THE HISTORY OF LAW'S LEGEND KICK

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  • Опубликовано: 29 ноя 2024

Комментарии • 8

  • @karthickm7776
    @karthickm7776 2 месяца назад +2

    nice video man. It was interesting to know about Law's Legend kick journey from T1 to T8. thanks for the video.

  • @user-yf8xo8jb8i
    @user-yf8xo8jb8i 8 месяцев назад +1

    I like your voiceover narration man, don't omit it from your videos.

  • @sondertekken
    @sondertekken 8 месяцев назад +1

    My gosh bro. I didn't know I needed this video until today.
    Also I noticed you did this combo from df2:
    df2 -> DSS 3 -> b2 -> b2 -> 2 -> ff4 -> 1+2 T! -> 4,3 legend kick
    I'm guessing this the most optimal df2 combo?

    • @cutcc
      @cutcc  8 месяцев назад +3

      Yea for now 75 DMG seems to be max damage. 3 B2s into FF+4 seems like it could work! but when you actually try it you get off-axis.

  • @sneharashmi7553
    @sneharashmi7553 8 месяцев назад +1

    Great video! Thank You! Someone show this to MainMan who's whining about Law being easy mode. Reminds me of Buddha who advised to test out before believing in someone ...
    At 14:21, you say that the Frame Counter DOESN'T show when you enter/cancel DSS. Can you please explain that? What exactly does it mean when the Frame Counter does show a move being entered/cancelled? I was finally happy about Tekken 8 implementing frame counter because I know from experience that Tekken 7's iWR attacks in input display & King's wavedash are LIES. They do not display the micro button presses & differences & can lull the player to think something which is not true. It's still great though players figuring out elite execution simply by feel. If Tekken 8's frame counter also doesn't help a textbook learner like me, then God save us !!!

    • @cutcc
      @cutcc  8 месяцев назад +1

      14:21 Yea so I as the player want to know the precise point Law enters Dragon Sign Stance (DSS) and the precise point he cancels Dragon Sign Stance. The Frame Counter shows us time passing by in frames, it shows us when directions & buttons are pressed + how long they are pressed... But it doesn't show when stances are "entered" if that makes sense, because there's nothing being pressed.
      You could argue that I could just look at the frame I hold Forward and that's when I enter DSS, but what if I were to input the DSS transition with unnecessary directions like Forward Forward? In that case the Frame Counter would be misleading and I still wouldn't know the answer I'm looking for. Then I'd still have to rely on my own feel & sense of timing.

    • @sneharashmi7553
      @sneharashmi7553 8 месяцев назад +1

      @@cutcc Okay! Thank you!

  • @sneharashmi7553
    @sneharashmi7553 7 месяцев назад

    I'm wondering ... is it possible to develop muscle memory for pressing buttons for a frame or two & also pushing the directional inputs for such small number of frames ??? Can a player develop execution to an extent where pushing buttons for only a single frame is a reality? Also, is it possible to perform such execution on pads as well as sticks ??? Thanks for your content; looking forward to more !!!