Kagura is a guilty pleasure in BBCF for me. The "what-to-do" situation with hit-confirming into stance moves just clicks after awhile, but it's a hell of a learning process. He's got a decent number of options for good routes. Kind of overwhelming at first. R.I.P. his voice actor, Fujiwara Keiji. One of the best. (FF7: Reno, KH: Axel, Gundam 00: Ali Al-Sachez, FMA: Maes Hughes, HxH: Leorio, Crayon Shin-chan: Hiroshi Nohara, and my personal favorite; The Chief, from Armored Core V)
Naoto: Not that difficult, only real challenge is when you want to do the optimal/staple combos or just flex. The speed in which you need to do the inputs is what most people struggle with. Can melt the opponents health bar with _almost_ any hit. Kagura: He's a charge character. Stances (seemingly) have a good answer for nearly every situation, but there's multiple you need to remember The speed you need with Naoto's combos is instead replaced with precise inputs for Kagura. Can melt the opponents health with _literally_ any hit. Conclusion: Naoto is a crackhead who idolises Sonic The Hedgehog while Kagura is less of a crackhead and more of 'Taking a test while high as fuck' kinda guy and both get offended by the audacity of you having a health bar.
Kagura's probably the easiest Charge Character I've ever touched. You know that because I don't feel unlimited amounts of disgust when I play him, unlike with every other charge character.
Kagura's main gimmick I believe is that his drive moves give him an answer to any situation 6DA and 6DB are frame 1 body invuln, with 6DB being crossup and 6DA being same side. 6DC is projectile invuln, plows throw neutral 5DC is head invuln and launches backwards causing wallsplat 5DA is Invuln to everything except low and throw. Causes fatal counter. 2DA is invuln feet and throw invuln. Is a relatively fast and strong overhead. He has 2 flashkicks, B flashkick being a head invuln anti air and safe, as well as a combo tool. C flashkick being his meterless reversal, unsafe on block. Other than those, 5DB is a command grab, 2DB moves forward very far and hits low, and 2DC causes spin on grounded opponents. 82C is a 13 frame overhead. Basically Kagura has a tool for every situation thanks to his huge movelist
Yes can't wait for the whole guide to be "2C and stance mix" Edit: real talk, I tried Kagura first then dropped him because he had weird combos. Loved the stances and the design tho.
Especially difficult if you played him in Cp becuase he feels kinda... odd They overall somewhat buffed his normal moves(in particular 2C and 5C) and the cost of range and some damage. not the only changes but I'll shut up about this nobody character
I remember the transition from CPEX to CF1.0 and how they massacred 3C and 2DC as well as extending the hurtbox on wyvern and lowering his overall damage. I was so hurt by that, the only real saving grace was that his new charge overhead was fun as hell to use.
Hey Jiyuna, dunno if it came up during trials, but you can also ease Kagura's inputs by holding the button you want on follow-up from stance, so if you wanted a frame perfect follow-up from 6D into Wyvern (big thrust drive) hold C during the startup of 6D. Also, the charges for Fireball and Flashkick are around 40f, where as the dreaded Up-down charge is only about 20ish f Happy hunting, enjoy the high meterless damage.
"If you just look how it's written that is not how you do a combo". And I feel like this is one of the major things that hinders people from learning the characters quickly, or at least the trials that are supposed to show you some bnbs. Good tutorials that spell things out clearly are a must for a genre of games that has such a small core audience. I've been dabbling in the trials as a complete newcomer to """hard""" fighting games (i've only played Strive and a tiny bit of the new Melty before this). The amount of times the trials simply omit critical information is blowing my mind. From "you HAVE to micro dash to make this move link up" to "you have to hold a directional input with your button press otherwise it just won't work" there are so many things missing. These things wouldn't dump down the game but it would be a blessing for people that want to pick it up. As it stands you have to watch the demo, often in slow motion, over and over to see what you are supposed to do for real. Maybe in the next iteration of BlazBlue.
I´ve always wondered why fighting games don´t include a rhythm game into their combo trails, in order teach new players. Something, like the Yakuza karaoke mini games, would make it so much easier to learn the requierd timing for each combo.
Some fighting games kind of have that but not really. You can turn on a ping sound when a button is pushed so if you watch the example, you can try to match your inputs to those pings. It would be cool to have the buttons actually scrolling along the screen with the right timing though. Timing is the biggest hassle for me when it comes to doing combos so I'd be happy to have that.
i'm a new kagura main after being a grappler player in so many other games but something about him is so cool, can't wait for the guide so i can simplify his game plan
You know, that's weird. I just started playing this game about a week ago, but this is my favorite character to play despite also being mostly a grappler player.
You can try to use this to remember Kagura's stance moves. It might not be the best way, but it's a way. Every stance has 2 moves that can be blocked the same way (holding back, holding down+back, etc.) and a sneaky one that beats that way of blocking. Also, either the height of the not-sneaky moves' hits or the way the move changes Kagura's position are related to the direction pressed to enter the stance. 6D: -All moves go forward, since it's the "forward + drive" stance. -Two moves must be blocked by holding back, as usual. -The sneaky one (6DB) hits from behind. 2D: -Regular moves include low hits, since it's the "down + drive" stance. -One move hits low then mid (2DB), other move hits mid then low (2DC). -The sneaky one is an overhead (2DA) because fuck you if you're able to recognize Kagura's stances. 5D: -All three moves are static, since you pressed no direction. -Two moves can be blocked standing. -The sneaky one (5DB) is a command grab.
Ah, yes, our famous "cheat". Just never stop charging. Ever. Would it blow your mind if I told you, that you can charge 2, while running? Because you can. And it's funny as hell to run up cfaf.
Never really had a character I actually enjoyed playing in Blazblue until Kagura came out. Dude is just fun to me! Can't wait to check out the guide if you decide to do one!
for anyone who is interested in kagura, you can hold D and another button instead of timing it for easy stance transitions, makes some of his combos way easier
I had fun watching you doing all of those Kagura trials. Really nice to see someone trying out other characters besides their mains. :) I wouldn't mind if ya cheat. Its still Big Dubs
If Jiyuna can succeed in making this character more accessible I will gladly pick him up because I think he's cool, but when my dumbass gets into the training mode with him my brain just stops working. I gotta remember all these directional buttons+stance-dance moves throughout the combo AND when to use charge moves? Good luck Jiyuna
I’m not much of a player, but when I figured out that doing an invalid stance gives you 5D, that made things much more consistent. For beginners trying kagura, your main combo is 2C 2DC 5DC [2]8C [8]2C. And you cheat the second stance by inputting it as a 1DC. Does over 3k damage and is pretty easy, includes a low and side switches.
wouldn't it be better to go for oki though? like something ending in 2DB fireball oki? His bnb is whatever into 2C 2DA 5DC flashkick delayed [8]2C 3C 2DB but it can be tricky so 6B j.BC works too.
@@saltyluigi4011 Being a beginner, I might have different priorities. the combo I listed gives you time to use A fireball to lock them down, although it isn't true oki. My priority for a beginner combo is that it is easy but worth doing(confirmable,good damage,favorable position/oki). From my perspective, delaying kadamos and then trying to fit in 3C 2DB would be harder than would be worth it for someone who I consider a true beginner.
These were soooo hard back when I was a pad player. I never could nail the last few. This vid inspired me, I'm gonna give them a fresh go now that I've been on stick for a year. Kagura is my spirit animal lmao.
Kagura was the first character I picked in this game, and he was the only character I really understood how to play and do combos with right after picking him up. Everyone else I just didn't get and ended up putting to the side until recently. Seeing Jiyuna struggle with it is kinda funny.
When I was first learning Blazblue way back in Chronophantasma, I picked him up because I thought he was the coolest character. But having never played a charge character, I had to straight up rewire my brain to learn him. Now i’ve played him so much that it just feels natural, and no one else is as fun as he is besides like Terumi imo. Just testing normals and getting used to all the places you can charge his moves is the way to go for sure, its alot more lenient than you’d think. Edit: Do NOT over rely on 6DB, that is just asking to get smoked.
Yeah started maining him recently, I like charge characters in general (even his weird up charge) but the stances take awhile to remember and use them effectively. I just stick to simple combos because alot the hard stuff takes crazy timings and could easily drop. And 2B - 6B is your friend alot of the time.
I like Blazblue Trials try to teach a character Melty Blood only tells you to mash A mash B mash C if you want basic BNB combos for Melty Blood you find a RUclips video
Finally the truth is exposed: Kagura is so hard on the brain. I think it's just because the stances adds an extra layer of memorization for each special move... sort of. Anyway, out of all the characters I've played, Kagura took the most time to get used to it. He's like a meta on his own. He's been my most special character in 2D fg since then I think.
Because I can't quite wrap my head around his stances on top of his movelist, I never get far with Kagura before resorting to some button-mashing. His combos look really sick, though, and I know very few characters who are capable of yeeting opponents around like that by design. Most other characters either flip across the stage themselves, or do really crazy mixups to achieve similar results.
I see you always ❤️ on my comments…had to rebrand myself after my return to the FGC I used to be The Uh huh Podcast. Kagura has a super high ceiling…it’s nuts.
Man If only the guide came out a day ago it would have literally made the perfect birthday present, but ye hope you have a blast playing my boy Kagura.
Bro Jiyuna having trouble with Kagura trials 😭 He’s literally the first character I ever did all the trials with. I had more problems with Hazama’s hard trial #9 then all of Kagura’s trials
Another great video. Kagura will always be intermediate level for me. Fun character and cool design. I like him almost as much as Leo Whitefang even though I have only dabbled with him.
my opinion of kagura is once you realise how his stance works he actually has flow to damage ratio thats a bit on the decently higher margin, the hard stuff is all the charge connections you got to basicly be 3 steps ahead of charging to pull off, i know like maybe 3 links atm that use [4]6A as a connecter but a pain in the ass to pull off. naotos barrier to entery is depending how well you can enhance his moves for his upper limit, or even mid tier of combos to pull off the same kind of dmg as kagura that he needs to work a bit less for. in terms of upper limits of both chars if you got used to each individually, id say there the same. [1]C>6A still my fav round start since its 2C followed by a quick fireball. my biggest issue i know i need to get around to embending my self with is his 2DA>[8]2C combos
Not saying Jiyuna is wrong, but "that's not technically cheating...I just added a bit of Jiyuna flare" gives off the same energy as "They're not loot boxes they're surprise mechanics"
I started with Hibiki coz he looks cool & felt kinda familiar since i play Linne in UNI, Learnt Chad Hazama next coz he became my favourite character lol and that's it coz i play lots of fighting games i limit my characters to 2, Tekken is the only one where i can play more than 2 characters competently, but Kagura is pretty damn cool and i been wanting to learn him even tho hes a charge character which i always dodge lol but he looks like hes worth it.
I’m having trouble for mission 6 hard the charge 28B won’t come out after the 3C is their a short cut or something I’m missing? Edit: Never mind I got it 😅
I guess it really is just different strokes for different folks huh. Never have I struggled with Kagura even back in CPEX but I don't play him much in CF.
To be fair you almost finished at 02:13:11, and counting you could have done the cheating route there, and you beat that at your first try, you could have had a time of 02:15:00 tops, so I propose a runback.
That triumphant "Cheaters always win!" had me in tears. Thanks to cheating Jiyuna is finally free from the Kagura trail hell.
Kagura is a guilty pleasure in BBCF for me. The "what-to-do" situation with hit-confirming into stance moves just clicks after awhile, but it's a hell of a learning process. He's got a decent number of options for good routes. Kind of overwhelming at first.
R.I.P. his voice actor, Fujiwara Keiji. One of the best. (FF7: Reno, KH: Axel, Gundam 00: Ali Al-Sachez, FMA: Maes Hughes, HxH: Leorio, Crayon Shin-chan: Hiroshi Nohara, and my personal favorite; The Chief, from Armored Core V)
his performance in the Utawarerumono games was so good
Imo his damage was MUCH BETTER in CP the trade off in CF was he has better tools
@@donaldn5798 Kagura CP doing 3.7K in the corner with B orb oki that couldn't be rolled or delay tech to avoid. Good times.
@@ThatAngryGuyofDE i haven't played CP in quite some time but b orb was fucking shenanigans with his stance command grab (was it techable?)
Naoto: Not that difficult, only real challenge is when you want to do the optimal/staple combos or just flex. The speed in which you need to do the inputs is what most people struggle with. Can melt the opponents health bar with _almost_ any hit.
Kagura: He's a charge character. Stances (seemingly) have a good answer for nearly every situation, but there's multiple you need to remember The speed you need with Naoto's combos is instead replaced with precise inputs for Kagura. Can melt the opponents health with _literally_ any hit.
Conclusion: Naoto is a crackhead who idolises Sonic The Hedgehog while Kagura is less of a crackhead and more of 'Taking a test while high as fuck' kinda guy and both get offended by the audacity of you having a health bar.
True
*laugh in Tager* i can melt you with 3 input
Kagura is likely drunk as hell fighting people. I remember all the scattered bottles in his office.
Kagura's probably the easiest Charge Character I've ever touched.
You know that because I don't feel unlimited amounts of disgust when I play him, unlike with every other charge character.
That's a really nice summery. Love that!
Naotobros: naoto is the hardest character in bbcf
Chad kagura players : allow to introduce ourselves.
Kagura's main gimmick I believe is that his drive moves give him an answer to any situation
6DA and 6DB are frame 1 body invuln, with 6DB being crossup and 6DA being same side.
6DC is projectile invuln, plows throw neutral
5DC is head invuln and launches backwards causing wallsplat
5DA is Invuln to everything except low and throw. Causes fatal counter.
2DA is invuln feet and throw invuln. Is a relatively fast and strong overhead.
He has 2 flashkicks, B flashkick being a head invuln anti air and safe, as well as a combo tool. C flashkick being his meterless reversal, unsafe on block.
Other than those, 5DB is a command grab, 2DB moves forward very far and hits low, and 2DC causes spin on grounded opponents. 82C is a 13 frame overhead.
Basically Kagura has a tool for every situation thanks to his huge movelist
Yes can't wait for the whole guide to be "2C and stance mix"
Edit: real talk, I tried Kagura first then dropped him because he had weird combos. Loved the stances and the design tho.
Especially difficult if you played him in Cp becuase he feels kinda... odd
They overall somewhat buffed his normal moves(in particular 2C and 5C) and the cost of range and some damage.
not the only changes but I'll shut up about this nobody character
Really enjoyed him in CP, did he change significantly in CF? Never got around to him there.@@donaldn5798
They have the three kids from Akira locked in a room creating these trials.
The Kagura Bros: Were you deaf during CF1.0?
Mori broke our goddamn legs.
I remember that clearly. Those changes made me switch to Hibiki for a while, which is something I still regret. I should have been loyal to my bro.
I remember the transition from CPEX to CF1.0 and how they massacred 3C and 2DC as well as extending the hurtbox on wyvern and lowering his overall damage. I was so hurt by that, the only real saving grace was that his new charge overhead was fun as hell to use.
Hey Jiyuna, dunno if it came up during trials, but you can also ease Kagura's inputs by holding the button you want on follow-up from stance, so if you wanted a frame perfect follow-up from 6D into Wyvern (big thrust drive) hold C during the startup of 6D.
Also, the charges for Fireball and Flashkick are around 40f, where as the dreaded Up-down charge is only about 20ish f
Happy hunting, enjoy the high meterless damage.
Need to try that follow up trick
"If you just look how it's written that is not how you do a combo".
And I feel like this is one of the major things that hinders people from learning the characters quickly, or at least the trials that are supposed to show you some bnbs. Good tutorials that spell things out clearly are a must for a genre of games that has such a small core audience. I've been dabbling in the trials as a complete newcomer to """hard""" fighting games (i've only played Strive and a tiny bit of the new Melty before this). The amount of times the trials simply omit critical information is blowing my mind. From "you HAVE to micro dash to make this move link up" to "you have to hold a directional input with your button press otherwise it just won't work" there are so many things missing. These things wouldn't dump down the game but it would be a blessing for people that want to pick it up. As it stands you have to watch the demo, often in slow motion, over and over to see what you are supposed to do for real. Maybe in the next iteration of BlazBlue.
You can cheat somewhat by watching the demo.
I´ve always wondered why fighting games don´t include a rhythm game into their combo trails, in order teach new players.
Something, like the Yakuza karaoke mini games, would make it so much easier to learn the requierd timing for each combo.
Some fighting games kind of have that but not really. You can turn on a ping sound when a button is pushed so if you watch the example, you can try to match your inputs to those pings. It would be cool to have the buttons actually scrolling along the screen with the right timing though. Timing is the biggest hassle for me when it comes to doing combos so I'd be happy to have that.
@@SlowLearner-z3h bbcf kinda has that, u can enable a ping for each button press (different for each attack) so it kinda becomes a rythm game
i'm a new kagura main after being a grappler player in so many other games but something about him is so cool, can't wait for the guide so i can simplify his game plan
You know, that's weird. I just started playing this game about a week ago, but this is my favorite character to play despite also being mostly a grappler player.
You can try to use this to remember Kagura's stance moves. It might not be the best way, but it's a way.
Every stance has 2 moves that can be blocked the same way (holding back, holding down+back, etc.) and a sneaky one that beats that way of blocking.
Also, either the height of the not-sneaky moves' hits or the way the move changes Kagura's position are related to the direction pressed to enter the stance.
6D:
-All moves go forward, since it's the "forward + drive" stance.
-Two moves must be blocked by holding back, as usual.
-The sneaky one (6DB) hits from behind.
2D:
-Regular moves include low hits, since it's the "down + drive" stance.
-One move hits low then mid (2DB), other move hits mid then low (2DC).
-The sneaky one is an overhead (2DA) because fuck you if you're able to recognize Kagura's stances.
5D:
-All three moves are static, since you pressed no direction.
-Two moves can be blocked standing.
-The sneaky one (5DB) is a command grab.
I just mash 6DB
king shit
if you ask me 6DA is trickier than 6DB, It has so much invul that it can literally beat DPS which leads to some funny interactions
@@requiem5206 6DB has even more invulnerability frames lol
@@JorgeHighwind Does it? I always get hit on 6DB before the side switch so It always felt more unsafe for me
Jiyuna with sage advice to the youth. "If you can cheat... Do it!"🤣
Nice upload, can't remember the game looking that vibrant before.
Thank you for listening to the kagura bros jiyuna, your suffering was not in vain
Ah, yes, our famous "cheat". Just never stop charging. Ever. Would it blow your mind if I told you, that you can charge 2, while running? Because you can. And it's funny as hell to run up cfaf.
teach me these secrets
As the self appointed champion of stylish mode I'd like to point out that lets you use Kagura's charge moves instantly with single button presses lmao
Never really had a character I actually enjoyed playing in Blazblue until Kagura came out. Dude is just fun to me! Can't wait to check out the guide if you decide to do one!
for anyone who is interested in kagura, you can hold D and another button instead of timing it for easy stance transitions, makes some of his combos way easier
Jiyuna: "That hurt my hands."
Naoto boys in shambles
I had fun watching you doing all of those Kagura trials. Really nice to see someone trying out other characters besides their mains. :) I wouldn't mind if ya cheat. Its still Big Dubs
STYLISH KAGURA
I finished Kagura’s Trail in CF awhile ago except in CP Extend. Such a pain… but worth it.
If Jiyuna can succeed in making this character more accessible I will gladly pick him up because I think he's cool, but when my dumbass gets into the training mode with him my brain just stops working. I gotta remember all these directional buttons+stance-dance moves throughout the combo AND when to use charge moves?
Good luck Jiyuna
I’m not much of a player, but when I figured out that doing an invalid stance gives you 5D, that made things much more consistent.
For beginners trying kagura, your main combo is 2C 2DC 5DC [2]8C [8]2C. And you cheat the second stance by inputting it as a 1DC. Does over 3k damage and is pretty easy, includes a low and side switches.
wouldn't it be better to go for oki though? like something ending in 2DB fireball oki? His bnb is whatever into 2C 2DA 5DC flashkick delayed [8]2C 3C 2DB but it can be tricky so 6B j.BC works too.
@@saltyluigi4011 Being a beginner, I might have different priorities. the combo I listed gives you time to use A fireball to lock them down, although it isn't true oki. My priority for a beginner combo is that it is easy but worth doing(confirmable,good damage,favorable position/oki).
From my perspective, delaying kadamos and then trying to fit in 3C 2DB would be harder than would be worth it for someone who I consider a true beginner.
Rest in piece to the VA fujiwara keiji san, if blazblue ever got new installment kagura's voice won't be ever the same again
RIP
Please do more of these. I love this so much lol
Holding back is hard while comboing
These were soooo hard back when I was a pad player. I never could nail the last few. This vid inspired me, I'm gonna give them a fresh go now that I've been on stick for a year. Kagura is my spirit animal lmao.
Rare footage of Jiyuna actually angry
Kagura was the first character I picked in this game, and he was the only character I really understood how to play and do combos with right after picking him up. Everyone else I just didn't get and ended up putting to the side until recently.
Seeing Jiyuna struggle with it is kinda funny.
When I was first learning Blazblue way back in Chronophantasma, I picked him up because I thought he was the coolest character. But having never played a charge character, I had to straight up rewire my brain to learn him. Now i’ve played him so much that it just feels natural, and no one else is as fun as he is besides like Terumi imo. Just testing normals and getting used to all the places you can charge his moves is the way to go for sure, its alot more lenient than you’d think.
Edit: Do NOT over rely on 6DB, that is just asking to get smoked.
When his feet are near the ground during air stance press it it helps in buffering his stance combos.
Yeah started maining him recently, I like charge characters in general (even his weird up charge) but the stances take awhile to remember and use them effectively. I just stick to simple combos because alot the hard stuff takes crazy timings and could easily drop. And 2B - 6B is your friend alot of the time.
Ah yes, Kagura Mutsuki. AKA the guy who forces you to remember that diagonal buffers exist.
Everytime Jiyuna says Naoto is easy, 10 Naoto Player quit BBCF forever.
3 hours is very good time, I think. I gave up years ago and went back to my old character.
Love the content, and good luck with Kagura
GOD kagura's theme goes hard at the end
I like Blazblue Trials try to teach a character Melty Blood only tells you to mash A mash B mash C if you want basic BNB combos for Melty Blood you find a RUclips video
I love those guide videos
Thanks for keeping the blazblue content coming sir
I saw that thumbnail and thought, "Damn these trials are so stressful Jiyuna might start balding again"
Yo I would like to see a couple sets in video format if that's possible please ?! Thanks.
You say it's just the first expert trial like Ragna's first expert trial doesn't have dash cancel into dash into 5C
Glad to see you pick up and try the Mutsuki man
Been playing kagura since CP, he's a beast once you get used to him
Finally the truth is exposed: Kagura is so hard on the brain. I think it's just because the stances adds an extra layer of memorization for each special move... sort of. Anyway, out of all the characters I've played, Kagura took the most time to get used to it. He's like a meta on his own. He's been my most special character in 2D fg since then I think.
Because I can't quite wrap my head around his stances on top of his movelist, I never get far with Kagura before resorting to some button-mashing. His combos look really sick, though, and I know very few characters who are capable of yeeting opponents around like that by design. Most other characters either flip across the stage themselves, or do really crazy mixups to achieve similar results.
I thought using 1 to charge down and back at the same time was known 2 anybody has used a charge character
favorite video series, hoping you do all characters by the end of it.
I see you always ❤️ on my comments…had to rebrand myself after my return to the FGC I used to be The Uh huh Podcast. Kagura has a super high ceiling…it’s nuts.
I don't think his ceiling is that high.
@@ANIMEILLUMINATI lol I mean, dude. You can juggle the 100-0 health if you can swap stances properly. Lol
1..11 he said basic bnb why i was 1hour to confirme this basic bnb ? he is really good or im just so bad seriously ?
This is a dope series
Man If only the guide came out a day ago it would have literally made the perfect birthday present, but ye hope you have a blast playing my boy Kagura.
Bro same happy birthday to u too
Bro Jiyuna having trouble with Kagura trials 😭 He’s literally the first character I ever did all the trials with. I had more problems with Hazama’s hard trial #9 then all of Kagura’s trials
Can’t wait to see a similiar video for Litchi!
Had you done Hakumen challenges yet, Jiyuna?
Another great video. Kagura will always be intermediate level for me. Fun character and cool design. I like him almost as much as Leo Whitefang even though I have only dabbled with him.
Nice , i always want to try kagura .
i complete the trail , but in real match i don't have any idea how suppose to do , gota wait next video.
my opinion of kagura is once you realise how his stance works he actually has flow to damage ratio thats a bit on the decently higher margin, the hard stuff is all the charge connections you got to basicly be 3 steps ahead of charging to pull off, i know like maybe 3 links atm that use [4]6A as a connecter but a pain in the ass to pull off. naotos barrier to entery is depending how well you can enhance his moves for his upper limit, or even mid tier of combos to pull off the same kind of dmg as kagura that he needs to work a bit less for. in terms of upper limits of both chars if you got used to each individually, id say there the same. [1]C>6A still my fav round start since its 2C followed by a quick fireball. my biggest issue i know i need to get around to embending my self with is his 2DA>[8]2C combos
Makoto was my main back when I played but Kagura was a close second.
If I mention Rachel trials will you throw your stick at the monitor?
When are the Rachel trials Jiyuna? Lol
Can't wait for the hazama guide
Not saying Jiyuna is wrong, but "that's not technically cheating...I just added a bit of Jiyuna flare" gives off the same energy as "They're not loot boxes they're surprise mechanics"
Please do a taokaka guide! The dustloop is pretty lacking
Big sword man combos do be difficult
I'm still stuck on mission 6(hard) how'd he do it so smoothly lol
Kagura mains we eating good today
He's beginning to believe.
BELIEVE IN THE CHEAT
Can't wait for him to do Izanami's.
WTF YOU WERE LIVE? GOD DAMMIT I COULDVE SPAMMED THE CHAT FOR TAOKAKA ASSERY
Did you do ma boi hazama yet??
I play carl, and you know... There ain't a very good carl guide on youtube...
Haha! I was just talking about Kagura.... no one does that
kagura is the goldlewis of bbcf, this move is actually 12 moves.
Good explanation.
Can't wait for the relius trials
Easily my favourite content creator for fighting games
People really love Combo Trials lol
@@ANIMEILLUMINATI It's not even the combo trials. Your personality is just entertaining!
so this is why jiyuna was complaining about up charge on twitter lmaooo
I just mash and DP on wake-up and that's enough to get results most times lol.
try hakumen expert 10 because it's cool
I started with Hibiki coz he looks cool & felt kinda familiar since i play Linne in UNI, Learnt Chad Hazama next coz he became my favourite character lol and that's it coz i play lots of fighting games i limit my characters to 2, Tekken is the only one where i can play more than 2 characters competently, but Kagura is pretty damn cool and i been wanting to learn him even tho hes a charge character which i always dodge lol but he looks like hes worth it.
If jiyuna was a kof player he would have done this in 20 mins max
Try Tager's! I can't beat the last two Expert trials, but I bet you might be able to!
The only combo you need with Kagura is 6C
i NEED hazama guide bro it'd be so fun to watch
I can’t play Hazama well to save my life, i’d like to watch it
Kagura is a weird character to me because I can't fight him without just getting sad about his voice actor ;_;
RIP
When's Arakune? :O
will you still make the guide
I should get this game one of these days
The only reason why i main him is because hes cool as heck and the VA.
Its just most matchup is pretty bad unless u get the momentum
RIP
waiting for az guide
I'll refer to this Video next time when I am called a scrub for picking Kagura.
(funnily its always the players with easy characters who do that)
kagura actually felt pretty easy to me coming from leo in gg
pls do the warcrimes trials next
I’m having trouble for mission 6 hard the charge 28B won’t come out after the 3C is their a short cut or something I’m missing?
Edit: Never mind I got it 😅
Keep it up!
@@ANIMEILLUMINATI Your definitely right about this character breaking your brain 😅
He sure got more stances then leo in guilty gear I love using charge characters but with stances not my strong point of view .
Who tf thought up charge was a good idea? Naoto aint got shit on that
I guess it really is just different strokes for different folks huh. Never have I struggled with Kagura even back in CPEX but I don't play him much in CF.
To be fair you almost finished at 02:13:11, and counting you could have done the cheating route there, and you beat that at your first try, you could have had a time of 02:15:00 tops, so I propose a runback.
I’m ready to move on to the next one.
Kaguragod 🐭💎
Now do the Carl trials