@@gibbybibby5031 these combos were made during the beta, he posted them the moment the game dropped but there's been new routes found since this video so it's technically out dated, I still use these combos tho lol
Don't be in a hurry to do the WS move; after entering SNK you have a lot of time between the DB input and the WS 3,3. If you are too fast you will get SNK3 from my experience !
Could you explain the situation for the Tech Death Combo towards the end? From what I can tell, it uses the df4,1,3 wall ender and goes immediately into d3, WS3,3. Is this applicable basically any time you use that wall ender? And it only works if they techroll as soon as they can, right? Edit: I figured it out; the D3 doesn't connect if they try to tech roll, only if they try to do the quick recovery kick-up by holding forward. Which, at the wall, is an odd thing to do. It also works if they try to stay down, get hit by the D3, and then press anything at all. It works because the opponent gets stuck face down and backturned, and that has pretty bad options.
He has a couple of new things after the Day 1 patch. You also left out his death combos from wall splat into pick up, Such as CH b3, db2,1 !S SS df4,1,SNK,1+2,f (heatdash) 3,snkc,ws3,df,snkc,ws3,df,snkc,ws3,3 (best I could get out of ws3 loops was 5 and its hard) !S Df4,1,3 (or RA if you have it) df4
They are pretty great but hard to do, fastest possible cancel is required after ws3,snkc the sneak animation is hardly visible. Can also be useful if the opponent is respecting your slide cancels to do a hit confirmable ws3,3 or cancel to slide or fc,df2 if your godlike on reactions. And since the loops are always pressing down it is always buffering charge d,u2 as well.@@EdgelordZuko
Bro, the video was amazing. I would love to talk with you some more I don’t know if you’re interested in actual coaching, but I would love to give you that opportunity. Lmk if you’re interested in a coaching job.
@@EdgelordZuko How do you get the ender on the 2nd combo? It never reaches for me, and I’ve never been so frustrated at a combo in my life. 😂 it’s not funny.
Ill give ya a hint always be buffering slide. SS2 leaves you and opponent crouched so maybe buffer slide or low parry or ws2. D3 flips over grounded not allowing Ukemi roll and can be snk cancelled so proper delay timings can give you the opponents back at wake up at the wall this could be very useful indeed. From round start launch 3,snkc,ws1 ,df4,1,2 db2,1 will give perfect distance to wall splat on majority of stages. And since the splat is done with db2,1 df4,1,3 will break hard walls.
great guide, i turned into shaheen
We should spar together sometime
As a Shaheen main I’m glad I ran into this
I found the Shaheen main !
Fellow shaheen main.
@@Itsnotthatbad200 we should spar together
Yo we can all spar sometime if yall want im down
Let's make it happen.
Bro thank you so much,amazing video!!!
thank you :) be on the lookout for the other guides :D
Great vid, been working on my shadowsneak cancel into WS3,3. Input’s no clicking with me yet but I like that you gave easy options as well.
np! sometimes is good just to have a basic combo to start :)
Thanks man, even if some of this may be outdated, it's the perfect jumping on point for understanding his combo structure so i really appreciate it!
Why is it outdated? The game came out last week
@@gibbybibby5031 these combos were made during the beta, he posted them the moment the game dropped but there's been new routes found since this video so it's technically out dated, I still use these combos tho lol
@@ShockWithoutFear i see, thx
my brain is not capable of learning fighting games if this is a guide for beginners xd
This is a combo guide, if you’re looking for a beginners guide maybe look up “how to play tekken 8”
hey, i have some beginner combos aswell, tekken is a hard game but with anough patience and practice you can do it !
Please do a guide for law!
For sure One of my next characters !
beautiful guide, beautiful streamer
Raven :^(
thanks kingjae love ur content
I swear I don't cheat
EXCELLENT VIDEO!!!
ez win for zog again
What exactly is the df, db, d, df in the hard combos? Awesome and super helpful video btw!
hey :) DF enters into SNK stance, DB cancels SNK stance into crouch state, D DF is the input for Shaheen's "hellsweep"
nice guide!👍thank you
I’m having trouble consistently canceling my stance into a while standing move any tips u could give me?
Don't be in a hurry to do the WS move; after entering SNK you have a lot of time between the DB input and the WS 3,3. If you are too fast you will get SNK3 from my experience !
Could you explain the situation for the Tech Death Combo towards the end? From what I can tell, it uses the df4,1,3 wall ender and goes immediately into d3, WS3,3. Is this applicable basically any time you use that wall ender? And it only works if they techroll as soon as they can, right?
Edit: I figured it out; the D3 doesn't connect if they try to tech roll, only if they try to do the quick recovery kick-up by holding forward. Which, at the wall, is an odd thing to do. It also works if they try to stay down, get hit by the D3, and then press anything at all. It works because the opponent gets stuck face down and backturned, and that has pretty bad options.
exactly :) it is still great oki and when it works its gg
good shit man
Death combo's brutal
thank you! hope you pull it off in a match !!
He has a couple of new things after the Day 1 patch. You also left out his death combos from wall splat into pick up, Such as CH b3, db2,1 !S SS df4,1,SNK,1+2,f (heatdash) 3,snkc,ws3,df,snkc,ws3,df,snkc,ws3,3 (best I could get out of ws3 loops was 5 and its hard) !S Df4,1,3 (or RA if you have it) df4
Insane I'll try those ws3 loops seems sick
They are pretty great but hard to do, fastest possible cancel is required after ws3,snkc the sneak animation is hardly visible. Can also be useful if the opponent is respecting your slide cancels to do a hit confirmable ws3,3 or cancel to slide or fc,df2 if your godlike on reactions. And since the loops are always pressing down it is always buffering charge d,u2 as well.@@EdgelordZuko
Fuck yes, thanks bro for the good Guide 💕💕
Np! Jin is next !
Bro, the video was amazing. I would love to talk with you some more I don’t know if you’re interested in actual coaching, but I would love to give you that opportunity. Lmk if you’re interested in a coaching job.
yoooo thank you so much for the compliments :) hmu on discord fam discord.com/invite/WxvQwtQGwY
@@EdgelordZuko I joined just messaged you
Turning pro with ur guides 🧍🏻
!!!!!!
What does counterhit actually do?
Gives moves additional properties; for example, some moves normally don't launch, but in counter hit they do!
That 3, diagonal, back, down forward 4,1 thing fucked me up
If the ender is too hard, try db2,df (snk stance)3
Ong that shit is currently destroying my brain
Where is chloe in 8 :(
1st DLC on year 2 trust me brother
wtf were those wall combos
Shaheens stance cancel is aids on controller
rip dualsense fr
@@EdgelordZuko How do you get the ender on the 2nd combo? It never reaches for me, and I’ve never been so frustrated at a combo in my life. 😂 it’s not funny.
😌 "Promosm"
no flowcharts section? unsubscribe
let me win the first tourney b4 exposing that :^)
Ill give ya a hint always be buffering slide. SS2 leaves you and opponent crouched so maybe buffer slide or low parry or ws2. D3 flips over grounded not allowing Ukemi roll and can be snk cancelled so proper delay timings can give you the opponents back at wake up at the wall this could be very useful indeed. From round start launch 3,snkc,ws1 ,df4,1,2 db2,1 will give perfect distance to wall splat on majority of stages. And since the splat is done with db2,1 df4,1,3 will break hard walls.