This could be a rare event that happens when the vent lockdown systems fail, and gas leaks to HCZ, EZ, and SZ (Heavy Containment, Entrance, and Surface Zones)
Actually, this could be a good way to deincentivize camping areas. If slowly over the match period (After 15 minutes) certain areas in Heavy Containment got gas leaks from LCZ, kind of like a cold vase that you can't pick up which appears naturally after about 20-25 minutes, starting from the less valuable places that you can loot early on like 096's room or 049's room, then the better and more active places like Micro or 939's old room. There could even be a sort of hidden event that happens under a certain amount of players to make things harder in terms of environmental hazards where the same thing happens but in LCZ too over the 15 minute period (Places like the greenhouse and restrooms at 10 minutes, armory and peanut room at 5 minutes, 914 at 1 minute then the whole place at 0 seconds of course.)
@@xnotable I honestly forgot I made this comment, but I guess my reasoning was to *avoid* having it be a manual activation with one of the BEST level keycards that can't be newly created once LCZ gets decontaminated. Plus, what about the people who camp in the nuke room constantly switching it back off. Having it slowly seep throughout the facility instead of an instant autonuke (On some servers) after 20-25 minutes could be a neat gameplay mechanic about "What route do we take" instead of "We got this much time to get out"
@@shibainu2528 to me, honestly, having more ways to destroy the site other than the nuke would simply make it even more annoying, and probably make SCP gameplay more harder than it needs to be, even though the camping is bad indeed i'd rather another solution than having a decontamination process go through the whole facility,
There is such a bug in SCP SL that if you start decontamination of LCZ, and then turn it off by Admin panel, the decontamination of all zones will begin.
If the Decontamination Gas would leak into the SZ, it wouldnt be as critical as depictured here as it would get into the Air and depending on the chemical build of the gas would stay on the ground there or would go up. You would only have a big problem inside of one of those tunnels.
Like as 079 a button pops up saying Leak decontamination and you press it it warns the scps before hand and then it starts and 079 gets powered down because 079 is using all of it's power to do it Then right before it happens Nuke overrides then 079 overrides
I see this claiming so many lives, but it would be an excellent opportunity to add beta-7 and the use of equippable gas masks for the people who can't get out, by then it would be a matter of finding a new way out
Beta-7 doesn’t make sense since they handle anomalous exhibiting extreme biological, chemical, or radiological hazards, makes more sense for a new task force or team to be made to combat failures
You'll have to defend the helicopter/van from the enemy team. CI have to escape by van, right before the van leaves, then can press like e to enter the van. But MTF and/or SCPs can try to attack the chaos at the van to kill them. The same goes for the MTF helicopter, CI can attack it, same with SCPs If 2x more MTF that escape than Chaos then its an MTF win. If 2x more more Chaos escape, its an MTF win. If it's less than 2x for both sides, its a stalemate. If nobody escapes and there are no SCPs, its also a stalemate. If the SCPs kill everyone before they escape, then the SCPs win.
cool idea, execution coulda been better but can't really complain since its fan made. CASSIE announcements are way too frequent, and there are too many filler words like "about" or casual/unprofessional language like "going to" instead of saying something like "spreading to"
it TECHNICALLY does exist in the form of a radiation leak plugin. I don't know what it's called, but after the Alpha Warhead detonates, players on surface slowly start taking damage due to 'radiation poisoning.'
Внимание! Обнаружена утечка обеззараживающего раствора, принимаются попытки остановить утечку. Защита Легкой зоны провалена, Легкая зона содержания заблокирована. Принимаются попытки остановить попадание утечки в Тяжёлую зону содержания. [начинает играть музыка] Защита тяжёлой зоны содержания была провалена. Защита Входной зоны была провалена. Обеззараживание в Тяжелой и входной зоне примерно через 30 секунд. Эвакуируйтесь в поверхностную зону немедленно. Защита в поверхностной зоне выйдет из строя примерно через 90 секунд. Пожалуйста эвакуируйтесь из комплекса используя эвакуационные вертолеты. Выход защиты поверхностной зоны оценивается примерно в 60 секунд. Выход защиты поверхностной зоны оценивается примерно в 30 секунд. Выход защиты поверхностной зоны оценивается примерно в 15 секунд. 14. 13. 12 .11. 10 секунд. 9. 8 .7. 6. 5. 4. 3. 2. 1. Защита поверхностной зоны была провалена. Все вертолеты эвакуируют комплекс.
Song: ruclips.net/video/-60JN_ki96s/видео.html
I can respect that even the chaos insurgency sent the van to the facility to save their agents
They gotta get out somehow, and probably any Class-D's
This could be a rare event that happens when the vent lockdown systems fail, and gas leaks to HCZ, EZ, and SZ (Heavy Containment, Entrance, and Surface Zones)
hell yeah
Actually, this could be a good way to deincentivize camping areas. If slowly over the match period (After 15 minutes) certain areas in Heavy Containment got gas leaks from LCZ, kind of like a cold vase that you can't pick up which appears naturally after about 20-25 minutes, starting from the less valuable places that you can loot early on like 096's room or 049's room, then the better and more active places like Micro or 939's old room.
There could even be a sort of hidden event that happens under a certain amount of players to make things harder in terms of environmental hazards where the same thing happens but in LCZ too over the 15 minute period (Places like the greenhouse and restrooms at 10 minutes, armory and peanut room at 5 minutes, 914 at 1 minute then the whole place at 0 seconds of course.)
Absolutely not. It should just be one of those many events that was shown on "I Dunno".
Alpha warheads was added to this game for a reason, yknow.
@@xnotable I honestly forgot I made this comment, but I guess my reasoning was to *avoid* having it be a manual activation with one of the BEST level keycards that can't be newly created once LCZ gets decontaminated. Plus, what about the people who camp in the nuke room constantly switching it back off.
Having it slowly seep throughout the facility instead of an instant autonuke (On some servers) after 20-25 minutes could be a neat gameplay mechanic about "What route do we take" instead of "We got this much time to get out"
@@shibainu2528 to me, honestly, having more ways to destroy the site other than the nuke would simply make it even more annoying, and probably make SCP gameplay more harder than it needs to be, even though the camping is bad indeed i'd rather another solution than having a decontamination process go through the whole facility,
There is such a bug in SCP SL that if you start decontamination of LCZ, and then turn it off by Admin panel, the decontamination of all zones will begin.
I never even knew there was decon for zones other than lcz
Yeah same
Ahh yes, the site director in charge forgot to do maintenance on the pipes because he spent all of the money on body pillows and h3ntai
😂nah that got me hard
@@ApexPredator-ox6tothe only thing hard is the door when i slame it into your face (ingame)
@@idunno4670 ofcourse ingame🤣
I can see this being used after about 5-30 minutes after LCZ has been decontaminated, as a way to force the round to end
This is kinda like the site-wide decontamination, but all zones are slowly getting decontaminated. Overall, nice concept! 👍
This needs to be added this seems like fun
Ahh yes dying with a O5 And Micro very fun
@@Eliasjaywood1111 should be like a very rare event
@@Snaox End game event for not stale more than 25 minutes
Decontamination Is up to new level
If the Decontamination Gas would leak into the SZ, it wouldnt be as critical as depictured here as it would get into the Air and depending on the chemical build of the gas would stay on the ground there or would go up. You would only have a big problem inside of one of those tunnels.
Like as 079 a button pops up saying Leak decontamination and you press it it warns the scps before hand and then it starts and 079 gets powered down because 079 is using all of it's power to do it Then right before it happens Nuke overrides then 079 overrides
the amount of stress you would have when this was happening in the game
For real it would be so fun though
I see this claiming so many lives, but it would be an excellent opportunity to add beta-7 and the use of equippable gas masks for the people who can't get out, by then it would be a matter of finding a new way out
Beta-7 doesn’t make sense since they handle anomalous exhibiting extreme biological, chemical, or radiological hazards, makes more sense for a new task force or team to be made to combat failures
90 seconds to decontamination on surface zone, easy to escape right? Then why HCZ and entrance zone is more fast to fail?
You'll have to defend the helicopter/van from the enemy team.
CI have to escape by van, right before the van leaves, then can press like e to enter the van. But MTF and/or SCPs can try to attack the chaos at the van to kill them. The same goes for the MTF helicopter, CI can attack it, same with SCPs
If 2x more MTF that escape than Chaos then its an MTF win. If 2x more more Chaos escape, its an MTF win. If it's less than 2x for both sides, its a stalemate. If nobody escapes and there are no SCPs, its also a stalemate.
If the SCPs kill everyone before they escape, then the SCPs win.
did you use the filmmaker role to do this or no?
Yes
Your telling me the facility has enough decontamination gas to flood the entire surface
how do u change the color of the lights did u activate alpha warhead and that locked down all the checkpoints? or what
Changec [Red Value] [Green Value] [Blue Value]
And yes i activated the warhead
@@idunno4670 Okay thanks, but changec only changes lights in 1 room, did u change the lights in every room manually?
Bro when the mtf kept shooting the helicopter it was like player rage
And how are they supposed to fight?
Are they like switched to another area?
do you make the text yourself or do you get it from somewhere and if you can add the text to the description ok?
can i take the song from the concept?
I CAN TAKE THIS AUDIO?
What is the stuff that’s used as the decontaminate?
People in all zones and LCZ:Unlucky/From:O5/Hcz be like: Now you’re trapped with me!!!!!😈👿👾
Maybe if you redo this some day, have a warning to attempt to aquire CRBN equipment from armory, and all security to put on their issued M50 masks.
cool idea, execution coulda been better but can't really complain since its fan made. CASSIE announcements are way too frequent, and there are too many filler words like "about" or casual/unprofessional language like "going to" instead of saying something like "spreading to"
I saw windows 11 logo 0:00 on top of
Would be cool to see that in a modded server just have one question how will the scps escape?.
It's good for easy/quick endings for example is more CD or ci get out they win or mtf and scd get out the win
Maybe if it's a thing ad if scps guard helicopter they win
it TECHNICALLY does exist in the form of a radiation leak plugin. I don't know what it's called, but after the Alpha Warhead detonates, players on surface slowly start taking damage due to 'radiation poisoning.'
Uh, One of the gate doors malfunction and they can get out that way?
BRO THIS IS HOT 🔥🔥🔥
Oof, that must be difficult to escape from
Внимание! Обнаружена утечка обеззараживающего раствора, принимаются попытки остановить утечку.
Защита Легкой зоны провалена, Легкая зона содержания заблокирована. Принимаются попытки остановить попадание утечки в Тяжёлую зону содержания.
[начинает играть музыка]
Защита тяжёлой зоны содержания была провалена. Защита Входной зоны была провалена. Обеззараживание в Тяжелой и входной зоне примерно через 30 секунд. Эвакуируйтесь в поверхностную зону немедленно.
Защита в поверхностной зоне выйдет из строя примерно через 90 секунд. Пожалуйста эвакуируйтесь из комплекса используя эвакуационные вертолеты.
Выход защиты поверхностной зоны оценивается примерно в 60 секунд.
Выход защиты поверхностной зоны оценивается примерно в 30 секунд.
Выход защиты поверхностной зоны оценивается примерно в 15 секунд. 14. 13. 12 .11. 10 секунд. 9. 8 .7. 6. 5. 4. 3. 2. 1.
Защита поверхностной зоны была провалена. Все вертолеты эвакуируют комплекс.
Спасибо бро
@@suuuuuuuii2704 Главное:
Жулик не воруй!
wow, I just have no words...
Is this good or bad
Good @@idunno4670
how do you make the announcements?
He uses the SCP SL(free game on steam) premade Cassie thing. The amount of stuff Cassie can say is limited tho
can you write the cassie command please?
I need decontamination of surface zone! I dunno you have to do it!
Next april maybe.
This Guy Need To Be Hired
sadly mtf cant escape area
You sleep on the job than this happens
Gosh darn it!
Hmm, on surface thats, weird
Martin Donald Harris Jose Smith Laura
Now we talking!
wow
Okay let's go
Two words gas masks why don't they work
@@smth_smth_idk_xd its not acid its gas
Oh god