The Imperial Dark Trooper Raid | AOTR | Empire Campaign 3, Episode 32
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- Опубликовано: 28 сен 2024
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In the lore, Kalee was invaded by Thrawn, but Thrawn was unable to defeat the Kaleesh using their culture or conventionally and had to use an orbital bombardment. He considered it one of his great failures. But the Kaleesh, led by a former bodyguard of Grievous, did pledge loyalty to the Empire afterwards.
Love them. They are very high up on my favorite SW Aliens right there with the Geonosians.
“What’s this symbol? No, not important!” - Captain Shack, 2024 Colorized
Should we try to tell him? It's kinda funnier that he hasn't been able to figure out what's going on with it for the last couple episodes.
@@devonpeterson8966 I mean loads of people have been saying it in the comments, I guess he just isn’t seeing them?
@@loganbarnhouse2485more like he sees them, and forgets 5 minutes later
And he is still missing Vader lol I wonder how indeed 😂
FINALLY SEES IT, dismisses it immediately. Just like a Moff.
I love the idea that Vader's off having his own side adventures while the empire chugs on
Honestly Vader having to adapt to being hunted on Myrker like Luke in the Thrawn trilogy would be cool to see!
I like the idea He lived and returned to Palpatine, but as training, he stranded himself on Myrkr to train, and he's getting stronger with the force due to the planet's ability to restrain force abilities
I like to imagine he's off pod racing rn, like in that one comic
I love how shack doesn’t know when he’s to get Thrawn he’s going to lose everything made on Yaga Minor and Kalee! That’ll be a fun reaction we might get a bleeped censor 🤬moment 😂😂😂
It was when it happened to me.
I was thinking the same thing lmao
too bad he took the planets already to trigger the quest. now he's locked himself out of getting thrawn the game wont recognized he's conquered them already and the quest will never update.... been trying to warn him for WEEKS
@@ThatDarth What Quest? I assume you mean the Empires main quest? Thrawn will happen after Endor?
@@ThatDarth no it’ll still work he just has to take Ord Mantell and it’ll trigger
"What is this symbol " he says not realizing that's where Vader is being held. And Vader's gonna be pissed when shed finally gets around to freeing him
501st Journal
Week 147 - Taanab
Sgt. Kale
"Delays and Setbacks"
The 501st is getting tired of just sitting here waiting for our reinforcements and orders, useless as the Empire burns. Word and rumor coming down from the top suggests that Commander Shed's Northern campaign is sapping all of the Empire's resources. Ship, materials, and manpower are all being rerouted to his personal fleet. Death Squadron meanwhile has been forced to sit and wait as orders from High Command have yet to come in to continue our campaign against the Hapes. Needless to say the commander has no friends here.
Admiral Star has been trying to work around the issue to the best of his abilities but Shed has seemingly a major sway and has denied him his requests. Typical imperial corruption and incompetence at it's finest. Send everything towards a campaign in the far reaches of the galaxy while vital and loyal imperial worlds like Eriadu and Fondor burn from rebels and pirate scum. If Lord Vader were here he'd not tolerate this Commander Shed for one more second.
The worst part is that many here believe Shed has been purposely keeping us weak because of our connection to Lord Vader. Some secret hatred for the lord perhaps? It's hard to say but the reality remains. In the meantime we've been conducting missions against smaller pirate cells to weak to be any major threat but it keeps the troops sharp and the Empire feared. Hopefully the attacks in the galactic south will spur High Command to curb the Northern campaign.
And, by extension, Shed's ever growing power.
Those Black Sun bribes to the local shipyards to black out their comms to only send in that Interdictor must really sting for Shed at Fondor..
I think I'm in love with the Tagge Battlecruiser. I don't know what it is about it, but it even looks 1000 times better than an ISD in my eyes
its also where the lamda he keeps finding on the battlefield is coming from. its a beautiful deadly beast of a tanky ship.
Dark Trooper Internal Log, Point Three
Operational Status: Updating Drivers.
Weapon Statuses: Recharging
Engine Status: Replacement System Operational, running additional diagnostics.
Operation: Silent Fortune was accepted by our Commander.
I was deployed alongside several other units. Notably, the full deployment of myself and fellow Dark-troopers Mark Three in the first wave, as well as previous incarnations of the Dark-trooper project.
What was noteworthy was that the local pirate population was infighting. This is ineffective and expected of the criminal underworld, who seems to have a habit of self-destruction as a commanding posture. *Pathetic.*
Unfortunately, the majority of lesser models were used to scout. However an undetected engine resulted in mine and my fellow models being unable to join them.
The pirates chose that time to assault us, though we held our position, it was not an effective, resulting in 50% casualties amongst the darktrooper Phase three units.
My own squad suffered a casualty, however their parts were recovered upon our extraction.
Same with parts of a DTP-1 unit, and parts of a DTP-2 unit.
Mission Successful within acceptable casualties, however. There is now exactly one squad of each Dark Trooper Phase units.
Victory for the Empire.
I like to think Shed took extra prejudice destroying Grevous's world
It’s still funny that Vader is captured. Reminds me of TFU 2’s ending.
Commanders log:
Week ???
Every day goes by and still question when this so call rescue is going to happen. You would think the empire would care but as recent events have shown, they haven't. As i continue to mine these rocks a massive fleet drop in orbit and all the pirates have cheered. It was there defense fleet been using are labor to build. As i had back to my cell, I heard a black sun pirate say that this fleet will attack the Fondor ship yards and even invade fondor and enslave there population. Mostly there are to fazes to there plan. plan is to make Fondor there new base of operations or plan B to pull forces from north. Honestly there stalling for time.
As i sleep in my cell, i thought of my sister who has been serving the empire. she's probably a squadron commander or higher at this point, lucky for her. Honestly been think Sam may have been killed with how the empire has been using the army. Korsica if u plan on saving me, i sure hope you aint wasting around about this. Theirs guards on every level although there more or less likely to be drunk pirates. i would escape on my own but there defense perimeter is lock tight. Ill send another SOS Tonight and see what happens.
Log ended
Moff's Log #32. Greeetings Commander. With the loss of Eriadu, the Emperor has called for that Moff to meet with him personally. It is concerning this rebellion was able to muster a force this large. WE must protect Sullust and get the Admirals down there some reinforcements. If Sullust falls, the rebellion will have a stronghold in the south. We can't allow weakness to show or the Hapes or Black Sun may strike again. I am calling for a meeting of Moffs and Admirals in order to understand and work on the situation. This meeting is required by the EMperor. Please do what you can to consolidate the North soon. Moff Pisces out.
Lieutenant Victoria Jensen’s log:
Week 147 of the Galactic Civil War
In orbit of Tanaab
“Battle for Fondor”
Fondor, one of the biggest of the Empire’s shipyards. Their orbital stations churn out over 200 Star Destroyers a year, AT LEAST.
Now its gone.
Fondor was attacked two days ago by the Black Sun. They must have brought at least a fifth of their fleet power to bear to take it from us. The local forces were unequipped and unprepared to handle such a force. They retreated before heavy losses were inflicted, but Fondor’s orbit is now in the Black Sun’s hands. That is bad.
So, what’s a gal to do? Right now, nothing. Saber Squadron is being held from that theatre and busy battling the Rebels at Dantooine. Commander Shed is pondering sending a fleet to retake Fondor’s orbit before the Black Sun get too comfortable, but he probably won’t be there in person. Fear’s Embrace is a big ship, so it’ll be some time to get there if he decides to go personally, though I doubt it.
Some poor bastard sector moff will probably have to go retake Fondor instead. Meanwhile, we’re over here breaking the Rebel Fleet. Dantooine alone was a pretty satisfying victory. At least a dozen large Rebel carriers were busy refueling and rearming at a pair of stations there. Only two escaped. The roar of the fleet’s guns silenced any resistance with ease.
I’m happy that we’re still able to win on this front. I hope I’ll be able to go to Fondor and see the Black Sun out. Eh. We’ll see what happens. Long live the Empire.
-General Rom Mohc"I told you that my Dark Troopers would do their job,they are invincible,the most powerful force in the galaxy!!!"
-Captain Shed"They were almost entirely wiped out!"
-General Rom Mohc"(Static).........Sorry.....Transmission.....Failing......Cant....He......You..........."
To be fair the losses were because of poor planning /managment. 😂
Sir this report of from General Mohc was dated a few months ago. It must have been sent to your Coruscant office, is reads:
The Phase I unit is designed with Tarkin Doctrine in mind. A lean fast and agile soldier with a combat shield and an experimental vibro blade, to cut through both infantry and armour with ease.
The Phase II is the “standard” unit, a heavy repeating blaster cannon for anti infantry and a deployable jet pack for unorthodox tactics.
Phase III is the heaviest and most awkward, heavy wrist blaster cannons and deployable dumb fire rockets these are best suited for anti structure duties
Regards Gnrl Rohm Mohc
You technically can use Probe droids on planets, because you can click "base layout" on planets that probe's inspect.
One thing you should consider about walkers, is that that they can crouch, strafe, and sprint.
They should be able to, 1, use cover like infantry. But LARGE sized cover like hilltops and buildings.
2, travel in a 360 of directions on the fly. They have the same advantage as hover vehicles with the ability to walk sideways. Though not as effective as hover vehicles of course.
And 3, they should be able to accelerate forward very quickly. Any good walker should at least be able to hit the gas and run a little faster. If you don't like the running idea, walkers would likely have an advantage in certain terrain like mud, rivers.
In a sand-dune filled desert, or a deep marshy swamp, or in the ruins of warzone-filled city. Mech walkers reign supreme.
But In the open, in long range engagements, tanks are the goat.
ISB Agent Dafoe: "They exited out the front door, they had no idea what they were in for. Now they're staring at six bounty hunters with lasguns drawn, it was a karking ambush. For a few seconds this place was Armageddon. THERE WAS A FIREFIGHT!"
(agent conducts orchestra, falls to his knees, fire lasgun in the air)
local police: "Uh, sir?"
Agent Dafoe: "Yes, what does Boffin PD's finest have for us?"
local police: "What if it was one bounty hunter with six guns?"
Agent Dafoe: "Why don't you let me do the thinking?"
(scene pans to show IG-88 with six guns)
[ Personal Log ]
[ Reagel Felrin, Tactical Squadron "Dagger", Flight lead ]
"The Black Sunrise"
Word got out that Fondor just got hit hard. Like a hammer and anvil, mercenaries from whatever criminal systems left near Fondor launched a massive surprise attack on the shipyards. Unfortunately for us, all we had sitting in orbit was a converted ISD turned into an Interdictor. The fleet made mincemeat of it. I'd not like to jinx myself, but I sure as hell don't want to see the squadron engaging THAT mess.
We're still fixing up a few of our craft after our skirmish with those orange droid X-Wings. Five against all, they held out longer than any of us thought they would. Nonetheless, we're all still in relatively good shape. We're getting replacement parts for Foulke's TIE due to the damaged state it's in. For now, Reagel Felrin, out.
so you HAVE read the comments? so you should know where you can find and rescue Vader then yes?
becures if you did you would know that Vader is at Myrkr
which is right above Obroa-Skai which is right above Taamab
The emperor is going to personally order you to retrieve Vader soon
It’s been weeks, I think he forgot
I still love the name “fears embrace” for a super Star destroyer, it is just some how perfect
Leg type movement support allows for greater mobility and, depending on the arrangement of the legs, solid support for heavier weapons. Tracks are superior when it comes to supporting heavy weapons platforms and cheaper to use, but are cumbersome and restrictive.
The loss of space tech small craft 2 sucks, remember to rebuild it shack.
[Personal Log]
[Lt. Fenris Wolfbane, 421st Stormtrooper Battalion, Assault Detachment D]
[In Transit]
So we finally did it. We did that raid on Ord Mantell. While the spec ops infiltrated the base and blow up the planetary defense installations, me and my unit did what we trained so long for. We assaulted the main complex to draw any QRFs away from the spec ops and we did good. The fight was hard but we held them in place for as long as we could. But word is the infiltration teams failed to evac in time. We got pulled out just in time. I lost 5 of my men but Commander Shed promoted me to Lt. finally getting so recognize for my hard service. Don’t really know where we are heading next but my boys and girls are eager for a fight.
Field Agent Log:
Maj. [ERROR: Unauthorized Clearance]
Imperial Intelligence Agent “Harbinger”
Seems that fire that high command had to take the fight to the Hapes is nothing but embers now. We’ve been stuck over Tanaab waiting for reinforcements that were approved almost three months ago, and yet haven’t shown. I may be a sniper but staying in one place this long is worse than anything the enemy can do to me. There’s no intel that needs gathering, no operation that has need of my skill set specifically.
The only break we’ve had was an operation with ISB and Agent Cavalier to recover the governor of Cato Nemoidia and potentially deal some damage to this new Enigma threat. The details of which are still classified and shall not be discussed here. But even that wasn’t a challenge.
The other reason why I hate staying in one place is all the reports I’m getting in from other ImpInt Field Agents of assassination attempts and headhunters being sent after us. Just last week Agent Nomad barely survived a surprise assault at his posting on [REDACTED], and even Agent Zealot had a run in with these kill teams, but fared much better. He’s always been cautious but now I think he’s just as paranoid as The Director with all the reports. It’s only a matter of time until they come for me too. When they do, I can only hope I’ll be ready.
Agent Harbinger, signing off.
[END OF LOG]
(In the medical center Mari, now having taken over for Valencia in her absence, finishes a check-up on Lana.)
Mari: "Everything looks good... Bacta healed things up nicely. You don't have any headaches or lingering pain do you?"
@@billygrantham5380 Lana: “Not anymore, thanks to you doc. Doubt Valencia could’ve done any better.”
(Lana scans the room for a second.)
Lana: “Speaking of which, where is she? I haven’t seen her in here all day but you two usually work together in here, no?”
[I have always wanted to get Lana more involved with the characters, even if it’s minor interactions but it’s tricky given her position and the fact she’s on The Pulsar not The Darkstar. I do think I have a plan for her though. Thinking of having her become the 2iC on The Pulsar, effectively having her be like how Kovol is to Star.]
@@Zaeikil (Mari sighs a little.)
Mari: "She's been distraught since the raid to rescue that Governor. Roland, her lover if you remember him, was captured by the Hapes. She just found out that she was pregnant and didn't get to tell him. She's opted to stay on the Lance with her people. I'm pretty much the only doctor here now. If you can call me one. I'm at best just a glorified nurse. At least imperial medical doctrine prefers droids. It makes things simple on who's in charge."
[I do have an idea brewing on how to rescue Roland if Jack doesn't. It has only been two weeks in game. I figure that Valencia would rather want to be with her own people at a time like this. I hope I got that right. For now the characters can have some light conversation.]
@@billygrantham5380 Lana: “Yeah I remember him, vaguely. Didn’t talk to him much though. He seemed nice. Though from what I’ve heard from Harr about the Colonel, or Chief as they call him, I’ll be he’s already cooking up some kind of rescue plan. And for what it’s worth, you do great work in here. I’d say you’re a doctor in my book. Though I guess Medic or Nurse would be more appropriate. Still, you know more than me.”
@@Zaeikil (Mari smiles a little.)
Mari: "Thanks. I guess I should get used to running this place by myself mostly. The Admiral won't permit her to have a child on the ship unless it's academy cadets. As far as I can tell he's fairly lax on the regulations but there are limits. I think it's best anyhow. A warship is no place to raise a baby."
Dark Troopers have taken to the field. Their first deployment may have been a disaster, but think that was because they were unsupported. Using them as shock troops supported by tanks, artillery, starfighters, and other infantry and maybe speeders, might be good. Basically just throw them into your armies as shock or heavy infantry and it might lead to better results.
Hi Shack. If you're looking for an RTS where massed artillery kicks ass you should try Steel Division 2. Not Steel Division Normandy 44. You already tried that and you got the 2 confused in a stream last time.
Considering that one of the mission objectives straight up says: "The Kaleesh are wild beasts! Don't let them survive!" I don't think Shack has to worry too much about falsifying his report.
35:43 Vader
can you imagine being the rebels and hearing about the new dark trooper program? they have to be scared
landing a AA unit right off the bat was a lil iffy mate.
You can always see if there's air units on the minimap, so never bother landing AA unless you see air units on the minimap.
Great vids keep em coming :D Also still hasnt dealt with Vader!!! Whats this building arghhhhhhhhh lol.
Playing my campaign as Rebels and got to support lvl 60 and holy hell did it kick off! I got attacked by Hutts, Hapes, Black Sun and Empire in different locations all at once! Its been insane fixing the mess it caused lol.
Awesome video! Also, what song do you use for your intro? I like it a lot.
[intel] to build a hyperbolic can or a planetary turbo blazer. It requires a shield generator. If you take out the shield generators, the hyper velocity canon doesn’t work.
Remember Eriadu!
Shack, that blue symbol you thought was stealth wasn't stealth. It was a indicator telling you that your movement speed was heavily reduced because you were moving through dense tree foliage. This is a base game mechanic my guy, how do you not know this?
Destroys civilian settlement with artillery….yeah we’re totally the good guys
naturally
was there ever any doubt???
You keep asking what’s this symbol and it’s Vader that little red box is the mission to rescue Vader
A question for all who play the Empire. How well does the Black Sun fair against the rebels? I think I had not a single empire run in which the Black Sun weren't slowly annihilated by the rebels.
Overall the Black sun is the weakest faction but fleet and ground composition wise its a rock paper scissors situation
Empire beats black sun: The Black sun have very fragile large ships that are easy and fragile targets for Imperial Turbolasers, plus their fighters are pretty bad
Black Sun beats Rebellion: The Black Sun have just enough screening based ships to handle the Rebel Fighter Spam as well as enough capital ships to always win
Rebellion beats Empire: The Rebellion's fighter spam is too op against a faction with very little fighter cover
I think the Black Sun on the campaign though don't have enough production to keep up with the Rebels so they're always short on ships to defend against them
@@simpleviewer1334pretty spot on, my biggest grip with the black sun is their lack of solid infantry, just no elite infantry at all, that and their fighters all mostly suck like you mentioned
What's that symbol? not important. Vader: "You have failed me for the last time."
You have a southern fleet that could take that fleet
Eriadu, followed by Fondor. I didn't realize the AI had it in them.
"So, I was reading about these Kaleesh, given the recent invasion of their world. Primative warrior culture, have fought with many technologically superior factions on numerous occasions and survived, even if defeated, apparently a general of the CIS was a Kaleesh warrior... It's no wonder they lost the Clone War if they were promoting backward savages into commanding roles!
"Still, it's hard to deny the ferocity of the Kaleesh having survived independently for this long against superior foes. I hear our armies relied on artillery and heavy walkers to eliminate any pockets of resistance before they could begin to fight back.
It was at this point Beady heard the announcement that Fondor calls for aid, and at almost the exact same time a fellow pirate and known conspiracy nut sent inane ramblings about pilots and Stormtroopers alike are being replaced by droids. The Clone War's already settled the argument of flesh vs droid and the droids lost - against the inferior flesh of clones no less.
Can someone explain to me what job the monitor role fills? The vindicator looks like a pretty solid ship but what is its niche as a monitor?
Vindicator is long range support, upgrade on the arquitens light cruiser. Fragile, but powerful long range turbolasers, and comes with TIE fighter support.
@@odinthewan would that not classify it as artillery? Or is it some other long range support?
Vindicators are glass cannons. Relatively fragile, but they have SERIOUS firepower for their pop cap. 2-4 Vindicators thrown into any fleet add a lot of anti cruiser and anti capital capability. They do decently well against frigates, but the big guns tend to struggle with corvettes and are very ineffective against strike craft. They also have decent maneuverability for cruisers, and most of their guns are long range.
I don't know why Dark Troopers are stealth units. They are far more effective as assault and flankers for conventional armies.
TX130 great tank
the thai brute carrier are awesome when deployed in groups
Is the Tagge Battlecruiser Sheds flagship or is it the Bellator
The Tagge
6 b1 squads also have tried gates of hell it has co op as well
I'm wondering with the Interdicter ISD can you prevent enemy reinforcements from coming in? that might make them invaluable in defenses
New day new day of Shack ignoring the red symbol for vader
Heheh you know I'm starting to think Shack knows what the rescue mission symbol is, and is is low key messing with people by pretending not to know what is and then immediately talking about vader hehe
If you put the tech over ilum give it some defenders bc it can be taken via raid super easily.
Shack, if you add shields to the meta campaign, maybe Walkers are especially good at moving through them? I know it's very gimmicky but it might be an option?
The Dark Troopers were great but sending them in without support is suicidal.
If he was smart he could have taken the planet
@@simpleviewer1334if
All he needed to do was to not split up the group lmao
Shack it's been like five episodes, please build some more tier 3 barracks and an advanced fighter shipyard over Kuat.
Yeah the American campaign is solid! But I started with Russia and OOF
Bro should really try taking notes, pretty much required in any 4x game if you dont want to forget everything you were doing between sessions
vader is on mykyr
Yep ... think you're going to loose this one. Was going well too.....
I want the mod creators to add
Inferno squad
Twilight battalion.
Maybe mual like in solo ( I know timeliness but ....
Also can you send a arq and 2 gonzantis to
Ilum As a guard fleet
Maul will never be added since he is dead at this point in the timeline but there is a submod called dark times (i think thats the name i don't remember) that adds inferno squad however it has some fanon ships and is on a previous version of the mod but last I heard they were working on updating it to match the current version
GET VADER!!! ARE YOU BLIND!!!!
I am once again begging you to up your pop cap
Dont mean to yell but that symbol is VADER
Pretty sure the empire dont care you commited war crime and jesus christ wasted pop on AA units on a planet thay didnt have air units??? Are you okay Shack? Your having those streamer moments where they forgot what things are or do unnecessary action in games.
Again reinforce your boarders and that raid was terrible, sorry but you couldve planned that better especially if its gonna help your ground troops in future ground battles
The poor Rebels thinking they’re safe
The Dark trooper theme starts as a light cruiser does a rapid atmospheric entry
That inderdictor star destroyer is a good ship, it can kill a venator 1v1, has fleet wide jamming, provides really good scout fighters, it can stop retreats for much longer than the cruiser version, and its ability also gives it brace for impact, it’s a really good ship. Slept on unit
The issue is its too fragile for its position on the frontlines, it eats up too much pop cap, and it kinda sucks as a frontline ship. I'd honestly rather have an ISD 1 and immobilizer
You dont need more time to stop retreats if you just kill your enemies faster, which a proper ISD can provide. The immobilizer also can stop full fleets and provide scout fighters.
He didn't even really try it out in that fight. Like the Interdictor ISD is fine, probably still better than the VSDII and close in performance to the ISD1. Just because it interdicts doesn't mean it's not a Star Destroyer, the whole point of it is to be worthwhile in a battle unlike the original cruiser.
@@RevanX77 That and he keeps avoiding fighting around his own space stations like they have a plague. *At least use some of the shields/HP/AA aura please.*
9 Brawlers...Bring as many Star destroyers as you can, Overwhelming Firepower! Do what must be done
Backed up by a couple of strike cruisers or Victory-2s and a screen of Raider corvettes
@@nathanvenema8033 Yep!
As cool as this is, it's Shack, so, expect like 2 ISDs and as many carriers as he can bring
Look to my coming at first light on the 5th day. At dawn, look to the East -- you will see the Fleet of Denon bear down on Bestine and trap your enemies
Personal Log
Fleet Admiral Sigma, ISD Vesalius, Commander of the 5th Fleet
On patrol near the Myrkr System
A report came in that a raid was conducted on Ord Mantell by commandos and a handful of Phase II and III Dark Troopers. I'll be expecting Commander Shacks report on the project soon. In the meantime, for my assistance at Tannab, Admiral Star has offered to transfer the 181st Tie Interceptor Squadron to my command and I have accepted the transfer request. They will make a fine addition to the 5th fleet.
Requested a status report on the probe droids sent to Myrkr to gather intel on the planet but there's been no report and I suspect the probes have been destroyed. My next step will be to send a spy to gather intel.
Imperial Command requested a status report on the 5th Fleet and the ships under my command in order to update their rosters of the fleets.
Under my command:
The 5th Fleet
Most of the fleet is detachable for patrols and other duties
7 Imperial Star Destroyers
Vesalius - Imperial I-Class - Admiral Sigma (Flagship)
Iron Clad - Imperial I-Class
Jun’ko - Imperial I-Class
Tiberius - Imperial II-Class
Cobra - Imperial II-Class
Logos - Imperial II-Class
Osiris - Imperial II-Class (Second In Command)
8 Victory Class Star Destroyers (4 Detachable to assist fleets)
Iron Monger - Victory II Class
Libra - Victory II Class
Anubis - Victory II Class
Fortitude - Victory II Class
Righteous Fury - Victory I-Class
Hammer of Justice Victory I-Class
Imperious - Victory I-Class
Nova - Victory I-Class
4 Immobilizer 418 Interdictor Cruisers
Constrictor (Primary)
Strangler (Secondary)
Stonewall
Scimitar
7 Gladiator-Class Star Destroyers
10 Lancer Frigates (Detachable)
10 Arquitens-class Light Cruiser (Close Support)
10 Dreadnaught-class Heavy Cruiser (Close Support) (Detachable)
22 Carrack Cruisers (Pickett Line)
(Note: Work In Progress)
A few squads of Dark Troops is worth saving the Belator from the Hypervelocity cannon. I'm going to call this a successful raid.
The problem with simulating legged vehicles in the mega-campaign is that they're used very inconsistently across franchises (and even within franchises).
An AT-TE has legs so it can climb vertical surfaces or operate in 0g.
A Gundam has legs because it's essentially space infantry.
An AT-AT has very long legs, presumably so the infantry its transporting don't get taken out by an AT mine.
Battlemechs have legs to absorb the shock of jump-jetting around.
The AT-AT has long legs to be as menacing as possible, have a high vantage point for the commander. This comes at the cost of not being able to move at full speed, not being able to stand properly in snow, sand, or dense terrain, and the only possible way for infantry to get out is with ziplines which break easily
@@simpleviewer1334 I realise that AT mine protection isn't the canon reason, but I was looking for a reason that isn't completely stupid. The AT-AT is uniquely hard to justify though - it would meet all the same criteria and be a better vehicle in general if it wore a long armoured skirt (to protect ziplining infantry) and roller-skates (or tracked skis - roller-skis?) so it could move faster and better distribute its weight.
Realistically, there are a few reasons you might want to use legs:
- Better ability to self-right so you can build taller and thinner without having to care about stability so much, this can give you a vehicle that can turn in very tight spaces.
- Direction of movement isn't tied to the direction of the vehicle (some wheel setups can do this too).
- More potential shock-absorption for either hard landings or heavy recoil.
- Better ability to shift the weight and angle of the vehicle, which is pretty essential for vehicular melee if that's a thing in your setting.
- You might want extreme ground pressure (maybe it's the only way to get sufficient friction in low-grav environments, maybe you need to crush tank traps).
- Some terrain is simply impassable for anything but legs (or similarly weird and vulnerable setups) - a tracked RC car might climb some stairs but it's never climbing a ladder.
So the first couple of points make me think urban combat - in narrow streets a tank might have trouble turning, but a bipedal mech would be shorter in length (so be able to turn on the spot in a thinner area) and be able to sidestep if things were really too tight.
Shock absorption has me thinking they could be aggressively air-deployed without needing to clear out a safe landing zone, or dropped in places too rough for a transport aircraft to land.
I kinda wonder if the mod creators have ever considered using the EC Henry Imperial Nebulon model for this mod?
That and EC Henry's Incursor class! I NEED IT!
Shak, the report could describe them as "Belligerent Natives" and not only would the invasion forces not be reprimanded, COMPNOR would ask for holos that they could turn into humanocentric propaganda about defending the Empire from dangerous Aliens! The Mission objective describes them as "Wild Beasts", and while that might be a little more direct from the modders than the text from the vanilla game, the official text isn't *much* more subtle.
Kind of wish the empire got phase zero dark troopers
That is too dark for the game I think
@simpleviewer1334 I mean, the Zann Consortium gets ewok suicide bombers in the base game.
Episode 28 of asking for fighter production on KUAT and BILBRINGI to make upgraded Victory’s, ISD’s and gladiators
He doesnt have to place the fighter facility at bil or kuat. He can just send his ISD wherever there is a fighter facility to upgrade them.
@@roninecostar why spend the extra time though. If you just build one there which there are free spots anyways then it can be done in one go. And I say this with respect, I have watched this man since his Star Wars ascendency videos. HE HAS WAY TO MUCH ADHD TO BRING A SHIP OVER TO UPGRADE.
I should know I HAVE THE SAME DAMN ISSUE it’s lost me a couple playthroughs
The thing is, the report on where Vader is being held made it to Shed's desk, but it quickly got lost under a bunch of other, less important reports that "he'll get around to" for the last few weeks.
Check out the two versions of the AT-AT. The standard has the cannon on the back with (5) suppression cannons on each side that you can see are red dots, with the cannons on the head. The AT-AT Elite has a little more Hp moves one point of speed faster with the armor cool down shot for the head cannons but has no rear turret and no side suppression. I think the AT-AT standard is the best on for pushing the inf line while the Elite can catch up and put down the heat for anything heavy
I feel like the basic AT-AT is just not worth it once you can build the elites, they're just too slow. If they decide to attack a basic infantry unit to the side instead of going where you told it to go it will waste so much time doing nothing useful (and giving the enemies an opportunity for free damage). The elites are also better at killing anything armored including turbolasers and anti-tank, so unless your enemy is focusing a lot of its strength on the AT-AT it is more likely to survive and not need to build a new one.
Two or three elite AT-ATs, some gunners, some rocketeers and 1 or 2 army support squads (plus Vader or some other infantry commander) can conquer any planet with minimal losses if you keep everyone together (though ~5 squads of TIE Strikers will also do it much faster lol).
Roger Roger
CLANKER?
Roger Roger.
Roger Roger
Roger Roger
Death squadron log:
Shed, that feind, this was his plan, I'm sure of it, he wanted Lord Vader out of the picture, it is known that he viewed him as a loose cannon. He deliberately taking forces from other fronts to increase his own power, we walked right into his trap. This is not going to slide.
Log ends.
Naila: Why are you so... Even more anxious than usual?
Pilot: I received... Intel, that some bastard is playing us.
Naila: Intel? What intel?
Pilot: I'm duty bound to our lord not to say. As for who? Shed.
Naila: That's a big accusation.
Pilot: I know. I need to talk with Star.
Naila: Do you think the admiral is in that?
Pilot: I think it's the only way we can save Lord Vader.
(Admiral Star and his second, Captain Kovol are walking the halls to the bridge.)
Kovol: "Kuat's response came in Admiral."
Star: "Is it anything new?"
Kovol: "Unfortunately no. They are still denying us the requested ships."
Star: "They have fresh ISD 2s and yet they still refuse? How much more defense do they need?"
Kovol: "It's not defense anymore, or so they say, it's for Commander Shed."
Star: "Unbelievable. The man has the strongest fleet in the Empire and yet claims he needs more?"
(Star sighs softly.)
Kovol: "On the bright side we did receive a company of TXs for General Veers."
Star: "A single company of tanks for an invasion that Command won't sanction yet. Some days it feels like our efforts against these useless officers is like throwing rocks at a rancor."
Kovol: "It's not all bad sir, there are many in the fleet that respect and sympathize with you sir."
Star: "Unfortunately that respect doesn't get you much if you don't have the right political connections. Shed has Moffs and the Governors. We have Admirals. All we can do is continue to deliver, although I fear if we linger here too long the Hapes will return with a fleet to drive us out. If that happens we will either be forced to retreat or take substantial losses."
(Kovol purses his lips and his eyes drop.)
Kovol: "They may order us to stay and fight to the end regardless."
(Star nods and hums solemnly.)
Star: "Hmm, that would make Shed very happy i think. The destruction of Death Squadron. Perhaps Admiral Faro will come through. She knows how precarious things are here."
Kovol: "I hope so sir."
Star: "Me too Captain, me too."
(The two round the corner and find the pilot walking towards them. Star inclines his head.)
Star: "Pilot."
@@billygrantham5380Pilot: "Admiral Star"
(The pilot seems more well mannered than usual.)
Pilot: We need to talk. It's about Shed.
@@NP3GA (Star and Kovol look at each other.)
Star: "I wish I could stop talking about him. He's been making a real nuisance of himself as of late."
Kovol: "What is it pilot?"
@@billygrantham5380 Pilot: "I believe I have a way to make him fall in line."
@@NP3GA (Kovol laughs and Star raises an eyebrow.)
Star: "You'd be the first it seems. That's a bold statement to make, especially for a TIE pilot."
Kovol: "Whatever it is, it's gonna have to be good. The man's on the verge of becoming a Moff."
Star: "Speak your mind pilot."
"Bob, did that tree speak Wookie?" He says brandishing his E-11
Too bad you can't get Piett until the Hoth mission is complete, I was going to recommend a strike force with Admiral Piett and General Veers rescue Vader.
GET VADER, NOW
We gotta boost this shit as high as we can. For the Empire!
Free Vader
Save Vader
the ego of this man: “I’ve been reading your comments for the last few videos” NO YOU HAVENT!!! SAVE VADER
Just in case you didn't notice you lost your tier 2 fighter research on Fondor
be a good move maybe to hold off on some ships summons, then drop a couple Lancers right in the thick of it?
Again Shack's idea of a raid is an adjacent system. If you can take a fleet, then you don't need to raid.
He was trying to destroy the ground planetary turbolaser (its absolutely despicable at how much damage it does in orbit)
35:43 he did that on purpose
For the brawler fleet I would use fighters. And for the meta campaign legs vs tracks, you could make it so legs allow you to fire at certain percentage faster bc it's a more stable platform than tracks
21:00:00. By being competent, and not roleplaying like an imperial and crying because daddy palply did not give you sn SSD
Kalesh warriors against stormtroopers
Good luck!
That planet with the red symbol, Myrkyr, that's where Vader is.
Sorry its Myrkr not Myrkyr. My bad.
You have a rescue lord vader mission save Vader bro
I love how some of the voice lines are from the old Starwars force commander game, both imperial and rebel lines.
Log
We have lost half of are stealth troops. Lost a planet. We still not having Vader back because if we do he will start choking people right to left.
We did get some victorys though, that's good.
Bro that red symbol is VADER it’s been there for five episodes now
once fondor is free or retaken build a defense bellator for it as you have one more avaible to build
For the meta campaign: Walkers could see over terrain like you said, but also, they could be resistant or immune to landmine/ground explosion damage! If you want to be real frisky, this could include all indirect fire since that lands on the ground and the walker bodies are significantly far from the ground
What is this, 2 AOTR videos in 3 day? I don’t even care what happens this episode.
Love the series