You were suppose to go to the fivem folder and make a new folder called usermap. Get the yoshi folder and extract it to usermap. Next step go to fivem and open console by pressing F8. Then typle "invoke-levelload yoshi" without the quotes and boom you are done! The mod's description says to installed it they way i did and you installed it the hard way.
Very true, though the two methods are for different endgames. The way I have done it sets a base for a resource pool that most servers format by. I was originally going to make a follow up to these videos but never got that far before things changed.
Hi there. Saw you on the GTA Mod website. I've been trying to add the AkinaV map to my FiveM server. So far I've managed to stream the map, but the textures are all messed up in game probably because the ytd file is too big. I want to split the texture dictionaries so that they could be loaded in FiveM, but I see no tutorial or information about how to do that. (I'm a noob, recently got into FiveM) Could you teach me how you managed to split the ytd or send me a link to a tutorial or something? You're the only one that seems to know about this.
Thanks for the quick reply! This might be a long comment but I would appreciate it if you could help me. I've been trying to figure this out for the past 4 hours but can't quite get it to work. Since I could find little information about this gtxd.meta, please correct me if I was wrong. So I've split the ytd to 4 files: akinav_texture.ytd (the original ytd, now under 16mb), akinav_texture1.ytd, akinav_texture2.ytd, and akinav_texture3.ytd. I then created the gtxd.meta file and added it to __resource.lua, but this doesn't seem to change the issue, as the textures that are not in akinav_texture.ytd are still broken. If I understand correctly, gtxd.meta allows you to virtually expand the texture dictionary by designating a parent file and a child file, so for example when a texture is missing from the child file, it should look it up on the parent file, right? In my gtxd.meta I wrote the following:
akinav_texture1 akinav_texture
akinav_texture2 akinav_texture
akinav_texture3 akinav_texture
Since .ytyp files refer to akinav_texture.ytd as their texture dictionary, I set akinav_texture.ytd as the child file. I've also tried setting akinav_texture.ytd as parent, but that doesn't seem to work either. Do you happen to know what I'm doing wrong? Am I supposed to edit .ytrp files too? Please forgive my ignorance, but I really have no idea what I should do. Let me know if you need more info.
Norad you almost have it. So i the gtxd only one parent can have 1 child, so you have to chain it. The first set will be parent 1 child original. The second will be parent 2 child 1 Third parent 3 child 2 Etc That should work
Thank you again for the advice. I did as you said, but unfortunately I still can't get it to work. I feel sorry for asking too many questions, but here's my situation. I'll be much grateful if you can help me. After splitting the ytd, some places have textures displayed correctly, but some places are still not. I believe I'm not doing something right about getting gtxd.meta to work, since adding or removing 'gtxd.meta' from __resource.lua doesn't seem to change anything. Is there something I'm missing? Or could it be a minor mistake like typos? To clarify, there are the steps I took so far. 1. Put .ydr / .ybn files, as well as akinav_texture.ytd (51.7mb) and akinav_billboard.ytd (8.8mb) to stream. 2. Put .ytyp and .ymap files to stream, then added to (mymapname).meta. 3. Map shows up ingame. Textures are all messed up. 4. Made the ytd under 16mb by splitting the ytd into 4 parts using Texture Toolkit. I randomly choose which textures go to which ytd. 5 Now some textures are displayed correctly but some are not. (same as current situation of textures) 5. Created gtxd.meta, added it to __resource.lua. 6. Asked for your advice in the comment above, edited gtxd.meta to chain ytd together. 7. Still not working. I've checked every file I edited for typos(I had one typo in gtxd which I fixed) Other things I tried doing (and failed) involve removing other maps and loading only this map and changing the names of ytd's. Currently, the textures on the map are displayed like this. Displayed textures on bugged surfaces keep changing to other textures as I move. (imgur.com/a/pnz1C) Also, this is the folder I'm using with all the map stuffs (the only other map mod I'm using is Akagi Pass) www.dropbox.com/sh/05k3p4up1ifbk0n/AACfZ7Uddar0vCiKWYHlzEZIa?dl=0
Helping a friend setup a FiveM server, first time for both of us. Thanks, this worked perfectly.
Nice
it don't work for me I'm trying to install the bullworth map but it don't work
This was an amazingly succinct and straight forward tutorial. Thank you!
Your a life saver!!!👍💯😎
You were suppose to go to the fivem folder and make a new folder called usermap. Get the yoshi folder and extract it to usermap. Next step go to fivem and open console by pressing F8. Then typle "invoke-levelload yoshi" without the quotes and boom you are done! The mod's description says to installed it they way i did and you installed it the hard way.
Very true, though the two methods are for different endgames. The way I have done it sets a base for a resource pool that most servers format by. I was originally going to make a follow up to these videos but never got that far before things changed.
Criarcy the first method crashes my game :/
@@skiez7430 it is outdated, even if done correctly this method may be obsolete.
hi what if my map has .ipl files ?
Can you connect maps also ? Say if i wanted too connect gta SA to Gta 5 and connect both los santos city’s together?
Why do you only have 94 Subscribers? Oh wait, now you're up to 95! Great video.
Brilliant tutorial! I'm trying to download a map addon(proccopio international airport) it only gives me .xml and .asi files. How do I do this?
can i add los santos and this map?
i wanna see both of these maps
Hey, do you know any tutorial on how to add an airport to your fivem-server? I only get props missing ;(
nice but when i start this map it desable the whole los santos how i can fix it?
This is perfect, but when i try start it appears couldnt load resource "kagarasan" help me please!
How do you create the maps?!?!? Do you know? Thanks!
Would you be doing the same for the new FXServers? Or is there a new method
Bryun same method, except instead of adding the name to the citmp, its a cfg file (cant remember the name) and you use the format:
start mapname
I tried it multiple times but it just said it couldn't find the resource of the map name. Really odd...
can you do this for liberty city ?
give me a link to the program yoshi please
thank you found
I´AM FALLING THROUGH the map when i spwan again and again
when I load in to my server on fivem it says error cant be loaded resource failed file blah blah blah
Hi there. Saw you on the GTA Mod website. I've been trying to add the AkinaV map to my FiveM server. So far I've managed to stream the map, but the textures are all messed up in game probably because the ytd file is too big. I want to split the texture dictionaries so that they could be loaded in FiveM, but I see no tutorial or information about how to do that. (I'm a noob, recently got into FiveM)
Could you teach me how you managed to split the ytd or send me a link to a tutorial or something? You're the only one that seems to know about this.
Norad its called a gtxd meta.
Basically you split the ytd to multiple files tat are below 16mb. Ill let you searh it up and figure it out from there
Thanks for the quick reply! This might be a long comment but I would appreciate it if you could help me.
I've been trying to figure this out for the past 4 hours but can't quite get it to work. Since I could find little information about this gtxd.meta, please correct me if I was wrong.
So I've split the ytd to 4 files: akinav_texture.ytd (the original ytd, now under 16mb), akinav_texture1.ytd, akinav_texture2.ytd, and akinav_texture3.ytd.
I then created the gtxd.meta file and added it to __resource.lua, but this doesn't seem to change the issue, as the textures that are not in akinav_texture.ytd are still broken.
If I understand correctly, gtxd.meta allows you to virtually expand the texture dictionary by designating a parent file and a child file, so for example when a texture is missing from the child file, it should look it up on the parent file, right?
In my gtxd.meta I wrote the following:
akinav_texture1
akinav_texture
akinav_texture2
akinav_texture
akinav_texture3
akinav_texture
Since .ytyp files refer to akinav_texture.ytd as their texture dictionary, I set akinav_texture.ytd as the child file. I've also tried setting akinav_texture.ytd as parent, but that doesn't seem to work either.
Do you happen to know what I'm doing wrong? Am I supposed to edit .ytrp files too? Please forgive my ignorance, but I really have no idea what I should do. Let me know if you need more info.
Norad you almost have it. So i the gtxd only one parent can have 1 child, so you have to chain it.
The first set will be parent 1 child original.
The second will be parent 2 child 1
Third parent 3 child 2
Etc
That should work
Thank you again for the advice. I did as you said, but unfortunately I still can't get it to work. I feel sorry for asking too many questions, but here's my situation. I'll be much grateful if you can help me.
After splitting the ytd, some places have textures displayed correctly, but some places are still not. I believe I'm not doing something right about getting gtxd.meta to work, since adding or removing 'gtxd.meta' from __resource.lua doesn't seem to change anything.
Is there something I'm missing? Or could it be a minor mistake like typos?
To clarify, there are the steps I took so far.
1. Put .ydr / .ybn files, as well as akinav_texture.ytd (51.7mb) and akinav_billboard.ytd (8.8mb) to stream.
2. Put .ytyp and .ymap files to stream, then added to (mymapname).meta.
3. Map shows up ingame. Textures are all messed up.
4. Made the ytd under 16mb by splitting the ytd into 4 parts using Texture Toolkit. I randomly choose which textures go to which ytd.
5 Now some textures are displayed correctly but some are not. (same as current situation of textures)
5. Created gtxd.meta, added it to __resource.lua.
6. Asked for your advice in the comment above, edited gtxd.meta to chain ytd together.
7. Still not working. I've checked every file I edited for typos(I had one typo in gtxd which I fixed) Other things I tried doing (and failed) involve removing other maps and loading only this map and changing the names of ytd's.
Currently, the textures on the map are displayed like this. Displayed textures on bugged surfaces keep changing to other textures as I move. (imgur.com/a/pnz1C)
Also, this is the folder I'm using with all the map stuffs (the only other map mod I'm using is Akagi Pass) www.dropbox.com/sh/05k3p4up1ifbk0n/AACfZ7Uddar0vCiKWYHlzEZIa?dl=0
Norad did you put the data entry line into the resource lua to load the gtxd meta?
I watched this video without having a fiveM LOL
this made my whole mad dissapear
too hard