You can directionally launch the enemy with your one if you roadhog the hook. Aka, when reeling them in either turn to the side or do a 180 and you can uppercut them in that direction. Like your guardian, plus a bomb.
Yea that shit is absurdly powerful early game unless theres some simple counter I'm missing. Most bebop players have just been bombing and sending me back and as dynamo that's just a non issue with my 2, but goddamn when they know to send you to the Guardian you're as good as fucked.
Only a little bit you kinda gotta circle around the a bit it’s funnny when you launch then into the guardian although it doesn’t seem to do much damage also I think you can look directly up with your uppercut to make them go straight up
2 things. you can aim in and skip the windup. this is good for denying and last hitting. You can also grab, insta flick 180, and hit them with your 1 into tower like a hercules combo. your 1 also is an AoE hit so you can push them towards danger even if theyre slightly to your side or behind you.
Love the vid. I'm also a relatively new player who mainly plays bepop at the moment. You mentioned that you were slightly less comfortable in the lane phase. A very useful thing that I found was ADSing for last hitting/denying souls because it removes the small wind up on the gun!! Looking forward to future bepop builds!! :)
Regarding the CC duration, it's similar to Dota. It can feel unfair at first, but it's there for a reason: punishing poor map positioning, punishing solo pushing, and preventing characters with high mobility from being unkillable. It also rewards proper itemisation, and grouping. Using some of the active items you can counter a lot of these moves; try getting the immunity active items or warpstone. Dota and Deadlock both require you to look at the roster at the start of the game and consider which abilities will be the most dangerous to you, and build around them.
As long as there are items to purchase and champs who’s whole idea is not being held down, i love more CC then soft CC. Prevents people from always just focusing on damage purchases
does debuff remover also shortens the stun/sleep duration? also theres reactive barrier some abilities like stone golem of ivy completely negates certain cc like wraith's ult i think and i dont quite remember which but some cc still allows you to use items? so super jump or blink are an option too right?
Yea there's a lot of items to buy to counter hard cc. Ethereal shift and buff remover are on 30ish second CDs. That would be crazy in any other game but fits in Deadlock
@@jack7cdusm7 you can also buy "Unstoppable" in late game under Vitality. Gives you complete CC immunity for 6 seconds iirc (~60 seconds CD, 6300 S). But you have to do it preemptively, because it doesnt free you of already applied CC. Together with "Metal Skin", which gives you bullet and punching immunity for 3,5 seconds (~30 seconds CD, 3000 S) you can just dish out damage and kinda dont care about what they are trying to do. Needs very precise timing tho and not fat fingering your active item keys in the heat of a teamfight 😅
11:40 We are not the same. I always want more CC, more Roots more Silences and for them to last longer. I like low effort characters with low DMG high utility. Makes me feel helpful without having to be good enough to get kills. I adore Artio and chasing to stun.
24:32 paradox wall does damage to anyone that comes into contact with it. Her combo is actually kinda reliant on that. She wall then swaps you through it.
@@Demonrifts well I got into the discord and there’s a section there where ppl let you add them and they invite you, plus I also asked someone in the comments on one of the previous videos and they did as well happy to help out anyone who wants an invite
Smol thingy: bullet velocity with rapid rounds on Bebop is odd because he's the only hero with hitscan autos so he doesn't benefit from Bullet Velocity I fully expected echo shard Bebop to get recorded and got Gunbop instead, I will wait still a fun watch tho c:
At ~20:00 you mention Paradox movement. Her base kit has no mobility other than move speed on her 3. The teleport you saw when you hooked her was the active item warp stone. Item is kinda OP imo, especially on someone like paradox.
11:15 I agree this is one of the biggest things that annoys me the most about the game. It’s not bad early to mid game but endgame it’s just stupid. I can play the entire fight right then without warning get ulted and there’s absolutely nothing I can do about it
I feel like that stealth item would be good on grey talon. It refills shields and his flight would combo with the invis well. It prolly would have kept you alive that time in your video where 3 people chased you down through the tunnels and you kept clutching traps.
Well, you see, in DOTA2, the lane has ways to pull back and stall your own troopers using the jungle units. Deadlock feels much more eb and flow with the lane troopers.
I've seen that you don't use the dash jump slide momentum while playing in your vids i recommend you to try the cs b hop theme and use you mouse button to jump and control button to slide is way easier this way.if you try it out lmk how it feels😊😊
Both the bombs you said you didnt hit in the early game you did hit them. If you watch at the top middle of the screen it shows there hp bar go down when you hit them with abilities.
@@benkimbril5859 i think thats the implication, and the lack of scaling on the bomb seems to support that. but i agree its a bit confusing. also not sure if bomb scaling only occurs when the bomb is placed on the enemy hero
@@benkimbril5859 yeah, since he punched them away so quickly after planting the bomb there was still time for it to count down to detonate giving the enemies a chance to dash away. So they were hit by the 1 damage but was able to move away in time before the bomb hit them
@@feelingveryattackedrn5750 It gets a stack for every enemy hero hit by the explosion no matter what it's placed on. For example, placing it on a guardian or walker is a pretty nice way to get some stacks if people are defending it
The final players coming to the game as well they have fast movement and good aim And walexo is the goat gunbop sadly gunbop fall off a cliff late game in high elo so many counter BTW Bebop is one of those hero that farm t3 camp at 7min with ULT+ infuser and 3 more spirit items early
Yup rough around the edges, but is strangely fun as heck. Hopefully it's graphics get cleaned up upon full release, but if it doesn't im still gonna play it!
You can directionally launch the enemy with your one if you roadhog the hook. Aka, when reeling them in either turn to the side or do a 180 and you can uppercut them in that direction. Like your guardian, plus a bomb.
Yea that shit is absurdly powerful early game unless theres some simple counter I'm missing. Most bebop players have just been bombing and sending me back and as dynamo that's just a non issue with my 2, but goddamn when they know to send you to the Guardian you're as good as fucked.
I also heard you can hook your teammates 😂
Yeah I should probably use the pull turn a lot more than I do
Only a little bit you kinda gotta circle around the a bit it’s funnny when you launch then into the guardian although it doesn’t seem to do much damage also I think you can look directly up with your uppercut to make them go straight up
2:10 SHE DID parry the minions :D thats hilarious
2 things. you can aim in and skip the windup. this is good for denying and last hitting. You can also grab, insta flick 180, and hit them with your 1 into tower like a hercules combo. your 1 also is an AoE hit so you can push them towards danger even if theyre slightly to your side or behind you.
i knew about the pull flick but the windup skip is huge ty
@@MastYT there's also a bit of a bug at the moment, where you can release and quickly reclick right click to zoom out but keep the wind up.
Love the vid. I'm also a relatively new player who mainly plays bepop at the moment. You mentioned that you were slightly less comfortable in the lane phase. A very useful thing that I found was ADSing for last hitting/denying souls because it removes the small wind up on the gun!! Looking forward to future bepop builds!! :)
Regarding the CC duration, it's similar to Dota. It can feel unfair at first, but it's there for a reason: punishing poor map positioning, punishing solo pushing, and preventing characters with high mobility from being unkillable. It also rewards proper itemisation, and grouping. Using some of the active items you can counter a lot of these moves; try getting the immunity active items or warpstone. Dota and Deadlock both require you to look at the roster at the start of the game and consider which abilities will be the most dangerous to you, and build around them.
As long as there are items to purchase and champs who’s whole idea is not being held down, i love more CC then soft CC. Prevents people from always just focusing on damage purchases
does debuff remover also shortens the stun/sleep duration?
also theres reactive barrier
some abilities like stone golem of ivy completely negates certain cc like wraith's ult i think
and i dont quite remember which but some cc still allows you to use items? so super jump or blink are an option too right?
Yea there's a lot of items to buy to counter hard cc. Ethereal shift and buff remover are on 30ish second CDs. That would be crazy in any other game but fits in Deadlock
@@jack7cdusm7 you can also buy "Unstoppable" in late game under Vitality. Gives you complete CC immunity for 6 seconds iirc (~60 seconds CD, 6300 S).
But you have to do it preemptively, because it doesnt free you of already applied CC. Together with "Metal Skin", which gives you bullet and punching immunity for 3,5 seconds (~30 seconds CD, 3000 S) you can just dish out damage and kinda dont care about what they are trying to do.
Needs very precise timing tho and not fat fingering your active item keys in the heat of a teamfight 😅
It also lets you actually have fun playing more support oriented heroes by being able to make sick plays. I disagree about it being braindead.
11:40
We are not the same.
I always want more CC, more Roots more Silences and for them to last longer. I like low effort characters with low DMG high utility. Makes me feel helpful without having to be good enough to get kills. I adore Artio and chasing to stun.
Love the videos! They've helped me learn a lot about the game and made this early access waaaaaaaaay more enjoyable.
Bebop is so fun. The fact that you can target your allies with every ability except the 4 means there's some real shenanigans you can do
24:32 paradox wall does damage to anyone that comes into contact with it. Her combo is actually kinda reliant on that. She wall then swaps you through it.
I’ve put more time into getting an invite into this game then anything I’ve ever done 😂 and finally I’m in LETS GO , keep up the vids love them
My understanding is that its invite only, so you kinda have to know somebody who is already in the playtest, right?
@@Demonrifts well I got into the discord and there’s a section there where ppl let you add them and they invite you, plus I also asked someone in the comments on one of the previous videos and they did as well happy to help out anyone who wants an invite
@@Demonrifts I can request an inv for you
24:30. Paradox's wall CHUNKS. Base wall does like 10% max health damage if you touch it once, and scales with spirit
I'm never this early for Mast. Great last video for my night
I am hoping me watching you game, will help me in my gaming whenever I have time to play!! 😂 thanks for the content dude!
Smol thingy: bullet velocity with rapid rounds on Bebop is odd because he's the only hero with hitscan autos so he doesn't benefit from Bullet Velocity
I fully expected echo shard Bebop to get recorded and got Gunbop instead, I will wait
still a fun watch tho c:
Thanks for the kit info! Love the video!
Love this content. Wishing I had access to this game!
Getting distance before punching the slot machines does nothing except delay your farm with additional travel time, I think.
A tip to clear red camp is that you can use your ult due to the aoe around bebop
2:50 there are two more boxes to try for souls in the room to the right as you are running back to shop, dont forget to check those next time!
At ~20:00 you mention Paradox movement. Her base kit has no mobility other than move speed on her 3. The teleport you saw when you hooked her was the active item warp stone. Item is kinda OP imo, especially on someone like paradox.
Yeah it's a combat blink with a super short cooldown. Pretty nutty
11:15 I agree this is one of the biggest things that annoys me the most about the game. It’s not bad early to mid game but endgame it’s just stupid. I can play the entire fight right then without warning get ulted and there’s absolutely nothing I can do about it
Everytime you said bop, i couldn't help but think of the a ime cowboy beebop😅
2:07 the minion got parried. i wonder if that eats the parry cooldown or not
I feel like that stealth item would be good on grey talon. It refills shields and his flight would combo with the invis well. It prolly would have kept you alive that time in your video where 3 people chased you down through the tunnels and you kept clutching traps.
THE CHEESE HELL YEAHHH !!!
Well, you see, in DOTA2, the lane has ways to pull back and stall your own troopers using the jungle units. Deadlock feels much more eb and flow with the lane troopers.
Surprised this build didn’t have slowing bullets. I think some of the kills aren’t dropped if they get slowed.
man gunbop is so much fun than double boomba his laser is so funnnnnn
I like the double bomb build better cause I like to just watch them blow up.
Oh weirdly this didn’t show up for me in my feed
kinetic dash is a must buy for me on every character every game. do yall buy it too?
Not sure if still a thing but you could parry the tower slam.
I've seen that you don't use the dash jump slide momentum while playing in your vids i recommend you to try the cs b hop theme and use you mouse button to jump and control button to slide is way easier this way.if you try it out lmk how it feels😊😊
Both the bombs you said you didnt hit in the early game you did hit them. If you watch at the top middle of the screen it shows there hp bar go down when you hit them with abilities.
The 1 does small area damage when the target hits the ground. Bomb damage early will take a larger chunk.
@andremartinez418 so to be clear you're saying they were in range to get hit by the minion and not the bomb? Genuinely asking.
@@benkimbril5859 i think thats the implication, and the lack of scaling on the bomb seems to support that. but i agree its a bit confusing. also not sure if bomb scaling only occurs when the bomb is placed on the enemy hero
@@benkimbril5859 yeah, since he punched them away so quickly after planting the bomb there was still time for it to count down to detonate giving the enemies a chance to dash away. So they were hit by the 1 damage but was able to move away in time before the bomb hit them
@@feelingveryattackedrn5750 It gets a stack for every enemy hero hit by the explosion no matter what it's placed on. For example, placing it on a guardian or walker is a pretty nice way to get some stacks if people are defending it
Mast bless us with a invite 🙏💀😂
Be-Bop main here. I tried this build, at first, didn't like it. But it is face melting. This build is too slow though, but very fun.
Well he's clearly not very good at the character since he's not doing proper hook tech yet.
I haven’t watched this yet but I know bebop is broken af so I think I know where this goes
*can be broken (idk maybe I’m just getting pub stomped)
The final players coming to the game as well they have fast movement and good aim
And walexo is the goat gunbop sadly gunbop fall off a cliff late game in high elo so many counter
BTW
Bebop is one of those hero that farm t3 camp at 7min with ULT+ infuser and 3 more spirit items early
U totally can minion parry plus heroic minion active is great ender.
Does second tier tower heal players 🤔?
Tried both Gunbop and Bombbot, honestly think Gunbop is far superior
I feel like it depends on your team comp, I like bombbot when you are playing dual lane
I find it difficult using 1234 for abilties
Yeah Mo & Krill is... not fun at all to fight against, especially if they go for the insta reset item
Don't want to get cc'd for 3 seconds. Oh you poor, sweet summer child. You DEFINITELY haven't played Dota.
Day 104 of asking on behalf of that other guy for Bacchus adc with full mage adc build/attack speed so late game when autoing you become a beyblade
Sup mast
this game is not similar to dota at all. the game is super monday night combat with some overwatch/smite moments
Hi could anyone please invite me to the game.
He needs to be nerfed
Sorry fam long time fan but I’m not into the new content. Wish the channel the best of luck. Just not for me anymore
Awww is someone just a big baby boy ?? Go somewhere then man shows you never have been a real fan !! Love the new content MAST
It's hilarious you bothered typing this thinking anyone at all would care that some random person doesn't like the new content.
This game looks so bad
Yup rough around the edges, but is strangely fun as heck. Hopefully it's graphics get cleaned up upon full release, but if it doesn't im still gonna play it!
It's in Early Development.