I am not pro, but I still listen and try my best to improvise. Feel free to comment you're ideas for video tutorials, showcase or any other queries. Few points to note : 1. Works in R6 only(If you want R15, change it accordingly) 2. Create a part named "Water" in workspace before executing or testing This is just a reference model to help developers understand its working. You can modify the GUI, script to you're preferences. Have fun developing!!
@@Silly_Genius I have a few suggestions such as you can fix the bobber glitch which basically is when the bobber doesn't touch the water it just hangs from your rod. You could make it reset every time there's a failed cast. also, I would like it if you would add a value under the tools that puts a catch chance on the fish. Lastly add controls for mobile, console etc.
@oktt12345. I'll update the model accordingly in future and let you know. I dont prefer putting value attribute in tools as hackers can mess with it and increase their chances of getting legendary catches.
I tried the old version of this kit and there is one issue with the rope (only when I want it to retract after getting a fish) and I believe it has something to do with the unequip function. Can you make it to were you don’t have to manually unequip the fishing rod in order to fish again? Maybe?
Is can have can collide off. But make sure it has CanTouch set to true. To make it mobile compatible, u need to add gui for it. But it is not recommended to have can collide off because it may interactive with other parts . So it's best to keep Can collide to true
Make sure you're character is r6. Please read the pinned comment and make sure if you followed the points I mentioned. If you still find any errors, let me know
@@Silly_GeniusBro, thanks for helping, but the only thing I don't understand is that for some reason the red slider stays in place, but the circle with the fish itself twitches to the sides.
@jansg24 make sure the fish model in replicated storage. Make sure they are loaded first. To make it like rare or epic catch you need to create a attribute for the chance of getting that fish. Then use the logic instead of math.random()
@@Valentin-qj8ou ITS easy to weld. I gave a link for the plug-in. Just select the component, then hold Left Ctrl then select handle and then click Weld all in the plug-in tab where weld plug-in is located
@@luhtiwi1643 There is a script (local) that handles the mini-game UI. The player has to control the red bar using the keyboard controls and hit the fish icon to certain number of times to get the fish. If the player is able to hit the fish icon all 3 times within the time limit, then he/she will get the fish. If not, then the failed to catch the fish.
Add attribute in the fish models for thr chance of catching that fish. If it is a rare fish then have the value of the attribute( preferably an int value) less
Error 1 : 14:16:53.307 The bait is not in water or tool is unequipped. - Server - Script:83 Error 2 : 14:16:34.546 Infinite yield possible on 'Players.karson01455.Backpack.Tool.LocalScript:WaitForChild("Catchyy")' - Studio Error 3 : 14:16:30.270 Can only tween objects in the workspace - Server Error 4 : 14:16:29.401 Animation Spoofer cannot run while game is running - Client
I am not pro, but I still listen and try my best to improvise. Feel free to comment you're ideas for video tutorials, showcase or any other queries.
Few points to note :
1. Works in R6 only(If you want R15, change it accordingly)
2. Create a part named "Water" in workspace before executing or testing
This is just a reference model to help developers understand its working. You can modify the GUI, script to you're preferences.
Have fun developing!!
I am not sure if I am correct, but some of this looks heavily taken or inspired by another guy who tried recreating fisch.
Incredible! maybe add sound effects and animation but ITS GREAT THANKS SO MUCH!
I am glad you found this useful. I dont know what sound effects you would prefer so I just left it blank. You can add them based on you're preference
@Silly_Genius alright thanks bro🙏👍❤
Looks really cool, just needs sfx AND UI fx!
Thank you ! I am not great ui designer. This is just a basic ui. You can easily modify the ui based on you're convenience.
Happy developing !
@@Silly_Genius Thank you!!
Ty for doing my suggestions.
No problem :). If you have any more suggestions on other tutorials or ideas I will happily try my best to make a video on them
@@Silly_Genius I have a few suggestions such as you can fix the bobber glitch which basically is when the bobber doesn't touch the water it just hangs from your rod. You could make it reset every time there's a failed cast. also, I would like it if you would add a value under the tools that puts a catch chance on the fish. Lastly add controls for mobile, console etc.
@oktt12345. I'll update the model accordingly in future and let you know. I dont prefer putting value attribute in tools as hackers can mess with it and increase their chances of getting legendary catches.
Its AMAZING but how can i make new rods?
I tried the old version of this kit and there is one issue with the rope (only when I want it to retract after getting a fish) and I believe it has something to do with the unequip function.
Can you make it to were you don’t have to manually unequip the fishing rod in order to fish again? Maybe?
Also future ideas: index, sfx, vfx, a ui that pops up for specific fish?
Anyways love your context it help me out with a lot
Use Humanoid:Unequiptools() after the fish is caught. Have fun developing !
can the Water part have cancollide off? also how to make it compatible with mobile users
Is can have can collide off. But make sure it has CanTouch set to true. To make it mobile compatible, u need to add gui for it. But it is not recommended to have can collide off because it may interactive with other parts . So it's best to keep Can collide to true
@@Silly_Genius ohhh, cuz i have a realistic ocean in which is swimmable therefore cancollide obv is set to Off, and it didnt work.
may i use this for a game i am creating? (i will credit you)
Yes you can, and there is no need to credit me.
@@Silly_Genius okay! thanks :)
make it so that everytime they are trying to catch megaloddon they have to beat bloodlust in gd
Bro, when I unpacked everything, the noose didn’t work with the starter pack, I held it down and just pressed it and it didn’t work, what should I do?
Make sure you're character is r6. Please read the pinned comment and make sure if you followed the points I mentioned. If you still find any errors, let me know
@@Silly_GeniusBro, thanks for helping, but the only thing I don't understand is that for some reason the red slider stays in place, but the circle with the fish itself twitches to the sides.
@@PvZ_Mods_Official move it with Q and E
hey umh im r6 but it doesnt work,and the oold one does, but i want this new one, please help im trying make a game for me and my brother
FIXED
@Trythese628 good job, buddy XD
@@Silly_Genius thank u but u gotta make a sell script if so your doing great keep it!
Mine isn't working, when I press and hold to fish nothing appears
@@pleingamer Check the pinned comment. If you still find any errors, let me know
@@Silly_Genius I did all this and it still didn't work when I try to fish the bar to hold to release doesn't appear
@@pleingamer do you get any errors in output
@@Silly_Genius yes
@@pleingamer Can you copy and paste the error here
it works and shows up but it the fish are not coming
and how i make it in some places are rare and new fish
@jansg24 make sure the fish model in replicated storage. Make sure they are loaded first. To make it like rare or epic catch you need to create a attribute for the chance of getting that fish. Then use the logic instead of math.random()
and how do i make the minigame tap and release instead of Q and E
@@luhtiwi1643 Add Gui buttons to control the movement.
@@Silly_Genius aw man
Hi There for some reason i cant get that mini game to pop up any suggestions to how i can fix it?
Are you getting any errors ?
where is teh bobber ? when i put the model the fishing rod doesnt have a bobber and please make an tutorial how to weld
@@Valentin-qj8ou ITS easy to weld. I gave a link for the plug-in. Just select the component, then hold Left Ctrl then select handle and then click Weld all in the plug-in tab where weld plug-in is located
The mini game doesn't work pls help😨😨
Check this pinned comment. If you find any errors let me know. (Use Q and E to move the bar)
Thx🎉🎉
how does the minigame work im so confused
@@luhtiwi1643 There is a script (local) that handles the mini-game UI. The player has to control the red bar using the keyboard controls and hit the fish icon to certain number of times to get the fish.
If the player is able to hit the fish icon all 3 times within the time limit, then he/she will get the fish. If not, then the failed to catch the fish.
@@Silly_Genius alr thanks
I want to add more fish how to do?
Add more tools having the fish models in the existing FishModels folder
@@Silly_Genius thanks bro
bro can i change the fish to random name
How can i rename fishes
Pres f12
@@Thiagoflnbut when i rename it the kit wont work.
how to make it has a chance to catch rarer fish?
Add attribute in the fish models for thr chance of catching that fish. If it is a rare fish then have the value of the attribute( preferably an int value) less
@Silly_Genius ohh ty bro me isn't so good at scripting sorryy
help i did what u did but it wont work :(
when i try to use the fishing rod it wont do the animations and appear a string that goes to the water, what should i do
@@10b-restuihsana.13 Check pinned comment. If you still find any errors. Then let me know
Make mobile button pls i dont know
It won’t work for me
I think I can see why it may not be working for you. Make sure ur character is R6. Make sure the part has the name "Water"
GUI not working
Did you follow the pinned comment? If you did and still got any errors. Then let me know
@@Silly_Genius I followed all i set to R6 so i can't see the gui pop up.
But i name part to Water and no mini game or something
Error 1 : 14:16:53.307 The bait is not in water or tool is unequipped. - Server - Script:83
Error 2 : 14:16:34.546 Infinite yield possible on 'Players.karson01455.Backpack.Tool.LocalScript:WaitForChild("Catchyy")' - Studio
Error 3 : 14:16:30.270 Can only tween objects in the workspace - Server
Error 4 : 14:16:29.401 Animation Spoofer cannot run while game is running - Client
@@Silly_Genius Sorry my badddd
Write where the giveaway link is??
Whoops. My bad. I updated it. Make sure to check it out
Thx Bro Good!
Any time
Does it work on mobile?
No, currently it only supports PC. To make it compatible with mobile. you need to add GUI buttons to control it
@@Silly_Genius how?
its not working
@@Little_fish_vr Check the pinned comment. If it is still not working. Let me know
👍