The Most Hated Hearthstone Card

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  • Опубликовано: 3 ноя 2024

Комментарии • 782

  • @Rarran
    @Rarran  Год назад +119

    What Hearthstone card do you HATE the most?

    • @-tesla-1959
      @-tesla-1959 Год назад +22

      Old demon seed

    • @adriantween584
      @adriantween584 Год назад +22

      100% agree with Shudderwock. This card stacked with the parrot, overload exploit and the others… I uninstalled the game after this. I’m so salty with Blizzard for leaving this exploit in the game. It’s oppressive and removes the interactivity of the game. I won’t be coming back to hearthstone. But the game was good for a while.

    • @Karupin-and-chill
      @Karupin-and-chill Год назад +9

      literally any quest, I hate quests with a burning passion

    • @Con34rt
      @Con34rt Год назад +4

      Mutanus the Devaour good disruption fun to play whit and sometimes not that fun I have that card but sometimes I pray to eat something gabage from me .

    • @N12015
      @N12015 Год назад +8

      Shudderwock. Is just a busted card who broke the game in a literal sense and just a garbage design due to not allowing you to make good battlecries. Honorable mention to the demon seed, the quest banned from wild.

  • @Dekkster
    @Dekkster Год назад +927

    I think Dekkster really knocked it out of the park with his choices in this video

    • @hannahbriarly4192
      @hannahbriarly4192 Год назад +36

      He was looking pretty handsome too, don't you think?

    • @antoniojnoboa
      @antoniojnoboa Год назад +1

      I agree completely.

    • @rltt379
      @rltt379 Год назад +3

      You make me not want to agree with you even though I do...

    • @LTl3tt3rs
      @LTl3tt3rs Год назад +14

      Unironically this. Ice Block, Illusia, Caverns Below, and Celestial Alignment are the Dream Team of miserable cards.

    • @eudstersgamersquad6738
      @eudstersgamersquad6738 Год назад +4

      Agreed! 100%! The cards he chose were so much more annoying!

  • @unrecognizablewheat3394
    @unrecognizablewheat3394 Год назад +473

    I played control warlock around the time of the witchwood, and whenever I heard "My jaws that bite my claws that catch" I would have a brain aneurysm

  • @masonmcdonald2089
    @masonmcdonald2089 Год назад +556

    How did Jade Idol not even get an honorable mention? That card was a nightmare and half.

    • @theeverchosen1504
      @theeverchosen1504 Год назад +22

      Basically killed grinder/control decks

    • @Liondanceforme
      @Liondanceforme Год назад +6

      in wild playing rogue vs mill druid getting that card can save the game and shit on their strat so im not hating it as much as i would back in the day

    • @maxorcg
      @maxorcg Год назад +27

      but at least skulking geist came and saved us, control decks had a chance to exist again

    • @monarkev
      @monarkev Год назад +35

      Blizzard literally made a card to specifically kill Jade Idol so yeah, I agree.

    • @spriterkid1997
      @spriterkid1997 Год назад +1

      "Was"? Mill Druid is a piece of shit right now partly because of it.

  • @theeeves
    @theeeves Год назад +222

    I think the most hated card of all time was Mysterious Challenger. Holy shit Reddit was seething over that card and so was I.
    Edit: Honorable mentions Grim Patron, Barnes, Prince Kelesith, Jade Idol pre Skulking Geist and Blood Reaver Guldan. Simply because it felt doomed the second that card was played.

    • @AEtherPi
      @AEtherPi Год назад +19

      Who am I? None of your business!

    • @jswissman702
      @jswissman702 Год назад

      I remember that fucker.

    • @Bergegard
      @Bergegard Год назад +11

      Totally agree, think these old cards are forgotten. Also wanted to see dr. boom, patches, grim patron (more skilful, but still hated) or 4 mana 7/7 (faceless). Maybe these cards have been discussed enough at this point though
      *EDIT - how could I forget mctech, knife juggler or flamewaker! Jesus Christ there have been so many cards worthy of my hatred throughout the years

    • @nannerpants7
      @nannerpants7 Год назад +2

      He took me to my first 500 wins for a class back in the day.

    • @joshs.6967
      @joshs.6967 Год назад

      @@Bergegard Omg mctech just brought back terrible memories

  • @malachitate632
    @malachitate632 Год назад +76

    back in the classic days, Divine Favor was so frustrating to play against

    • @theeverchosen1504
      @theeverchosen1504 Год назад +2

      Yessss! Literally rewarded aggro players for dumping their hands

    • @weebtrash3376
      @weebtrash3376 Год назад +10

      It’s crazy to think about how divine favor went completely against what Devs thought an aggro deck should have and was kept around for the longest time but nowadays aggro decks somehow shit out more cards than divine favor does

    • @patrickmiller1399
      @patrickmiller1399 Год назад +1

      Made anyfin can happen otk work

  • @thelokaboka1070
    @thelokaboka1070 Год назад +63

    Some generally hated cards that were not mentioned include, patches the pirate (literally ruining a whole meta), cube (cubelock or hunter), guff, the watchposts, and blood of G’huun and Neptulon in wild.

    • @taylon5200
      @taylon5200 Год назад +9

      God I remember back in the day, if you didn't run a pirate package for patches you were losing lol. Didn't matter what you wincon was, or what your combos were, you were running pirates alongside it all. And it was a time where you couldn't easily get legendaries of any variety, unless you spent hundreds. The first two legendaries that you absolutely needed to craft as a new player was Dr boom, then patches lol.

    • @kale8133
      @kale8133 Год назад +1

      I'm likely in the minority but I think patches is honestly a really cool design. The idea of it is that it had a small benefit (free 1/1 w charge) that was very likely (probably 7/8 games you got patches off) but it had the off chance of just being horrible. I think with charge, it definitely felt broken and unfun, but without charge I think it's honestly a really nice card in wild since, white it is still very good, it makes pirate decks playable, which would not be possible otherwise

    • @juansilva9310
      @juansilva9310 Год назад +6

      "I'm in charge now"... is still chasing me in my nightmares....

    • @thelokaboka1070
      @thelokaboka1070 Год назад

      @@taylon5200 yeah spot on!

    • @danielclark612
      @danielclark612 Год назад

      Patches is the most overrated card of all time in any game.

  • @AidanL17
    @AidanL17 Год назад +27

    I don't think I will ever hate a card as much as Demon Seed. It completely destroyed wild for an unreasonable length of time.

    • @kairimasakaki5407
      @kairimasakaki5407 Год назад +2

      yeah only mage beat it because of ice block + ignite combo

  • @connorcraft5455
    @connorcraft5455 Год назад +82

    Honestly super happy to hear Rarran talk about Shudderwock in a video about most hated/op cards. I've honestly felt like I was going crazy when video after video Shudderwock was never even mentioned, let alone placed on a list. The jaws did bite, and the claws did catch

    • @aprettycoolname4839
      @aprettycoolname4839 Год назад

      Its so common in wild

    • @weenblizzard9780
      @weenblizzard9780 Год назад +4

      There's a variation in wild that literally just uses a bunch of cards that stop you playing the game, with lothab & okani etc. Literally called hostage shaman

    • @rajkanishu
      @rajkanishu Год назад +1

      I never hated Shudderwock and never will because it's essentially the same thing as playing any OTK deck, the moment they assemble the combo they win, it just requires you to play subpar cards through the course of the game instead of assembling the pieces in your hand all at once

  • @xTobsecretx
    @xTobsecretx Год назад +24

    It’s funny how badly Caverns Below was rated when it first got spoiled (bc it didn’t have the tools yet) and how strong it ended up being.

  • @Airthugger
    @Airthugger Год назад +29

    I remember when United in Stormwind first came out, Celestaton posted a tweet requesting examples of Quest Mage games so they could review them. When people asked them if they were trying to look into what nerfs should be implemented, they said that they were running the deck themselves and just wanted to improve their own winrate. I almost quit Hearthstone on the spot

  • @YaboiTombuto
    @YaboiTombuto Год назад +14

    Legit died when he said ice block because that was the FIRST thing that came to mind without even thinking of other cards lol

  • @Kruku190
    @Kruku190 Год назад +26

    the spreading plague is not that bad in standard but in wild if u get poison seeds into spreading plague and cant play minions for 2 turns cuz u cant kill your saplings same turn. yea thats frustrating as hell.

  • @RaiXYT
    @RaiXYT Год назад +70

    Currently the most hated card for me is Denathrius. Almost everybody and their grandmother will have them in their hand 99% of the time and I'm just dead as soon they play the card.

    • @hejhejaske
      @hejhejaske Год назад +5

      Fr an insta win combo thats so easy to setup and very hard to counter, like the token Druid that plays guff and brann as well

    • @Spyrospeed99Gaming
      @Spyrospeed99Gaming Год назад +8

      It's the worst when you brann out a mutanis, knowing they have it in hand and it doesn't get eaten. Played right, still lost

    • @Airthugger
      @Airthugger Год назад +7

      It’s the most hated card of 2022 for sure, but i don’t think it matches the level of disdain that the Demon Seed or Sorcerer’s Gambit had in 2021. Those quests damn near killed the HS community. I had never seen so many creators and players outright quit at once since the Rastakhan’s Rumble era.

    • @kreemily1371
      @kreemily1371 Год назад

      I feel like most games end before turn 10

    • @chipchippahson
      @chipchippahson Год назад

      @@Airthugger Um, no. Theotar says hi.

  • @Rosario101
    @Rosario101 Год назад +7

    Surprised more of the cards with random targeting in their text weren’t picked, like Knife Juggler, Flamewaker, Dr. Boom, etc. since they were frustrating to play against AND frustrating to play with when you didn’t hit the targets you needed

    • @Q_z_
      @Q_z_ Год назад +3

      The good ol turn 2 fiery bat in arena making/breaking a match

  • @sonamorningstar
    @sonamorningstar Год назад +13

    Counterspell (and objection from the latest expansion).

    • @sonamorningstar
      @sonamorningstar Год назад +8

      I already hate playing against secret mage and that shit counters my cards.

  • @ROTMGmimighster
    @ROTMGmimighster Год назад +4

    Carnivorous Cube in the big demon Warlock made me take a break. I think that deck was the start of the crazy power creep in HS too. But for the most part I actually don't really mind individual cards, I just hate super forced and efficient packages. So a lot of the quests are some of my least favourite cards because they're basically archetypes on their own.

  • @NIKENKO
    @NIKENKO Год назад +39

    I can't believe you didn't mention pre-nerf Imp-losion, its probably the only card that could make you ragequit while playing against it and ALSO while playing it

    • @AEtherPi
      @AEtherPi Год назад +1

      In the same vein, crackle, which was played more

    • @paolo8665
      @paolo8665 Год назад +4

      Was Imp-losion even nerfed at all?

    • @AEtherPi
      @AEtherPi Год назад +4

      @@paolo8665 I don't think so. It just got power creeped.

  • @TigerKirby215
    @TigerKirby215 Год назад +3

    I saw this video and immediately thought of Genn and Baku. Now I loved those cards but you have to admit they were rotated early for a reason.
    My next thought was instantly Shudderwock. Shaman is my least favorite class and "MY JAWS THAT BITE, MY CLAWS THAT CATCH!" was a big reason why.

  • @TimMachineQS
    @TimMachineQS Год назад +4

    Vicious fledging was super frustrating. Druids would innervate fledging on turn 1 and if you didnt have an immediate answer you just lost the game.

  • @Unsc3n3
    @Unsc3n3 Год назад +4

    I play Wild, so Shadow Essence. It's basically the reason Big Priest is so prominent and has been for years in the Wild format.

  • @baibaining
    @baibaining Год назад +5

    Pretty good list - deck of lunacy is another one that comes to my mind. Fun to play with, but so toxic to play against. Throw in that mage spell that reduces the cost of all spells as well, what a combo.

    • @thijs2906
      @thijs2906 Год назад

      Yeah surprised this card wasn't mentioned, it is one of the hardest nerfed cards in history from 2 to 4 mana. It was a literal turn 1 coin this -> enemy concedes.
      The card itself wasn't even that broken, the problem was that in the set it released it just gave way too many good spells like Skull of Guldan or Libram of Hope.

  • @kubasochor5184
    @kubasochor5184 Год назад +3

    In current Wild, I'd say Open the Waygate bc the Mage can have infinite turns with parrots and there's no real way to stop it

  • @blazehawk1229
    @blazehawk1229 Год назад +26

    I'm surprised that Obsidian Statue, Tunnel Trogg, and Keleseth weren't on these lists

    • @memejesus4294
      @memejesus4294 Год назад +5

      Coin + keleseth + shadowstep + keleseth haunts my dreams

    • @kermitthefrogsgreenmememac6453
      @kermitthefrogsgreenmememac6453 Год назад

      Ah, the good ol' times when you got beaten down by a 5/3 tunnel trogg

    • @murlocaggrob2192
      @murlocaggrob2192 Год назад

      None of those cards see Wild play anymore. It's hard to hate stuff that's fallen to obscurity.

    • @UpWithTheSickness
      @UpWithTheSickness Год назад

      Keleseth was frustrating because of Shadowstep, so I'd rather see Shadowstep as most hated before Keleseth. When has there been a time in Hearthstone where Shadowstep wasn't being used to do some degenerate shit?

    • @mimic6494
      @mimic6494 Год назад

      @@kermitthefrogsgreenmememac6453 when it was actually a good idea to use hard removal on a 1 drop. Tunnel Trogg was a fucking menace

  • @averagejoe9229
    @averagejoe9229 Год назад +3

    Undertaker contributed to a meta in which you lost at turn 1 if you saw that guy on the hunter's board. It just snowballed out of control easily getting to 6/7 at turn 4 and it's paired with powerful deathrattles minions like mad scientist and haunted creeper. We were stuck for 6 months with that meta and it was utter misery.

    • @NVFerost
      @NVFerost Год назад +1

      This. Undertaker would have been tolerable for a month or two, we'd look back and say "haha remember when they released that broken 1 drop that was 4+ years ahead of the power scale for standard", but at the time Team 5 were obsessed with "making the cards feel physical", but only in ways that benefitted them not having to do shit, so it stuck around for half a year.
      A digital ccg developer decided to do something because physical ccg games had a limitation or design error that was rationalized away as "the way it has to be" over the years and didn't try to use the benefits of being full digital to overcome it. Many such cases.

  • @solkvist8668
    @solkvist8668 Год назад +2

    Confused by the big priest comment on convincing infiltrator. I know it was a thing in standard, but frankly most of the big priest package is just miserable to play against. I’d put obsidian statue, shadow essence, neptulon, Barnes, yshaarj, and a handful of others ahead of it in that deck alone. The frozen throne expansion made big priest, which was ages before infiltrator as well.
    Maybe I’m just stuck in wild, but big priest has been annoying for ages, and infiltrator was never even in the running for the most tilting card in the deck.

  • @AuraXars
    @AuraXars Год назад +3

    At 7:25 i thought you were going for the other broken mage quest with taking turns

  • @wispyone3702
    @wispyone3702 Год назад +4

    I hate shudderwock more than ice block, but I think Dekkster had a lot more frustrating cards. Surprised there was no charge type cards or early demon hunter.

  • @slim-op8bi
    @slim-op8bi Год назад +3

    Best moment of this video=
    Dekkster: I never wanted to squelch a minion before.

  • @Jmvars
    @Jmvars Год назад +1

    4:41
    I agree!
    At my time the most popular priest deck by far was reborn/resummon priest. They would run Convincing Infiltrator along with Khartut Defender. Priest would keep resummoning those minions all game long and you can't ever play big minions and they can't ever die. You can't ever get a board because theirs is so sticky.
    During this time I would concede at the sight of a Priest, save myself the time.

  • @bingus2464
    @bingus2464 Год назад +3

    Gonna have to go with reno, I like highlander effects they are mostly fun. But reno can be really frustrating

  • @teece92
    @teece92 Год назад +4

    Ice Block is a terribly designed card, but it wouldn't be so bad without prevalent freeze effects. Similar to Solid Alibi right now, it's so bad because in addition to 2 (at least) stalls, the Mage also has a million freeze effects, so it's not just 2 turns of stall.

    • @3takoyakis
      @3takoyakis Год назад

      I love how they create a new card just based on old card. It is new but sliiiiightly different
      Like they knew ppl wont accept a gamebreaking new stuff but also wanted something new to keep it not feeling monotonous

  • @StripeyZebraBoy
    @StripeyZebraBoy Год назад +2

    Ice block is one of my favourite cards ever tbh - when you can easily be dead by turns 4 and 5 to the OP shit that's out there in wild right now (where Ice block has been for years), feels perfectly fair to me.

  • @Chubbachub628
    @Chubbachub628 Год назад +1

    For me Barnes was the epitome of big priest back when I played so it’s interesting to see how the hated cards change within a decks same archetype

  • @Punkledunk
    @Punkledunk Год назад +1

    I was thinking tunnel trogg should be up there. There was a time when shaman was miserable to play against, and you’d be facing tunnel troggs and unless you drew well to deal with it, assuming you even had the means to do so, you’d be hopelessly lost by turn 4. It was so frustrating, especially in arena. I’m not taking into account all cards though, I only play hearthstone for a couple months or two every year or so.

  • @sierraj7480
    @sierraj7480 8 месяцев назад +1

    many many priest cards that read: FUN NOT ALLOWED. CARD TEXT DELETED .

  • @kaceydeecee
    @kaceydeecee Год назад +1

    Kobolds and Catacombs probably had my least favorite deck to play against of all time, which was Tempo Mage, and it was mostly due in part to Explosive Rune. i’m so glad it doesn’t see much play in standard anymore, because when it was prevalent it was like… you just simply couldn’t play around it no matter how hard you tried

  • @ИльяХерунцев
    @ИльяХерунцев Год назад +5

    My jaws that bite my claws that catch

  • @drinkingproblem8934
    @drinkingproblem8934 Год назад +2

    Surprised to see mage make the list over hunter's questline
    It is even more consistent at punishing playing the videogame, and while it didn't have freeze it was also a lot faster and op
    It was easy to get 15 damage in a single turn once you played Tavish (which could be done by turn 5-6)

  • @conniptions3069
    @conniptions3069 Год назад +2

    I am a hearthstone boomer, so my pick would be pre-nerf Undertaker. Impossible back then to stop it unless you had the perfect removal on turn 2-3

  • @backwood5591
    @backwood5591 Год назад +1

    Mine personally was open the waygate and still is, I enjoy a slower pace natch with some attrition and even some more aggressive decks but I find open the waygate quest in wild right now is almost an instant concede if you don't have hand disruption or have them dead by turn 5 they just can have endless turns, and I understand its an issue with the combination of cards in wild that make it so consistent but that doesnt change the fact that it just makes me wanna get off for the day

  • @lewst
    @lewst Год назад +2

    Omg I loved ilusia and shudderwock. These were my jam. But yes, they have a dreadful play against experience. I think shudder was more reasonable before macaw and snowfall guardian. My currently most hated card is probably shadow essence in wild. It is Barnes but so much worse. When you get neptulon'ed on turn 2...big priest winrate has never been absurdly high... But man, it feels like they always highrole against you.

  • @dominequemccool2359
    @dominequemccool2359 Год назад

    "My jaws they bite, my claws they catch" still have ptsd about that lol. I hear that line and im already on flashbacks

  • @WoodsRunner
    @WoodsRunner Год назад +1

    Surprised that In the discussion of hated cards, especially when there was a mini rant about quest lines, how exactly were the warlock and warrior ones not mentioned???
    Some cards I think many people have hated over the years:
    Cariel hero card, Barnes, jade idol, and patches the pirate

  • @turntsnaco824
    @turntsnaco824 Год назад

    Hooooly shit I didn't know I needed this kind of podcast style discussion video about Hearthstone cards......PLEAAASE do this more.

  • @h445
    @h445 Год назад +1

    lol shudderwock - i remember that was the last card Ben Brode had a hand in before he left for Second Dinner. He even put in a video that he told the team not to release the card, that it was too powerful - the team ignored him and everything he said came to pass

  • @avatarlegendsrpg627
    @avatarlegendsrpg627 Год назад +1

    Divine Favor, Knife Juggler, Mysterious Challenger, OPEN THE FUCKING WAYGATE, Mecha'Thun, Jade Idol, Flamewaker and fucking Shadow Essence with Neptulon/Blood of G'huun. Y'all missed a few, but I thought allright, but not even mention Open The Waygate, that made me quit... Holy shit. That pissed me off so bad.

  • @franhdv1304
    @franhdv1304 Год назад +6

    I hope there was a "Once per Game" for Shudderwock. The problem is the infinite Shudderwock, not repeating some battlecries once

  • @Rude_i_Wredne
    @Rude_i_Wredne Год назад

    My top 5 (given the fact I stopped playing around the Rastakhan):
    1. Spreading Plague. -> you apparently never were an aggro(ish, upwards to midrange hunter) main. The biggest problem of that card was pointed by your guest. The minions Druid got by that were often bigger than yours and there was no way to play around that in many decks. Especially a menace in the Token Druid, because full board of 1/5 taunts was bad enough, full board of 3/7s is an autoconcede in a minioncentric deck. On top of that, I played a lot in KFT, KnC and Witchwood and druid was like 40% of the meta back then, so that card was inevitable. It was so bad, "kill all 2 and less attack minions" guy saw a play in zoo. It was better to blow up half your board, just to get through this. So much more annoying than any board clear or even mage freeze effects.
    2. Barnes. -> I wish every single "Big Priest" player that they will never be able to get an erection ever again. Seriously, so many games were pointless to play turn 4 onwards, I don't know if any other power play felt this unfair.
    3. Obsidian Statue -> see no.2, This one was a destroyer of all hopes left. So often was I close to winning against all odds and then that card came and suddenly I was back to square one.
    4. Jade Idol -> I didn't play control nearly as much, but from what I've heard and imagined, this was the first "infinite value" card and it rendered so many decks completely pointless. It was also braindead in design, which added insult to injury for all the 500 IQ warrior players that counted every single threat and fatigue point.
    5. Prince Keleseth -> While I like the deckbuilding challenges, it was stupid that for 2 years every single 2-drop in standard was unplayable and instead we had an RNG-fiesta of whether you could get that guy in your starting hand. They should've made it +1 attack or +1 health and/or a start-of-the-game effect instead of a battlecry.
    In terms of honorable mentions:
    Hadronox - Taunt Druid had crazy variance. Once it started doing stuff with Hadronox, even powerful removals were often not enough, but if they didn't drew it in time they were completely hopeless.
    Psychic Scream - It was just a bit overpowered and it felt like shit when an already dominant deck (Highlander Priest) got another powerful removal (which also increased their winrate against slower decks due to shuffling garbage into your opponent deck). I remember when Priest had nearly 70% winrate in legend, things were really bad.
    The Caverns Below - yeah, polarizing af. Though a very interesting concept.
    Brawl - Something annoying from the classical era, so that I don't only list cards specific to the time I reached legend for the first time.

  • @PokeCrafter02
    @PokeCrafter02 Год назад +1

    i think my most hated card is zephrys, it makes u play a highlander deck with should sound bad but the time it was around playing highlander was still a good option and its basically a card u cant play around. u had to hope it gave them bad options but no matter how bad the options were it still was literally the perfect card and just turned the game in ur opponents favor with no downsides.

  • @solkvist8668
    @solkvist8668 Год назад +1

    Least favorite currently is probably shudderwock. It’s just a miserable deck to play against with it being hearthstone’s stax deck effectively. A handful of honorable mentions: Barnes before nerf, neptulon, mysterious challenger, piloted shredder, demon seed, the 6 cost bird in mage that makes infinite turns, patches, ice block, jade idol, and devolve. Over time all of these except shudderwock I’ve stopped really caring about. Shudderwock is just pain and it was always that. It wasn’t fun, it never was.

  • @krel3358
    @krel3358 Год назад

    That mage card from Karazhan that did 5 damage and summoned a random 5 cost minion. Also that 4/8 protodrake from Ungoro with taunt and did 2 damage to your minions.
    There was some rogue control deck back in the day that would just return all your minions to your hand killing them and forcing you to mill cards that was super annoying.

  • @0hMyd0g13
    @0hMyd0g13 Год назад

    I actually love Shudderlock as a big "N'zoth" one-time value bomb for battlecries.
    The major issue is the ability to go infinite with Grumble + Saronite Chain Gang-like cards, that makes playing against this hopeless.
    But at it's core, this idea to capitalize on your battlecries is very cool deck-building wise.

  • @travisguay7061
    @travisguay7061 Год назад +1

    Mage Quest is exactly how I felt. Would quit immediately as it was played. I took time off for the first time ever until it was nerfed. Absolutely miserable

  • @matthewkaplan9344
    @matthewkaplan9344 Год назад

    1. Cariel. 2. Polymorph 3. Spreading Plague 4. Alexstraza was so strong pre-power creep 5. Anything with Inspire. Not played against you, but trying to play your own inspire card and make it work was hard.

  • @greenglade47
    @greenglade47 Год назад +1

    This was perfect - the editing, the cards themselves, everything was perfect

  • @sorssurr4442
    @sorssurr4442 Год назад

    Well Heres my list of round winners:
    Round 1: Rarran
    Round 2: Dekkster
    Round 3: Rarran
    Round 4: Rarran
    Round 5: Dekkster
    Congrats Rarran you really gave me some unlocked memories i didn't remember because I sheltered them away :)

  • @BagginsBalbo
    @BagginsBalbo Год назад

    Honorable mentions from me:
    Raza
    Patches (the one that was in charrrge)
    Undertaker (if we wonna dig that far)
    Shaman's 4 mana 7/7 (forgot what it's called)
    The one that i don't know and that's non of my business
    The bomb (deal 5 dmg when drown)
    The one that shuffles 3 more jades in the deck (i don't want to call it's name)

  • @DecayedPony
    @DecayedPony Год назад +2

    My most hated card was Grim Patron when that was a meta. EVERYONE GET IN 'ERE. Still hear that voice line in my head.

  • @Nawrly17
    @Nawrly17 Год назад +2

    Babe, wake up. Rarran posted a new video

  • @Shaddonius
    @Shaddonius Год назад

    ENGAGING TC-130 MENTAL DISLOCATOR
    I'm not sure if this card saw much play in standard but, in Arena, Mind Control Tech was such a traumatizing experience. Everyone and their grandmother drafted this card and it was such a huge power swing whenever it was played. I would rather end up milling myself than have more than 3 minions on my board.

  • @TheAsgomon
    @TheAsgomon Год назад +1

    I think some other good choices are the polarizing RNG cards from the early days:
    Ragnaros
    Sylvanas
    Knife Juggler and Flame Juggler
    Unstable Portal
    Piloted Shredder
    Dr. Boom
    These cards were so swingy, they could simply determine games on their own.

    • @HeyApples
      @HeyApples Год назад

      This was basically my list as well. Play a 20 minute control mirror only to have it decided on a coin flip if Rag/Sylv hit the right target.

  • @SilentWrath123
    @SilentWrath123 Год назад

    In my opinion convincing infiltrator was always a relief to see. Something in the line of "whee, they didn't summon yet another ragnaros or scrapyard colossus". And nowadays Neptulon is way way way more obnoxious than any of the other minions

  • @MrJsintic
    @MrJsintic Год назад

    I've always been an aggro player. I remember stone hill defender just absolutely ruining all my fun back in Un'Goro. My opponent would be playing hunter, for whatever reason (probably because low rank means you put more vanilla cards) would run stone hill and just seem to get the most frustrating taunts. Like Sunfury protector (no clue on that name, 6 mana 4/5 taunt divine shield) would come down and I'd feel despair. I don't think my experience is shared because I didn't play the game enough to ever surpass the first rank, but someone out there hates the text "Battlecry: Discover a Taunt minion" as much as I do

  • @jerkku9772
    @jerkku9772 Год назад

    For me its is absolutely "WHO AM I ... NONE OF YOUR BUSINESS!"... when I saw that christmas tree every game it was really frustrating

  • @chandlerfoster8238
    @chandlerfoster8238 Год назад +1

    Honestly, I’m surprised Scam Queen Alex was not mentioned. When Alex could generate Alex, games were just determined by RNG. I quit Hearthstone until the card got nerfed.

  • @jackrebble
    @jackrebble Год назад

    I'm a Warlock main and I absolutely loved it when Darkglare/Demon Seed were big meta cards, but I think those are some of the most hated cards ever. They just enabled Warlock to use its main downside as an advantage and that made it broken. Once again, I absolutely loved playing them, but I do think they are some of the most hated cards and I'm kinda surprised they didn't appear on this list

  • @eloquence_4143
    @eloquence_4143 Год назад

    I stopped playing Hearthstone consistently after Boomsday, but one of the few decks I managed to play in standard since was Galakrond Rogue. I understand that it was a very hated archetype, but playing it might be one of the most enjoyable experiences I’ve ever had in Hearthstone. It felt like “if you navigate this deck correctly, you have access to every card in the game.” Realistically, the only card in the entire deck that had any amount of skill in that sense was Zephrys, but that feeling resonated with me.

  • @icecream-soup
    @icecream-soup Год назад +1

    Playing a control deck and getting on curve immolated just hurts. I've never had a worse reaction to a card.

  • @PenguinWithInternetAccess
    @PenguinWithInternetAccess Год назад

    5:42
    Well there was the og convincing infiltrator being the obsidian statue

  • @taylon5200
    @taylon5200 Год назад +2

    I want more cool cards like whizbang and zayle. They are always some of my favorite, just throws 2 random decks of each class into a single card and you can have fun with random stuff for hours. They were never meta of course, but fun for a casual hour or 6 just seeing what class and deck you'd get. Especially if you got them gold, then you could flex a full gold deck, hero, and coin without actually having those things. Was a lot of fun out of 2 single cards! Was almost 40 decks out of 2 cards, talk about value at a time when legendaries we're not easy to get!

    • @roses10k
      @roses10k Год назад

      whizbang is still sorta a thing cuz it pulls from the deck recipes which are updated pretty often - you are stuck in wild with only standard cards, but it's gotta be the best bang for your buck if you just wanna play a variety

    • @taylon5200
      @taylon5200 Год назад +1

      @@roses10k interesting, I'll have to craft another just for fun on my f2p account!

  • @Ssirius97
    @Ssirius97 Год назад +2

    The warlock questline, literally banned in wild to this day because it was inevitable. Miserable experience

    • @Ssirius97
      @Ssirius97 Год назад

      @@evancalgary7684 exactly, goes back to what rarran was saying about it just being polarising. That and I was playing duels atm and diablo being a warlock was just crusty

  • @Jermu_
    @Jermu_ Год назад +1

    I would've put demon seed at number 1. Not only was it absurdly strong, but it was also very frustrating to play against. Literally no deck could beat questline warlock if they drew well. Even face hunter couldn't get there most of the time, despite warlock damaging themselves which you'd think would make it an easy match up. That card was the sole reason why I quit hs for months. There's never been a card or a deck that has made me stop playing other than demon seed.

  • @Solrex_the_Sun_King
    @Solrex_the_Sun_King Год назад

    Rarran against Res priest: I hate infiltrator
    Me playing Res Priest: Frick I just spoiled my (res) pool with a weak infiltrator!

  • @nomomsnorules2804
    @nomomsnorules2804 Год назад

    Been loving all of these Dekkster suprises opening your videos lately!

  • @nikitaostroukhov6727
    @nikitaostroukhov6727 Год назад +1

    The OG knife juggler in classic was absolutely broken, even Auctioneer for 5 mana and preparation. An honorable mention for Xyrella kill face/Pirate questlines
    THE 4 mana 7/7 meme was real as well, Flamewanker was obnoxious, cabalist'a tome for mage created a win out of your ass condition and the original undertaker. Man fuck that hunter deck

  • @tbird8166
    @tbird8166 Год назад +1

    One card I really disliked is inner fire. It just seemed to get you free wins more than anything especially if it was generated off Lyra

  • @WavemasterAshi
    @WavemasterAshi Год назад +5

    I'll say Genn and Baku not necessarily most HATED (because I started playing around Boomsday Project, so I didn't deal with them that much outside of Odd Mage), but biggest MISTAKES just because of the problems they posed to future card design.

  • @PZMKSD
    @PZMKSD Год назад

    I actually got PTSD when you said “pen flinger” I actually stoped playing until it got nerfed
    But second most hated card is “Mind Control Tech” for sure
    3 and 4 celestial alignment” and “Quest line Hunter”

  • @jackmetcalfe1964
    @jackmetcalfe1964 Год назад

    I totally agree with the Rez Priest card convincing infiltrator... that card in that Priest deck felt like drowning.

  • @pokecrafter9999
    @pokecrafter9999 Год назад

    Archmage Vargoth, you talked about carverns but vargoth said “you finish mage quest, you win” because it gave two turns, also rez priest

  • @mrcx6142
    @mrcx6142 Год назад

    1:36 Nah, Shudderwock is amazing, there's so much potential for fun!
    I think Ice Block is a valid pick, and despite liking the Jade mechanic I would go for Jade Idol because it killed off entire archetypes and turned the Meta into a much more aggressive one.
    The questlines were a decent shout, too. Other shouts are decent, some I wouldn't have thought about, Spreading Plague 100% deserves to be there.
    Dr. Boom and Lackey's I don't mind, never really hated either of them. I don't think they were that bad for the most part.
    I also think Patches deserves a honorable mention. And honestly, so does Baku because of Odd Rogue, Odd Hunter, Odd Paladin. Those were horrible times for anyone who likes fun.

  • @xanithdegroot5407
    @xanithdegroot5407 Год назад +2

    Shudderwok was so miserable to play against. That was a time of Concedestone. You see a shaman? Just concede.

  • @RealAnkhor
    @RealAnkhor Год назад +1

    I came back to the Stormwind expansion hopeful of a cool theme after a break of about a year, sadly questlines has never made me feel more miserable when playing in my life, especially demon seed (being so good it gets BANNED in wild)

  • @akivamann-robison3644
    @akivamann-robison3644 Год назад

    My one disagreement with this video was the line about the shaman quest being nerfed before it was a problem. If you played wild, you remember spirit of the frog giving the questline shaman player a full hand of 0-3 cost overload cards, and then would do 50 damage face on turn 7

  • @plaguefellow1499
    @plaguefellow1499 5 месяцев назад

    Yknow out of all the questlines mentioned, im surprised you didnt say anything about Raid the Docks

  • @masterwaw6967
    @masterwaw6967 7 месяцев назад +1

    When M.smite was released I literally left all the games against roges and warriors when they sommuns a pirate.

  • @marcdebest9689
    @marcdebest9689 Год назад

    Tuskar totemic deserves a spot on this list, since it always summoned a totem golem whenever my opponent would play it. Dealing with 6/6 worth of stats on turn 2/3 during TGT was a pain in the ass.

  • @doggo2315
    @doggo2315 Год назад +1

    I personally HATE pirate warrior questline. Idk why people don't mind it.
    They dump their hand so easily, get 2 random 2 dmg pings every single turn along with random pirates and weapon... you always know what to expect from their deck, you may stabilize, but they may still pull randomly a 7/1 reapon and a Mr Smite and boom, at least 14 dmg . Can't even destroy the weapon cuz its gonna be replaced.
    Even when winning or countering it, it's always stressful... I hate it xD

  • @jaeusa160
    @jaeusa160 Год назад

    @15:25 Shudderwock was more hated by me by a mile. Ice Block is a very known quantity, several tech cards interact with it, buying a turn doesn't even necessarily do anything. Shudderwock, like many wincons in Hearthstone, was very much a copy the decklist and drool on the keyboard as it plays itself while your opponent has to get dragged through semi-randomized sequences of events they can't interact with. Many Quests are worse, they're that often with less setup and less variance and defined by the same lack of interaction on the ones which were meta. Such are prime examples of why disruptive cards like Illucia and Theotar are good, no matter how much combo players want to whine that they didn't get to non-interact their opponent first.

  • @sliceout9040
    @sliceout9040 Год назад +1

    Kind of surprised Mysterious Challenger wasn’t on either of your lists

  • @adriadelafuente3648
    @adriadelafuente3648 Год назад

    Shadowreaper anduin and psychic scream for me.
    Priest was such a menace during those years.

  • @PyroBlastOne
    @PyroBlastOne Год назад +1

    REALLY surprised That Illidari Inquisitor isnt on this List. This Card was so incredibly toxic when it was released. Still is and probably would See More Play if DH wouldnt play combo/Aggro Decks.

  • @CrovvVODS
    @CrovvVODS Год назад

    *Hears Cannon in the Distance*
    "IM IN CHAAARRRRGEEE NOW!"

  • @Darkmage1293
    @Darkmage1293 Год назад

    I actually hate cards revolving around Mill. Like the 4 mana 7/7 that gives your opponent two cards on death is such a pain; either it smashes your face in or the Priest gets his mill combo going.

  • @AEtherPi
    @AEtherPi Год назад

    Undertaker was so frustrating! It really felt like there was nothing I could do.

  • @scottlueken4792
    @scottlueken4792 Год назад

    I would also go Darkglare, Pirate questline, Warlock questline (demon seed), reno jackson, devolve, neptulon

  • @badwulff
    @badwulff Год назад

    Some Pally cards from Year of the Mammoth were really obnoxious, like Call to Arms or Sunkeeper Tarim
    Also surprised no one mentioned Kaelthas

  • @ThallanarRabidtooth
    @ThallanarRabidtooth Год назад

    As a Zoo player, and an aggro player, I often get lethal or close to lethal on turn 6… then my opponent plays RENO JACKSON and wipes my board next turn

  • @tommasoperolini4988
    @tommasoperolini4988 Год назад +1

    Actually surprised that anyone said anything about Denathrius