Psst. Want this game not to die, Collies need to ask for Warden buffs. Devs will only listen to your side. If war 100 happens before the buff nobodies coming back. 82dk is falling apart. Nobody wants to play, they found other games. Many more will leave soon also permanently. In the name of the game existing, it's on you to ask for fairness. You see the subreddit? People are meming about valheim skeletons and warthunder and barrotrauma, everything that isn't foxhole. Seen this before, only one way to avoid it.
Really my dude. I enjoyed this game as much as you, no faction bias involved one man to another, the game dies if colonials don't specifically ask for their opponents to be buffed. That is what it'd take.
Haven't played Foxhole in ages but somehow, a video from Creepy Banana makes me want to hop on right away. This man can sell me anything just by talking
@@larubric omg rubric you are my favorite comrade in arms I was wondering where you were. If you ever catch me online, hmu with a message and I'll throw logi at you
You should use small railway cars to pull stuff for tanks. The small wagon can be put next to bases and will pull 40mm or ANYTHING else in less than 0.6 seconds. From there just submit it into the bases inventory and it makes life A LOT easier.
@@CreepyBanana if they have 3 servers, shards use 1 shard server to host a 3rd of the map the other for the second 3rd and the 3rd for the 3rd 3rd, since a shard won't have to host x number of hexes but x/3 theoretically the number of players per hex triples, but let's go a step further, not every hex needs to have the same capacity st the same time, the frontlines are the busiest followed by logi maps, make a dynamic system which allocates resources to hexes based on the traffic, basicly take the resources from the back line hexes split it amongst front line hexes leaving some for the back line but make it so if a hex breaks a certain threshold of players it reallocates resources back to it, and the last solution is for them to get better servers, as in beef them up but that costs money, here's how they could make that money, rent out small training servers which regiments could buy to host trainings where they would basically have creative mode unlocked, the servers would have tiers as to how many players they could support and for how long they would be live, make those servers cheap and big Regis will buy them all. Day long
Wardens arguing that this update is "killing the game" is hilarious. I'm a hardcore warden but seeing all the Regiments "taking a break because the devs have no communication" is just absolutely braindead. just say it how it is and that your pissed the collies get a BTD.
The reason 94.5mm is so much better than 75mm is because both stack poorly in tanks and come on fragile pallets that die to arty just as their fuel and the fuel economy of all BT/SHT don't support any flanking for QRFless PVEing (even if their speed and price did which they also don't), so they are almost exclusively used for frontline AT support which 94.5mm does million times better for obvious reasons. Whenever we use BT we use it for AT duty like a buffed Silverhand, with small flexibility in being capable of PVEing if necessary. If there was shipping option for them that would contain 5 per crate and the tank's inventory big enough to fit 50 rounds or more then I'd say it's PVE potential is worth looking into, but currently it's just AT rounds all of them in most situations and collies being able to use that on offense even better than they could with Stygian while wardens stuck with stolen vics or stationary EATs is just as problematic part of the game as collies not having cutler equivalent in the early-game. You might see it balanced as a collie that you got worse early-game and better late-game and vice versa for wardens, but reality is this doesn't fix the existing problem, it only adds another problem that will have to be revisited when it also becomes blatantly obvious to be an issue even to devs that ironically and clearly don't have enough in-game experience to think about these things on deeper level or are too incompetent to make the game balanced between updates. Whenever you see something oppressive you think what could I bring to counter that, and for the 94.5mm FG and this new BTD there is no answer for wardens as their vic AT is a meme at this point because 94.5mm is SO much better than 68mm regardless of high velocity variants and the only mobile 94.5mm being a meme SHT. It's hard coping imagining for every 1-2 BTD having a SHT to show up to contest 94.5mm at 40m range. The only obvious thing would be infantry AT, but that was already lagging behind on warden side pre-1.0 since Bonesaws have such low range and tank skirmishes happen almost always at 35-45m range so you'd need the enemy to push into you to take advantage of Bonesaws in bushes/trenches, which at that point they're more defensive option like the EATs, not offensive AT, but rather area denial. ATR doesn't matter that much for tanks with 40m range, it's more bully of the =
I don't really understand people who complain about balance, I guess wardens are just mad that their clans are incompetent so they try to scapegoat the devs to cover up their own tactical failings on recent wars.
dev: "we don't have a favorite faction" *also dev giving mobile long distance grenade lancher and resilient flame thrower tank to wardens when colonials got a niche use grenade lancher on tripod:*
They made demolish time even longer? WTF, was it not already a pain to get rid of trenches? Cant people grief by building trenches more easily now cause theyre even harder to get rid of now? Like wtf devs what are you doing.
lol gl trying to find wardens after this update sucks being collie main in able since the beginning cause of cry babies wardens leaving ima switch to warden next war
the amount of salt this update generated for the most hilarious reasons is insane. this community has degenerated hard. the only valid criticism is that we still dont have ways to communicate facility locations and purpose.
Okay what are the devs doing actually. Did fire need to be “improved”, did they need to add even more vehicles, was the vehicle combat even that bad (im not mad they changed it but it looks like they put a ton of work into it). Like what the hell are they doing? People are struggling to play their game at all, it’s difficult to do anything for people not in a clan, and what are they doing? Making the way fire works more complicated? Adding insulated pipes? Like what the hell are they doing.
Uhm, please don't forgor to like and sub 👉👈
Psst. Want this game not to die, Collies need to ask for Warden buffs. Devs will only listen to your side. If war 100 happens before the buff nobodies coming back. 82dk is falling apart. Nobody wants to play, they found other games. Many more will leave soon also permanently. In the name of the game existing, it's on you to ask for fairness. You see the subreddit? People are meming about valheim skeletons and warthunder and barrotrauma, everything that isn't foxhole. Seen this before, only one way to avoid it.
Really my dude. I enjoyed this game as much as you, no faction bias involved one man to another, the game dies if colonials don't specifically ask for their opponents to be buffed. That is what it'd take.
Haven't played Foxhole in ages but somehow, a video from Creepy Banana makes me want to hop on right away. This man can sell me anything just by talking
Anything? Hmmm ... Do you want to invest in my Banana Crypto Coin?
@@CreepyBanana im sure nothing bad will come from this
@@larubric omg rubric you are my favorite comrade in arms I was wondering where you were. If you ever catch me online, hmu with a message and I'll throw logi at you
@@Nike-nm8jc o7 honoured to be noteworthy, comrade
Got back on and it’s far better than it used to be!
You should use small railway cars to pull stuff for tanks. The small wagon can be put next to bases and will pull 40mm or ANYTHING else in less than 0.6 seconds. From there just submit it into the bases inventory and it makes life A LOT easier.
SHhhhh, if the devs hear about this, they'll patch it!
Do you need locomotive or just only flatbed cart?
Collies after getting BTD: "Hasta la vista baby"
Wardies after getting balaced update: collie bias 🤡
Heck yeah Firetrucks that can be use as crowd control. I love it
Amen brother!
I look forward to seeing Creepy's caboose on-stream.
Why does that sound dirty 😅
@@CreepyBanana Because it's meant to 🏳🌈
Oh the caboose is exactly what is needed the never ending struggle of refueling maintenance tunnels with gsupps ends
Hell Yeah!
the stationary tool tip on the fields is extremely helpful for damaged comps... i like it.
Indeed it is!
SHELL regiment is getting really hyped for the pallet update
SHELL like the oil company right? Right?
@@CreepyBananaUmm, yeah, I’ll let you think that.
FIRE TRUCK UPDATE FIRE TRUCK UPDATE WOOOOOOOOOOO!!!!!! I genuinely got a spark of joy when you brought up fire trucks
Yeah in the interest of time I thought it best to not cover it that extensively but it there are a bunch of changes to fire.
@@CreepyBanana a minimal amount of fire changes for sure
All the train needs is the railroad crane
Devs please remove shards this update and expand hex capacity
Sadly that's easier said then done
@@CreepyBanana if they have 3 servers, shards use 1 shard server to host a 3rd of the map the other for the second 3rd and the 3rd for the 3rd 3rd, since a shard won't have to host x number of hexes but x/3 theoretically the number of players per hex triples, but let's go a step further, not every hex needs to have the same capacity st the same time, the frontlines are the busiest followed by logi maps, make a dynamic system which allocates resources to hexes based on the traffic, basicly take the resources from the back line hexes split it amongst front line hexes leaving some for the back line but make it so if a hex breaks a certain threshold of players it reallocates resources back to it, and the last solution is for them to get better servers, as in beef them up but that costs money, here's how they could make that money, rent out small training servers which regiments could buy to host trainings where they would basically have creative mode unlocked, the servers would have tiers as to how many players they could support and for how long they would be live, make those servers cheap and big Regis will buy them all. Day long
Loaf of Bread Car Gonna have more purpose now
Ayo the ambo is the best car to partisan with! It's small, fast and can carry your dead homies back home.
Sounds like a collie update to me
Tell me how
Sound like a little wardie salty
Wardens arguing that this update is "killing the game" is hilarious. I'm a hardcore warden but seeing all the Regiments "taking a break because the devs have no communication" is just absolutely braindead. just say it how it is and that your pissed the collies get a BTD.
Hasta la vista baby
This update is bad for the Wardens tho?
Yeah I'm moving to anvil, free at last!
The reason 94.5mm is so much better than 75mm is because both stack poorly in tanks and come on fragile pallets that die to arty just as their fuel and the fuel economy of all BT/SHT don't support any flanking for QRFless PVEing (even if their speed and price did which they also don't), so they are almost exclusively used for frontline AT support which 94.5mm does million times better for obvious reasons. Whenever we use BT we use it for AT duty like a buffed Silverhand, with small flexibility in being capable of PVEing if necessary.
If there was shipping option for them that would contain 5 per crate and the tank's inventory big enough to fit 50 rounds or more then I'd say it's PVE potential is worth looking into, but currently it's just AT rounds all of them in most situations and collies being able to use that on offense even better than they could with Stygian while wardens stuck with stolen vics or stationary EATs is just as problematic part of the game as collies not having cutler equivalent in the early-game.
You might see it balanced as a collie that you got worse early-game and better late-game and vice versa for wardens, but reality is this doesn't fix the existing problem, it only adds another problem that will have to be revisited when it also becomes blatantly obvious to be an issue even to devs that ironically and clearly don't have enough in-game experience to think about these things on deeper level or are too incompetent to make the game balanced between updates. Whenever you see something oppressive you think what could I bring to counter that, and for the 94.5mm FG and this new BTD there is no answer for wardens as their vic AT is a meme at this point because 94.5mm is SO much better than 68mm regardless of high velocity variants and the only mobile 94.5mm being a meme SHT. It's hard coping imagining for every 1-2 BTD having a SHT to show up to contest 94.5mm at 40m range.
The only obvious thing would be infantry AT, but that was already lagging behind on warden side pre-1.0 since Bonesaws have such low range and tank skirmishes happen almost always at 35-45m range so you'd need the enemy to push into you to take advantage of Bonesaws in bushes/trenches, which at that point they're more defensive option like the EATs, not offensive AT, but rather area denial. ATR doesn't matter that much for tanks with 40m range, it's more bully of the =
@@Laireso You are using rpgs? Such a baby, every man use stick grenades and gigachads using satchels for killing tanks.
well not to get technical but with the firetrucks its gonna be less lit 🤓
The time has come Banana Man.
Bruh! I messed up the the time! I wanted to release the vid 5pm my time but I clicked 5am 🙃😭
@@CreepyBanana Tsk tsk tsk
We tested something today the collie flamethrower has longer range arcs better, and has a larger fuel tank.....kill me, also tech maids are dead.
Hasta='Phat Tankette'
I haven't been on since August. What's changed?
Watch devcaps and find out, playlist in description
Devs release an update.
Colonials: 👍 good update
Wardens: 👁️👄👁️ colonial bias.
Welcome to Foxhole, where both sides call each other cry babies ¯\_(ツ)_/¯
@@CreepyBanana I don't really complain about balance in this game, my fun comes from fighting for my faction, whichever I may chose! Usually colonial
I don't really understand people who complain about balance, I guess wardens are just mad that their clans are incompetent so they try to scapegoat the devs to cover up their own tactical failings on recent wars.
How is this a colonial update ? Tell me
QoL has been a long time coming
dev: "we don't have a favorite faction"
*also dev giving mobile long distance grenade lancher and resilient flame thrower tank to wardens when colonials got a niche use grenade lancher on tripod:*
Do we have to do this every update? I feel like a broken record at this point ...
Quit whining and start fighting
We also got a SU-100 AKA "Fuck your Silverhand and the Outlaw behind it"
When they are gonna unshit superheavies
I mean warden one is quite good.
ares is just so shit it never gets built.
Always making Great videos Bannana man
very cool
indeed
Wait was smother a typo from the devs?
Nah, they smothered all the vehicles. RIP 🙏
Firemtrumck
Love u said Kawaii 😂
Mr Stark ... I don't feel so good 🤢
I'm not interested in playing until they extend the frontline and merge the servers
No more freezing in open tops? Why?
Magic
LTD crew: Chill drinking some tea during T3 Snowstorm
Wheelchair Crew:BBBBBBBRRRRRRRR
Balancing reasons
@@sezuku2937 bruh f that, I can finally use my open top tankette in a snowstorm. GG wardens they'll never see me comming
Acting like freezing in an open-top wasn't the most annoying thing on the planet
They made demolish time even longer? WTF, was it not already a pain to get rid of trenches? Cant people grief by building trenches more easily now cause theyre even harder to get rid of now? Like wtf devs what are you doing.
lol gl trying to find wardens after this update sucks being collie main in able since the beginning cause of cry babies wardens leaving ima switch to warden next war
Welcome to the based mercenary life. Why be loyal to one side when money takes no sides 😎
@@CreepyBanana please be easy on me with colie new BT man
Will they regroup the shards ?
Not enough players
Mogus
Amogus
OMG Dev bad XDD
the amount of salt this update generated for the most hilarious reasons is insane. this community has degenerated hard. the only valid criticism is that we still dont have ways to communicate facility locations and purpose.
Nothing new, every update someone is salty.
But You are the weebes of weebs, always been...
I WATCH DUB ANIME ON PERPOSE! I'M NOT A WEEB!
... I'm ... not a ... weeb 😢
Okay what are the devs doing actually. Did fire need to be “improved”, did they need to add even more vehicles, was the vehicle combat even that bad (im not mad they changed it but it looks like they put a ton of work into it). Like what the hell are they doing? People are struggling to play their game at all, it’s difficult to do anything for people not in a clan, and what are they doing? Making the way fire works more complicated? Adding insulated pipes? Like what the hell are they doing.
Cope
maybe you could get me unbanned
its a bad update tho
Wardies after getting balaced update: collie bias 🤡