Porsche 911 GT3 RS Race Exhaust Sound Mod - Nordschleife Tourist - Assetto Corsa VR

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  • Опубликовано: 16 дек 2024
  • Video Description:
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    -= Headphones recommended! =-
    I finished my sound mod version 1.0 for the Porsche 911 GT3 RS and decided to do a lap at the Nordschleife Tourist. This is my first time driving the Porsche 911 GT3 RS at the Nordschleife Tourist. Time was 7:26
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    In this video you can hear the following sounds I created for this sound mod. All sounds used in this mod are from an actual Porsche 911 GT3 RS. Even the tunnel sounds.
    1) Porsche 911 GT3 RS Cabin Interior exhaust sound
    2) Porsche 911 GT3 RS tunnel sound
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    About real rev mode: (Not in this video)
    In FMOD Studio I use a combination of parameters for the external sounds to create the “real rev mode” which is also based on camera distance to the car.
    To get close enough to hear these samples I use the free cam option F7 and F5. F7 uses external samples and if I am first inside the car (F1) and then press F7 I can rev the car, see the tachometer and use the external samples.
    Mostly it takes a lot of time to get this matched with the RPM but the result is great in my opinion. This way the rev battles become more realistic and fun :-)
    For now the internal revs (F7) and external revs with F5 sound the same. In the future I would like to build a “real rev mode” also for the interior of the car which sounds differently (more muffled) then the external mode.
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    About me and my channel:
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    My name is Marco Marti and I like cars. Especially the sounds. That's why I like to create my own sound mods for Assetto Corsa.
    In my spare time I like to drive in Assetto Corsa in VR.
    I decided to create my own "Car Collection" based on my own sound mods.
    I focus on 6 main thing in creating new car sound mods to add to my car collection.
    1) Cockpit view type of sounds, in cabin and exhaust in 4 different categories but all focused on cockpit view (vr) driving.
    A) Car interior sound with windows closed
    B) Car interior sound with windows open
    C) Car exhaust sound no wind
    D) Car exhaust sound with wind
    2) Real Rev Mode (for fun!), which consists of revving the car with realistic sounds. (free cam mode in assetto corsa is required)
    3) Start up sounds and (adaptive) idle (from cold to warm engine)
    4) Flyby sounds
    5) Tunnel sounds
    6) Launch control (when available for car)
    As I am a VR racer I don't focus on third person view driving but instead use these parameters for creating the real rev mode, tunnel sounds and flyby sounds.
    If you like my video's give me a thumbs up and subscribe for more. Much appreciated!

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