ByuN makes Terran look overpowered.

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  • Опубликовано: 13 янв 2025

Комментарии • 126

  • @DrOstentorious
    @DrOstentorious 18 дней назад +74

    Wow, Lowko hitting us with a 10 hr+ vid and then continuing to post new matches on the regular. The gift that keeps on giving, thank you!!!

    • @AngeloEngilis
      @AngeloEngilis 18 дней назад

      That was pretty fuckin rad I just listened to it all day, I hardly watched 😅🤣

    • @AngeloEngilis
      @AngeloEngilis 18 дней назад

      Funny too cause I basically remembered every match cause I watched most of them lol

  • @Mikivericks
    @Mikivericks 18 дней назад +17

    Thanks for the video, Lowko. Hope you and the family are having a happy and safe Merry Christmas and Happy Holidays. ❤

  • @Raziel1984
    @Raziel1984 18 дней назад +8

    i love how you allways let the bloopers in

  • @tb34567
    @tb34567 18 дней назад +7

    I sure love BTD6 Byun's Terran Defensive 6Playstyle

  • @GolemRising
    @GolemRising 16 дней назад +2

    "Aged like Ultras in the endgame" is now a phrase I will be using.

  • @hamburgers7817
    @hamburgers7817 11 дней назад

    Dear Diamond Zergs!
    If you want to beat protoss Stargate openers, here's the scoop. Quick ling drop at 4mins ish. I like to use 2 overlords in the main 1 in the natural. And any spare lings send to their 3rd. Since protoss can't split their army they become overwhelmed.
    It's important during the attack to take a hydra den and drone up, because they will usually try to pump out void rays to stop the drops from coming in. At this point you should have around 50-60 workers and be making hydra ling. Then you walk across the map and bop their voidray army. Cheers

  • @Astartesparty
    @Astartesparty 17 дней назад +4

    People make a huge deal about the supply difference but the reality in difference is like 4-5 ghosts an maybe 10 marines ….. not a big nerf at all when Terran have mules an always a larger army supply. No one ever seems to think about that

    • @vinceb8123
      @vinceb8123 17 дней назад +1

      Yeah, i'm not playing anymore but when i say the ghost nerf it being 1 supply more i was like "that's it?" 😂

  • @hiddentruth1982
    @hiddentruth1982 18 дней назад +3

    I've never been short on gas, especially after eating chili.

  • @Fofnful
    @Fofnful 17 дней назад +4

    Wow guys, the balance council did it. The ghost is now officialy useless. You can no longer just mass one unit as terran and win a gam... wait a minute.

  • @sashasemennikov157
    @sashasemennikov157 18 дней назад +33

    Looks like the council either:
    a) don’t understand the game
    b) lying about their intentions
    c) all of the above
    They’ve made turtling against Zerg much more beneficial.

    • @ghosthamster6521
      @ghosthamster6521 18 дней назад +1

      It's A. It's not that turtling is more beneficial. It's that the mine nerf has made Tempo styles pretty much impossible. Specifically Korean Terrans have decided no more mines because they suck. Mass tank can't move out on the map.

    • @G00dN1ghT
      @G00dN1ghT 18 дней назад +4

      not really byun is just miles above elazer, even before this patch

    • @webentwicklungmitrobinspan6935
      @webentwicklungmitrobinspan6935 17 дней назад

      okay fair enough, do you have data to back this claim up?
      how did the mmr in % change for terran, protos, zerg?
      how do you explain protos dominance on the ladder if terran is op?
      what was the average game duration before and after the change?
      do you have a bias in your observation, because lowko tends to show the longer games (heuristic bias, maybe confirmation bias)?
      tldr; idiot

    • @chipd4911
      @chipd4911 17 дней назад

      @@webentwicklungmitrobinspan6935 'tism, jesus. Relax.

    • @brooksrobinson7246
      @brooksrobinson7246 17 дней назад

      ⁠@@webentwicklungmitrobinspan6935what are the win statistics for the current map pool vs past maps? I see 60, 70, even 80% advantages for Terran while I remember a 55% win rate was high in the past.

  • @KingNios
    @KingNios 18 дней назад +23

    It's quite hard to see Byun just being able to sit so passively in the first match😅 I don't think this patch did what it intended to do yet

    • @sashasemennikov157
      @sashasemennikov157 18 дней назад +4

      I doubt it will in ZvX matchups. Zerg doesn’t have good late-game tools (except being Serrall)
      As a result they have to attack in mid-game. Which in turn makes turtling very enticing

    • @ghosthamster6521
      @ghosthamster6521 18 дней назад +3

      They nerfed the ghost and the planetary. The core of Terran turtling is not the ghost and is not the planetary. It is and has always been the siege tank. When Terrans play mines like olivera and clem do the games are more tempo focused and dynamic. The mine needs a buff and the tank needs a nerf. Not the ghost. Not the planetary. The tank and probably the liberator also.

    • @kokowoch
      @kokowoch 18 дней назад

      also the map is very favored for defending terrans with all the chokes, and high grounds . tho last time Rogue beats Byun in this map by just spamming nydus and swarm hosts, to fly up highrounds, straight to tanks, and slow down defending other terran units with mass changelings blocking the paths lmao

    • @Heavyg33
      @Heavyg33 18 дней назад

      ​@@ghosthamster6521i like liberators the transition of modes pretty balance and their give a nice glow before they finish. I would love tanks to give the same barrier reading but I'm already bishing about the orbital scan and mules lmaoooooooooo

  • @The199
    @The199 17 дней назад

    "Now, That did do" - Lowko 2024. 27:48
    Never forget

  • @RxBando
    @RxBando 18 дней назад +19

    What a shocking outcome Terran beating Zerg who could’ve predicted it

    • @Heavyg33
      @Heavyg33 18 дней назад +2

      Ikr! Best Aoe units,best ranged and best muti ground/air attackers

    • @KoalicusMarsupialensis
      @KoalicusMarsupialensis 18 дней назад

      Sigh. Merry Christmas to all Starcraft hooligans!

    • @tbird-z1r
      @tbird-z1r 17 дней назад

      It almost makes Terran look overpowered...

    • @RxBando
      @RxBando 17 дней назад +1

      @ but how could it be when every Terran has whined about being the underdog since the game existed :(

    • @ThatFATbannana
      @ThatFATbannana 10 дней назад

      @@RxBandosuch the under dogs! Only 50% of the lore is about them and they only appear in every single campaign :(

  • @theanti-hypemonitor9079
    @theanti-hypemonitor9079 18 дней назад +8

    zerg is in such a pitiful embarassing state its absurd.

    • @Heavyg33
      @Heavyg33 18 дней назад +4

      Lmaoo I get that zerg is primitive when it comes to fighting since they use their bodies but I strongly believe if terrans have orbital scan and mules removed the game would be in a better place

    • @saizchek6188
      @saizchek6188 17 дней назад

      then if thats the case lets agree to remove queens from the game then we can shake on it

    • @theanti-hypemonitor9079
      @theanti-hypemonitor9079 17 дней назад

      @@saizchek6188 hell yea. all the macro mechanics are the coreproblem of this game

  • @thenoticerofthe13
    @thenoticerofthe13 17 дней назад

    if they made ultras capable of pushing the enemy units as well, that would be cool and i think would change the game in an interesting way without runing the balance.
    the ultra can be the death ball breaker unit. they would be strategically scary and interesting to see, people would actually want to see them, rather than the bullet sponge they are now.
    and their extra size would also make sense.

  • @ivanlin2139
    @ivanlin2139 17 дней назад

    Lowko: Ultras are not like wine 🤣

  • @CarlingBlackJuice
    @CarlingBlackJuice 17 дней назад +1

    I think Ultras need the lunge ability more than the Hydra

  • @bricelory9534
    @bricelory9534 18 дней назад +5

    Outside Rogue, I'm starting to get really tired of ZvT because it just feels like there's no competition, just the Terrans getting it all their way. They need some sort of vulnerability, but I have a hard time spotting what it could be that Zerg players can reasonably exploit.

    • @cyberkekosis
      @cyberkekosis 18 дней назад

      vanilla mech: slow to produce so just kill them before they max out using ling + bane + whatever you can afford for support, preferrably avoiding head-on engagements (droperlords are a viable option)
      battle mech: just play better than the opponent, disallow hellbats/hellions from roasting your lingbane and you're fine (also mutas are super good against this kinda stuff)
      bio before ghost: dies to fungals + bane explosions
      bio after ghost: this is the moment when Z are super screwed but if you have enough banes and infestor micro is more on point than the opponent's ghost one you still can come out ahead
      mixed terran: quite awful on its own, unless you're Clem level good at the game
      sky terran: who the hell plays it anyway lmao

  • @mamorris23
    @mamorris23 18 дней назад +3

    balance council contentiously directly buffing terran, and indirectly buffing terran killed this game over the past 14 years. terran is never bad.

  • @ellebleisch6853
    @ellebleisch6853 15 дней назад

    I get balance it can't be perfect but they could make it very closer early mid and later game for each or some combinations for maps and scenarios. I think mods can do this and even make for good pros trainers. I interested in new game modes also. They could also allow for test server play where you can access older patches make them into a mod and play them on battle net even of the latter. Since they were viable patches which will make everyone happy.

  • @ellebleisch6853
    @ellebleisch6853 15 дней назад

    I haven't seen any carriers or other late game forces as much in recent videos. I need to watch terran. I haven't seen a game go to completion with Sky Units.

  • @Yamez226
    @Yamez226 18 дней назад +1

    Merry Christmas and Happy Holidays all ❤️🍻

  • @MajonnasPojken
    @MajonnasPojken 18 дней назад +3

    #1 caster for a reason

  • @botmushin8878
    @botmushin8878 14 дней назад

    You don't balance a game around one player, you balance it around logic.

  • @maikbaumann1250
    @maikbaumann1250 18 дней назад

    nonstop action

  • @ryanfahey1281
    @ryanfahey1281 18 дней назад

    Happy St Stephen's Day!

  • @Pkmnrulz899
    @Pkmnrulz899 18 дней назад

    Lowko, when are you going to recognize that Elazer's strat is what every Platinum player does, with the difference that it is executed adequatly

  • @DeMolition2208
    @DeMolition2208 16 дней назад

    Terran turtles because its now impossible to slow the zerg down.

  • @desertwind666
    @desertwind666 18 дней назад +1

    Hmm I’m not sure why gg was called in first game, I felt like elazer was still good

    • @Heavyg33
      @Heavyg33 18 дней назад

      Orbital scan increased to the point bayum can use a mobile force of 10 units and just counter everything you throw.

  • @Chris-wo5xh
    @Chris-wo5xh 18 дней назад

    At some point @LowkoTV mentions the idea of a different balance patch for pro/normies. I fully agree with Lowko that it is not a good idea, especially since to some extent it makes it a different game. But what about a balancing affected by elo. For instance the disruptors could be considered too punishing for lower levels (considering the arguably unbalanced APM involvement). Scaling the disruptor damage level on elo, like based on some curve or tiers, might help mitigate the issue while preserving a somewhat unified balance.
    I dont know, just a thought 😅 I guess that would likely be unpractical anyway

    • @vinceb8123
      @vinceb8123 17 дней назад

      That's a WILD idea, i don't think that's even possible

  • @cowmath77
    @cowmath77 18 дней назад +1

    I think I’ve seen this ZvT before…

  • @rangertrace8134
    @rangertrace8134 18 дней назад

    I was gonna say you could make chilaquiles with your leftover tortillas but as you went on I realized you're talking about flour tortillas. Which wouldn't work.

  • @LazerMax22
    @LazerMax22 18 дней назад +14

    Z doesn't have late game units. no good counter to air. this is just painful to watch.. the Diamond league Z are right.

    • @ProfibobWot
      @ProfibobWot 18 дней назад +1

      Corrupters are the strongest Air to Air unit in frontal battle

    • @LazerMax22
      @LazerMax22 18 дней назад

      @ProfibobWot vikings and Phoenixs tear corruptors apart and are more versatile.

    • @notredface2254
      @notredface2254 17 дней назад

      @@ProfibobWot yes thats why corrupters can beat skytoss soooo easily and in result protoss never builds skytoss because we have corruptors

    • @GHOST445-ej4on
      @GHOST445-ej4on 17 дней назад

      Elazar is playing byun he’s not supposed to win and will look bad if byun was playing serral or dark with the same unit composition they would win

    • @vinceb8123
      @vinceb8123 17 дней назад

      We are in 2024 and people still think Z units should be as strong as P and T units. They can be trash when you play Z because you should have way more resources than your opponent. It's called asymmetrical balance

  • @726fhd7ywhjjfuudik
    @726fhd7ywhjjfuudik 18 дней назад +6

    Abductions look very cartoony imo. Looks weird just yoinking a siege tank that supposedly plants itself into the ground

    • @khenumine
      @khenumine 18 дней назад +4

      Time to nerf Zerg once again then, make Siege Tanks be unabductable because its lore inaccurate!

    • @Heavyg33
      @Heavyg33 18 дней назад +3

      Lmaoooooooo this made me laugh cause a sige tank isn't by any means drilled or plant into the ground its more like braced so the recoil don't push it back buuuuuut if we talking logic the ghost was sniping units underground. That bullet must be magical to ignore armor, all those unknown planet layers of dirt and still do max damage without any reduction

    • @726fhd7ywhjjfuudik
      @726fhd7ywhjjfuudik 18 дней назад

      @@khenumine I dont know much bout the game tbh but it does seem to me like zerg has become less dominant over the years. In your opinion what was peak zerg?

    • @notredface2254
      @notredface2254 17 дней назад +1

      @@726fhd7ywhjjfuudik well it was good before they nerfed banelings ultras lurkers and broodlords

    • @726fhd7ywhjjfuudik
      @726fhd7ywhjjfuudik 17 дней назад

      @@notredface2254 thats sad

  • @MrLemonbrick
    @MrLemonbrick 18 дней назад +2

    I love the Elazer style , I think a little more polish would do it, he was too inefficient, imagine Serral doing a similar style.... vs ByuN who is just probably a better player. That saying, late games ghosts are problem, but what else would you build, Battlecruisers, Raven support ? I think more rebalancing of Terran would be great

  • @Raziel1984
    @Raziel1984 18 дней назад

    oh it can be perfectly balanced ... we only allow mirror matchups. then it will be fair XD

  • @samklassik
    @samklassik 18 дней назад

    manner hatches

  • @bruh-xp9zf
    @bruh-xp9zf 17 дней назад +2

    Upon seeing the power of turtle terran in this video we have made the decision to nerf protoss

  • @lexlancelian8481
    @lexlancelian8481 17 дней назад

    Balancing SC2 across the board ? take power from passive play and reward more active ones. Similar to changing battery overcharge into energy recharge. Giving higher skill, higher APM players advantage. Bcs atm, terrans need to siege tanks (ofc there is more to it but...)
    +atm zerg have no proper way of countering mamaship, corruptors ? Sure, and they can go vomit on buildings after, but protoss ground will just walk over low supply zerg base bcs supply is in coruptors. and ignoring it? with that dps and abilities is a no go.
    "Better nerf zerg" if they play too active they can beat ppl xD and if not they got steamrolled by lategame army and passive random tanks killing most of the army before it even does anything

  • @joeludlow8837
    @joeludlow8837 18 дней назад

    How to lose a close game as a zerg? Build ultras

  • @marus3953
    @marus3953 17 дней назад

    If the race is bad just pick the better one.

  • @Heavyg33
    @Heavyg33 18 дней назад

    Hahahaaah el dargo reaper scout is exactly what im talking about. They dont need orbital. Just remove the whole thing already

  • @sashasemennikov157
    @sashasemennikov157 18 дней назад +2

    Zerg late-game units are like specialists nowadays. You need some for a very specific task. But they can’t be your backbone

    • @RxBando
      @RxBando 18 дней назад

      Unlike late game units for Terran and Protoss right?

    • @Heavyg33
      @Heavyg33 18 дней назад

      Sooo true. They aren't about doing damage but to make it easier for the earlier units. I think they makes ultralist immune to snipe they could stand a better chance. I rather see liberators mow down ultralist than ghost 2 shooting.

    • @tacochaos5127
      @tacochaos5127 18 дней назад

      Zerg late game gets countered by other armies mid game units, so there kind of isn't a point

  • @AtrelionStar
    @AtrelionStar 18 дней назад

    Zerg can take so many more bases and lose so much more in units and its fine. So in that regard, zerg is busted. Against less skilled players you can just spam bases and units and just win with numbers. Even when the pros play thats still true. Sure zerg has "less" high teir options for units but they still got the utility units to destroy high level units so it should be fine if they play properly. So Zerg has the options, they just dont use them all. I dont really see how ppl are complaining so much about terran or protoss since zerg can basically do it all too, its just zerg players aren't using all those unique zerg abilities.

  • @anthonylaine6111
    @anthonylaine6111 18 дней назад

    22:41 where is the Broodlord ????

    • @RxBando
      @RxBando 18 дней назад +2

      Go make a broodlord against ghost comp and report back lmfao

    • @notredface2254
      @notredface2254 18 дней назад +3

      ​ @RxBando he prob a terran player who thinks his race is weak dont try

    • @anthonylaine6111
      @anthonylaine6111 18 дней назад

      @@RxBando broodlord infestor il good face a Ghost 😉

    • @RxBando
      @RxBando 18 дней назад

      @@anthonylaine6111 bout 6 years late on that being “good” try to keep up

    • @Heavyg33
      @Heavyg33 18 дней назад

      ​@@RxBandolmaoooo he wanted to see one snipe guys

  • @akheron7671
    @akheron7671 17 дней назад

    actually... Terran is overpowered 😄

  • @TheMum1
    @TheMum1 18 дней назад

    Ok Lowko keep up the great casting been watching for years. But I have had enough of you bashing Clem with the word garbage. It is “ordures”

  • @f210-t1r
    @f210-t1r 17 дней назад

    I can’t lie I don’t play StarCraft anymore I’m played brood war and wings of liberty and just put it down but I’ve always watched the game, but, is it just me or is Terran just better than any other race late game? Or is every Zerg and Protoss just not as good commenters let me know

  • @DimitrisAlisafakis-vb7jw
    @DimitrisAlisafakis-vb7jw 18 дней назад +1

    Im really curious why late game zerg will opt to use units that cost, when it could transition into broodlord poke that is free.
    If you are going to send meat to be minced by enemy siege tanks, use the cheap one.

    • @sashasemennikov157
      @sashasemennikov157 18 дней назад +10

      Broodloords are easily snipable (thanks for not fixing the bug). And as a result are very cost-inefficient

    • @G00dN1ghT
      @G00dN1ghT 18 дней назад +3

      broods die so easily

    • @kylejohnson7053
      @kylejohnson7053 18 дней назад +2

      Broods are trash

    • @bricelory9534
      @bricelory9534 18 дней назад +3

      To elaborate what other comments are saying, Broodlords prove time and again that they end up costing a lot of resources and research time for units that are surprisingly fragile. Snipes hit them very hard, as do Vikings and Thors - and their sluggish movement means they can't reliably retreat. They ultimately have no survivability, meaning the value they theoretically get from the broodlings is almost impossible to actually get.

    • @Heavyg33
      @Heavyg33 18 дней назад

      ​@@bricelory9534so true they should remove the greater spire tbh and just allow corrupters to just morph into them from a spire. Maybe greater spire can be for level 3 upgrades

  • @cyberkekosis
    @cyberkekosis 18 дней назад

    agree with other commentators, terran need their mines powered back, maybe hellions/hellbats buffed to have more damage output against all types of units after infernal pre-igniter being researched instead of just making them better VS light, and tanks/libs nerfed (+1 food for both; +25 gas for both; +10 to 15 % single shot damage in all modes (+20% time to switch modes, too) for both to make it a little bit less frustrating for terrans), also making some more upgrades for banshees so we could see more banshee play in the late game (perhaps ricochet missiles à-la muta (one bounce at 50% damage for example) so they deal more damage for 250 minerals 200 gas)
    what zergs need is brood lords replaced with something else like super muta or something that flies, attacks both air and ground, has at least 10 range, deals stupid amounts of damage, is fast and is immune to ghost snipe ability. but not that tanky and also a bit expensive.

  • @theanti-hypemonitor9079
    @theanti-hypemonitor9079 18 дней назад

    "makes look" implies that it isnt.

  • @erikwilks3387
    @erikwilks3387 17 дней назад

    They look overpowered beccauuuuus They are. Very very very overpowered. And have been for a very long time. The Ghost Nerf was not NEARLY nerf enough. Not even close. Snipe half damage against armored units
    emp no longer effects protoss shields ... at ALL
    THEN Ghost would be balanced.

  • @dubnubgtd8538
    @dubnubgtd8538 17 дней назад

    Somewhat misleading title, TERRAN ARE OVERPOWERED.

  • @ErenisRanitos
    @ErenisRanitos 17 дней назад +1

    easy solution: remove Terran 😀

  • @Dimythios
    @Dimythios 18 дней назад

    Yet he lost against Clem.

  • @ghosthamster6521
    @ghosthamster6521 18 дней назад +1

    Obviously TvZ is going to be more turtly after a ghost nerf. Ghosts are the 1 Terran lategame unit that can move. Liberators and tanks are the other 2 units that are massed in the lategame. If you want to have less turtling in the lategame you need to nerf the afk units. Not the ghost. A few years ago there were 2 main styles to play the lategame showcased an insane Ghost/Mine style in the lategame where you didn't have to be so static. They have now neutered the mine and the ghost. That means every lategame has to be tank liberator with mass command center. It's not that hard to figure out which changes were bad and it's not that hard to revert them. The problem is all the gold league protoss babies that whine about widow mine drops and ghosts for years on end and ruin the TvZ as a result.

    • @notredface2254
      @notredface2254 18 дней назад +1

      Ghost need to be nerfed they legit counter everything thats bigger than a ling

    • @ghosthamster6521
      @ghosthamster6521 17 дней назад

      It's not a bad thing for 1 unit to hold a lot of power. If Terrans can't rely on ghosts as much, they have to rely on other units. Those will be tanks and liberators. If the goal is to reduce turtling like they claimed, then nerfing the ghost is strictly a mistake. Also the ghost isn't even close to the power house that it used to be. You can micro vs the snipes effectively. The ghosts are rarely the cost efficient unit on defense because their snipes don't go off if they get hit. They run away while they get chased and the tanks get all the value.

  • @loganmyall660
    @loganmyall660 18 дней назад +1

    I don't think anyone understood the impact of hatch's being cheaper while the hatch+queen combo being the same price. Hatch comes up a bit faster, workers slightly faster, more minerals for more expansions and it snowballs

    • @RxBando
      @RxBando 18 дней назад +3

      Doesn’t really matter when there aren’t units worth making lol

    • @tacochaos5127
      @tacochaos5127 18 дней назад +1

      It snowballs into the mid game and if zerg doesn't win by then, it doesn't matter, and the hatch reduction is countered by the queen increase so it's kind of the same cost

  • @Wright1331
    @Wright1331 17 дней назад

    Its because Terran is OP, hey I didnt even need to watch the video... so guess i wont :(

  • @billl.2441
    @billl.2441 18 дней назад

    The game has gotten really boring lately. Even if zerg plays 100% great, at max armies zerg fall off so hard. It's so bad.

  • @godlikejason
    @godlikejason 16 дней назад

    Zerg units are so weak in every fight lol

  • @Heavyg33
    @Heavyg33 18 дней назад

    I understand you can never perfectly balance the game or anything for that matter but the fact terrans have orbital scan and mules is beyond broken. They have clift climbing reapers and super fast vehicles tf they need orbital scan for? Toss need observers, zerg need overseer, tf they cant build ravens??? Instant info from scan with already cost efficient units where is the surprise? Im willing to ignore the logic of ghost sniping burrowed units if they had raven to spot, but a instant scan?? Bayun had sooo much orbital scan he could have legit light up the entire map on CD. It needs to be removed or at the very least why orbital scan doesnt work like Sensory towers??? Let them see red dots so they know something hostile is there but not blood type of the unit.. wheres the logic anyways. LET THEM SCOUT! LET THEM SCOUT!

  • @jedimindtrick3391
    @jedimindtrick3391 18 дней назад

    What I think would be interesting change for vipers would be if it's pulling a unit that is small like a marine it should have no problem yoinkin it but like say a siege tank I think it should take two vipers to yoink it or a Thor like 3 at once to yoink it. Just kinda take in consideration to unit sizes or maybe have a chance to rip the tendril yoink thing if it trys to pull a big unit then have it be unusable for a few seconds to grow a new one.

    • @greg02311
      @greg02311 18 дней назад +1

      So you don't want Zerg to win against Terran. Got it !

    • @PeterSeifert-zn5up
      @PeterSeifert-zn5up 18 дней назад

      it makes sence, always thought it was funny that a viper can lick and pull a battlecruiser... but then units like the Ultralisk shouldnt get sniped and be able to trampel marines
      it just doesnt work balance wise

    • @notredface2254
      @notredface2254 18 дней назад

      So you want to make already week race thats the weekest in late game more week 😂😂😂😂😂😂

    • @glennpendleton9520
      @glennpendleton9520 18 дней назад

      maybe they could have the energy cost scale based on the size of the unit as well, so a ghost takes less energy to abduct than a tank and a mothership or capital ship abduction takes all the energy out of multiple vipers

  • @VeryBadPlayerTV
    @VeryBadPlayerTV 18 дней назад

    52 seconds 0 views bro fell off gg.