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Mask Merge Utility Script: Isolate down for your perfect color correction. No more pixelmath!
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- Опубликовано: 4 июл 2024
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New script to combine your masks in various ways to help isolate a color within a range mask, or combine two masks. Fun side affect is you can quickly screen your Starless and StarsOnly images blazingly fast!!
Be sure to get the repository link from my website: www.setiastro....
Comments and Suggestions Welcome!!
Superb. I've struggled with multiple masks and look forward to giving this a go.
Awesome script. I like the way you explain the technical details and with examples. The options don't feel intimidating. Keep them coming.
Stunning work as always. Making serious gravitational waves in the Pixinsight community. Badoom tsh!
Awesome! Adding convolution for a mask blur before generating might be a nice touch.
That would be a good function to add for sure
Brilliant many thanks for this Frank
A few days ago I was thinking about such functionality - thank you. You are amazing.
Awesome!! I will certainly be using this in my processing workflow. Thank you.
Another excellent well thought out script….👍🏻 Thank you…
Amazing script! Thanks for developing and sharing.
Finally someone did this. This is going to be super useful! Thanks!
I never even tried intersection:( no wonder I was struggling. Great job Franklin. You are the wizard!
Now you can get that isolation you were looking for!!
Another brilliant script!! Goes straight into the top of my favourites.
The only thing missing is the photoshop ability to draw a mask with the mouse. Yes the Game script does provide some of that in a clunky way but I do miss the basic ability simply draw a mask freehand and feather it. The speed with which you are turning out stunning tools is truly amazing. Thanks!
That has to be possible. Maybe a freehamd mask script is something i can look into...
This is great! I normally just do a tiny bit of pixelmath to merge/subtract my masks if I need to. But I'd much rather do a few clicks than open pixelmath.
Keep it up with the scripts! I'm loving them. I just uploaded a video showcasing two of them a few days ago, will work my way through the rest of them.
Brilliant again!
Another fantastic tool, thank you so much for your work
You are quickly become the best script maker in AP. Goodness in a few months my work flow has been so dependent on your scripts. Between NB>RGB stars, Statistical Stretch and this, I think my workflow got much better. The only thing I haven't yet implemented was Automated DBE.
That is amazing to hear! Give ADBE a try!
Thank you. Really nice script and very helpful. The usage of your scripts has really helped me take the next step in processing where I've gotten stuck before
That's great to hear!
Amazing Tool! I always struggle to isolate certain areas with the masks and now this is very easy to achieve! Thanks a million Franklin that you have release that script!
This tool will come in handy! Thanks
I've never used a mask, but I think I'll learn by using your help.
Thank you for some great scripts.
Never used a mask?!? I may have to make a dedicated mask use video!
@@setiv2
If you make it I'll definitely watch it.
I've been in astrophotography almost three years, but have been away for half of that. Just getting back into it and hoping to have my system up and running this month.
Thanks again for all your scripts and information.
Very cool, will look forward to trying this! 👍👍
I may very well be using this later today! Thanks, and keep up the awesome work!
Great tool. Thanks.
Thank you very much! This is very helpful!
You are Da Best! Once again thank you for the amazing scripts!
Another great tool that I'm sure I'll be using a lot. CS
Thanks! This is perfect for a pixel math challenged guy like me!
Great tool!
Thank you for creating yet another useful tool! Clear skies, Matt
Really nice Frank , again a plus for making our images more beautiful in Pixinsight !! THX
Interesting.
Thanks mate.
Vous devenez le champion des nouveaux scripts, merci pour ce que vous faites.
Fantastic. It serves a great purpose. Thanks Frank.
This is great. Just yesterday I was working with those same three mask scripts (GAME, ColorMask Mod, and Range Selection) to get a mask to help to enhance the wispy blue nebulosity near the Crescent nebula. I was unsuccessful manipulating the masks, but now I am going to retry with your new script. Thanks Franklin!
Useful. Easier, less confusing than Pixelmath. Thank you.
Thank You for all you do SETI Astro …this is a very useful script. ❤️
👉Also a request: I find it hard to use BXT script and to understand how to get the best results….would you please consider creating your own script that can be more user friendly.
Thanks! I do not believe I can improve on BlurX though.... what issues are you having with it?
@@setiv2 …basically what box to tick first for stars and what to do for the nebula…or should I just use it as is with reset.
@@janelubenskyi1177 oh you are saying doing the correct only first followed by the sharpening. You can save two icons on the PI desktop, one for correcr only and one with the sharpening you like. I personally have 3 different BlurX icons for different things. If you always do one then another you can make a save a process container too.
@@setiv2 thank you for taking the time to reply.😊
this is kind of scary. I'm just processing my last image wich is.... the lobster nebula. And i encountered some problems with the O2 image, maybe a problem with flats or something. So this morning i realized i have to find a way to process out a part of the image that has too much blue in it, without touching the rest of the image. This script is perfect gor that, combining a Game script with a blue mask should do it
Glad I showed my lobster as an example then! The universe must have been speaking to me when I made the video :)
How did you form a elliptical mask using GAME in which the gradient doesn't begin at the center of the ellipse?
Lower left, options for gradient edge or binary masks
@@setiv2 ahh. I had tried the gradient edge, but now I see the gradient is so shallow that it appeared to be almost hard unless I zoom in. Is there a way to change the gradient to make it wider?
You need to run convolution on the mask it generates. There is no method within GAME itself. But...... stay tuned..... i am working my own script coming out soon.
:)
Very good! Thanks!