Fusion 360 P 51 Mustang Wing to Fuselage Transition how?

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  • Опубликовано: 22 ноя 2024

Комментарии • 17

  • @johnroyal4913
    @johnroyal4913 9 месяцев назад +2

    YESSS!! Thank you sir! I had to send the video to my sons. This made my day. I will have more questions Im sure.

    • @redbaronrc
      @redbaronrc  9 месяцев назад

      lol! Glad you saw it.

    • @johnroyal4913
      @johnroyal4913 9 месяцев назад

      @@redbaronrc I should add you to my build on Fusion because my filet i have been building is slightly different than yours but I see many things I haven't tried which I will first. I also love surface modeling the best.

  • @bookofflight
    @bookofflight 9 месяцев назад +2

    Those fuselage fillets look fantastic! It also makes me realize just how much math is happening behind the scenes in Fusion 360.
    Perhaps, one day, I'll have those procedurally generated on my models?

  • @stratos2
    @stratos2 9 месяцев назад +1

    Very nice. I would have likely gone with a fillet on a solid body model, but I would have chosen a different fillet mode. I believe there is a fillet mode that does G2 continuity instead of being an arc.

  • @corevision8675
    @corevision8675 9 месяцев назад +1

    How do you model a B21 in fusion 360

    • @redbaronrc
      @redbaronrc  9 месяцев назад

      Grumman b21 raider?

  • @stratos2
    @stratos2 9 месяцев назад +1

    Okay only just now I noticed you don't use design history. You said you'd have to delete the face and redo it to fix the hole, when with design history you could just open the feature again, fix it, and everything that changed would adjust. If you're not aware yet, do yourself a favor and learn design history and what it means to leverage the power of parametric design. Ever since I've learned that I can not go back. Programs like blender with their destructive workflows are now honestly quite annoying to use, now that I know it's possible to just go back in time with fusion.

    • @redbaronrc
      @redbaronrc  9 месяцев назад

      Thanks I'm aware of design history. It works great until I have a model with thousands of edits on the timeline. In this example it would have been fine to have on though I agree. Thanks for the comment.

    • @stratos2
      @stratos2 9 месяцев назад

      @@redbaronrc yeah that's fair. Some modelling styles lend themselves more to history than others.
      That is where I have been struggling. I can get a plane shaped right-ish with t-splines, but actually making an accurate engineering model that is as parametric as possible has turned out to be very annoying. Things like how do I swap out a wing profile after the fact or how do I get a fuselage from lofts to look right...

    • @drumbum7999
      @drumbum7999 9 месяцев назад +2

      one does not simply "not use design history" in fusion without first using design history - it's the default behavior in fusion to have a timeline for designs and the only way to have the feature turned off is to do so deliberately.

    • @redbaronrc
      @redbaronrc  9 месяцев назад

      @@drumbum7999 agreed and guilty as charged. I'm sure I turned that sucker off. Or...... since this was started as an imported step file perhaps that's why it was off. I'd have to go back and reimport it to see.

    • @redbaronrc
      @redbaronrc  9 месяцев назад

      @@stratos2 nothing like watching the computer crank and crank all the while your wondering if it has crashed. Then it comes back with all sorts of errors in the timeline. I know it is a powerful feature but sometimes makes me feel like I'm painting a picture with a sledgehammer. Creativity goes out the window for the sake of parametric programming.