I have said it once and I will say it again..... Remember Everquest Landmark, and beware the pits it fell into. When your development cycles are soooooooo long, and you share every single inch of progress with the community, they get BORED. It's like a never-ending stream of spoilers. In the early days of gaming, it never happened. Console companies never showed people the development of the game. I think there were benefits to that. Additionally, when community input is requested and acted upon, the conundrum of not being able to please everybody is dreadfully apparent. So the creators and devs decide "open world MMO" and the community shouts Yay! at 40%... the company surges forward because there is some support for what they already intended. Then the devs shout "each class can do the same thing as all the other classes for the most part" and support drops to around 25%. Does a multi-million dollar company start running around trying to decide what to do to get more support? That's the conundrum. Is it a new company or a very seasoned one? Another problem, this time specifically with Ashes of Creation, is the grandiose and exaggerated excitement at distant goals. "Everybody, hold onto your hats! Seriously, sit down and take a xanax because you're not going to believe this! 1....2....3..... We're going to be ready to start the early stages of our second (??) closed alpha tests in probably maybe three months from now. See?!! I told you, you'd be blowing your loads! I just can't stop shaking!" That's what you get when you hire a Hype-team, but hype-teams(marketing) shouldn't be done until open beta. Cinematics shouldn't be shown alone, only with actual gameplay. Microtransactions should only be cosmetic. Servers should be tested at double the capacity of what is projected by pre-purchases or early access numbers. There is so much the laymen already knows and is EXPECTED of devs to already know. Dev job mandates should be made very clear and toxic bosses and suits should be held at bay indefinitely. I hope AoC gains more traction, but settle the f*ck down with these lipstick-on-a-pig announcements. It's years from completion. Come back to us when it has a locked down 6 month release date.
It's not what it looks like, it's about what it is. This game has a massive following, amazing mechanics. Hyped up, will see if it lives up for it or not.
This game is basically ESO but will fall off worse. Nothing attractive about this game WoW hasn’t done and doesn’t do better. Idk why these dev teams try lol. Especially when they fail miserably.
We're 8 years into this already. It feels exactly like Star Citizen, minus the ship sales. The trickle of information only makes development feel slower to me.
🤦♂️ MMO’s are difficult to develop ya know. Most of the actually successful and good MMO’s, of which there are very few, began their development years before any information was publicly known. Quality takes time, shit is fast, which would you want? Pretty sure your answer will be quality, so be patient. Quality takes time yo.
I have said it once and I will say it again..... Remember Everquest Landmark, and beware the pits it fell into. When your development cycles are soooooooo long, and you share every single inch of progress with the community, they get BORED. It's like a never-ending stream of spoilers. In the early days of gaming, it never happened. Console companies never showed people the development of the game. I think there were benefits to that.
Additionally, when community input is requested and acted upon, the conundrum of not being able to please everybody is dreadfully apparent. So the creators and devs decide "open world MMO" and the community shouts Yay! at 40%... the company surges forward because there is some support for what they already intended. Then the devs shout "each class can do the same thing as all the other classes for the most part" and support drops to around 25%. Does a multi-million dollar company start running around trying to decide what to do to get more support? That's the conundrum. Is it a new company or a very seasoned one?
Another problem, this time specifically with Ashes of Creation, is the grandiose and exaggerated excitement at distant goals. "Everybody, hold onto your hats! Seriously, sit down and take a xanax because you're not going to believe this! 1....2....3..... We're going to be ready to start the early stages of our second (??) closed alpha tests in probably maybe three months from now. See?!! I told you, you'd be blowing your loads! I just can't stop shaking!" That's what you get when you hire a Hype-team, but hype-teams(marketing) shouldn't be done until open beta. Cinematics shouldn't be shown alone, only with actual gameplay. Microtransactions should only be cosmetic. Servers should be tested at double the capacity of what is projected by pre-purchases or early access numbers. There is so much the laymen already knows and is EXPECTED of devs to already know. Dev job mandates should be made very clear and toxic bosses and suits should be held at bay indefinitely.
I hope AoC gains more traction, but settle the f*ck down with these lipstick-on-a-pig announcements. It's years from completion. Come back to us when it has a locked down 6 month release date.
Looks like ESO 2.0 XD, isn't it UE5?
It's not what it looks like, it's about what it is. This game has a massive following, amazing mechanics. Hyped up, will see if it lives up for it or not.
i remeber this game
it lagged like shit and had boring gameplay
lets see if they have any changes
okay, thats not terrible, just far away from beeing good
@@lisamariewild2310 Yes, hopefully there will be a vast improvement in Alpha 2!
Lol they go after lineage 2 community🤣🤣
That is actually true, since a lot of the Lineage 2 community played Archeage!!
This game is basically ESO but will fall off worse. Nothing attractive about this game WoW hasn’t done and doesn’t do better. Idk why these dev teams try lol. Especially when they fail miserably.
We're 8 years into this already. It feels exactly like Star Citizen, minus the ship sales. The trickle of information only makes development feel slower to me.
Didn't they sell like 400 dollar founder packs or some crap like that? I mean, not that much different tbh xD
🤦♂️ MMO’s are difficult to develop ya know. Most of the actually successful and good MMO’s, of which there are very few, began their development years before any information was publicly known. Quality takes time, shit is fast, which would you want? Pretty sure your answer will be quality, so be patient. Quality takes time yo.