Lowpoly scenes in Godot using Crocotile 3d

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  • Опубликовано: 21 окт 2024

Комментарии • 91

  • @c64cosmin
    @c64cosmin Год назад +20

    There isn't enough Crocotile in my life, can't wait to get back to doing 3D games, this is amazing 😍

  • @nile1528
    @nile1528 Год назад +9

    this video made me realise how cool and practical crocotile seems to be :o (I'll keep an eye on that) thank you

  • @AndrasBuzas1908
    @AndrasBuzas1908 День назад +1

    Wow, Alex, I just found out about your program, and I your tutorials are straight to the point! Many thanks

  • @ActionGamerAaron
    @ActionGamerAaron Год назад +15

    Thank you! I use Godot and am looking to make my first 3D game someday next year, so this tutorial is perfect for me.

    • @Crocotile3D
      @Crocotile3D  Год назад +5

      Nice! Hope your game goes well! :)

  • @CountShadow
    @CountShadow 2 месяца назад +1

    Just bought it. Currently working on a complete 2D game, but when that is finished, I finally want to do the switch to 2.5D (low poly 3D with 2D sprites) and this seems like the perfect tool for exactly that look that made the PS1 era so magical.

  • @TheTheSusssu
    @TheTheSusssu Год назад +5

    Thank you! Just came to youtube to look for some Crocotile video talking about this and here it is. It's very helpful.

    • @Crocotile3D
      @Crocotile3D  Год назад +2

      You're welcome! Glad to hear that it is helpful!

  • @SorceressGamelab
    @SorceressGamelab Год назад +9

    I'm gonna gift myself your software for Xmas this year. Hopefully by then I have more time again and can actually use it😏✨️✨️ thanks for making this!!

    • @Crocotile3D
      @Crocotile3D  Год назад +2

      You're welcome! If you need any help with anything, just let me know. There's also a crocotile discord server where people hang out and can give advice too.

    • @SorceressGamelab
      @SorceressGamelab Год назад +2

      @@Crocotile3D okay cool I will keep that in mind:) Thank you!

  • @hyperteleXii
    @hyperteleXii Год назад +10

    Very good timing with the Unity self-destruct ongoing. 🙂

    • @Crocotile3D
      @Crocotile3D  Год назад +5

      Yeah, it's part of reason why I made it, but also to help warm me up for future videos.

  • @nosdregamon
    @nosdregamon Год назад +7

    Came here to see, how to import to Godot, learned hat import-scripts are a thing. That's pretty awesome. I think with this, we could make custom import hints, for example to attach light-source to fire-tiles or trap-nodes to spike-tiles (however we might define a "trap-node"). Thank you.

  • @flip4119
    @flip4119 Год назад +9

    Crocotile is genuinely so good, thanks man!

    • @Crocotile3D
      @Crocotile3D  Год назад +2

      You're welcome! Glad you are enjoying it :)

  • @byucknahthered3914
    @byucknahthered3914 Год назад +5

    Holy cow! This looks amazing! I have never heard of Crocotile but I am very interested in it now!

  • @theEtrud
    @theEtrud Год назад +24

    Thanks for everything you do man! I genuinely appreciate it!

  • @kaargen
    @kaargen Год назад +2

    Crocotile seems like a very neat tool, I can't wait to delve into it!

  • @2Fast4Youtube
    @2Fast4Youtube Год назад +1

    Oh, you are the official Crocotile didn't notice. Thanks!

  • @UliTroyo
    @UliTroyo Год назад +2

    I haven’t yet made a 3D game, but when I do, you bet I’ll be using Crocotile. Love your stuff!

    • @Crocotile3D
      @Crocotile3D  Год назад

      Sounds great! Thanks, I appreciate it! :)

  • @Dudziol
    @Dudziol 11 месяцев назад +2

    Recently bought the software. It is amazing!

  • @sealdoggy8785
    @sealdoggy8785 Год назад +1

    just bought crocotile :) sick tool, exactly what i was looking for

  • @lennywayes4245
    @lennywayes4245 Год назад +1

    Thanks for the godot focused content! Been looking at learning more about godot recently for some reason 😅

  • @MOIZEZ102
    @MOIZEZ102 Год назад +1

    im glad i buyed crocotile, its just a really nice tool, thanks for your work man!

    • @Crocotile3D
      @Crocotile3D  Год назад

      You're welcome! :) Glad you are enjoying the tool!

  • @IT-vy7kx
    @IT-vy7kx Год назад +1

    Crocotile is blessing!

  • @seth-blank
    @seth-blank Год назад +1

    This program looks amazing! Though was wondering, are lights placed in crocotile transferred to godot when exporting?

    • @Crocotile3D
      @Crocotile3D  Год назад +1

      Thanks! Yes, there is an option when exporting to include the lights. This will work for .gltf, .glb, and .dae formats (not the .obj format).

    • @seth-blank
      @seth-blank Год назад +1

      @@Crocotile3D Sweet! That'll save alot of time :D

  • @juniormaranhao4287
    @juniormaranhao4287 Месяц назад +1

    I'm new to Godot and Crocotile. Thanks for writing this program :)
    QQ here, is there an easier way to get access to all individual tiles as separate meshes? I'm trying to avoid creating individual meshes in post processing because I think this is something that must be possible, I just don't know how. Use-case is similar to a 3d Gridmap, I think, where I may want to be able to manipulate things at a tile level.. maybe get it's position and create a mesh on top on demand or another effect from the game
    Thanks again!

    • @Crocotile3D
      @Crocotile3D  24 дня назад

      If you're comfortable using Godot gdscript, you could write some code that scans the mesh and figure out which tile is which probably. I've done similar things, so I'm pretty sure it is possible, but it isn't simple. Alternatively, you could perhaps add some placeholder objects in the crocotile scene and then export the scene data and use the data to determine where to create meshes and things like that. I guess it depends how complicated your plans are though.

  • @realabrar
    @realabrar Год назад +5

    low poly ps1 analog horror incoming...!!!!!!!111!!!

  • @santoshgujar5237
    @santoshgujar5237 Год назад +1

    Thank you, Sir, 🙏🌺😇

  • @brunch1572
    @brunch1572 10 месяцев назад

    Hello. I have been messing around with Crocotile, have built a town level, and have some questions now that it is done. These questions are related to Godot and features I am used to in Godot, so this seemed like a good video to post them on. I really love the software regardless so keep up the good work.
    1. Is there an easy way to box-fill a bunch of identical tiles? like if I have a large flat field and just want to fill it with a repeating grass tile. In Godot's tilemaps I can box-fill with ctrl+shift+left click and drag, I can box-erase with ctrl+shift+right click and drag, and I can create a line by shift+left click and drag. These features would speed things up a lot in larger/more open levels.
    2. I would like to request a way to make the free look work like Godot as well. In Godot free look is on while right click is held, WASD moves around, Q/E up and down, which is how your free look controls minus the right click part. I request a way for free look to be enabled so long as right click is held. Currently is is toggle on/off only and cannot be mapped to right click.
    Thanks

    • @Crocotile3D
      @Crocotile3D  10 месяцев назад +1

      Hi there, thanks for the questions. I'm glad you are enjoying the program!
      Regarding the first question, there aren't any ways to place down multiple tiles as you describe, but it is something I'd like to implement. I'm not sure when exactly I'll get to it, but it is on my list of things to implement. There is a way to repeat a texture across a tile, but you'd end up with just one large tile, but thought I would mention it.
      As for the second question/request. That sounds interesting. I'm wondering though how it would work in Draw mode since right-click is used for erasing tiles. Also in edit mode, right-click opens the context menu, though there is a key that can be used to open that. I guess my main concern is how it would interact with the draw mode's erasing process. Edit: actually it looks like the erase action can have a key assigned with it.. so maybe it is doable.. I'll have to look into it some. Maybe it can be implemented.

    • @brunch1572
      @brunch1572 10 месяцев назад

      Thanks for your reply and your consideration. Another idea I would like to submit is for autotiling. If you know what I'm referring to, please ignore this brief explanation. Selecting a series of tiles to use as a context-sensitive brush, where tiles are automatically placed based on the context of adjacency. I have used this feature extensively for 2D level design, and the degree to which it speeds up level creation is unbelievable. Your program with this feature is my ultimate dream.@@Crocotile3D

    • @Crocotile3D
      @Crocotile3D  10 месяцев назад +1

      Thanks- I plan to look into auto-tiling and see if I can get something to work. It has been suggested by others recently as well, and it is something I want to implement. I'm not yet sure how simple it will be to implement in 3d but I plan to explore it.@@brunch1572

  • @AleksandrK51228ruswi
    @AleksandrK51228ruswi Год назад +1

    Awesome tool

  • @van.nevar47
    @van.nevar47 3 месяца назад

    Does this software automatically add collisions to objects when imported to godot?

    • @Crocotile3D
      @Crocotile3D  3 месяца назад

      Yes if you add a suffix to the object names in Crocotile, such as -col , -colonly, etc then when you import it will automatically add the collisions.. You can see me do this in this video in the "Adding Collisions" section that starts at 5:35. You can find out info here on the godot documentation: docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.html

  • @hawkgamedev
    @hawkgamedev 5 месяцев назад +1

    great content!

  • @brainer4194
    @brainer4194 Год назад +1

    I don't suppose there's an easy way of importing these with vertex colors?

    • @Crocotile3D
      @Crocotile3D  Год назад +3

      If you use the gltf or glb formats, you just have to make sure the vertex colors checkbox is checked when exporting and then when you import into godot it will use the vertex colors.

    • @brainer4194
      @brainer4194 Год назад +2

      @Crocotile3D Oh wow! Very excited to try that out.

  • @marino7544
    @marino7544 4 месяца назад

    I have a question, does crocotile 3d support normal maps?

    • @Crocotile3D
      @Crocotile3D  4 месяца назад +1

      Not currently, but maybe in the future I can try to implement it.

    • @marino7544
      @marino7544 4 месяца назад +1

      ​@@Crocotile3D Alright, thanks for answering!

  • @ronin_6482
    @ronin_6482 Год назад +2

    ASMR ☺

  • @kshyr811
    @kshyr811 Год назад +3

    Thank you for this! I wonder if you could do tutorial on exporting rigged models with animations to Godot, would be cool to see. For example, hands with FPS controller if it's not too much. Thanks again for what you're doing!

    • @Crocotile3D
      @Crocotile3D  Год назад +3

      I haven't done much animation work yet. I'll probably get to some animation stuff in the future, but I need to work towards it and get more comfortable. I plan to do some videos on creating a character model. Depending on how that goes, I might do a video on rigging it and handling some simple animations. Thanks for the suggestions!

    • @kshyr811
      @kshyr811 Год назад +2

      ​@@Crocotile3D I'm very excited about that!

  • @ChaonicMew
    @ChaonicMew 4 месяца назад

    Last time I've used it, I had written off Crocotile because when I imported my scenes into Godot, there were seams inbetween tiles that weren't fixed by merging vertices.
    Today I wanted to try it again and the same thing happened. This effect is VERY obvious in my low resolution project as I can see single pixels flickering between tiles. I've looked a little closer and those aren't actually gaps. It's very tiny strips from neighboring tiles on the tileset.
    I would love to use Crocotile, but I have no idea how to remedy this.

    • @Crocotile3D
      @Crocotile3D  4 месяца назад

      That occurs because the pixels bleed across the uv seams. This is a common issue with 3d rendering. It becomes more obvious if you are using anti-aliasing in your renderer or some filtering on your textures, since it will blur things and cause the colors to to mix across the uv seams. It also occurs due to floating point number innaccuracies I think. I wrote a bit about the issue here and how to solve it: www.crocotile3d.com/guide/waterfall/waterfall.html#anchorbleedingpixels
      Basically you'll want to ensure the pixels outside the uv seams match the pixels within the uv seams. You can do this manually (there's also an "Add Padding" action in the UVs panel when you right-click the canvas and goto Painting > Add Padding. It will add padding around any selected UVs(make sure to have the uvs selected first).. There's also a "Tile Spacing" box in the Export panel, if you want an automated way to add it to your tilesets when you export, though this assumes all your tiles on your tileset will be square and also the same size I think. Hope this helps!

    • @ChaonicMew
      @ChaonicMew 4 месяца назад

      @@Crocotile3D Since I wrote this, I actually thought about putting every texture in its own file, which would work fine, I think.
      I wish Godot was handling this better or had a special low resolution/low poly mode, but I guess I can't really complain.
      I really really REALLY appreciate what you've done there with the export panel. For me, this essentially puts complicated connected textures back on the table, which would have been a pain otherwise. I think I can definitely work with those limitations.
      You've been an amazing help, I wish I had asked sooner. Thank you for all your hard work making Crocotile.

    • @ChaonicMew
      @ChaonicMew 4 месяца назад

      Ahhh.. There is more to this I didn't consider, it doesn't simply create a new image with padding inbetween tiles.
      HOWEVER.. I think it shouldn't be too big of a problem getting some setup to make it work. I WILL FIND A WAY!

    • @ChaonicMew
      @ChaonicMew 4 месяца назад +1

      @@Crocotile3D Oh my god, nevermind, your spacing option while exporting is all I needed. It now looks perfect! Thank you for everything!

    • @Crocotile3D
      @Crocotile3D  4 месяца назад

      @@ChaonicMew You're welcome! :)

  • @NoLootStudios
    @NoLootStudios Год назад +1

    Niiice!!

  • @mrmarioyt2294
    @mrmarioyt2294 8 месяцев назад

    im new in godot and Crocotile, i want that my model can be affected by the lights of godot, how i can do it? my model have the same settings and it isnt affected by lights

    • @Crocotile3D
      @Crocotile3D  8 месяцев назад +1

      Hi, I think you have to disable the "unlit" option when exporting. If you had that set, then lights won't affect it.

    • @mrmarioyt2294
      @mrmarioyt2294 8 месяцев назад +1

      @@Crocotile3D Thank you, that was the problem i had. Thanks for the fast answer

    • @Crocotile3D
      @Crocotile3D  8 месяцев назад +1

      you're welcome! :) @@mrmarioyt2294

  • @byucknahthered3914
    @byucknahthered3914 Год назад

    Anyone have any videos of this using animated tiles for like water?

    • @Crocotile3D
      @Crocotile3D  Год назад +1

      Here is a video I made showing how to import animated tiles to godot.. it's a bit old though and I need to create an updated, better version: ruclips.net/video/TozJ2k0-xmc/видео.html
      You can find some other videos going over how to do animated tiles in Crocotile on this channel too.

    • @byucknahthered3914
      @byucknahthered3914 Год назад +1

      @@Crocotile3D thanks a ton! Crocotile looks amazing!!! I'm just learning godot but I want to make a low poly game and this looks so helpful! Thanks for the link :)

    • @Crocotile3D
      @Crocotile3D  Год назад

      You're welcome! :)@@byucknahthered3914

  • @pkeod
    @pkeod Год назад +1

    Now do Defold

    • @Crocotile3D
      @Crocotile3D  Год назад

      I'll have to look into it sometime, I'm not familiar with it. Thanks for the suggestion!

  • @Tekkenandgaming
    @Tekkenandgaming Год назад

    Crocotile???

    • @Crocotile3D
      @Crocotile3D  Год назад

      yeah, it's a lowpoly 3d modeling program!

    • @Tekkenandgaming
      @Tekkenandgaming Год назад

      @@Crocotile3D awesome! does it work with other engines??

    • @Crocotile3D
      @Crocotile3D  Год назад

      Yea, it exports to .gltf , .glb , .obj , and .dae , so any programs that can import those formats should work.@@Tekkenandgaming

    • @Tekkenandgaming
      @Tekkenandgaming Год назад +1

      @@Crocotile3D awesome thanks for the info.
      And keep up the great work, you got something really good here.

    • @Crocotile3D
      @Crocotile3D  Год назад

      Thanks! :) @@Tekkenandgaming

  • @Nodsaibot
    @Nodsaibot Год назад

    at least play some bg music boi

  • @centigames
    @centigames 11 месяцев назад +1

    This looks very cool! I'm considering making another game just so I can use Crocotile haha

    • @Crocotile3D
      @Crocotile3D  11 месяцев назад

      Nice! That's great to hear!