We have almost NO FOOD... - Manor Lords (#5)

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  • Опубликовано: 20 апр 2024
  • Here we go again!
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    ► About The Game...
    Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
    Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are motivated by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements shaped and developed.
    • Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
    • Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each region will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
    • Build extensions behind larger homes to generate income and resources that would not otherwise be available. Homeowners don't just pay taxes - they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
    • Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.
    From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
    • Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing population.
    • Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
    • Sell surplus goods to traveling merchants or establish trade routes of your own. Manufacturing and exporting quality goods will provide wealth to upgrade your city, pay taxes to your liege, hire mercenaries, and unlock technologies for new industries, products, and tools.
    Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and neighboring lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
    • Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to crush rebellions or suppress banditry, and at other times you will lead you men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks.
    • A robust diplomacy system will allow you to communicate with other lords, using influence or threats to sway their actions. These competing lords have their own goals and will seek you out as well, and your response to their offers or insults can mean the difference between war and peace.
    • Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely - a smaller force can defeat a larger enemy, if commanded well.
    Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city. A pyrrhic victory can spell economic doom, or a winter of rationing food and firewood.
    MANOR LORDS on STEAM
    store.steampowered.com/app/13...
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    Watch Dylan play some other great games!
    ► • SimCity 2013 - Revisit...
    ► • Cities: Skylines - Van...
    ► • Banished (2023)
    #conflictnerd #ManorLords
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Комментарии • 24

  • @sulphur1203
    @sulphur1203 Месяц назад +29

    Don't forget to use the sheep on fallow fields to increase fertility

  • @chronos_lasagna2406
    @chronos_lasagna2406 Месяц назад +30

    remember to claim the neighboring territory now that you have 2k influence

  • @kingsterentertainment
    @kingsterentertainment Месяц назад +7

    you need to get people working in the store houses, they have carts so they can move things much faster

  • @mellowdramatic1444
    @mellowdramatic1444 Месяц назад +4

    Don’t forget to build the manor !!!! I wanna see the castle haha

  • @kristianthosulistiohadi6590
    @kristianthosulistiohadi6590 Месяц назад +5

    Chicken coop is OP in this as i saw in other channel. Make all your farmer house a chicken coop and your food problem will be solved

  • @ohleander02
    @ohleander02 Месяц назад +3

    I think you need to utilize the back yard additions better. Every burbage that can have gardens or chickens or whatever needs to have those things.
    I love watching this playthrough!! ❤

  • @UKChrisC
    @UKChrisC Месяц назад +2

    Dylan the weapon detail at the bottom shows of the requirement tab shows what the house is, it’s not a requirement to get to level 3.
    They just need the 3 sources of food, level 2 church, 2 items or cloths and the tavern

    • @UKChrisC
      @UKChrisC Месяц назад +1

      *weapons shows what the house has, they are not part of the upgrade requirements

  • @ChrissiesCorner
    @ChrissiesCorner Месяц назад +7

    Never in the history of the world has anyone ever gone: "YAY TAXES!"
    Unless you're playing Manor Lords, Cities or another Simulation game, then YAY TAX THE PEOPLE!

  • @yellow_monkey_
    @yellow_monkey_ Месяц назад +5

    Hi, loving the series so far, just wanted to say I've been playing big ambitions regularly since you introduced me to it with your series a while ago, anyway, they've added a lot to the game since you last played it and I think you'd enjoy it, they just added rivals and a whole new district, love to see another series, don't worry if u don't want to though

  • @7uring
    @7uring Месяц назад +8

    Dylan do you not know about the feature that lets you walk the streets of your settlement or are you just not interested? i know that ill be on the ground constantly, honestly one of the coolest parts of the game.

  • @Wealary
    @Wealary Месяц назад +2

    i havent been watching this series (i plan to) but i clicked on this video cuz i was thinking, oh hes 100% built a grid, and the 1st thing i see is a grid AHAHAH

  • @lukedawg2787
    @lukedawg2787 Месяц назад

    I am pretty sure the initial fertility can be changed. While it may show red for say Flax, you can still put a field over it and make sure you select the option to restore the fertility. If the land is red you will want to select this option for a couple of rotations. From my understanding, this restores the fertility back to 100% not back to what it was initially. That is why on your crop rotation screen it shows the fertility for other crops.

  • @gamingwithegoon
    @gamingwithegoon Месяц назад +2

    Hey Dylan, I just wana say your doing great :-) been following you for a few years with ups and downs and you are definitely on a up atm! keep up the good work!

  • @lungilengwenya1061
    @lungilengwenya1061 Месяц назад +2

    seems a bit silly for me to say this - but I've watch another youtuber (One Proud Bavarian) who's got interesting ways of doing things, but i think you might find it interesting in terms of aspects of the game to focus on and explore. His play style is much more historically orientated, but its generated an interesting way to play the game which i think you may find useful? i may also just be overstepping but 🤷🏽‍♂

  • @alexwillette762
    @alexwillette762 Месяц назад

    I know I'm late to comment on this, but you should have the blacksmith make hand weapons, because you have a bunch of small shields. With both of those items you could have made another militia unit

  • @philip-wj2wg
    @philip-wj2wg Месяц назад

    Good lokking farm plots, nice!

  • @AGRElectrics
    @AGRElectrics Месяц назад +1

    obsessed with manor lords!

  • @coucamaya
    @coucamaya Месяц назад

    What ever happened to using the livestock to boost the fertility of fallow fields?

  • @deirdrewalsh2203
    @deirdrewalsh2203 Месяц назад +2

    I'm sure you probably already know this but if you click on the eye symbol next to your character card in the top right, you can actually go on the ground in 3rd person and move your character around the town.

  • @porstyjay5988
    @porstyjay5988 Месяц назад

    You forgot the manor house 🏰🏯

  • @aquilschutte
    @aquilschutte Месяц назад +1

    Just don't be hungry, duh!

  • @Angelgurl666
    @Angelgurl666 Месяц назад

    Wth I can’t watch the next three videos cause I don’t have money to f join the channel so not fair..

    • @Valhir03
      @Valhir03 Месяц назад +3

      U can watch them u just need to wait for them to release