I appreciate you rolling your tech *before* you went over your purchases! It just makes so much more sense and it easier for your opponents, rather then setting out one build, then rolling, then going back to change the build. Thanks! 🥰
The Common Wealth has Anti-Submarine Warfare technology, so convoy line defense rolls are a "2" against each convoy raiding submarine (not a 3), so the Japanese raiding submarines survived this turn. Reference V4.2.1 rules, 8.2.1, and 10.9.
@@crewchief9942 I should have checked before rolling - you are correct. Good news for me though! ASW also gives the Brits another +1 to their defensive roll as well as a + 1 for radar.
Just so you understand the flow of play: You perform all your combat movement and declare all your combats during the combat movement phase. Then, you proceed to the combat phase where you roll dice. I think you believe you declare both your combats and your combat movements, but do not do the movement until after you have rolled the dice. Does this make sense? During the combat movement phase, you can say something like, "I'm going to move these units here to attack here [You move those units into that battle]... and I will move these units there to attack there [You move those units into that battle]." Then, you roll your dice. After resolving all your combats, you then proceed to non-combat movement and more movement takes place. Trying to be helpful! 8 )
So it was a very successful conference!!
The conference worked! Holy cow that tech roll xD
About time! My tech has stunk this game!
I appreciate you rolling your tech *before* you went over your purchases! It just makes so much more sense and it easier for your opponents, rather then setting out one build, then rolling, then going back to change the build. Thanks! 🥰
@@GW36_Enthusiast Thanks! The conference went well even if I put a few pounds on in the process!
@@Sargesshellhole 🤣
The Common Wealth has Anti-Submarine Warfare technology, so convoy line defense rolls are a "2" against each convoy raiding submarine (not a 3), so the Japanese raiding submarines survived this turn. Reference V4.2.1 rules, 8.2.1, and 10.9.
@@crewchief9942 I should have checked before rolling - you are correct. Good news for me though! ASW also gives the Brits another +1 to their defensive roll as well as a + 1 for radar.
Just so you understand the flow of play: You perform all your combat movement and declare all your combats during the combat movement phase. Then, you proceed to the combat phase where you roll dice. I think you believe you declare both your combats and your combat movements, but do not do the movement until after you have rolled the dice. Does this make sense? During the combat movement phase, you can say something like, "I'm going to move these units here to attack here [You move those units into that battle]... and I will move these units there to attack there [You move those units into that battle]." Then, you roll your dice. After resolving all your combats, you then proceed to non-combat movement and more movement takes place. Trying to be helpful! 8 )
@@GW36_Enthusiast Yes - I need to physically move the pieces rather than just say. Then roll everything. Ok I think I got that straightened out.
@@Sargesshellhole Exactly! ☺
@@GW36_Enthusiast solid copy. No more indiscretions on the battlefield 🫡