EXPORT MANAGEMENT - Guide SONGS OF SYX v66 Gameplay Tutorial (8)

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  • Опубликовано: 21 дек 2024

Комментарии • 22

  • @RandomUsernameAppearsInChat
    @RandomUsernameAppearsInChat 7 месяцев назад +6

    Thanks for the update! You guides are helping me though my first 50 hours of sos and I hope you keep em going!

  • @nerdmassa9086
    @nerdmassa9086 3 месяца назад +1

    A quick way to solve the religion crisis would be removing workers from claypit, forcing them to relocate in houses in the city center, and happiness would normalize, giving you new immigrants and time to properly set up the outpost with shrines etc

  • @Azmodaii
    @Azmodaii 7 месяцев назад +2

    These helped me get too 400 pop for the first time, i lost instantly there but i’ll get it next time. Keep it up man.

  • @seonab
    @seonab 7 месяцев назад +2

    I add the ideal number of workers to the end of a lot of my workplaces, especially ones where you can employ more than it really needs. That way I don't have to remember all the numbers.

  • @koko2274
    @koko2274 4 месяца назад

    this series has been perfect even on 1.5x speed. which is very nice

  • @marcusfiore6355
    @marcusfiore6355 6 месяцев назад +1

    Could the lack of Shrine fulfillment have more to do with the high ratios of the alternate 2 deities not represented by their own shrines? That seems to be my problem as well, a lot of citizens follow the 2 other gods and I haven't built shrines to them. Is there a reason to avoid catering to all religions early on?

  • @failsafe123123
    @failsafe123123 7 месяцев назад

    I had this problem with relatively low and stable (on low level) happiness as well. And few times. Whenever it happens game looks like a puzzle game. No excess workforce and as such no real ability to improve major areas of city. Things looking very stable and safe, but without significant surplus anyway. I agree with You that it is very dangerous situation. Quite recently I had this when I was near 400 pops. I had literally food for 1/3 day, no extra workforce, no rains hitting my fields and happiness around 75%. Then I got accident in my quarry - 2 dead, 4 wounded and suddenly I had minus workforce. I managed to increase happiness just by improving farming efficiency and next year was very good in terms of food, so I ended with some +30 food surplus and my reserves went up to 3-4 days stocks. It was enough to bring around 10 workers... I've invested them into research facility and upgraded hearths and other stuff (like upgraded stages). Then things snowball - happiness grows and I could bring additional 15 workers. And this was more then enough to deal with needed things. Now, with 400+ workers Im trying to save some research points to upgrade laboratory, since my first lab is already filled with workers fully. Im also producing cut stone, pottery and steel slabs (just around 6-7 workers, so nothing impressive). On the other hand, I still havend really solved issues with booze - I have 6 workers there, but not a single barrel of booze arrives in my inn. I dont know why but people just keep visiting my brewery and they drink whatever is brewed there ;-P
    Nice idea with torches, I didnt think of it.
    Did you need to buy second exports building? You can use one building for several exports? Or am I wrong?
    Im making notes on the piece of paper how many workers are needed for each pastry or field. Game should display desired number in finished building.

  • @hansdampf640
    @hansdampf640 3 месяца назад

    16:14 i do not have that radius slider on any of my warehouses... :(
    i´m playing V66.8,is that option gone or am i just to dumb!?

  • @scavenger6268
    @scavenger6268 7 месяцев назад

    Possible Economic warfare strategy:
    Import pottery. Build your own workshop despite no clay.
    Stockpile pottery slowly until its time.
    Use pottery. Neighbors drive up prices.
    Import clay after a period of time. Neighbors' workshops become massively unprofitable.
    Produce pottery when stocks get low. Neighbors try to charge extortionate prices for clay.
    Stop Importing Clay and purchase pottery that is now on firesale.
    Repeat as necessary until war erupts and you subjugate the neighboring territories. Now you can decide the price of clay.

  • @midnightshade32
    @midnightshade32 4 месяца назад

    I have been following this and how are you producing so much research? I am getting a trickle and my population stopped increasing at 123. Plus how do you have so much meat?

    • @Ic0nGaming
      @Ic0nGaming  4 месяца назад

      There's a high likelihood that the gameplay has been substantially made harder since I recorded this. This series has been recorded during the Early Access of the v66 version where some things still had some re-balancing ongoing.
      I vaguely remember science being touched, I can't say anything bout the meat though.

    • @midnightshade32
      @midnightshade32 4 месяца назад

      @@Ic0nGaming thanks for responding and for these excellent videos. I made another lab and my science shot up for a bit and then it's back to a trickle but at least moving somewhat faster. Meat, I added another livestock (cows?) and I am getting better volume now. This game has so many weird intricacies. Part of why I love it, similar to dwarf fortress.

  • @lewis123417
    @lewis123417 7 месяцев назад +1

    Ive been struggling to not go stagnant at around 150-200 population

    • @northstar92
      @northstar92 7 месяцев назад +3

      Do you use handout and day off decrees? I've relied on those for decades at a time

    • @lewis123417
      @lewis123417 7 месяцев назад +1

      @northstar92 yeah I've ended up doing that eventually but I didn't do that on my first ever run in V65 and did much better

  • @Wenkebach
    @Wenkebach 7 месяцев назад +1

    When I try trade they want 20k money to open trade or more… so I can’t trade, sad

    • @Ic0nGaming
      @Ic0nGaming  7 месяцев назад +2

      You need to stockpile some more valuable goods then. Furniture & Cut Stone can easily produced en masse. Coal via the Charcoaler as well. 20k is a pretty steep entry price indeed. Sometimes neighbours also gift stuff that you can sell back to them ^^

    • @DamienRoyan
      @DamienRoyan 4 месяца назад

      @Wenkebach The trade option is just to make an agreement that they will charge you lower prices in the future.
      So you can still trade, but you will pay a little more. Hover over it next time and see the description that pops up.

  • @TrepTheSnake
    @TrepTheSnake 7 месяцев назад

    Hi! new to the game. Wouldn’t you have more happiness if you had a huge stockpile of meat? I noticed there is a bonus to happened when you have a lot of days of reserve. In my game I have 1.5K meat and spoilage don’t seem to be too big of an issue!

    • @Ic0nGaming
      @Ic0nGaming  7 месяцев назад +1

      Hey there! You are are right, stockpiled food contributes happiness. But just like all sources of happiness in the game it has a cap. And in this regard it's not important which food is stored - the stockpile bonus comes from any source of food. Except for a few Races this applies to all of them (Tilapi love stored meat specifically for example)
      Exporting a portion (the topmost 20%) of that food gives me money, Money makes happy too! So I double-dip now into the stockpile happiness AND the money happiness and I personally find that always more reliable.
      In Songs Of Syx it pays off to have as many sources of happiness as possible cause you never know when the games drops a nasty event or something you forgot about bites your back :D
      I hope this explains my decision making somewhat!

    • @TrepTheSnake
      @TrepTheSnake 7 месяцев назад

      Yes thank you! I had assumed it wasn’t cap (I think it is when the good bar is full?) but in the end you might be able to get more happiness with what you’ll buy with that money (example: lamps with the iron)
      Thanks!

  • @PZMaTTy
    @PZMaTTy 7 месяцев назад

    Metal is awesome, i agree lml