This seems like the perfect scenario to use in an Achtung! Cthulhu campaign, altered to incorporate the Anglo-Iraqi War period of '41. British forces, diabolical Nazi archaeologists, local cultists/mi-go slaves...thanks for this video Seth!
I feel like we're slowly triangulating Jack's recipe for a perfect session through these reviews. Armored Rolls + mounted harpoon gun with dynamite + airdrop the whole damn thing to him = Happy Jack.
Keepers can add in some detail with the armored cars. It looks like the Rolls Royce armored car pattern 1920 - 1924 could be used for the game. The British army had a Fordson variant that was used in Egypt and Iraq. There some variants with different capabilities. Their is an experimental version that has an anti aircraft gun. The 11th Hussars stationed in Egypt had cars using open topped turrets armed with a boys anti tank gun, a bren gun, and smoke grenade launchers. Check out The Great War chennel's Inside the Rolls Royce armored car video.
I"m sick at this point, and I just woke back up, stumbled out to my computer. Where I found this waiting for me and you made my night thank you so very much.
Hey Seth. I just wanted to thank you for the videos. I'm from Iran and RPGs aren't really common here and it was hard for me to start doing it, first of all, because DnD and fantasy genre didn't appeal to me but the majority of sources and videos on youtube were for DnD and second because reading a 450 page book in English (more then that if you consider DnD) was really hard and your Call of Cthulhu rule videos helped a lot. thanks again.
Hey Nikan, D&D is one of the most burdensome game rules out there, But don’t be intimidated by the size of the books, you only need to learn about 10 to 20 percent of the rules (if that) to play the game, Best way is to find a group, learn by doing is easier and faster, Or play almost anything else, if you tell me what you are looking for I could throw out some ideas, Btw, welcome to the hobby,
Wanted to say thanks to Seth for convincing me that CoC was worth playing. I was jaded about the game after a couple of sessions that all ended in madness and TPKs with no progression or real storytelling. This channel got me back into the game.
Aside from using Pulp Cthulhu with it, you might also look into others that have a mix of CoC-like investigative atmosphere with fantasy or sci-fi settings. If you want something in between regarding action. Warhammer Fantasy /Zweihander are examples of a Fantasy RPG system with a lot of CoC-style horror conspiracy tropes, yet having a bit more character resilience for conflict. Although getting maimed or mutated by what they find is still a big deal.
Well, madness and TPKs are the norm, The trick is to learn the best way to mitigate that, Have high SAN scouts, with good combat/vehicle skills etc Have one guy who does the magic Another for social skills etc Find a niche Be good at it, When in doubt, get paranoid, and run, If it’s big and bad, don’t fight it directly, that would be bad, Remember some of these monsters are godzilla on acid crossed with medusa just seeing them can make you loose so much SAN you may as well be dead, and that’s if you make your SAN check, Prudence is the better part of tactics, Paranoia the better part of anticipation, Never gamble,
I'm really impressed. My general assumption as a CoC player would be, if the Keeper is letting me get my hands on heavy artillery, I know for sure it ain't gonna end up doing me any good.
Was Just thinking man Seth hasn't posted anything in a bit I wish he would. 7 minutes later this video appears, so I have to ask what kind of eldritch horror are you sir? Also don't be reading my mind between 4 and 5. That's my time!
Man I am so glad you followed up "Crash Dive" the biggest call of cuthilu disapointment of all time with a module where you fight Mythos monsters with Armored Rolls Royces and tanks. This adventure heavily reminds me of the tank fight scene in "'The Last Crusude" albeit with Mythos monsters instead of Nazis
One way to knock down some NPCs to let the PCs take over is if they get ambushed. Not ambushed as in jumped while going there, but the Mi-Go are pretty smart and they might be able to extract or elicit some information from the jarred brains. At any rate, they should have a decent idea that more soldiers will be coming. They could let them approach. After a few minutes of nothing happening, the soldiers will want to dismount from the vehicles and look around. If they're being somewhat by the book, they'll spread the cars along a defensive perimeter around the site with a NCO leading a small team to check things out. They should insist the civilians stay in the cars until the area is secured, and with good reason. At that point the mortar can fire, hitting an armored car and either disabling or destroying it and the machine guns can open up, knocking out anyone walking around and maybe hitting a driver or gunner through their eye slots since the cars are motionless. Now it's a mad scramble and no one is going to care very much who is doing what so long as it is happening. The mortar is powerful, but it takes a lot of time for that high-arc shell to hit so it is unlikely to be very useful against the cars, so long as they are moving. The Mi-Go might bait a pilot in to the arc, though. If a Mi-Go fakes a hit and take a labored low dive, they could tease a pilot in to coming in range of the mortar to finish it off before it can get down to the temple. Mortar shells can arm various ways, but this early it is likely just the impact of the launch that would make them live.
@@samprastherabbit Yes, but in his NPCs video, he refers to the voice as a bad impersonation of a bad impersonation of Sean Penn's Spicoli mixed with a little Keanu Reeves. For some reason that stuck in my head, so I always think of Todd as Keanu in my internal dialogue.
Loved the review. Especially loved the discussion of how you used previous scenarios to link to it. I strongly agree with your advice that when you are running something where the PCs are summoned by someone, establish the character well in advance before they do so.
My favourite thing about Cthulhu is that players can’t help but get excited for heavy firepower...and that firepower doesn’t help at all. Your review brightened up my morning, great stuff 💜
Just now came across this. I passed this scenario up when first read. Your review gave me inspiration to run for my group. One item to point out in the dig site image... need a 7th tree per the scenario "If any investigator receives a successful Spot Hidden, though, he or she recognizes that seven trees can be seen, not six. Something like a leafless baobab tree stands directly in the center of the courtyard."
Awesome review, Seth, and just when I was hoping for a new video soon. I swear if my memory weren’t so crap I’d have all your module reviews memorized by now.
Hi Seth love the channel, just a useless piece of information for yea ☺ I live in Ireland 🇮🇪 the armored car on the cover of this module their are only two original and running rolls roice armored cars know to be left in the world ☺ the most original one is only down the road form me. It happens to be the one Michael Collins used. But unfortunately was not inside the vehicle when he was assassinated/ ambushed. I myself was inside while it was driven into the curragh ☺ an amazing vehicle. They made the steal bullet proof by dipping it in acid, when they were repairing the car they could not drill the steal not even with diamond tiped drill bits. If anyone is looking to run this module you can get a replica of the car ' models of yesteryear' much like the ones Seth has for his cthulhu games which he references in a previous video. Thanks for the review I'm definitely going to pick this one up ☺
Nice!! That's awesome, about you being IN the car and that she's still operational. Who knows if Collins had had the foresight to get himself into the car at Beal na mBlath, eh?
Pal could have been a visiting Professor who taught one year at Miskatonic University, where the PCs met him. He might have also remembered these clever chaps from the colonies & asked the RAF to invite them for an assist.
I bought this book (Only $10 on DriveThrough RPG!) when you reviewed the Dirigible portion! The armored rolls-Royce caught my eye too so I'm glad to see a review of this one as well! :D Great tips can't wait to try this one out! Thanks! :D
Love how excited you sounded at the start of this video! Other vids: Hello internet, Seth Skorkowsky. Today we'll be taking a look at this interesting adventure. This vid: OMG, WE'RE GONNA BE SHOOTING TANKS AND ARMORED VEHICLES, BANG BANG!
Great video Seth, looking this adventure over to run for my own group. I was deployed to Iraq and I will never forget how the sand got into everything. I'll never forget how hot it was there. Not a fun place at all. lol
Hey Seth, A Rolls-Royce armored car! Jack the NPC is a lucky man. How many people can say they have ridden in a Rolls-Royce, let alone an armored Rolls-Royce. Thanks Seth for the video & have a great day.
Seth you have my great respect. I played from 1984 when my wise keeper played the new MON after about 8 scenarios preparing me. If I am harsh it’s that CoC is a brutal game. Spells are for aliens not humans. Their use should be rare. Not like healing potions
They do really good packing on shipments too. I'm from WI originally and didn't realize they're based out of near Madison until this year. I'm planning to stop by their retail store next time I'm in the area.
Seth, as a RPG collector I can relate, The rarest thing i’ve ever snagged from Noble Knight was a hardback copy of Leading Edge Games Aliens, the adventure game (see rpg) I can find copies of Dune easier than a copy of this book, I have a rather large collection, it’s my hobby/addiction, I mean, I can control it....yeah, yeah, I could give it anytime...yeah...
I think I might run this as a Pulp Cthulhu one shot later this month. My players requested high pulp + spooky. Is this scenario suitably "spooky" for a Halloween game? Any ideas to make it more "spooky"?
Hope you don’t mind me asking for advice here in the comments, but I’ve come to heavily enjoy your content and your advice. This is a little different though: what do you do with a cheater? I have a player who has had suspiciously good luck and has been caught cheating. Love the review by the way, I can’t wait to run this, thinking of doing it as a part of Masks of Nyarlathotep
Depends on how they're cheating. If it's dice, tell all your players they must all roll in the open. I used to have a guy who would roll in a really deep tray, getting the die into the corner where no one could see it, then announce his success, sometimes by picking up the die, which of course hid the actual roll number. Same player would also mis-remember his spells (older D&D edition where you had to remember specific spells for the day) I implemented an old rule that all casters had to write their memorized spells on a Post-It and hand it to me. I hate that because I don't want to keep track of my players' stuff, but he was honest after that. He would also conveniently mis-remember how his spells worked, just deciding how they "should" work. I'd make him read me spell descriptions. 2 of my other players would quietly read along and tell him when he accidentally skipped that sentence that said he couldn't do what he was trying to do with the spell. He'd always claim an honest mistake, but the frequency of them and how they were ALWAYS in his favor meant that no one trusted him. Accusing him of cheating would make him mad and his outrage would derail a game. So I don't play with him anymore (still a close friend, but we can't game together). Same goes with feats/abilities where they get X-number a day. Visible counters on the table help (also help with reminding them they have the ability for honest, yet forgetful players). Cheaters frequently use their ability more than they should. Then you have your outright cheaters who download and read a module you're running or will peek at your notes while you're in the bathroom. Boot 'em. Don't bother playing the little game of changing the adventure up enough that they will screw themselves by using their cheated knowledge. While satisfying, it only prolongs the problem. Just boot those players. You (and your other players) will never trust them again. Most players don't want to play with a cheater. Those 2 that were watching over the spellcaster's spells, they did that on their own because they couldn't stand his cheating. Give your warnings. Talk to them. Be open about your not trusting them because they've broken your trust already and now they have to earn it again. Change it to the "Roll In The Open" method, or whatever else you need. But in my own experience, the game only suffers if they stay and everyone is always wondering if they're playing honest after that and it just leads to needless stress. I trust my current players fully and I wouldn't play with them otherwise. That all being said... there's also age and experience. If they're young or new, they get a little bit more slack. By young I mean college age or less and by new I mean 6 or less sessions with you. They can still change. But once they've been doing it for a while or they're old enough to just know better, they're not likely to stop as much bide their time until you relax your guard.
Seth Skorkowsky yeah it’s a dice issue. I’ve yet to have anyone brazen enough to look at the module while in the can, but my brother games with me, and he keeps an eye on that stuff. He does the exact same dice thing as you described and I typically like to sit next to him to watch him like a hawk. Also, he’s only 19. I think a little chat should clear this up as I’ve been a little subtle thus far.
Players tend to cheat because they either have a character flaw (lack of integrity, or get a kick out of the risk of being caught) or feel insecure within the game world, (that can be rooted in inexperience, a rules crunchy system, or just a lethal world) It’s okay to challenge someone you suspect of cheating, but do it with humour, humour is great at defusing something that could be tense otherwise, it gives both side a degree of leeway socially, and can help stop poop getting ugly, let them know that part of the challenge of the game is to succeed even when the dice turn against them, in fact it takes a lot more ingenuity, intelligence and creativity to achieve your goal when those sucky dice turn traitor, (if you have really bad dice, warn them once, if that fails, take them outside and hit them with an hammer...what?, they were warned!) anywhoo, explain that sh!tty rolls are part of the game, if you succeed everytime the game would get boring fast, (break that cycle that every roll is life and death important) Embrace teh suck Now you can confront this head on, or you can focus more on the roleplaying and less of the roll playing, you can’t cheat the system unless it’s employed,, you could also try using a diceless system, Basically, if they are good people, they can learn to play better, If they are not good people why are you playing with them?
@@SSkorkowsky While reviewing it might be weird, I've been wondering if we were eventually going to get a video about how you set about prepping/writing adventures you've written yourself to go along with the "How to Run a Module" and "How to Run a One-Shot" offerings. Granted, it would be a topic that's even more subjective than the others, but using your scenario from New Tales would also give you a chance to plug your work, so maybe it's a win/win?
@@SSkorkowsky I agree with Phillip. That would be a nice addition to your how to run videos. And if you still have a desire to give us some tips after a year or so. go ahead.
This is going to be an early pulp Cthulhu game to run, just not going to sit in Iraq because I think it’s too hot for migo; i’m going to say it in the country of Georgia. And then after the campaign is done, I’m going to have the descendants of the heroes inherit the armed cars, give them a new engine and fight against hobby lobby
I am. I'll be participating in their Writer's Symposium. Here's my schedule. Outside of that, I'll be wandering around and looking for trouble. www.gencon.com/event_finder?search=skorkowsky
@@SSkorkowsky All right!, Thanks. Also, I just got Keeper and Investigator Books and the Keeper's Screen. What would you recommend to get next for a newbie keeper?
Hobby Lobby was busted a couple years ago smuggling thousands of artifacts out of Iraq. I can only assume it was to summon some ancient god of crafting.
@@Tony-dh7mz Um yea. After watching 20 seconds of his video I could tell there is no way the guy is/was "special forces" material. He's a beta all the way.
@Andy, Um yea, he was a product of his period, he had never even seen a tv, but clean living is way in, Btw, did you know my dad was special forces? Don’t judge a book etc
I always sorta sigh and roll my eyes whenever I hear “Migo” when discussing Call of Cthulhu modules. Even the good ones. Every time they pop up, due to their technological nature in comparison to every other mythos creature, the story suddenly feels like it took a genre shift from Cosmic Horror to Science Fiction.
Did you know that the word “Tank” was only the code name, to keep it a secret, The true name of a tank is “Landship” Totally true, don’t ask me how I know, you wouldn’t believe me if I told you,
I love the continuity of Jack going from a full bandolier to just three bullets at the end. Nice touch.
You had me at, "military invites the players to help them fight Cthulhu monsters in the desert."
"I can raid an underwear drawer like nobody's business"
Oh God, that's the next shirt for sure
I wonder if seeing Jack raid an underwear drawer requires a sanity check.
I'd wear that shirt. lol
This seems like the perfect scenario to use in an Achtung! Cthulhu campaign, altered to incorporate the Anglo-Iraqi War period of '41. British forces, diabolical Nazi archaeologists, local cultists/mi-go slaves...thanks for this video Seth!
I think the most unrealistic part of the setup is the British Museum being willing to send stuff back to where it came from. :P
I think the South Africa should take the royal crowns and put it in their museum let me: and maybe some bog Butter too.
What bollocks
That might have been the final straw that made them call in another expert to see what's going on
I feel like we're slowly triangulating Jack's recipe for a perfect session through these reviews. Armored Rolls + mounted harpoon gun with dynamite + airdrop the whole damn thing to him = Happy Jack.
I've wanted to run this scenario for a long time. I've even gotten three of the Matchbox Models of Yesteryear armored cars to use during. Someday ...
This is an all-time Cthulhu classic. I have been playing CoC a long time and EVERYONE remembers this scenario. It's definitely action-packed!
Keepers can add in some detail with the armored cars. It looks like the Rolls Royce armored car pattern 1920 - 1924 could be used for the game. The British army had a Fordson variant that was used in Egypt and Iraq. There some variants with different capabilities. Their is an experimental version that has an anti aircraft gun. The 11th Hussars stationed in Egypt had cars using open topped turrets armed with a boys anti tank gun, a bren gun, and smoke grenade launchers. Check out The Great War chennel's Inside the Rolls Royce armored car video.
They would not be available in the timeframe (late 20's ?) since the Bren was only introduced in 1935 and the Boys just before the war.
@@rotwang2000 Yeah, I just got a little enthusiastic and didn't check dates. Still it gives ideas for a keeper to put in variety.
@@dirus3142 the late 30's is handy because you can add some extra villains, like Germans etc.
I"m sick at this point, and I just woke back up, stumbled out to my computer. Where I found this waiting for me and you made my night thank you so very much.
The image is a RR armoured car. You already got my Like!
Hey Seth. I just wanted to thank you for the videos. I'm from Iran and RPGs aren't really common here and it was hard for me to start doing it, first of all, because DnD and fantasy genre didn't appeal to me but the majority of sources and videos on youtube were for DnD and second because reading a 450 page book in English (more then that if you consider DnD) was really hard and your Call of Cthulhu rule videos helped a lot. thanks again.
Happy to be of help.
Hey Nikan, D&D is one of the most burdensome game rules out there,
But don’t be intimidated by the size of the books, you only need to learn about 10 to 20 percent of the rules (if that) to play the game,
Best way is to find a group, learn by doing is easier and faster,
Or play almost anything else, if you tell me what you are looking for I could throw out some ideas,
Btw, welcome to the hobby,
"Shoot a machine-gun from a toorret"
Love you Seth
Just for that, I'm not going to let you shoot from it. I was going to, but now I'm not.
My Tourettes shoots all the fv(%*n bullets, m(^#*+@ !
@@NefariousKoel
F--king yeah! Tourettes!
Jack in the turret! I'm laughing so hard my stomach and face hurts!
Drive closer so I can shoot them with my handgun!
What adventure had him firing from a regular car?
That image is definitely worthy of a shirt.
Two-Headed Serpent Jack shot from the hood of a Rolls.
Jack sounds more practical than the spirit of ecstasy (yes that’s what that lady on a RR is called)
Wanted to say thanks to Seth for convincing me that CoC was worth playing. I was jaded about the game after a couple of sessions that all ended in madness and TPKs with no progression or real storytelling. This channel got me back into the game.
Aside from using Pulp Cthulhu with it, you might also look into others that have a mix of CoC-like investigative atmosphere with fantasy or sci-fi settings. If you want something in between regarding action. Warhammer Fantasy /Zweihander are examples of a Fantasy RPG system with a lot of CoC-style horror conspiracy tropes, yet having a bit more character resilience for conflict. Although getting maimed or mutated by what they find is still a big deal.
Well, madness and TPKs are the norm,
The trick is to learn the best way to mitigate that,
Have high SAN scouts, with good combat/vehicle skills etc
Have one guy who does the magic
Another for social skills etc
Find a niche
Be good at it,
When in doubt, get paranoid, and run,
If it’s big and bad, don’t fight it directly, that would be bad,
Remember some of these monsters are godzilla on acid crossed with medusa just seeing them can make you loose so much SAN you may as well be dead, and that’s if you make your SAN check,
Prudence is the better part of tactics,
Paranoia the better part of anticipation,
Never gamble,
@@Tony-dh7mzand finally, ask yourself: if you can come armed, why aren’t you.
I'm really impressed. My general assumption as a CoC player would be, if the Keeper is letting me get my hands on heavy artillery, I know for sure it ain't gonna end up doing me any good.
Thumbs up at Jack being on top of the Armored Car at 10:37. AAAAAAAAAHHHHHHHHHH!!!!
10:36 this will alway be my fave moment on the channel
Mine is the bit in the Oklahoma episode of The Two-Headed Serpent.
Was Just thinking man Seth hasn't posted anything in a bit I wish he would. 7 minutes later this video appears, so I have to ask what kind of eldritch horror are you sir? Also don't be reading my mind between 4 and 5. That's my time!
Yeah, was looking at my feed and looked for a few who hadn't posted recently and behold ...
Requested hush payment - 1 Rolls Royce armored car “I got reasons....” - Jack the NPC
Pure win!
Man I am so glad you followed up "Crash Dive" the biggest call of cuthilu disapointment of all time with a module where you fight Mythos monsters with Armored Rolls Royces and tanks. This adventure heavily reminds me of the tank fight scene in "'The Last Crusude" albeit with Mythos monsters instead of Nazis
10:37 is your best gag ever
One way to knock down some NPCs to let the PCs take over is if they get ambushed.
Not ambushed as in jumped while going there, but the Mi-Go are pretty smart and they might be able to extract or elicit some information from the jarred brains. At any rate, they should have a decent idea that more soldiers will be coming. They could let them approach. After a few minutes of nothing happening, the soldiers will want to dismount from the vehicles and look around. If they're being somewhat by the book, they'll spread the cars along a defensive perimeter around the site with a NCO leading a small team to check things out. They should insist the civilians stay in the cars until the area is secured, and with good reason. At that point the mortar can fire, hitting an armored car and either disabling or destroying it and the machine guns can open up, knocking out anyone walking around and maybe hitting a driver or gunner through their eye slots since the cars are motionless. Now it's a mad scramble and no one is going to care very much who is doing what so long as it is happening.
The mortar is powerful, but it takes a lot of time for that high-arc shell to hit so it is unlikely to be very useful against the cars, so long as they are moving. The Mi-Go might bait a pilot in to the arc, though. If a Mi-Go fakes a hit and take a labored low dive, they could tease a pilot in to coming in range of the mortar to finish it off before it can get down to the temple. Mortar shells can arm various ways, but this early it is likely just the impact of the launch that would make them live.
Great video. Jack is so much fun. Kind of missing Keanu, Mike, and Dweebles, though
Keanu? You mean Todd?
@@samprastherabbit Yes, but in his NPCs video, he refers to the voice as a bad impersonation of a bad impersonation of Sean Penn's Spicoli mixed with a little Keanu Reeves. For some reason that stuck in my head, so I always think of Todd as Keanu in my internal dialogue.
Nice trigger discipline Jack.
Loved the review. Especially loved the discussion of how you used previous scenarios to link to it. I strongly agree with your advice that when you are running something where the PCs are summoned by someone, establish the character well in advance before they do so.
SOooooo, Shootin stuff....Totally my wheelhouse,
Lewis Guns?
SOLD!
It's like,...It's like it was written for me...sniff
no, I'm okay, I'm okay
My favourite thing about Cthulhu is that players can’t help but get excited for heavy firepower...and that firepower doesn’t help at all. Your review brightened up my morning, great stuff 💜
Hey now, it helps their sanity. Every investigator needs their safety-machine-gun.
Oh it helps, trust me,
It’s not a cure all, but it helps,
You don’t take a knife to a gun fight,
Use the right tool for the job, and bingo
Seth: HELLO INTERNET!
Me, after bringing several of Seth's quieter videos: WHY ARE WE SUDDENLY YELLING?
Jack only ran over one car at Taco Bell? Such amazing restraint!
Just now came across this. I passed this scenario up when first read. Your review gave me inspiration to run for my group. One item to point out in the dig site image... need a 7th tree per the scenario "If any investigator receives a successful Spot Hidden, though, he or she recognizes that seven trees can be seen, not six. Something like a leafless baobab tree stands directly in the center of the courtyard."
Awesome review, Seth, and just when I was hoping for a new video soon. I swear if my memory weren’t so crap I’d have all your module reviews memorized by now.
Please somebody make a gif out of Jack firing from that armoured Rolls Royce turret 🤣
media.giphy.com/media/dvOMEZgSxeh65qflCW/giphy.gif
Hi Seth love the channel, just a useless piece of information for yea ☺ I live in Ireland 🇮🇪 the armored car on the cover of this module their are only two original and running rolls roice armored cars know to be left in the world ☺ the most original one is only down the road form me. It happens to be the one Michael Collins used. But unfortunately was not inside the vehicle when he was assassinated/ ambushed. I myself was inside while it was driven into the curragh ☺ an amazing vehicle. They made the steal bullet proof by dipping it in acid, when they were repairing the car they could not drill the steal not even with diamond tiped drill bits. If anyone is looking to run this module you can get a replica of the car ' models of yesteryear' much like the ones Seth has for his cthulhu games which he references in a previous video. Thanks for the review I'm definitely going to pick this one up ☺
Nice!! That's awesome, about you being IN the car and that she's still operational. Who knows if Collins had had the foresight to get himself into the car at Beal na mBlath, eh?
Machine gunning mythos creatures from the turret of a rolls Royce armoured car..... awesome!!!
10:37 Jack's enjoying himself also H.M.A.C Jack NPC I know what I'm painting on my next armored car mini
An excellent, review as always. I remember playing this scenario many years ago and you brought back a lot of fond memories.
Pal could have been a visiting Professor who taught one year at Miskatonic University, where the PCs met him. He might have also remembered these clever chaps from the colonies & asked the RAF to invite them for an assist.
I bought this book (Only $10 on DriveThrough RPG!) when you reviewed the Dirigible portion!
The armored rolls-Royce caught my eye too so I'm glad to see a review of this one as well! :D
Great tips can't wait to try this one out! Thanks! :D
Love how excited you sounded at the start of this video!
Other vids: Hello internet, Seth Skorkowsky. Today we'll be taking a look at this interesting adventure.
This vid: OMG, WE'RE GONNA BE SHOOTING TANKS AND ARMORED VEHICLES, BANG BANG!
This sounds like a fun Pulp Cthulhu adventure.
Great video Seth, looking this adventure over to run for my own group. I was deployed to Iraq and I will never forget how the sand got into everything. I'll never forget how hot it was there. Not a fun place at all. lol
Loved the Hobby Lobby reference. I would love to game with you.
5:31 LOL! 🤣
Hey Seth, A Rolls-Royce armored car! Jack the NPC is a lucky man. How many people can say they have ridden in a Rolls-Royce, let alone an armored Rolls-Royce.
Thanks Seth for the video & have a great day.
Seth you have my great respect. I played from 1984 when my wise keeper played the new MON after about 8 scenarios preparing me. If I am harsh it’s that CoC is a brutal game. Spells are for aliens not humans. Their use should be rare. Not like healing potions
I'm so glad I nailed down that last Noble Knight copy after your last review. ;) *follows along in hard copy*
I love Noble Knight for scoring rare and out-of-print stuff. I don't want to know how much I've spent with them.
They do really good packing on shipments too. I'm from WI originally and didn't realize they're based out of near Madison until this year. I'm planning to stop by their retail store next time I'm in the area.
Seth, as a RPG collector I can relate,
The rarest thing i’ve ever snagged from Noble Knight was a hardback copy of Leading Edge Games Aliens, the adventure game (see rpg)
I can find copies of Dune easier than a copy of this book,
I have a rather large collection, it’s my hobby/addiction,
I mean, I can control it....yeah, yeah, I could give it anytime...yeah...
Jack, at this point in history...
What's a Taco Bell?
Man this sounds epic
I could add so many just epic disceiptions to the horrific lovecraftian ballefield
GOT TO LOVE THE JACKSTER...!!!!!
Those Rolls Royce Armoured Cars are massive when you get close to one. If i was a Mi-Go, I'd be scared.
When in doubt...ask the Angels, they'll hear you calling.
@5:30 - "Kinda the total opposite of Hobby Lobby."
Wow. Did not expect to come across a reference like that on this channel. I'm impressed.
The Hobby Lobby line made me do a full-on "daaaaaaaaaaaamn". Well done.
Just checked the price on that book. Ouch. Amazon wants over a bill!
This seems like the beginning of JERICHO so like id make them apart of a JERICHO type squad first.
You had me at armored Rolls Royce, sir.
I love your videos. How did you find so many people that look like you to play those roles '-)
*Interesting this collection is all over the place .*
A Lewis gun... hehe I'd take a Thompson with the buttstock removed and the strap dangling from the front swivel. :D
"The opposite of Hobby Lobby" XD
You know those Rolls Royce armored cars are nice one of them old Landship tanks would have been better
Seth came in hot on the intro this time
This also sounds great as a tabletop pulp game.
A bit of mad max style action against cultists'd be good
"Kinda the total opposite of Hobby Lobby." Had me laugh my ass off.
I think I might run this as a Pulp Cthulhu one shot later this month.
My players requested high pulp + spooky.
Is this scenario suitably "spooky" for a Halloween game? Any ideas to make it more "spooky"?
Got the same shirt : )
Mmm mills bombs
Hey Seth, love this one! I wanted to ask if you had a twitter or something?
I do. It's mostly me rambling about whatever show/movie I'm watching @SSkorkowsky
Just checked that out,
Datacore does sound better,
Hope you don’t mind me asking for advice here in the comments, but I’ve come to heavily enjoy your content and your advice. This is a little different though: what do you do with a cheater? I have a player who has had suspiciously good luck and has been caught cheating.
Love the review by the way, I can’t wait to run this, thinking of doing it as a part of Masks of Nyarlathotep
Depends on how they're cheating. If it's dice, tell all your players they must all roll in the open. I used to have a guy who would roll in a really deep tray, getting the die into the corner where no one could see it, then announce his success, sometimes by picking up the die, which of course hid the actual roll number.
Same player would also mis-remember his spells (older D&D edition where you had to remember specific spells for the day) I implemented an old rule that all casters had to write their memorized spells on a Post-It and hand it to me. I hate that because I don't want to keep track of my players' stuff, but he was honest after that. He would also conveniently mis-remember how his spells worked, just deciding how they "should" work. I'd make him read me spell descriptions. 2 of my other players would quietly read along and tell him when he accidentally skipped that sentence that said he couldn't do what he was trying to do with the spell. He'd always claim an honest mistake, but the frequency of them and how they were ALWAYS in his favor meant that no one trusted him. Accusing him of cheating would make him mad and his outrage would derail a game. So I don't play with him anymore (still a close friend, but we can't game together).
Same goes with feats/abilities where they get X-number a day. Visible counters on the table help (also help with reminding them they have the ability for honest, yet forgetful players). Cheaters frequently use their ability more than they should.
Then you have your outright cheaters who download and read a module you're running or will peek at your notes while you're in the bathroom. Boot 'em. Don't bother playing the little game of changing the adventure up enough that they will screw themselves by using their cheated knowledge. While satisfying, it only prolongs the problem. Just boot those players. You (and your other players) will never trust them again.
Most players don't want to play with a cheater. Those 2 that were watching over the spellcaster's spells, they did that on their own because they couldn't stand his cheating. Give your warnings. Talk to them. Be open about your not trusting them because they've broken your trust already and now they have to earn it again. Change it to the "Roll In The Open" method, or whatever else you need. But in my own experience, the game only suffers if they stay and everyone is always wondering if they're playing honest after that and it just leads to needless stress. I trust my current players fully and I wouldn't play with them otherwise.
That all being said... there's also age and experience. If they're young or new, they get a little bit more slack. By young I mean college age or less and by new I mean 6 or less sessions with you. They can still change. But once they've been doing it for a while or they're old enough to just know better, they're not likely to stop as much bide their time until you relax your guard.
Seth Skorkowsky yeah it’s a dice issue. I’ve yet to have anyone brazen enough to look at the module while in the can, but my brother games with me, and he keeps an eye on that stuff. He does the exact same dice thing as you described and I typically like to sit next to him to watch him like a hawk. Also, he’s only 19. I think a little chat should clear this up as I’ve been a little subtle thus far.
Players tend to cheat because they either have a character flaw (lack of integrity, or get a kick out of the risk of being caught) or feel insecure within the game world, (that can be rooted in inexperience, a rules crunchy system, or just a lethal world)
It’s okay to challenge someone you suspect of cheating, but do it with humour, humour is great at defusing something that could be tense otherwise, it gives both side a degree of leeway socially, and can help stop poop getting ugly, let them know that part of the challenge of the game is to succeed even when the dice turn against them, in fact it takes a lot more ingenuity, intelligence and creativity to achieve your goal when those sucky dice turn traitor, (if you have really bad dice, warn them once, if that fails, take them outside and hit them with an hammer...what?, they were warned!) anywhoo, explain that sh!tty rolls are part of the game, if you succeed everytime the game would get boring fast, (break that cycle that every roll is life and death important)
Embrace teh suck
Now you can confront this head on, or you can focus more on the roleplaying and less of the roll playing, you can’t cheat the system unless it’s employed,, you could also try using a diceless system,
Basically, if they are good people, they can learn to play better,
If they are not good people why are you playing with them?
It’s Seth. It’s Cthulhu. It’s an insta-like obviously.
So, when New Tales of the Miskatonic comes out, will you be giving your own adventure the review treatment?
While technically I've run it (twice), I think reviewing my own adventure would be... weird. Though I do admit an urge for tips on running it.
@@SSkorkowsky While reviewing it might be weird, I've been wondering if we were eventually going to get a video about how you set about prepping/writing adventures you've written yourself to go along with the "How to Run a Module" and "How to Run a One-Shot" offerings. Granted, it would be a topic that's even more subjective than the others, but using your scenario from New Tales would also give you a chance to plug your work, so maybe it's a win/win?
@@SSkorkowsky I agree with Phillip. That would be a nice addition to your how to run videos. And if you still have a desire to give us some tips after a year or so. go ahead.
This is going to be an early pulp Cthulhu game to run, just not going to sit in Iraq because I think it’s too hot for migo; i’m going to say it in the country of Georgia. And then after the campaign is done, I’m going to have the descendants of the heroes inherit the armed cars, give them a new engine and fight against hobby lobby
are you going to gencon this year?
I am. I'll be participating in their Writer's Symposium. Here's my schedule. Outside of that, I'll be wandering around and looking for trouble. www.gencon.com/event_finder?search=skorkowsky
Seth v Jack
Fight to the death.
Who wins??
3:52 the squadron commander looks like Saddam Hussein.
You could make this a modern adventure - where the US army in the Operation Iraqi Freedom is trying to fight the mythos.
Is this 7th edition or do i need to convert it?
You'll have to convert it, but since 7e CoC is backwards compatible, it's super-easy to do on the fly.
@@SSkorkowsky All right!, Thanks. Also, I just got Keeper and Investigator Books and the Keeper's Screen. What would you recommend to get next for a newbie keeper?
Really, that's all you need. If you're looking for modules/scenarios, Dead Light, and Mansions of Madness are very good. Welcome to Call of Cthulhu.
I don't get the Hobby-Lobby joke. (But as always, great video.)
Hobby Lobby was busted a couple years ago smuggling thousands of artifacts out of Iraq. I can only assume it was to summon some ancient god of crafting.
Seth,
Look up: JOHN URWIN, The sixteen,
Proviso, his theory’s are full of poop,
His experience though are real,
@@SSkorkowsky Ahh, thank you! I knew I was missing something. Very funny. Thank you again for the great content. It makes me miss the "good old days."
@@Tony-dh7mz Um yea. After watching 20 seconds of his video I could tell there is no way the guy is/was "special forces" material. He's a beta all the way.
@Andy, Um yea, he was a product of his period, he had never even seen a tv, but clean living is way in,
Btw, did you know my dad was special forces?
Don’t judge a book etc
I'm wondering what kind of meat that they serve at the Arkham Taco Bell......
you...don't wanna know
Will you be reviewing the scenarios in Berlin ?
I always sorta sigh and roll my eyes whenever I hear “Migo” when discussing Call of Cthulhu modules. Even the good ones. Every time they pop up, due to their technological nature in comparison to every other mythos creature, the story suddenly feels like it took a genre shift from Cosmic Horror to Science Fiction.
Armored cars are NOT tanks! Otherwise, a great video. Thanks.
Did you know that the word “Tank” was only the code name, to keep it a secret,
The true name of a tank is “Landship”
Totally true, don’t ask me how I know, you wouldn’t believe me if I told you,
Seth you might find this video about rolls royce armourd cars ruclips.net/video/8_4v3FU2tNI/видео.html interesting
I do not get the hobby lobby comment.
Couple years back, Hobby Lobby got busted for smuggling thousands of looted artifacts out of Iraq.
@@SSkorkowsky huh.
First?