I watched all your guides video, but it is the first one I feel the need to comment. She Hulk is my most played hero lol. The second option in her alter-ego is pretty good mid to late game. Mid game: you flip, take the acceleration, heal for 5 if needed, use your location support if needed. Late game: you flip, take the acceleration, flip back, 2 free damage from hero flipping, and punch again and again for the kill. Jennifer is both tricky -- low hand size, low thwart -- and straight forward: punch ready punch ready punch ready, and sometime gamma slam!
I'm really enjoying this series with the addition of deck tech where you're limiting it to 4 or 5 packs. It makes me want to challenge myself by creating some decks within those limits. If you end up being interested, I wouldn't mind creating such decks and sharing them with you to try (but also don't feel in any way obligated to do so). I would create them and try them first, though, to make sure you have something that can win. They would be solo decks since that's how I play. Even if you're not interested, I'll probably challenge myself with this anyway. 🙂 Thanks for the videos!!
@@johnwaynemcclung8056 I am open to people wanting to build towards that kind of challenge. I know at some point I'm going to have to do some form of retrospective video covering all the heroes that came out after Gambit. I'd like to be able to supply those kinds of decks to players for heroes I've already covered.
@@TheMaskedHero That sounds fun, actually. I'll look through your list. I just started following you recently, so I don't know all of them that have been covered. I've probably seen 4 or 5 of these now, but I'll take a look. 🙂
Okay, I just looked. I think I'll try Bishop first. He surprised me just how much I enjoyed him. I'm curious if that'll still be the case when narrowing the deck supply to 4 or 5 packs.
@@TheMaskedHero Sorry, I just realized my latest reply was to myself!! Here it is again so that you get notified! LOL Just so you know I'm still on board, I thought I'd give you a quick update. I put together a Bishop Leadership deck that I've been testing. I've played 3 games against Sentinel, 3 against Klaw, and 1 against Ultron (but I'll be playing 2 more against it) -- 1 of the games is Standard and the other two have been Expert each time. I chose Leadership because I hadn't noticed any Leadership decks yet in the examples you've used. I'll pick one more Villain after Ultron then write up the deck and share it publicly so that you can look at it. Feel free to use it or not -- I've been having fun either way creating a competitive deck with just 4 packs. 🙂
@@johnwaynemcclung8056 Awesome. There is no rush at this point, while I really want to explore this idea for a video, I don't think it would be before the week of Nov 11. But Leadership sounds like the perfect place for Bishop.
Regarding Gamma Slam...the wording can be interpreted in more than one way. For example, during the game, you might have sustained a certain amount of damage, but also healed that damage, so on and so forth, so...should you keep track of the total sustained damage, regardless of the healed one and regardless of how much you have left and then use that number for the damage (max 15), or only check your max and how much you have left at that moment and subtract that? (i.e. your max is 15 and you have 6 left, so you deal 9 damage). What do you think?
I believe this was later clarified with Deadpool, because he has a similar card. It's only taking into account your max life (including any increases) and the amount you've presently taken.
I think I've only played her in Justice, and I liked it quit a bit to shore up her THW of 1. I may have played Aggression when I only had the core, but I don't remember (so it clearly didn't stand out if I did LOL).
Agression. Not the most efficient in solo, but definitely the most satisfying, especially in multiplayer where she just empty life bar like good smoothie!
Absolutely 'Pool! Not My Responsibility+OBJECTION creates a complete shutdown of the villains turn allowing easy access to 6 cards. Stick-To-Ititveness helps re-ready to get more punches or allow a recovery, flip, punch, flip back with Split Personality. Tic-Tac-Toe and Healing Factor allow her to stay healthy. She doesn't have to rely on chump blocking nearly as much thanks to those healing options. Triple resources help her get her big upgrades out annnnd Cutupper is great synergy with her stun liking playstyle. Thank you for putting out a She-Hulk guide and showing off your preferred way to play her. It's always great hearing people's journeys understanding characters, whether it ends well or not.
As I read the forced response, which HAS to be done, you won't be able to discard Superhuman Strength IF you cannot also stun the enemy, so if the enemy cannot be stunned OR is already stunned, then you should not discard it. It's a bit of a "cheat", but at the end of the day, the wording of the card is like that. I suppose you could establish a house rule, whereby you would discard it anyway. Up to you, really.
I watched all your guides video, but it is the first one I feel the need to comment. She Hulk is my most played hero lol.
The second option in her alter-ego is pretty good mid to late game.
Mid game: you flip, take the acceleration, heal for 5 if needed, use your location support if needed.
Late game: you flip, take the acceleration, flip back, 2 free damage from hero flipping, and punch again and again for the kill.
Jennifer is both tricky -- low hand size, low thwart -- and straight forward: punch ready punch ready punch ready, and sometime gamma slam!
@@alberttaco3668 good insights!
I'm really enjoying this series with the addition of deck tech where you're limiting it to 4 or 5 packs. It makes me want to challenge myself by creating some decks within those limits. If you end up being interested, I wouldn't mind creating such decks and sharing them with you to try (but also don't feel in any way obligated to do so). I would create them and try them first, though, to make sure you have something that can win. They would be solo decks since that's how I play. Even if you're not interested, I'll probably challenge myself with this anyway. 🙂 Thanks for the videos!!
@@johnwaynemcclung8056
I am open to people wanting to build towards that kind of challenge. I know at some point I'm going to have to do some form of retrospective video covering all the heroes that came out after Gambit. I'd like to be able to supply those kinds of decks to players for heroes I've already covered.
@@TheMaskedHero That sounds fun, actually. I'll look through your list. I just started following you recently, so I don't know all of them that have been covered. I've probably seen 4 or 5 of these now, but I'll take a look. 🙂
Okay, I just looked. I think I'll try Bishop first. He surprised me just how much I enjoyed him. I'm curious if that'll still be the case when narrowing the deck supply to 4 or 5 packs.
@@TheMaskedHero Sorry, I just realized my latest reply was to myself!! Here it is again so that you get notified! LOL Just so you know I'm still on board, I thought I'd give you a quick update. I put together a Bishop Leadership deck that I've been testing. I've played 3 games against Sentinel, 3 against Klaw, and 1 against Ultron (but I'll be playing 2 more against it) -- 1 of the games is Standard and the other two have been Expert each time. I chose Leadership because I hadn't noticed any Leadership decks yet in the examples you've used. I'll pick one more Villain after Ultron then write up the deck and share it publicly so that you can look at it. Feel free to use it or not -- I've been having fun either way creating a competitive deck with just 4 packs. 🙂
@@johnwaynemcclung8056 Awesome. There is no rush at this point, while I really want to explore this idea for a video, I don't think it would be before the week of Nov 11. But Leadership sounds like the perfect place for Bishop.
Ground Pound was how I first beat Ultron.
Regarding Gamma Slam...the wording can be interpreted in more than one way. For example, during the game, you might have sustained a certain amount of damage, but also healed that damage, so on and so forth, so...should you keep track of the total sustained damage, regardless of the healed one and regardless of how much you have left and then use that number for the damage (max 15), or only check your max and how much you have left at that moment and subtract that? (i.e. your max is 15 and you have 6 left, so you deal 9 damage). What do you think?
I believe this was later clarified with Deadpool, because he has a similar card. It's only taking into account your max life (including any increases) and the amount you've presently taken.
What is your favorite aspect to play She Hulk in?
I think I've only played her in Justice, and I liked it quit a bit to shore up her THW of 1. I may have played Aggression when I only had the core, but I don't remember (so it clearly didn't stand out if I did LOL).
Agression. Not the most efficient in solo, but definitely the most satisfying, especially in multiplayer where she just empty life bar like good smoothie!
Absolutely 'Pool! Not My Responsibility+OBJECTION creates a complete shutdown of the villains turn allowing easy access to 6 cards. Stick-To-Ititveness helps re-ready to get more punches or allow a recovery, flip, punch, flip back with Split Personality. Tic-Tac-Toe and Healing Factor allow her to stay healthy. She doesn't have to rely on chump blocking nearly as much thanks to those healing options. Triple resources help her get her big upgrades out annnnd Cutupper is great synergy with her stun liking playstyle.
Thank you for putting out a She-Hulk guide and showing off your preferred way to play her. It's always great hearing people's journeys understanding characters, whether it ends well or not.
@@RitsyReelz That makes so much sense in terms of theme. Of course the character that can break the fourth wall would be good with Pool!
100% Leadership. Clarity of Purpose alone is enough to play that aspect!
As I read the forced response, which HAS to be done, you won't be able to discard Superhuman Strength IF you cannot also stun the enemy, so if the enemy cannot be stunned OR is already stunned, then you should not discard it. It's a bit of a "cheat", but at the end of the day, the wording of the card is like that. I suppose you could establish a house rule, whereby you would discard it anyway. Up to you, really.