Fixing Multiplayer Of A 25 Year Old Game

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  • Опубликовано: 21 ноя 2024

Комментарии • 163

  • @keiyakins
    @keiyakins Год назад +430

    Team 17 apparently agreed with you that this was overly complicated, because in Worms Armageddon they ripped the whole thing out and replaced it with an IRC server with some HTTP apis

    • @RobotnikPlays
      @RobotnikPlays Год назад +29

      I was honestly wondering if a potential solution is to just patch out some/all of the network code with a more modern implementation, rather than trying to stand up an ancient server list/join protocol

    • @halfbakedproductions7887
      @halfbakedproductions7887 Год назад +41

      Honestly, that is probably good enough for a simple turn-based game like Worms. There isn't any serious real-time updating required - just push the data to the other client and let the client game "play back" the action as if it were local real time. IRC is grand, as you could just encapsulate game updates as some kind of text-based chat message.
      On a game like Worms, you don't have to worry half as much about things like keeping physics in sync, client-side prediction, pings and latency management etc.

    • @keiyakins
      @keiyakins Год назад

      @@halfbakedproductions7887 Once you're actually in-game it uses a different protocol connecting between players directly, it's the matchmaking server that uses the IRC+HTTP thing.

    • @dieSpinnt
      @dieSpinnt Год назад +13

      @@RobotnikPlays Nope. Nathan's method of emulating the original server is the least invasive. Actually it is non-invasive, so no one has to patch a client or juggle some versions around or add some DLL or stuff ... which leads to all sorts of horrors and uncertainties and frustration, as we know from history.
      I believe you had good intentions, but by adding additional dependencies and excluding the original clients (and with that: time travelers .... hehehehe) you go down the path to the dark side ...:P
      P.S.: Some of those projects reviving the network capabilities of our old beloved games can take years or over a decade to get into a working state. But who cares? Let's rather pay our respect: F. Well, and at all: That is part of the reverse engineering fun;)

  • @publicacct5626
    @publicacct5626 Год назад +324

    This is some of the most accessible reverse engineering content on RUclips. Thanks! Do you keep any notes while you're doing this work? For me it's essential to have a text doc of discoveries and to rename things/add comments to the decompiled output.

    • @nathanbaggs
      @nathanbaggs  Год назад +104

      My aim is to try and make things like this approachable, so I’m glad that comes through.
      My usual approach is to do most of the RE ahead of time and aggressively keep notes, I can then script up a video with a clearer narrative (and cut out most of the bits where I just stare blankly at a debugger hoping for inspiration)

    • @user-bq6vh9fk8r
      @user-bq6vh9fk8r 18 дней назад

      @@nathanbaggs I am sure that there are people who would appreciate more advanced content and longer videos

  • @stevobox8726
    @stevobox8726 Год назад +47

    Dude you’ve got a knack for this type of content. I could watch these all day. Please make more!

  • @Woohoojin
    @Woohoojin Год назад +98

    11k subs is criminally low for how entertaining you make such a frequently frustrating process look. Glad to have stumbled on your channel!

    • @nathanbaggs
      @nathanbaggs  Год назад +4

      Glad you enjoy it!

    • @pkalman2045
      @pkalman2045 Год назад +1

      oh coach banan is also interested in comp sci? and yeah if he just keeps up this quality at least a 100k is to be expected, truly outstanding content

    • @stevobox8726
      @stevobox8726 Год назад +1

      Sitting on 14k now, this channel could be huge

  • @junebug9320
    @junebug9320 Год назад +22

    3:50, finally my go-to solution of screaming into the void has been validated

    • @nathanbaggs
      @nathanbaggs  Год назад +6

      Sometimes that’s all you can do

    • @damianabregba7476
      @damianabregba7476 Год назад +2

      When you scream into the void, the void screams back at you

    • @Maric18
      @Maric18 Год назад +1

      don't just scream into the void! screaming is a great catch all experimental interface method
      random people ask you to sign up for things on the street? SCREAM
      computer wont start? maybe SCREAMING fixes it
      its 2 minutes before clockout and your boss walks in with more work? GUESS WHAT

  • @codenamegamma
    @codenamegamma Год назад

    something that could really use some help is Sonic R, the main version we use from 1997 doesn't have the netcode that shipped with the original release, so the original version for networking just won't run at all, so while the game did support networking at one point, it's not something anyone is working on sadly. this is one of those things where if it could get working again the community im sure would use it.

  • @santypk5
    @santypk5 Год назад +8

    Please continue making this kind of videos, your work is truly amazing

  • @ChrisRodger87
    @ChrisRodger87 Год назад +8

    Marvellous and inspiring. It's fascinating to see problem-solving at this level. I recall only having to produce one pretty simple program in assembly at university - we all had a mortal fear as students, lol. Most of us thought Java was a tough cookie to crack! Your fluidity and mastery blows my mind!

  • @joshxwho
    @joshxwho Год назад +3

    This is a fantastic introduction to reverse engineering, glad RUclips recommended me this - I already know the tools but always love a good reverse engineering story.

  • @Pikmeir
    @Pikmeir 9 месяцев назад

    I'm not a programmer so I understood close to 0% of what you were doing, but I still loved the video and especially loved how somehow this game is still being played. I'll have to dust off my Worms 2 CD and give it a try!

  • @Frrk
    @Frrk Год назад +4

    Awesome stuff. I have fond memories of playing Worms 2.
    Online, people mention Armageddon or WWP more often, but I always felt that those added too much convoluted stuff.

  • @HugoCornellier
    @HugoCornellier 4 месяца назад

    This is incredible content. Keep making videos like these!

  • @hajimemash1375
    @hajimemash1375 Год назад +1

    Best video that finally made RE seem practical and not some black magic! Aside, distance to camera seems decent and moving it back a bit may be even better [the closeup one].

  • @metalpachuramon
    @metalpachuramon Год назад +3

    I watched the first part yesterday, so glad that the algorithm blessed me with the fresh upload! Keep up the good work mate

    • @xdan0x
      @xdan0x Год назад

      Met too! RUclips at it's best

  • @axelqt1
    @axelqt1 Год назад

    i'm in a similar process with a game that closed more than a decade ago called Infinity online, thanks for all those precious informations

  • @djstrickson1284
    @djstrickson1284 11 месяцев назад +1

    I like this video a lot. As a computer scientist with a specialization in distributed and networked systems, this is very well-explained. For me it would be more interest to see the connections between the output of the "real game" and the ghydra assembly. Maybe you can show the path, how you see the details to follow back the path and the find the values and functions that are important ? :D
    Thank you

  • @robert-yates
    @robert-yates Год назад +5

    stare at bytes and divine some meaning from them sounds like a good job title

  • @JRDavison
    @JRDavison Год назад +2

    Mate, this is unreal. I've learnt so much. Thanks heaps for making it. I glad it's you and not me though, looks pretty tricky.

  • @halfbakedproductions7887
    @halfbakedproductions7887 Год назад +1

    This looks like old fashioned, direct Winsock function calls and everything built from scratch. I can see why that made sense at the time and for this kind of application, but nobody really does that anymore.

  • @JamesTDG
    @JamesTDG 10 месяцев назад

    Kinda sucks that your journey on this project is over, but it is nice that it was finished at least

  • @liqzz
    @liqzz Год назад +1

    just saying that your work wasnt for nothing. i am currently learning about networking and IT in generall and this video really helps to understand the inner workings of a simple multiplayer funktion really good and understandable. also i really like the editing. thanks :)

  • @nicholasholmes197
    @nicholasholmes197 Год назад

    I would absolutely love if you could fix lego rock raiders. Such a nostalgic game that I cannot get to work for the life of me.

  • @sandwich2473
    @sandwich2473 Год назад +4

    This is a really really interesting project, thank you for going through the process and showing it to us :O

  • @poison812
    @poison812 Год назад

    Watching this brings back very old memories

  • @migueldellicarpini4437
    @migueldellicarpini4437 Год назад +1

    Wow thanks for bringing back so many good memories, besides this video encourages me to go back to low level tinkering just for fun. I'm eager to watch more content from you about this masterpiece of software.

  • @Bobbias
    @Bobbias Год назад +15

    I'm curious about the function you identify at ~5:40 How did you identify that it takes 2 parameters? Was it purely by looking at the assembly rather than the decomp? And is there a reason you're not renaming and correcting the decomp?

    • @nathanbaggs
      @nathanbaggs  Год назад +7

      The decompilation of the function showed two args, I think I might have cut that out to zoom into the actual code

    • @xy-box
      @xy-box Год назад

      He use IDA decompiler instead Hydra 🤣

    • @bobbyaremyshoes2233
      @bobbyaremyshoes2233 Год назад

      It would probably show the real number of arguments during the actual function decompilation. Ghidra only decompiles a function if it's actually opened. What you see in the video is just a guess based on the passed arguments. To be able to see the real arguments (or rather another guess based on the internals of the function) at calling sites, you need to decompile that function and commit its parameters ('P' by default). If I remember correctly, it's done automatically while renaming a function or its parameters. It's strange he doesn't do it, being able to set comments and types is literally the best feature of tools like Ghidra and IDA

    • @Bobbias
      @Bobbias Год назад

      @@bobbyaremyshoes2233 I've used Ghidra myself for a little while when attempting to recover the source code to several functions in an old game (Enemy Nations), so I'm somewhat familiar with Ghidra at a basic level. I had the benefit of source code to work from, which made identifying various functions far easier, but the decomp definitely didn't always get things right. vtables in particular were a nightmare to reconstruct (I never tried automating things or using the header parsing features though).
      But yeah, it just stuck out as weird to me that there was absolutely no visible use of any of the functionality Ghidra exposes in the video.

  • @whynotanyting
    @whynotanyting Год назад

    The thought of yelling at something to potentially get an answer is hilarious

  • @lefthookouchmcarm4520
    @lefthookouchmcarm4520 10 месяцев назад

    "We can't just stare at these bytes and try to divine some meaning from them.."
    Rofl. This was probably funnier than it was supposed to be 😂😂

  • @Diogenes_von_Sinope
    @Diogenes_von_Sinope 11 месяцев назад

    oh the memories... in our local computer club, we had a worms 2 Lan tournament. i made 2nd place. won a copy of quake. :D

  • @HinkHall
    @HinkHall Год назад

    This video really makes me want to finally dive into the code of one of my old favorite now delisted/offline titles of Spartacus Legends...

  • @louisparry-mills9132
    @louisparry-mills9132 11 месяцев назад

    Awesome, a really cool idea for a video. I can't wait to watch it all when I get a minute o.o

  • @YetiWizard
    @YetiWizard Год назад +1

    Amazing content, superbly presented! I really hope there's more to come :)
    Have you tried using Ghidra's debugger? I don't have experience with it myself but it might make it easier to debug alongside the decompiled code and all the info you've documented.

    • @nathanbaggs
      @nathanbaggs  Год назад +1

      Not yet, just been sticking to what I know. I also think it provides a bit of visual variety in the video

  • @injurera
    @injurera 8 месяцев назад

    It is a lot of FUN with all those FUNctions.

  • @snooks5607
    @snooks5607 11 месяцев назад

    title talks about "fixing" but the video seems to be all about discovery, apparently the context for this video is in prior videos, it might be worth mentioning that somewhere

  • @xymaryai8283
    @xymaryai8283 Год назад

    i wonder if this kind of thing is what the Northstar Server and Client team for Titanfall 2 had to do, its interesting to see the gritty details that make it clear why these things are difficult, but still possible.

  • @Scarhandtunes
    @Scarhandtunes Год назад +12

    This is unreal stuff mate, just seen the first part recently too! Subbed for sure

  • @TeamUnpro
    @TeamUnpro Год назад

    nostalgia
    Before this vid: alright im done coding today, was a nice long coding session, but gotta take a break
    *sees this video*...
    Hang in there brain

  • @unknowntotherestoftheworld
    @unknowntotherestoftheworld Год назад

    NGL i thought this was going to be about reverse engineering worms as in the malicious software type, used in the spreading of malware on networks. Even though the video is on something else entirely it was still worth the watch :)

  • @Barrytown69
    @Barrytown69 Год назад +1

    Wonderfully enjoyable content for a programming novice like myself!

  • @DerSolinski
    @DerSolinski Год назад +1

    Just for digging this old gem up you get a 👍

  • @christopherbennett1173
    @christopherbennett1173 Год назад +1

    This channel is a true gem.

  • @TheJaber288
    @TheJaber288 Год назад

    What a nice channel, you deserve more subscribers, very nice explanation and very logical to follow, maybe you can show more in detail some bits of the workflow in ghidra ?

  • @L3D451R7
    @L3D451R7 11 месяцев назад

    Hello. While watching your video i couldn't resist hopping on my disassembler and looking in worms main executable. There is 605 references of "OutputDebugStringA" logging which probably would be useful in your research since i noticed a bunch of DirectPlay debug strings.

  • @LightTheMars
    @LightTheMars Год назад +4

    Great channel. I've been randomly recommended your Roller Coaster Tycoon video and I can't wait for more content like this.
    I've dabbled with reverse engineering in the past with Ghidra and x64dbg, it's really interesting seeing how to use them in tandem like you do.

  • @TheRealZeaga
    @TheRealZeaga 11 месяцев назад

    It's baffling to me that you only have 18K subscribers!

  • @NeverGiveUpYo
    @NeverGiveUpYo Год назад

    Epic. Finally some interesting content on the tube. Thanks for this.

  • @shawnio
    @shawnio Год назад

    I have to say this is basic stuff but it's very interesting

  • @soup9911
    @soup9911 Год назад +4

    oh SHIT he actually did it

  • @Jango1989
    @Jango1989 Год назад +1

    Brilliant video. I love your process and your explanations are really good too

  • @UndeadAlex
    @UndeadAlex Год назад +2

    Oh its a good day when Nathan posts ❤️

  • @zenguru84
    @zenguru84 Год назад

    Thx for letting us in your brain and way of thinking. You are true ninja.

  • @xtomvideo
    @xtomvideo Год назад

    That's fascinating and impressive.

  • @sanderbos4243
    @sanderbos4243 Год назад

    Loved it, thank you for the follow-up!

  • @vladislavkaras491
    @vladislavkaras491 2 месяца назад

    It was interesting to watch, thanks!

  • @vonBlankenburgLP
    @vonBlankenburgLP Год назад +2

    Absolutely great content. I've never seen one presenting how to reverse engineer code on RUclips with so much detail. Subbed!

  • @jackdeespadas
    @jackdeespadas Год назад

    A wizard in action. Thank you for the interesting content.

  • @TomWhi
    @TomWhi Год назад

    Mega interesting! Looking forward to watching more. Thank you algorithm.

  • @timeimp
    @timeimp Год назад

    Subbed. This video was great!

  • @verm_ms
    @verm_ms Год назад +3

    how long have you been doing this stuff? it's so cool (sorry i don't understand this stuff so i don't know how to verbalize it)

    • @nathanbaggs
      @nathanbaggs  Год назад +1

      Ive been doing forward and reverse engineering for about a decade

  • @generalkilbabathemadmansch3602

    Very informative! Thanks for the video.

  • @LawrenceTimme
    @LawrenceTimme Год назад

    I used to play this game all the time when I was a kid. 😎

  • @shakeuk
    @shakeuk Год назад +1

    Love the content, keep it up

  • @AlexKiraly
    @AlexKiraly Год назад +5

    What an underrated channel - Reverse engineering has always been on my bucket list, but I never have the time to discover these things on my own. This content is literally a strong push towards my dreams, thank you!

  • @haxguy0
    @haxguy0 Год назад

    Your content is marvelous

  • @MidtownMadness1
    @MidtownMadness1 Год назад +1

    I have yet to watch the video, but I'm sure it will be a good one. Is Midtown Madness also a childhood game of yours? A lot of the exe has already been reverse engineered (see Open1560). I have been wondering lately how difficult it would be to upgrade some of the network libraries they used back in the day. As currently, it visually appears as though the player's network data is only updated a few times a second.

  • @TheBitPunch
    @TheBitPunch Год назад +2

    I relate to how he looks at the end when he turns off his camera. No explanation. Deal with it.

    • @nathanbaggs
      @nathanbaggs  Год назад

      That was an accident (: just didn’t want to rerender the whole thing to cut a second off the end

  • @67steinip
    @67steinip Год назад

    Although I love worms and your enthusiasm and skillset in resolving Worms 2, I wonder why 2? Why not Worms Armageddon, that to me was the best Worms and only because I hated the damn Magic bullet, it was way to god damn strong. Anyway Worms Armageddon is readily available and works already for newest OS's, so is it nostalgia? or is it just the interest in getting it done, curiosity :)? love your content though.

    • @CharlesHydronium
      @CharlesHydronium Год назад

      Armageddon's servers are still alive, in this case it's nostalgia

  • @velox__
    @velox__ Год назад

    Really great work! Both the hacking & the video.

  • @SlothHuntOnYou
    @SlothHuntOnYou Год назад +2

    well, it's possible to create OnlineServer for marioKart8 on switch - for play without subscription?=)

  • @nordgaren2358
    @nordgaren2358 Год назад

    I haven't finished the video, yet, but did you try editing the function signature of the function that was only showing you one of two arguments being passed?

  • @joachimm81
    @joachimm81 Год назад +1

    Is it local network multiplayer? Have you tried spinning up two instances and watching how they talk to each other?

  • @Fewnity
    @Fewnity Год назад

    I want more videos about RE worms 2!

  • @enterrarte
    @enterrarte Год назад

    thank you kindly for interesting video

  • @57F.K
    @57F.K Год назад

    Please do not stop making these videos, they are great! You will definetly get the attention you deserve 👍🏼

  • @rogo7330
    @rogo7330 Год назад

    When you stuck at client not sending anything to server my first thought was that server must send back how many bytes of the next message it will read. This is what SSH does for its channels. But I guess it is not necessary in here since all possible data is structured and expected to be meaningfull.

  • @Povilaz
    @Povilaz Год назад

    Very interesting!

  • @terryjbutler
    @terryjbutler Год назад

    Wonderful stuff!

  • @ricardonacif5426
    @ricardonacif5426 Год назад

    Keep it up. Great content

  • @StatueSounds
    @StatueSounds Год назад +2

    If you want to have a poor round of worms 2 let me know!

  • @rimmersbryggeri
    @rimmersbryggeri 11 месяцев назад

    Bought this game for my stepson. His brother wouldnt let him play the playstation so Ihad to give hime something that was his to play.

  • @hacked2123
    @hacked2123 11 месяцев назад +1

    I'm sure I'm not the only genius to say it...but why didn't you just spin up a couple Windows 95 VMs, install it there, and then start doing packet capture between the two?

  • @taureon_
    @taureon_ Год назад

    okay you gotta be a new channel, cuz there is no way you only have 12k subs

  • @cougar-town
    @cougar-town Год назад +1

    You discovered the byte for the flags, that's pretty good. I'd assume it goes from 01 to 10, or longer to maybe X amount of flags so it might end up at like 20 or 30? not sure how many flags there are but, at least you've gotten some progress in. Then you could write a packet-like thing like this:
    packet {
    var flag_byte:0x02;
    type:mumbo jumbo;
    ...
    }
    This might be the way to reply to the response or something like that to ACK (acknowledge that the packet is received via TCP/UDP.

  • @57F.K
    @57F.K Год назад

    Do you have any recommended resources, for example books or websites, to learn reverse engineering?

  • @prahjister
    @prahjister 11 месяцев назад

    The first multiplayer game we got to work was 688 Attach Sub

  • @TomTheEnglishPicker
    @TomTheEnglishPicker Год назад

    Hi Nathan. If you interested in some old cd / dvd based pc games get in touch. I buy and sell them as part of my business and would be happy to send you a box full over for free to have a play with. Sadly most these days aren’t worth much as the common consumer struggles to get them to run on current windows . Just thought I’d offer and even if most is over my head I enjoy these videos . 😊

  • @NoMore12345-z
    @NoMore12345-z 9 месяцев назад

    Is it possible to do this for a game which has SSL cert inside it for networking ? (server-client).

  • @jamesread11
    @jamesread11 11 месяцев назад

    So how is the discord community playing the network version? Have they all hacked the app too?

  • @johanngambolputty5351
    @johanngambolputty5351 Год назад

    Hmm, I've always wanted to get into reversing, but not sure how doable it is for windows games on a freedom loving OS (and how much windows-specific knowledge is required)...

  • @mandeeprai9818
    @mandeeprai9818 11 месяцев назад

    I don’t understanding one fucking thing but great video

  • @waldmensch2010
    @waldmensch2010 Год назад

    nice work

  • @e102em
    @e102em 11 месяцев назад

    Are you able to fix the de sync on cities in motion 2?

  • @2xAA
    @2xAA Год назад

    This is very cool, though O != 0 ;)

  • @fireattack1
    @fireattack1 Год назад

    I believe you meant 20 thousand (20s) at 5:22

  • @SpinningPsycho
    @SpinningPsycho 11 месяцев назад

    This. 🔥

  • @calvinthedestroyer
    @calvinthedestroyer Год назад

    What is geedra?

  • @bubbleopter
    @bubbleopter Год назад

    I'm battling to understand how you manage to run two separate processes listening under the same port number, I'm really new to this but I've experienced issues when trying to run services on Linux at least when they share the same port number there's always been an issue.

    • @nathanbaggs
      @nathanbaggs  Год назад +2

      The server is listening on that port and the client is connecting to it, so there’s no conflict

    • @bubbleopter
      @bubbleopter Год назад

      @@nathanbaggs but what about the python script, how is that able to process the traffic as well?
      or is the python script acting as the server.

    • @nathanbaggs
      @nathanbaggs  Год назад

      Yes the python script is the server

  • @vdofficialchannel9841
    @vdofficialchannel9841 9 месяцев назад

    please make more game reversal hacking videos, and instead of replacing, as a challenge, find the way the game engine adds gameobjects into the game and add your own custom gameobjects into the scene and as a additional challenge, make your own gameobject do stuff.

  • @Kakerate2
    @Kakerate2 Год назад

    5:45 can you explain how you know it has 2 parameters?

    • @nathanbaggs
      @nathanbaggs  Год назад

      I could see from the dissemblly of the function itself, sorry for not making that clear

  • @Gaiwwie
    @Gaiwwie Год назад

    When will Cyberpunk get multiplayer