Windmill Valley ►►► How does it play?

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  • Опубликовано: 2 окт 2024
  • Help Rahdo Run: / rahdo ❤️ Code of conduct: conduct.rahdo.com 🙂 And now...
    A video outlining gameplay for the boardgame Windmill Valley.
    For more game info, boardgamegeek....
    Part I: Gameplay Runthrough
    • Windmill Valley ►►► Ho...
    Part II: Final Thoughts
    • Windmill Valley ►►► Wh...

Комментарии • 10

  • @CG_Hali
    @CG_Hali 3 месяца назад +3

    Had watched 2 playthroughs and was not feeling it despite loving the theme and mechanism. But it's really your video that made me pre-order it just now! I always appreciate all the details you add, why you take your decisions, explain extra rules that will impact the game down the line and so on. Also extra bonus points for featuring the solo, love its simplicity! :D Cheers and have a great weekend!

  • @bookaddict777
    @bookaddict777 3 месяца назад +5

    I have this one on pre-order and am anxious to get my hands on it. Dani Garcia's name on the box sold me on it. Thanks for the playthrough, Richard!

    • @masterbridgemaster1
      @masterbridgemaster1 3 месяца назад +1

      Same... I hate pre-orders sometimes, knowing I have had this ordered for months already and still have to wait.

    • @stevecardiff444
      @stevecardiff444 3 месяца назад +1

      Bought this at UKGE and played it last night - fantastic game.

  • @RickKoeppen
    @RickKoeppen 3 месяца назад +4

    Yesss, this was a Run Through I was sooo hoping to see. Making my wait for the preorder that much more exciting. 😍

  • @panosliakos3653
    @panosliakos3653 3 месяца назад +2

    (Ideal song, in the background, for the purpose of that video: "In The Dutch Mountains"...) Thanks, Richard!

  • @CG_Hali
    @CG_Hali 3 месяца назад +1

    Saw an interesting comment on BGG by Dani Garcia about keeping track of which actions have been performed and which haven't on turns where a lot is happening (aka combotastic turns!). He says he uses extra tool markers to indicate actions he's already taken. Thought that was clever!

  • @ilqrd.6608
    @ilqrd.6608 3 месяца назад

    Looks sweet but my only concern is that tulip scoring in rows and columns. It lacks the cleverness that is present everywhere else in the design.

  • @aronvarga7028
    @aronvarga7028 3 месяца назад +1

    You rotated the wheel forward to see the ideal place to fit the first upgrade in, then you rotated the wheel forwards so that it'd match the previous main action. This will never work. The left wheel has 6 actions, while the right has 5, which means the 2 wheels do a full rotation at a different pace. If you want to try to fit in upgrades for your future turns, rotate it forward, then rotate it back.

    • @rahdo
      @rahdo  3 месяца назад +1

      yup, i suggested this very thing in the final thoughts. i just goofed up here :)