With this update comes the ability for all units to close doors. It's especially good for delaying enemy flanks as well as alerting players when they do
A note: the interaction point for closing doors is at the door itself, not the open doorframe. I spent a bunch of time walking back and forth through doorways trying to find the interact node
@@agentiq007 can confirm, 1911 is a one hit kill most of the time, very reliable. Only downside is its single stack mag so you only get 7+1 but with 2 operators they should be able to cover one another during reloads. That .45 ACP hits like a truck and sounds like one too, 1911 is a great gun
@@YourPalKindred the private security is a problem tho, but those assholes laugh at everything but snipers (they will die to other 7.62 guns and to .45 APC but they'll probably mess you up before that)
@@agentiq007 from my own testing on EXP farm maps and regular maps, the Gucci Glock holds its own vs the Mk24 and 1911, especially when slightly longer shots are needed (hallways mostly). It definitely beats the other 9mms, performing more like the G22.
Even though it's a top down game, it's set in a 3D environment with details that are quite impressive, like how the characters lean when moving sideways, or the way Abu's coat ripples in the breeze.
@@vaclavjebavy5118 They start with only pistols as an option, if they'll be able to pick up any dropped gun it doesn't matter what their stats are it's still an AK instead of a Glock.
@@pubcollize your undercover guys can bring AKs and still be covert, but i actually prefer pistols couse you can bring nades long with them and still be stealthy. But picking up a LMG or a sniper rifle would be pretty op
I didn't realize undercover guys could go covert again after engaging targets. Knowing that, them and the integrally suppressed pistol is probably a powerful combo in the right circumstances.
Don’t forget it doesn’t work if they are injured! The enemy can spot the blood stains on their clothing! Also, you lose your disguise if you’re standing too close to another operative whose been compromised!
if you are on a red zone you are spotted immediatly, if you are in a yellow zone, you can get compromised (it gets yellow if there has been shooting, explosions or death)
Actually there is a way to get rid of curtains from a safe distance. Fragmentation-based handhelds. Stingers in this game have a huge radius breaking windows and curtains if they detonate close enough.
The reason your guy got injured in the fight in the kitchen was because you'd ordered him to turn to clear the corner, and he got to that point without having finished killing the guy in front of him. You need to micro your guys' sight lines in this game.
Did this with 2 black ops CIA equipped with MP5SDs and managed to stay quiet the whole time, felt really cool. Love this new mechanic and hope they expand on it some more
I was really struggling with the CIA ops at first. But once you get the hang of them (and they get that juicy experience) its a fun challenge for some intense Hollywood scenarios. This was fun to watch! I did this mission with two fully armed operatives and went in "silently" guns blazing. It was a blast. Lol
I want a speed control on my guys as well. Like sometimes I want them to pie something off nice and slow. Not too hard to accomplish in big areas, but cramped ones like where Sam went down would be super useful. It would also be cool to see guys choke up on their weapons to prevent flagging around corners or lowering their weapons in tight spaces too. And all those little tactical things could be used to differentiate the training levels of enemy forces too. Veterans may try to pie corners while conscripts just walk in, etc.
12:46 if you get to close (represented by the yellow zone) you'll become suspecious. nades and gunshots also create those zones. This mechanic was added pretty recently, to prevent some realy ridiculous situations from happening, its not super realistic but its pretty well balanced. Before you could do some crazy crap, for example the shitshow of a mission that is toll takes was even more of a shit show couse you could just pick the insurgents of one by one, posibly without them being able to fire a shot
@@ControlledPairsGaming ad's legit value, or adds legit value? I'm not sure how to interpret that, although I'm going to hazard a guess that both are correct.
I love the CIA and they've made some great improvements to stealth since the faction released, but the MP5SD6 is a terrible gun in Door Kickers 2 in every circumstance I've used it.
it's not so bad if you've got somebody with a bigger rifle to back it up once the firefight starts, but I'd rather give them a loud rifle and a hushpuppy side arm any day
MP5SD is great man, idk what everyone is saying. I've used it for many missions without a single casualty and it's perfect for stealth, since the VSS is a bit too long and takes a while to aim. Regular MP5 and SD have carried me through many CQB missions
MP5SD is hilariously good for quiet assassinations because of the extremely short sound detection range. The way the game works is flat out if they arent in the sound range, they dont react to it. This spoofs the AI hard. The AI gets very dumb when you kill people a room over with suppressed SMGs.
For the purpose it was designed for its perfect. (For now) someone mentioned the devs want to configure suppressors as attachments instead of silenced weapons variants. It would be great to be able to have a silenced Mk18.
I really like your pseudo-role play take on the game...because its exactly how i played door kickers 1! Ive never really cared about score, i just played the game as i thought the police would tackle the situation, not as someone controlling the police playing a game of 5d chess to get 3 starts. Great content, earned the sub and i plan to buy the game on next sale :)
Well unfortunately it's not very real in that play style the police or Rangers IRL would probably take a platoon of dudes to clear out some of the larger maps in this game.
@@BisexualPlagueDoctor I agree but at least in a situation like this gimme 4 guys. And I'm only saying that because it leaves us having to take advantage of game mechanics.
@@BisexualPlagueDoctor yes that bit was in reference to the original comment regarding "role playing" also Pairs trys not to take advantage of the gameplay mechanics but like I'm getting at in this game you essentially have to.
Lol watching you go through the same thought process I went through to beat this level is insane. I think I had the same conversation with myself verbatim when deciding that the poncho is a false efficiency.
You can have your undercover agents go back into concealment and use them to scout ahead of your black ops guys! Also try closing a door if to at least give you audio warning of a flank you don't have the manpower to cover. G19 is the bees knees!
Hey! I love your videos and I really your Door Kickers series bringing in real military tactics, in my opinion it is really cool and I love it! Your channel is amazing, I'm just surprised you're not that big. You deserve way more attention man, your content is top quality
I've always liked my neomag, esp for accessing a spare magpul/glock 21rd'er. Funny you should mention the Sidecar, I've been really enjoying my new one the past few weeks; drawing the spare from 11'o clock is much more efficient than back pocket/neomag.
Not sure if anyone has mentioned it in the comments or if you have already learned about it but the undercover officers have two options for armour - obviously not as good as what one of the black ops officers use but it's better than nothing and doesn't affect the concealment meter - just means they can't use equipment. Great video as always :)
Abu is the new Drummer. Clearing a level alone with some intense entangled gunfighting skills. Only Abu has more Wick about him, using only a pistol to clear an entire enemy squad
the custom glock boys put enemies down quick in cqb in this game. i like to run 1 or 2 covert guys and one fully kitted backup guy with level 4 armor, a shoulder fired, and an m4
The number 1 thing I've learned from this update is that the CIA cannot use anything but a pistol. I think even at medium ranges they are the better option
I was pretty proud of myself when I did this level first try. I went in to the right and really abused that you could go covert everywhere except that one middle room. There was only one guy to the bottom right room which I took out and then cleared the first weapon cache. Then I sneaked with both my guys to the top rooms in the middle, taking one out in the first room but going covert in the second again. There were another 3 on the other caches which my master assassins took care. The hardest part was going to the extract. Enemies had repositioned and I couldnt leave unnoticed anymore. I just threw a flash in the big open area and ran for it. Worked. :)
Love your vide man also odd thing is that i got Henry from 9 Hole reviews in CIA at Black ops. I feel the dev team love putting the guntubers and references in game
Abu with the long shots reminds me of a time I went shooting with my dad as a kid. I did pretty well with the 22 he gave me and then he, having been on the pistol team in the Navy, pulled out said pistol and showed me what was what.
I really wish they would include a silent takedown mechanic in the game and as for the Neomag, I might pick one up at some point but luckily for me I'm a lefty and the coin pocket on most jeans just so happens to fit my G48 mags like a glove.
@@Caligari87 I mean available without players having to modify any files and potentially breaking the game because of editing the wrong thing, so technically it wasn't available in the base game.
Hey CPG, you should try out 'The man who sold the world' on the workshop. I've been trying to break through it and I think you'd have a lot of fun with it.
@@jamielonsdale3018 And I could say that I have a rifle with 30 rounds, fire off 15 then get into 16 round firefight. BTW, how wouold one know if they are going next into situation where you will be 1 round short? Failed logic mate. Then the question is, when you insert the second mag, will you remember how many were in the first that you just placed back into its pouch? That is not the way it is done IRL mate.
I believe the CIA has different base stats where they have more aim speed, rof, and are more accurate with pistols, and have less of each with primaries. It's the converse with rangers. Not sure if the Black ops dudes follow the ranger trends or the CIA trends, but your undercover guys will out shoot aks if given opportunities to do so. Where they start to show pistol flaws despite the stats is 20+m so I usually bring the vss on my black ops for long shots, anything else is sidearm range.
I had so much trouble doing covert on that map. I would die in doorways. Seemed like I was getting in 3v1’s every time I cleared a threshold. So I went CIA with a wall breach and grenade belt and fragged every room before entering lol.
Idk why but whenever i play as cia, i always send one guy in with no body armor and just a sidearm to gather intel then memorise where enemy positions/patrol routes are then time my actions so i wont always have to kill.
Gonna have to buy doorkickers 2 now. I love the sidecar but I'm not sold on the neo mag. The magnet isn't strong enough, I've found the mag has fallen into my pocket if I'm doing anything besides casually walking. Which sucks cause it's a super cool concept, if it just held a little better I'd be all over it.
@@ControlledPairsGaming Yeah I do. Gotta be able to index it. I haven't heard many negative things about it from other people so I'm concerned maybe my magnet is weaker or something? When I sit down it's dislodged itself before, and I also dislodged it jogging a short distance. I might give it another shot and see, but it's the whole reason I got the sidecar so I could securely have a spare mag. I did also have a knife clipped into that pocket, it creating the extra space might have allowed the mag to slip easier?
@@ControlledPairsGaming Yeah, I'll definitely have to give it another shake, if it at least works in a specific type of pants I'd like the extra option. Now that I think about it I have to buy relaxed fit jeans thanks to lots of leg days. It'll probably work great with something like my duty pants that are fitted.
Sorry I can’t remember the name of it, but I can’t wait to see the level with all of the glass doors and the hostage rescue. That one was difficult with my CIA
I like the idea of these missions, but I feel like the stealth aspect of the missions needs work. If feels less useful then it should because of the red zones that auto compromise you if you enter them. When I did these missions, I couldn’t get the CIA operatives to work for me so I just went hard and fast with my Ranger Assualters
I'm still trying to figure out the balance between pistols and long-guns for room clearing. Is the MP5 a better platform for that than the Glock like you said? they're both using the same pistol calibre so stopping power should(?) be the same, while the pistol gives more maneuverability in tight spaces
It definitly used to be posible, now it would be pretty tough, but i guess you can alwayes just give them all the gear and use them the same way as rangers
@@agentiq007 right now, im doing a KGB run with AK74U, AK47 and AK105 only. damn, those guns suck ass. no wonder my ranger wins every mid range firefight cuz the russian weapon in DK2 are paintball guns.
@Owen Bunny yea, the 74U has pretty bad demage and the 47 underfolder can't hit shit. I havent tried the AK105 but if its 5.56 then its probably similar to the 74u
@@Spider-Too-Too well, i tried the AK-105 and its pretty decent, for some reason the 6 times scope doesn't take away any concealment points and with it its comparable to the M4 without optics. But the AK-105 is as "sneeky" as the M4 do you can just put 6 times scope on that and get a vastly better gun so there is no reason (other then role play)to ever grab the AK
With this update comes the ability for all units to close doors. It's especially good for delaying enemy flanks as well as alerting players when they do
A note: the interaction point for closing doors is at the door itself, not the open doorframe. I spent a bunch of time walking back and forth through doorways trying to find the interact node
@@Gnagniel yeah, same issue here because when your operator is moving then interaction icon appears but the second he stops it's gone
Company man Glock fightin' skill is STRONK
Dude, Abu is a MONSTER. I dunno what gear he's got on that Gucci Glock, but I'd be giving *all* my ops that. Holy shit.
Yea, the Gucci Glock recks, but you shoud also try the good old 1911 ;)
@@agentiq007 can confirm, 1911 is a one hit kill most of the time, very reliable. Only downside is its single stack mag so you only get 7+1 but with 2 operators they should be able to cover one another during reloads. That .45 ACP hits like a truck and sounds like one too, 1911 is a great gun
@@YourPalKindred the private security is a problem tho, but those assholes laugh at everything but snipers (they will die to other 7.62 guns and to .45 APC but they'll probably mess you up before that)
@@agentiq007 from my own testing on EXP farm maps and regular maps, the Gucci Glock holds its own vs the Mk24 and 1911, especially when slightly longer shots are needed (hallways mostly). It definitely beats the other 9mms, performing more like the G22.
@@agentiq007 Honestly the 1911 is better as a "Oh shit" weapon, considering how small it's mag size is.
Even though it's a top down game, it's set in a 3D environment with details that are quite impressive, like how the characters lean when moving sideways, or the way Abu's coat ripples in the breeze.
you can adjust the angle with the home and end buttons
It would be cool if CIA members could pick up enemy weapons once compromised
Sounds OP
@@pubcollize not if they keep their stats lol
@@vaclavjebavy5118 They start with only pistols as an option, if they'll be able to pick up any dropped gun it doesn't matter what their stats are it's still an AK instead of a Glock.
@@pubcollize your undercover guys can bring AKs and still be covert, but i actually prefer pistols couse you can bring nades long with them and still be stealthy. But picking up a LMG or a sniper rifle would be pretty op
Or if they could supply and train the "enemy"
I didn't realize undercover guys could go covert again after engaging targets. Knowing that, them and the integrally suppressed pistol is probably a powerful combo in the right circumstances.
Don’t forget it doesn’t work if they are injured! The enemy can spot the blood stains on their clothing! Also, you lose your disguise if you’re standing too close to another operative whose been compromised!
if you are on a red zone you are spotted immediatly, if you are in a yellow zone, you can get compromised (it gets yellow if there has been shooting, explosions or death)
oh yes it is, I have tried it in a few missions and it feels like playing a top down version of hitman
Actually there is a way to get rid of curtains from a safe distance. Fragmentation-based handhelds. Stingers in this game have a huge radius breaking windows and curtains if they detonate close enough.
flashbangs also break curtains, if they're close enough.
I like to bring an LMG because you can use the suppress behavior to break windows too
Another good way to “remove” a curtain is to use the handy tool of *_at4 disposable anti tank launcher_*
i always have two guys do that job. one guy cruch down and break it the other guy shoots
@@Spider-Too-Too yea me too, but controlled pairs didn't have the option to do that unfortunately
>AKs and body bags
>No AKs.
I'm dissapointed
"guys, its a bad guys spot. They've got ton of stuff they're not supposed to have, like AT missiles"
:D
So youre accusing Abu of speeding up his videos to have the appearance of competence?
@@DuraLexSedLex coming from a civilian lmao
@@DuraLexSedLex bru
if your black ops guy is going overt, he might as well wear some proper armor
high speed low drag, armor is for casuals
@@vaclavjebavy5118 Doesn't get much more HSLD than swimmer-cut plates in a slick, which is the heaviest option for CIA black ops anyway.
The reason your guy got injured in the fight in the kitchen was because you'd ordered him to turn to clear the corner, and he got to that point without having finished killing the guy in front of him. You need to micro your guys' sight lines in this game.
Did this with 2 black ops CIA equipped with MP5SDs and managed to stay quiet the whole time, felt really cool. Love this new mechanic and hope they expand on it some more
I was really struggling with the CIA ops at first. But once you get the hang of them (and they get that juicy experience) its a fun challenge for some intense Hollywood scenarios. This was fun to watch! I did this mission with two fully armed operatives and went in "silently" guns blazing. It was a blast. Lol
I want a speed control on my guys as well. Like sometimes I want them to pie something off nice and slow. Not too hard to accomplish in big areas, but cramped ones like where Sam went down would be super useful. It would also be cool to see guys choke up on their weapons to prevent flagging around corners or lowering their weapons in tight spaces too. And all those little tactical things could be used to differentiate the training levels of enemy forces too. Veterans may try to pie corners while conscripts just walk in, etc.
12:46 if you get to close (represented by the yellow zone) you'll become suspecious. nades and gunshots also create those zones. This mechanic was added pretty recently, to prevent some realy ridiculous situations from happening, its not super realistic but its pretty well balanced. Before you could do some crazy crap, for example the shitshow of a mission that is toll takes was even more of a shit show couse you could just pick the insurgents of one by one, posibly without them being able to fire a shot
That’s one of the first advertisements I’ve ever seen that I’ve actually found interesting and helpful. I’m kinda blown away…
This is what I'm looking for from sponsors. Gear that doesn't suck and ads legit value.
@@ControlledPairsGaming ad's legit value, or adds legit value? I'm not sure how to interpret that, although I'm going to hazard a guess that both are correct.
I love the CIA and they've made some great improvements to stealth since the faction released, but the MP5SD6 is a terrible gun in Door Kickers 2 in every circumstance I've used it.
it's not so bad if you've got somebody with a bigger rifle to back it up once the firefight starts, but I'd rather give them a loud rifle and a hushpuppy side arm any day
@@Gnagniel 1911 beats every other rifle in 15 meters, i don't even use SMG anymore
MP5SD is great man, idk what everyone is saying. I've used it for many missions without a single casualty and it's perfect for stealth, since the VSS is a bit too long and takes a while to aim. Regular MP5 and SD have carried me through many CQB missions
MP5SD is hilariously good for quiet assassinations because of the extremely short sound detection range. The way the game works is flat out if they arent in the sound range, they dont react to it. This spoofs the AI hard. The AI gets very dumb when you kill people a room over with suppressed SMGs.
For the purpose it was designed for its perfect. (For now) someone mentioned the devs want to configure suppressors as attachments instead of silenced weapons variants. It would be great to be able to have a silenced Mk18.
'When the enemy isn't looking, yeet a grenade at his back'- Sun Tzu, Art of War
I got too frustrated trying to stealth this mission so I just took 2 rangers with mk18s and cleared it loud
This is my preferred method if we're being honest.
Same. Except I took the CIA hard hitters with AK105s
I really like your pseudo-role play take on the game...because its exactly how i played door kickers 1! Ive never really cared about score, i just played the game as i thought the police would tackle the situation, not as someone controlling the police playing a game of 5d chess to get 3 starts. Great content, earned the sub and i plan to buy the game on next sale :)
Well unfortunately it's not very real in that play style the police or Rangers IRL would probably take a platoon of dudes to clear out some of the larger maps in this game.
@@arguy3297 taking control of 24 guys would be difficult af
@@BisexualPlagueDoctor I agree but at least in a situation like this gimme 4 guys. And I'm only saying that because it leaves us having to take advantage of game mechanics.
@@arguy3297 well usually the point of games are to use the game mechanics, but I see what you mean.
@@BisexualPlagueDoctor yes that bit was in reference to the original comment regarding "role playing" also Pairs trys not to take advantage of the gameplay mechanics but like I'm getting at in this game you essentially have to.
Lol watching you go through the same thought process I went through to beat this level is insane. I think I had the same conversation with myself verbatim when deciding that the poncho is a false efficiency.
Congrats on the Neomag sponsor. From what I've found, it works great as a minimalist way to run a "sidecar" style rig with the Phlster Enigma.
Absolutely! And thank you.
You can have your undercover agents go back into concealment and use them to scout ahead of your black ops guys! Also try closing a door if to at least give you audio warning of a flank you don't have the manpower to cover. G19 is the bees knees!
"One's back is vulnerable, unless one has a brother"
-Grettir's Saga.
Hey! I love your videos and I really your Door Kickers series bringing in real military tactics, in my opinion it is really cool and I love it! Your channel is amazing, I'm just surprised you're not that big. You deserve way more attention man, your content is top quality
Holy cow, never felt so excited about a DK2 vid before! Much appreciated Pairs!
The Giga Chad Gucci Glock vs long barrel virgin squad
I've always liked my neomag, esp for accessing a spare magpul/glock 21rd'er. Funny you should mention the Sidecar, I've been really enjoying my new one the past few weeks; drawing the spare from 11'o clock is much more efficient than back pocket/neomag.
Congrats on all of the operators passing the selection process!
Bravo Zulu
"we're gonna perform a tactical reload"
*totally forgets that the mp5 guy has literally about 5 rounds left*
The only things I really want in this game now are night ops and night vision, and more customization (attachments, uniforms, etc.)
Not sure if anyone has mentioned it in the comments or if you have already learned about it but the undercover officers have two options for armour - obviously not as good as what one of the black ops officers use but it's better than nothing and doesn't affect the concealment meter - just means they can't use equipment.
Great video as always :)
damn Abu Youssef pulled off some John Wick shit man. Better rename him Abu Wick xD.
Hell yes, was waiting for one of these!
I like that the operators are doing controlled pairs with the pistols. ;)
Abu is the new Drummer. Clearing a level alone with some intense entangled gunfighting skills. Only Abu has more Wick about him, using only a pistol to clear an entire enemy squad
for this level i just bombed the hell out of them with 12 grenades and walked through the area only having to kill 3 guys with guns lol
didn't know this game had Balls of Steel as a perk, clearing house and doing longshots with a glock while you have a casualty
Dude right
This was a very informative video. Too bad things went badly for your guys but it gave you opportunities to show us how its done!
16:42 Daaamn, thats some real skill with that MP5!
Hey CPG thanks for a fresh vid man, keep up the good work!!
Hearing you say “abu” as his first name hurts
Your saying “father of” and stopping😂
the custom glock boys put enemies down quick in cqb in this game. i like to run 1 or 2 covert guys and one fully kitted backup guy with level 4 armor, a shoulder fired, and an m4
The number 1 thing I've learned from this update is that the CIA cannot use anything but a pistol. I think even at medium ranges they are the better option
I was pretty proud of myself when I did this level first try. I went in to the right and really abused that you could go covert everywhere except that one middle room.
There was only one guy to the bottom right room which I took out and then cleared the first weapon cache.
Then I sneaked with both my guys to the top rooms in the middle, taking one out in the first room but going covert in the second again.
There were another 3 on the other caches which my master assassins took care.
The hardest part was going to the extract. Enemies had repositioned and I couldnt leave unnoticed anymore. I just threw a flash in the big open area and ran for it. Worked. :)
This isn’t a game I would personally play but really cool to see this play out.
That was the best segue to an sponsor read lol
Ayyye thanks! Haha
I don't know exactly what your SF background is, but is funny to see you struggling with "covert" CIA missions
Abu was doing WORK there - sheesh! 😂
drummer and fili, the neil armstrong and buzz aldrin of door kicking 🚪🏃
Love your vide man also odd thing is that i got Henry from 9 Hole reviews in CIA at Black ops. I feel the dev team love putting the guntubers and references in game
Nice, this game has come along in the last year.
CIA armed with custom G19s with micro red dot sights and JHP can accomplish miracles.
📠
Abu went full John Wick when his battle buddy went down.
btw you can close doors. so you could have just closed the doors after you came in and you woulndt have to worry about a flank as much then
"The MP5 is a superior CQB platform."
Abu the proceeds to savage the whole map with gucci glock.
"It's similar to my every day carry gun".
Just for that, you got a thumb up from France ;)
Abu with the long shots reminds me of a time I went shooting with my dad as a kid. I did pretty well with the 22 he gave me and then he, having been on the pistol team in the Navy, pulled out said pistol and showed me what was what.
teammate: dies
Abu: watch me John Wick the whole shit
Our boy Abu Yousef kicking ass as usual 🤙
Shame for not using the 1911 with the CIA, they get extra range and accuracy with pistols so I've literally had it outperform rifles
I really wish they would include a silent takedown mechanic in the game and as for the Neomag, I might pick one up at some point but luckily for me I'm a lefty and the coin pocket on most jeans just so happens to fit my G48 mags like a glove.
Waited so long for them to fix the bodies magically disappearing 😬👍
Its always been available, you just have to edit the config files.
@@Caligari87 I mean available without players having to modify any files and potentially breaking the game because of editing the wrong thing, so technically it wasn't available in the base game.
How do you change this? Can‘t find the Option :(
Is it an option now? I edited the game files.
Don’t forget peanut, man, nothing more dangerous than a suppressed peanut.
16:36 We're making friends for life here.
22:27 MENZODAAAA!!!!!!
King Abu single handedly winning the war on terror with a glock
Abu over there with the glock. What a monster. Just send Abu from now on. He is clearly John Wick by any other name
Hey CPG, you should try out 'The man who sold the world' on the workshop. I've been trying to break through it and I think you'd have a lot of fun with it.
27:00 Abu entered god mode for a straight 20 seconds
I bought this game through your store and i love it.
Thank you! Glad you're enjoying it!
The problem with magnetic mags is they rip off easily when you get into a rough situation. I think i trust velcro a little more.
the glock has a capacity of 20+1 you can see it in the weapons selection screen
Yeah. I was wondering why a mag change after every 3-5 rounds.
@@crusher8017 In case you get into a 17 round gunfight after firing 5 rounds. You're now one round short, and dead.
@@jamielonsdale3018 And I could say that I have a rifle with 30 rounds, fire off 15 then get into 16 round firefight. BTW, how wouold one know if they are going next into situation where you will be 1 round short? Failed logic mate. Then the question is, when you insert the second mag, will you remember how many were in the first that you just placed back into its pouch? That is not the way it is done IRL mate.
I believe the CIA has different base stats where they have more aim speed, rof, and are more accurate with pistols, and have less of each with primaries. It's the converse with rangers. Not sure if the Black ops dudes follow the ranger trends or the CIA trends, but your undercover guys will out shoot aks if given opportunities to do so.
Where they start to show pistol flaws despite the stats is 20+m so I usually bring the vss on my black ops for long shots, anything else is sidearm range.
Imagine a campaign with ingame cutscenes
I had so much trouble doing covert on that map. I would die in doorways. Seemed like I was getting in 3v1’s every time I cleared a threshold. So I went CIA with a wall breach and grenade belt and fragged every room before entering lol.
I'm so happy to see Fili back
Whenever I hear "tactical reload" my head goes to the short by corridor.
Keep up the amazing content, really love it.
Can't wait for the game to come to android tho.
I am so nervous about that south door this entire video.
Earliest I've gotten to a CPG video~
Cool that I got the final sniper slot as well
I wish we could mix squads! Rangers and CIA together!
Honestly, I expected the courtyard to be much worse. Especially since I've seen playthroughs that walked into it unprepared.
I usually like to prep it with a few frags and one guy hugging the wall covering the immediate door.
A moment of silence for the Subscribers who gave their name to Markmens and will never see combat.
I'ma force some weird combos to get everyone reps haha
If they you the ability to equip a knife that would be awesome for the undercover operatives or just for ops where you want to be silent.
Those replays are really fun
Idk why but whenever i play as cia, i always send one guy in with no body armor and just a sidearm to gather intel then memorise where enemy positions/patrol routes are then time my actions so i wont always have to kill.
Good shit👍
Thanks dude. I always see you 🤙
On the next mission I do get to use sandbags as cover by crouching my BOps guy.
So yeah, only purpose is cover for crouch.
Wonder how far you can go into the compounds without being detected.
Frickin' Abu Wick in the house!
Gonna have to buy doorkickers 2 now. I love the sidecar but I'm not sold on the neo mag. The magnet isn't strong enough, I've found the mag has fallen into my pocket if I'm doing anything besides casually walking. Which sucks cause it's a super cool concept, if it just held a little better I'd be all over it.
You carrying it with bullets down and towards the belt buckle? The lip on the mag secures it for me.
@@ControlledPairsGaming Yeah I do. Gotta be able to index it. I haven't heard many negative things about it from other people so I'm concerned maybe my magnet is weaker or something? When I sit down it's dislodged itself before, and I also dislodged it jogging a short distance. I might give it another shot and see, but it's the whole reason I got the sidecar so I could securely have a spare mag. I did also have a knife clipped into that pocket, it creating the extra space might have allowed the mag to slip easier?
I hear ya. A lot depends on clothing too. I figure with a neo and one of the modular sidecar setups you've got options no matter what you're wearing.
@@ControlledPairsGaming Yeah, I'll definitely have to give it another shake, if it at least works in a specific type of pants I'd like the extra option. Now that I think about it I have to buy relaxed fit jeans thanks to lots of leg days. It'll probably work great with something like my duty pants that are fitted.
I really prefer a small team like this to be honest, less micromanaging.
Sorry I can’t remember the name of it, but I can’t wait to see the level with all of the glass doors and the hostage rescue. That one was difficult with my CIA
I like the idea of these missions, but I feel like the stealth aspect of the missions needs work. If feels less useful then it should because of the red zones that auto compromise you if you enter them. When I did these missions, I couldn’t get the CIA operatives to work for me so I just went hard and fast with my Ranger Assualters
Freaking Apu Wick up in there
Do you know Matt Geders from 1 Shepherd? It' d be right up your alley probably if you don't.
Haven't done a one Shepard course. Got all that stuff out of my system years ago 😂. It's a cool gig tho!
I really wish that we had controlled Paris in the toll of your
oohh rah bis this is good!!!
I'm still trying to figure out the balance between pistols and long-guns for room clearing. Is the MP5 a better platform for that than the Glock like you said? they're both using the same pistol calibre so stopping power should(?) be the same, while the pistol gives more maneuverability in tight spaces
Now try beat all the map with CIA. Especially the bridge crossing map “all the way”
It definitly used to be posible, now it would be pretty tough, but i guess you can alwayes just give them all the gear and use them the same way as rangers
@@agentiq007 right now, im doing a KGB run with AK74U, AK47 and AK105 only. damn, those guns suck ass. no wonder my ranger wins every mid range firefight cuz the russian weapon in DK2 are paintball guns.
@Owen Bunny yea, the 74U has pretty bad demage and the 47 underfolder can't hit shit. I havent tried the AK105 but if its 5.56 then its probably similar to the 74u
@@agentiq007 I’m now also running tier one overhaul mod which at least made ak105 around the mk18 tier, tho the dmg is still shit
@@Spider-Too-Too well, i tried the AK-105 and its pretty decent, for some reason the 6 times scope doesn't take away any concealment points and with it its comparable to the M4 without optics. But the AK-105 is as "sneeky" as the M4 do you can just put 6 times scope on that and get a vastly better gun so there is no reason (other then role play)to ever grab the AK