment you had everywhere will be transferred to your home location. But you keep your money and stuff bought in game. I have about 15 ships bought in the game now the I kept for about 2 years now. There is still possibility for wipe (there will probably be a wipe for 4.0 but nothing has been said about that yet) but it's been years since the last major wipe. It's more like a reset of your preparation that happen now. Like you can't organized to much your stuff around different stations in the verse without them coming back to your home world on major update. But with last update, we have persistence Hangar now, I have a extra large one because of my 890 so i got all my small ships and parked them around in the hangar and it's really a garage, i have all my small ship at the ready and i can call bigger ones with the hangar lift.
First: press like
Second: watch the content
You guys are too awesome.
Star citizen has my respect, when it comes to immersion, there is not 1 game out there I can compare to it. Plus the decade of development if you play the game, it makes complete sense. They want it done right. One of those games everyone hopes we can all get but usually never happens but someone is doing it so.
thanks for emphasising the reality check with many of these projects... we can only hope and best of luck to all the devs!
You guys can talk about trees and some how still be able to make it fun to watch
Love you gameranx
Didnt even know Breathedge 2 was a thing. I really enjoyed the first game since it felt like subnautica in space despite the subpar humor. Cant wait to see more
You guys fix the article on your website where you lied about Endymiontv yet?
Had to scroll way too far for this comment. It's "Endymion" though.
What? What am I missing here?
They ignore it. Next video no one will comment about it anymore. People be like this
Who?
@@NathanRyan92 You're right. A simple mistake. I fixed it and thanks bro.
Hopefully light no fire comes out on ps5
I didn't watch the video yet, but as a proud space citizen i expect star citizen to be on the list :^)
The only gaming/crypto mashup I've seen a real future for is bitrivals. Where they integrate already established AAA games, and work out a reward structure for playing.
Story driven space games on consoles are seemingly non existent. If a dev were to make a spiritual successor to mass effect these days i think it'd be a big hit.
dead space and halo campaigns
@shinichiizumi2242 I meant a series that's built for the current gen consoles, something that can take full advantage of the tech and capabilities.
@SpaceWraith131 well the new mass effect is in early development by bioware and once dragon age comes out this year I'm guessing that will be their main focus but at this point it's probably a completely different set of developers that don't understand what made the previous games special and typing this I'm realizing this seems like it's happening at every studio especially ubisoft
@shinichiizumi2242 priorities have shifted to big and flashy, the maps get so large that devs end up filling them with useless collectibles or random encounters that happen every couple of seconds. Andromeda was a decent game, it just had way too much bloat.
Squadron 42 is probably being ported to consoles. We'll find out on the 19th if that rumour holds true
I want B:G&E2 too happen, but it never will. I understand this.
Well, for star citizen, it didn't take a decade to add 2 star systems. It took a decade to make a game engine, game studio, and two truly next gen AAA games from scratch.
How's that server meshing coming along?
@@thatthingisaid5766 it does something
@@thatthingisaid5766 In EVOCATI Testing, release is very close.
Well, that was 10 games I didn't expect to be so unexcited about.
Crypto is going nowhere hehe come back in 6 months
I was stoked for Star Citizen in 2013 but a decade later, I find it hard to get excited for any of these titles.
Hi falcon , it’s folks
Hey
Hej
I’m always scratching until falcon graces my ears again
🦅
Not only did I not know you guys had a website but i didn't expect you posted libel there.
8:15 Finance Tube with Falcon. He does it all!❤
How about '10 upcoming apologies to Endymion from game journalists' next time?
Who the hell is that
We might need some context here 🤔
@@bhaveshramdaursingh4325Yep. I see a lot of comments on this video saying that Gameranx libelled Endymion TV, and I have *no idea* who Endymion are, and what Gameranx said about them.
Falcon, your voice acting is fenomenal! Do you read a script, cause it sounds improvised, you know what you are talking about but doesnt sound scripted, tell me your secrets aye?
Space Engine: "here's the entire universe at 1:1 scale and can land/fly on or into anything at true scale.....well it's not much of a game"
Light No Fire looks really interesting.
click on the comment twice automatically like it
Wow :o
Wow I didn't know that that's pretty cool
OMFG
This is great!
Bot
I remember when we were all shocked with the sizes of game maps and how expansive it is. Now we have games that want to be that next big game to shock everyone but they fall flat with lack of stuff to do.
Shaking until I get my daily dose of gameranx
Light No Fire is the game I am looking most forward to and I hope it's available soon!!
Just gonna delete the Endymion article and move on are we?
Journalistic Integrity much?
"Company has no previous games" is meaningless. It could be a new studio started by experienced developers.
So you made a hit piece on EndymionTV in name of CDPR? Shame on you for that.
I watch this and sigh - being an adult gamer with professional and family responsibilities makes me feel sad at the lack of time I have for these type of games
Yeah we can understand that! What games are you able to make time to play right now?
Hey Falcon! This should be an apology video for slandering Emdymion tv. Guessing you don't care that you lied. How much are they paying you?
Say what you will about Star citizen, but as it is now, it's absolutely awesome and immersive. Now that they have a lot of the core mechanics figured out, development is proceeding a bit faster