One Take: Attilio Regolo - I've Been Dreading This One

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  • Опубликовано: 2 ноя 2024

Комментарии • 104

  • @dominges
    @dominges Год назад +71

    It's not frustrating at all, it's just build for 1 purpose alone and that is to dislodge enemy DDs quick. I loved the line and still do. The long range SAP farming is already taken by the cruisers and for HUGE alpha SAP strikes on bigger targets you have the ITA BBs. That's the ''gimmick" of the ITA lines, they do one thing and one thing only - DAMAGE. NAPOLI is an exception BTW and if one day WG decides to give her Hydro it would be too OP.

    • @anidiot2818
      @anidiot2818 Год назад +14

      They seem too specialized though. I can easily outgun them with most DDs by angling (which is super easy with their long reload) and make their SAP almost useless. Their concealment isn't helping them when dealing with stealthier boats as well.
      I just think that italian cruisers can take the exact same role of nuking enemy DDs and do it much more reliable while not being almost useless to other classes.

    • @Momofukudoodoowindu
      @Momofukudoodoowindu Год назад +15

      Agreed. Such a misunderstood DD line. Tell me what other T10 DD eats enemy DDs for 6-8k a salvo during a knife fight. You’re a hunter.
      The fact that he didn’t take RPF reminds me that PQ is a BB main at heart…

    • @Zirancalento
      @Zirancalento Год назад +1

      @@Momofukudoodoowindu smaland

    • @Momofukudoodoowindu
      @Momofukudoodoowindu Год назад +3

      @@Zirancalento Invalid Answer. Smaland doenst do that, smaland does 500-900 dmg every couple of seconds in a continuous barrage. It also lacks a smoke so concentrated fire can bring it down quickly. Dont get me wrong, strong ship, removed for a reason, but it doesnt do what Reg can do specifically.

    • @davidpotts7116
      @davidpotts7116 Год назад +2

      @@Momofukudoodoowindu Smalland really can do what Regiolo does. You want a dd gone? Bring a Smalland. Sherman can do that too, but much better as well. American smoke and hydro makes knife fighting incredibly easy. Something Regiolo needs a pack to accomplish. Sherman and Smalland also have much more range, the former having smoke and the latter having a heal to deal with continuous fire should they be targeted. Just angle forward with Smalland and angle away with Sherman and you will beat down a Regiolo with ease, especially since if they want to angle to you they have to wait for their turrets to turn while both aforementioned ships have 360s. Regiolo just takes too much effort compared to similar hunters.

  • @campbem11
    @campbem11 Год назад +15

    As a DD main, when I encounter an opposing Italian DD and it is not built with minimum detection and RPF, then I know I can keep it spotted and let my team take it out. However, when I come across a min detect with RPF and I am its target, I know I am in for a hard time.

  • @hrhagadorn
    @hrhagadorn Год назад +19

    The T6 and T7 dds are the cream of the crop in my opinion. Both have about a .5k range from their guns to their detect. This means you can disengage very easy. Then add in the smoke and engine boost and you can play a cat and mouse game with other ships. Duck into range fire a few salvos and then pull back and go dark.

  • @CH3TN1K313
    @CH3TN1K313 Год назад +2

    This line is actually pretty simple. Your sole purpose is to assassinate enemy DDs. You don't rush cap, you wait until your team spots an enemy DD, then you bumb rush them as soon as they are somewhat isolated. Your SAP smacks them so hard, they usually go back to port within three salvos if sailing broadside to you. Where this line struggles is after killing all the opposing DDs, you have an extremely difficult time farming damage unless you are on a flank that's outnumbering the enemy team, pushing them, and allowing you to get shots in on ships that are busy focusing someone else, and then popping your smoke once they turn their attention on you, and hopefully stay spotted by your team for you to keep farming them from your smoke. The SAP hits superstructures just as hard as enemy DDs, and I've melted light cruisers and even some unsuspecting BBs who were busy focusing someone else on my team, and who's turret traverse couldn't switch over to me in enough time to pose a threat before being sent back to port.

    • @CH3TN1K313
      @CH3TN1K313 Год назад

      If WG won't buff their range at all, they should provide them with a heal, maybe 2 stock, so that they don't become OP from it.

  • @rosssuttonproperties
    @rosssuttonproperties Год назад +2

    I am a 50% player-mostly in randoms but I made a point of learning the Italian DD line and have done exceptionally well in them. I am glad most players don't play them as they don't know how to deal with them. I think they are powerful impact ships that help a team win, but if you like high damage ships then they are not for you. Tier V-VII i do not use range as they are ships that can move in and slap something hard and then just turn and disappear. VIII - X I go with range as radar becomes quite common. If there are no radars and CVs around then they become the most powerful DDs on the map because of the walking smoke. They are also very good at rushing subs with the short power boost. And, they certainly can YOLO at the right time. Any lone BB that does not have hydro is pretty much dead meat. The torps are weak and a bit slow but quite stealthy so you will hit a lot more than you think. I like all DDs but this line is way fun to play. The correct use of the smoke is key. It is useful in both defensive and offensive situations.

  • @brett76544
    @brett76544 Год назад +10

    The one nice thing about them is the short firing range. Engage a DD kill it, then drop of being spotted immediately after killing the other DD. Then there is the ability to yolo, and quicker torp reload so you can fire the torps, get into smoke and fire and if the guy wants to charge you well there will be some torps at the end.

  • @waffle3632
    @waffle3632 Год назад +4

    So right off the bat I would trade fearless brawler for radio locater, reason being you are outspotted by most dds and your turrets turn really slow. So knowing where you are being spotted from and being able to preemptively get all guns on target is very helpful. Most of the time you will be shooting from smoke anyway to farm larger ships the only time fearless brawler is useful is against other dds.

  • @hagostaeldmann
    @hagostaeldmann Год назад +10

    One of the best DDs in the game when paired with a low conceal DD and horrific solo

  • @bonitube9245
    @bonitube9245 Год назад +3

    Regolo ist one of my favourite DDs, but you really should build it as mainly a DD Hunter with slight buffs for torps. As Fearless Brawler is nearly useless, cause normally you don't want to be spotted while shooting (you'd lack the range and the speed to do so), just take "Incoming Fire Alert" and "Main Batterie and AA Specialist". Also I would recommend to get rid of "Main Batterie and AA Expert" and use faster torps and better consumables in line 2 (don't know the name of this captain skills in English, but you should find them that way as well ;-)).
    Sometimes it's frustrating to play with 9.7km Gunrange, but the big Advantage is, that you can take nearly every single DD Fight, kill the enemy DD and drop of Detection immediatelly if you sunk the DD or it has smoked up. Consealment is something I never would touch in Regolo - always use the best to get as close as possible to enemy DDs and close the gap between beeing spotted and spotting the Enemy. I decided to switch Sansonetti from Venezia to Regolo who's special Skills I activate nearly every second match (1 Kill = Better Range - 10.4 with my Build) and about every 4th match (Reload)
    I wouldn't recommend that Build for unexperienced Players tho, but I wouldn't recommend the whole italian Line Ships for newer players. There are better Ships to start with such as Gearing, Petro, Yamato for Example.

  • @devonellis2520
    @devonellis2520 Год назад +2

    Rpf has to be taken on this ship. It's a must have. This ship is a DD hunter but your turrets turn slow, and you are very detectable. You have to have your guns pointed in the right direction, it also helps you to yolo or escape while in smoke.

  • @martyrudd5385
    @martyrudd5385 Год назад +4

    I think another way to frame many of the ship lines could be: "If you don't play for purple numbers, there are options for alternate play styles that you may find engaging." I like this line. I Took Radio Location and primarily hunt DDs with them early, then become more of a torp boat spotter for mid game, and like my odds at the end if I need to make a play (as opposed to farming someone down). Have below average damage numbers and a WR = my overall WR.
    Do I put up great numbers? No. Do I finds them more enjoyable than the Kleber play style? Hell yes.

  • @waterfreya
    @waterfreya Год назад +4

    Nice you bring regolo up. I felt getting 2 DDs working really leveled up my DD skills in WOWS: marceau and Regolo :)

    • @scimitar4211
      @scimitar4211 Год назад +1

      Marceau was a hard gunboat for me to learn

  • @siriusczech
    @siriusczech Год назад +7

    SAP damage is great. Speed is great. Bad range is usable and great in combination with smokes consumables.
    On lower tiers you do not even need longer range as a captain skill, you just fight what is next to you or go dark. On higher tiers (9-10) you definitely should go for range buff as well.
    My build is concealment+gun range+rpf. Ultimate DD hunter. RPF+speed+boost negates most concealment issues, SAP destroys (almost) everything and when in a bad situation, you just puff your smoke generator and keep on frying enemy ships while on the move if you have enough smokes. Zoning torps are good, too.
    Ship modules - I am having smoke module instead of speed module, because I use it to supplement range and yes, you can shoot Schlieffens for almost a minute without retaliaton on open water, that is cool and annoying. Send in some cigars greeting for extra spice and sod off while your smoke is ending.
    My favourite playstyle is something between Kleber, Khaba, Haru and US DDs. You just tend to wreck anything in 1v1 if possible while running/shooting everything dangerous to you.
    I strongly suggest trying this build.
    PS: remaning captain skills are similar to those "stealth build" you ran first battle, only with RPF instead of reload (preturning ship and turrets generally tend to make up for it and that buff is not available in smoke anyways).

    • @campbem11
      @campbem11 Год назад +1

      Thank you for this opinion Jan. I am wanting to use this as a DD hunter and have a build almost identical to yours, but when I ask/read other players’ opinions, it tends to be more towards range and reload at the cost of detection and situational awareness. Your suggestion on how to best use this build was very helpful and I am going to try those techniques the next time out. Cheers!

    • @Joshua-fi4ji
      @Joshua-fi4ji Год назад +1

      From T7 to T9 you don't need range at all. In fact, it means you can go dark more quickly. T10 it is more helpful, but not necessary. It depends how you play it.
      The T10 is slightly harder to play I think due to it being bigger and having worse concealment, despite having really good guns.
      When not engaging DDs, it's great to smoke up and SAP the broadside of cruisers/ BBs for the duration. They are also good and chasing down subs.
      I think the line is overall quite good, but not a something I'd be likely to take into competitive.

    • @siriusczech
      @siriusczech Год назад +1

      @@campbem11 glad it helped you. Playing it more as a light cruiser without a citadel can be an option, but the cost of getting outdetected that hard doesn´t fit my style - for that kind of gameplay is Kleber and Khaba more suitable and even with Regolo you would really use a 13km-ish range.
      If you slap a Sansonetti on it, it can absolutely work like a charm. First kill will grant you a higher range and from their on it walk in the park. But mine dwells on Venezia.
      Closer ranges are great and in my gameplay styles, stealth Regolo is combination of Shima+Haru+Khaba gameplay - you still can send nasty torpedo suprise, but you rely on movement and openwater gunboating in favourable cases for you, while you still can self-defend against most DDs that outspot you. With PQs 7,5km detection it is pretty hard to guess the direction of enemy DD and you tend to eat sheet pretty fast

    • @siriusczech
      @siriusczech Год назад

      @@Joshua-fi4ji Competitive meta is stalemate, radar and heal. Regolo might be usable there if everyone would ban Ragnars and Smalands (and their like).
      Range on T9-10 really helps because sometimes a gun participation is a good choice, but many T9-10 ships have secondaries with 8-9km range even without all upgrades, so you have very little (if any) wiggle room to not eat autofire back while engaging.
      11,5 km range is really similar to Shimakaze (11,4) and man I love to use those guns. You can still damage ships, set fires and kite, while being a nasty bugger who gets undetected before enemies manage to turn their guns at you properly, because you run out of (your) range.
      For most DDs I tend to treat 11-13 km as a sweet spot, going over this treshold I really don´t like for randoms/ranked games, because shooting with those guns makes you visible for half the map and it makes it much harder to fight over islands while undetected from the side, but you still need SOME range to lob shells or thanks to secondaries and such.

  • @longthai9091
    @longthai9091 Год назад +5

    Regolo is a great ship when you have a wingman

  • @Potato_Factory_
    @Potato_Factory_ Год назад +4

    Seems like the ships we dread the most to play are the ones that surprise us the most

  • @michaelis427
    @michaelis427 Год назад

    Consider a torp focused build. Can get reload down to 68s and speed to a workable 62kts. The kicker though is the 1km detect range 6.0s reaction time. Dmg isn't much (no ones complaining about Halland torp dpm), but 13.5 range is nice with all the long range radar around at this tier, and fast reload makes for good area denial. It feels like a blend of Z52 reload and dmg, but YY range and detectability. And even without a gun build, it still has exhaust smoke, speed boost and SAP.

  • @salamender8547
    @salamender8547 Год назад

    the only way i use regolo is in a division with a ragnar or a smaland, i maxed the smoke duration and so, with ur bad concealment and ur friendly dd next to u, u can pop instantly smoke + radar and charge at the enemy dd while keeping bursting her ass, almost guaranteed kill with minimal damages received (assuming u don't get radar back or eating a bunch of torps). Reload consumables and repeat as much as needed

  • @jk17781
    @jk17781 Год назад

    Dont take fearless brawler. Its a flanking ship that only engages with smoke up, so fearless is kinda useless.
    Its best with a spotting friend, or in a div.
    You can basically just get behind the team and poke at them until they turn their guns, then smoke and keep shooting while you disengage.
    The speed allows you to disengage from almost anything.
    The hardest part is dealing with competent enemy DD’s since they outspot you.
    Its plays more similar to a keleber/marcue with flanking.

  • @dantunsoiu7177
    @dantunsoiu7177 Год назад +1

    I love the Regolo, but I usually play it with rpf and no AFT since I dont see buffing the range as that important, it`s supposed to be a DD killer and it dose it really well, not to say that if you have a div mate or a competent teammate it can easly deal with almost any enemy DD other than maybe a sherman or a druid.

  • @BSoDexe
    @BSoDexe Год назад +2

    I love the concept of italian DDs, but they are so frustrating to play. I'm currently stuck on Cuniberti, and just can't force myself to play it. And they really could use some form of torpedo buff. Speed or damage. Or bit of both.

    • @joshuastewart3216
      @joshuastewart3216 Год назад

      Same tbh without a dd teammate of some good cover, I always get chunked

  • @Skerra-kk6sm
    @Skerra-kk6sm Год назад

    My rule of thumb is I don't use smoke and speed boost together. Always alternate when as much as possible and I've found my survivability goes up quite a lot. Also, don't get fixated on killing DDs. Those guns do a ton of damage to large targets.

  • @guyincognito1560
    @guyincognito1560 Год назад

    Sorry if this is a stupid question but where do you see the damage per salvo you're racking up? You just tracking your damage and doing fast math or is it displayed somewhere?

  • @campbem11
    @campbem11 Год назад +3

    I would love to see a one take for the Ragnar or Druid please :)

  • @wegreedy6011
    @wegreedy6011 Год назад

    24:03 The Dalarna was kinda telling you where Yamagiri went.

  • @Mark-ml3nv
    @Mark-ml3nv Год назад

    I love the Regolo, had great games on airship mode. Fuel smoke is get out of jail card.

  • @forge16hanadamaintenancedr43
    @forge16hanadamaintenancedr43 Год назад +1

    I've been playing the colombo for quite a while and I feel like Italian ships are not quite getting the credit they deserve. They do their job well, but in a drastically different way than other ships in similar role, which gives them some handicaps but also quite a few opportunities to catch people off guard. Very interesting ships that deserve to be played more imo.

  • @Skerra-kk6sm
    @Skerra-kk6sm Год назад +2

    Regolo is so much fun. Easily one of my best DDs

  • @Weinus
    @Weinus Год назад

    Would love to see a Paolo Emilio video. Definitely seems like one of the funnier little boats in the game.

  • @t-trading959
    @t-trading959 Год назад

    In SEA server, there are CVs, BBvs, subs everyday... And when I grind the line I feel like the game is making me play marathon run, because I always have to run, especially when the match only get 1 DD per team and everyone is reversing backward at backline xD If the Cv give no support, it's a tragic match.

  • @terrencemcguire3240
    @terrencemcguire3240 Год назад

    Can't believe I didn't realize that was you in the regulo. I was in the halland in your first match.

  • @werecow68
    @werecow68 Год назад

    Agree that Italian DDs are not as entertaining as others (Paolo excluded). Curious which mod shows the angles of ships to one another. Checked your vid and discord but didn't see anything listed for that. Is it coming from the Badobest side panels by chance? Edit: It's Battle Expert V2 for those looking for it.

  • @AdamGibbyMC2012
    @AdamGibbyMC2012 Год назад +1

    the engine boost you get 6 of - yet it is so long between - I feel like that should be much less - like by half. other than that I feel like the ship is good.

    • @Virgilfinnatell
      @Virgilfinnatell Год назад +2

      yeah, especially since the engine boosts are such a short duration, I'd prefer them to have a similar cooldown to the smoke screens (and maybe increase the duration to 40/45s as well), like paolo Emilio but much quicker.

    • @AdamGibbyMC2012
      @AdamGibbyMC2012 Год назад +1

      @@Virgilfinnatell Couldnt agree more - it'd be one thing if the burst was like 2 minutes and 2 minute downtime, but its what 30 seconds?

    • @Virgilfinnatell
      @Virgilfinnatell Год назад

      @@AdamGibbyMC2012 I think 60s

    • @AdamGibbyMC2012
      @AdamGibbyMC2012 Год назад

      @@Virgilfinnatell fair-just that downtime barely affords you the ability to use all 6 even if you make it to the endgame

  • @florianbielawa2919
    @florianbielawa2919 Год назад +1

    italians truly have the ships of all time

  • @5050YT
    @5050YT Год назад

    50 knots is crazy fast. That alone makes it a damn good ship. Seemed quick too but videos can be deceiving.

    • @forge16hanadamaintenancedr43
      @forge16hanadamaintenancedr43 Год назад

      French dds can go at 50kts for 3 minutes, while here you can only do 25s. You need to use the boosts more strategically.

  • @sardaukerlegion
    @sardaukerlegion Год назад

    This one is similar to the spanish Alvaro. Which one is the better one?

    • @forge16hanadamaintenancedr43
      @forge16hanadamaintenancedr43 Год назад +1

      This one is definitely better in terms of grinding. Gunboat DDs eats a lot of commander skills to be good, and while you can grind out commanders in a tech tree for Regolo, you can only FXP it with Alvaro. But in terms of gameplay I don't know.

  • @paulsmith7062
    @paulsmith7062 Год назад

    you say gun range is the issue I say it needs to be able to see out of that smoke it has once you smoke it loses sight also when the opposing DD smokes you can't see it

  • @Beep2bleep
    @Beep2bleep Год назад

    You played it as a DD hunter, why did you get surveillance radar. I find that super useful for finding DDs and later in the match hunting them down or zoning them out due to fear.

  • @BasJon
    @BasJon Год назад +2

    Module 3 would be better for turret rotation you don’t need gun accuaracy with short range

    • @salamender8547
      @salamender8547 Год назад

      u would be surprised how much any hit matters in a dd fight

  • @notaidan4451
    @notaidan4451 Год назад +1

    I really don’t see what this ship does that Daring doesn’t. Admittedly I haven’t played the Regolo, but Daring’s AP honestly seems to be as effective as Regolo’s SAP (thanks to 19mm fuse and improved penetration angles). The smokes have pretty similar purposes, but Daring just has significantly better concealment. Sure Regolo has the speed boost but Daring has better rudder and British acceleration, and the heal makes up for its lower HP. And finally, its HE DPM is significantly better and torps deal so much more damage. Regolo is supposed to be able to deal with enemy DDs, but I feel like it can’t do anything the Daring can’t, while the Daring also just has significantly more flexibility.

    • @forge16hanadamaintenancedr43
      @forge16hanadamaintenancedr43 Год назад

      Regolo has better shell arcs as well as better speed. Also, don't underestimate the number of overpens you can get with Daring AP. In my experience about 1/3 of Daring AP are overpens and does much less damage. Half of a DD's silloutte is still superstructure that you can overpen on, while SAPs do not. The shell arc allows better kill secures while the speed allows better disengagement. This makes Regolo slightly more aggressive while Daring is mostly a defensive destroyer. Regolo is like (Kleber + Daring - hydro - french saturation), so it's somewhere in between the two. But still, I only know Daring and Kleber line well, I still need to try out Regolo, but it's definitely one of its own kind.

  • @chronographer
    @chronographer Год назад

    Fuck it we're taking dazzle!

  • @tex7995
    @tex7995 Год назад +3

    Was thinking about grinding this line. Maybe now I'll pass 😅

    • @siriusczech
      @siriusczech Год назад +1

      try it, fun ships

    • @AdamtheRed-
      @AdamtheRed- Год назад +1

      PQ isnt a good judge of DDs. This line is great.

    • @Mr_Secondaries
      @Mr_Secondaries Год назад +1

      I love the line, but its definitely the most difficult to play out of all nation's.

  • @Heliyos
    @Heliyos Год назад

    "Damage output like a cruiser" The italians actually classfied these ships as light cruisers. Only after the war, they were moved to the French, whom reclassified them as destroyers. So you were not wrong.

  • @heatherrockwell9012
    @heatherrockwell9012 Год назад

    I'm curious; does your one-take series include only tier tens? There are some mid or low-tier ships I'd love to see you play!

    • @balverine07
      @balverine07 Год назад

      Initially it was meant to be the t10s in order of release into the game, giving people an idea of what the top tier ship is in each line so they know what the end result of all the effort of grinding is, unless its a premium i doubt he will do lower tier ships since its pretty easy and economically cheap to get them and try them yourself.

    • @MowingMichaelA
      @MowingMichaelA Год назад

      Ooof.

  • @TheCrowdel
    @TheCrowdel Год назад

    i think italian line will be last go to grind but not for venezia

  • @waleedmukhtar2925
    @waleedmukhtar2925 Год назад +1

    this dd is best played in a division with a radar dd

  • @cemborembo
    @cemborembo Год назад +2

    Conceal + RPF and go hunt dds.
    You don't get high damage numbers but that doesn't mean it's bad.

  • @ergopropterhoc
    @ergopropterhoc Год назад +1

    it's a predator and you gotta play it like a predator. you basically stumbled onto every major kernel of knowledge about the ship during your video, but you framed them mostly as negatives instead of the positives they are. the clear negative to this ship is that it's really only GOOD at one thing, and that's running down other DDs. everything else a DD can do, it can kind of do, but it's mostly bad at all of it. it's not versatile like a gearing or daring, although it is slightly more so than a ragnar or druid
    "i guess that's a case for taking RPF" yes, exactly. if you had rpf when you got spotted by the yama in the second game you could have engine boosted and yolo'd him, which would have cleared that corner of the map
    "we don't wanna just chase DDs" yes, you absolutely do - that's what regolo is good at. it's mediocre to terrible at farming damage on battleships due to the gun range, saturation on sap, and poor HE pen/fire chance. it's an absolute monster in a knife fight with other DDs though, and with engine boost it goes as fast or faster than anything else on the map. if an enemy DD tries to angle to you, just hit engine boost and drive around him until he's not angled anymore. if they smoke up, get into their personal space. if they run, run them down. if you get into a bad spot you can fuel smoke and turn around, but commitment is a virtue in this ship
    regolo rewards playing like a psychopath, give it a shot

  • @03snafubar31
    @03snafubar31 Год назад

    My condolences. With that being said...
    1: You should know better as you reside in THEIR ecosystem.
    2: This is a grim reminder that we are all still part of a food chain.
    3: The gator shouldn't have been put down for doing what it does naturally.

  • @alphax4785
    @alphax4785 Год назад

    This line was a slog, got the T7 through Early Access and it was as bad as most T7 DD's are, the T8 was actually decent, if very inconsistent since you only really have offensive punch vs DD's and already hurt cruisers.
    The T9 OTOH... is max FXP bait... good lord is it a bad ship falling into every uncanny valley the game has... and that's not just my opinion but pretty much every one of my clanmates and on my friends list who has tried to grind through this thing. I can honestly say I'd rather play the T8 bumped up to T9 with NO CHANGES than the T9 and say what you will about other TT9's that are considered FXP bait like the Ibuki, Freddy, Seattle and such... at least the Ibuki is a glass cannon with IJN HE and good WASD hax if you take double rudder shift or accel / slot 5 rudder... the Seattle can just be played like the Cleveland most of the time and the Freddy has fast firing guns and can tank like mad if you build and play for that...
    The Adriatico? It's got nothing... not enough concealment to catch and charge red DD's... not enough offense to kill many of them 1v1 without getting eviscerated in return if they are at high health... marshmallow sea mines that don't deter cruisers or BB's... speed boost far too short in duration to actually do anything and so much thicc'er and wallowing than the T8 outside of the boost... oh and last but not least even the stock range is JUST ENOUGH to stay spotted most of the time even if you do catch and kill a red DD 1v1...

    • @forge16hanadamaintenancedr43
      @forge16hanadamaintenancedr43 Год назад

      Care to elaborate on why you think Adriatico is worse than Cuniberti? On paper the Adriatico feels like a straight upgrade. It might be that T9 mm is just that bad these days. Genuine question, looking to grind the line and just got Sansonatti.

    • @alphax4785
      @alphax4785 Год назад

      @@forge16hanadamaintenancedr43
      Firstly, the T8 has 200m better base concealment which, although it doesn't sound like much, was a huge deal since it allows you to get much closer to red DD's leaving them less time to react if they want to run... which means more uptime with your speed boost in the actual fight as opposed to trying to chase them down.
      Secondly, the T8 has a much 'better' stock range of only 7.8km as vs 8.6 of the T9 which means if you win your knife fight with a red DD, it's REALLY easy to slip back into stealth and oftentimes happens automatically as opposed to the uncanny valley range of the T9 which means you're stuffed disengaging if you had to burn your smoke.
      Thirdly, the T8 is small and has low freeboard as well as a 20m tighter turning circle and almost a second better base rudder shift time, for a DD whose strength is fighting other DD's this is HUGE. The T9 is an easily hit chonktacular target.
      TLDR, the T8 is actually built to what the strength of the line is while the T9 is massively weaker in those areas while still having the full measure of the line's drawbacks. The T10 is similarly built, but has the raw offensive firepower to compensate.

    • @forge16hanadamaintenancedr43
      @forge16hanadamaintenancedr43 Год назад

      @@alphax4785 Thanks a lot! I will be prepared for the ship when i get there. I think one of the patch notes for the next patch buffs the T9’s reload for 0.3 seconds, trivial but hopefully help a bit.

  • @AzureAlliance31
    @AzureAlliance31 Год назад +1

    Nebraska

  • @BasJon
    @BasJon Год назад

    And I think Napoli is the best Italian ship

  • @legobaguette9657
    @legobaguette9657 Год назад

    4th time asking for a torpedo omaha build

  • @jasonweber4866
    @jasonweber4866 Год назад +1

    Italian DDs just ain't it

  • @Apollyon-er4ut
    @Apollyon-er4ut Год назад

    I find these terrible to play. I can't get used to the style. I've had a few pretty good game, but mostly not. I like the Iti CA, and I'm ok with the BBs, but really dislike the DD

  • @someoneoutthere3476
    @someoneoutthere3476 Год назад +1

    First

  • @legogame7605
    @legogame7605 Год назад

    5th

  • @phobiahero
    @phobiahero Год назад

    3rd

  • @isaacbischoff
    @isaacbischoff Год назад

    In_Bofors_We_Trust was the best username ever

  • @glhmedic
    @glhmedic Год назад +1

    Second!

  • @AdamtheRed-
    @AdamtheRed- Год назад

    Gearing only has .4 km more gun range and no one ever complains about it. The bitching about this ship line shows how bad people are at adapting to a different DD playstyle. Git gud scrubs.

    • @salamender8547
      @salamender8547 Год назад

      gearing has not 7.2km concealment btw

    • @danh7411
      @danh7411 Год назад

      Nice comparison there except Gearing is a torpedo boat.

    • @AdamtheRed-
      @AdamtheRed- Год назад

      @@danh7411 lol youre probably new. Its a hybrid and used to be one of the best gun boats in the game. It also has very good torps. If you arent using the guns then you're playing it wrong.

    • @AdamtheRed-
      @AdamtheRed- Год назад

      @@salamender8547 when did i say anything about the conceal? He was complaint about _gun_ _range_ being short and I'm saying , no, its not.

    • @danh7411
      @danh7411 Год назад

      @@AdamtheRed- uhh
      Welcome to 2023 fellow 2016 human?
      It's 2023 now, Gearing is 98% a torp boat, and Regolo still loses to that.