Gamefromscratch why suscribe button turns off?i have put on to be subscribe and when i restart the page the button turns off not subscribe, you know whats wrong?
@@gamefromscratch to be fair, Sprytile is a plugin and still rely on you knowing the basics of Blender. This program looks more straightforward and accessible for people who only want to build a map for proof of concept or scenery. what kills it for me it is that it is not any better than sprytile, it is paid and on top of that buggy as hell.
It might help if there was a separate "block" mode for fine-editing of blocks and then placing the blocks in the world like Asset Forge. But this tool definitely has potential.
I'm a long time Blender user, but I still really enjoy this. Picked it up a few weeks back. It is a very different work flow, which makes it really nice as a change of pace when I need a break from my Blender based projects.
@@EsmeraldMaster I can't vouch for it's quality as I haven't used it, but there is a blender 2.8 port in the works: github.com/ologon/Sprytile/releases
I really like the look, I could see myself use this for some projects. There is just some questions I need to get anwsers on first, like: - lets say I make a box, is that just fixed/locked in the word, or can I move it around? (think like barrels in hl2) - is every tile it's own draw-call, or do they get converted to 3D objects later? (if every tile/click is it's own draw-call, then that puts some limits on the tool's usefulness)
You can join tiles into objects that can then be instanced and organized with a layer editor. You can even save them out as their own files that can be brought into other scenes. In editor, faces are all separate, aside from the object grouping, but upon export there are some options to join things up. Edit: There is also an option to stick a tile into it's own tilesheet and changing the repeat values, so you can tile a repeating texture over a larger face to cut down on the amount of necessary tiles in use.
I can vouch for this, $19.99 USD on Steam $19.99, the website lists $19.99 (the same as @9:22 in this video). However, unlike Steam the crocotile3d website has a "Purchases are final, and refunds will not be accepted" return policy which to me is more important than a small price difference.
There's also a blender addon called Sprytile which was inspired by this, but it's still in beta for 2.8x and the release is for 2.7x also, if you use a pre-existing tileset like a pokemon or final fantasy 4-6 it has to look cool,imo.
Looks to me like the editor window size is being set to screen size, hence the scroll bars being so marginal. It's irritatingly common in web interfaces, with a lot of sites filling the screen if you hit F11, but going just off the edges if you view them windowed. It still staggers me that we've reached 2020 and OS and browser developers make it easier to query the size of the monitor than the size of the visible pane/viewport. An app developer shouldn't need to know my screen size -- they should only know how much space I, as the user, have allocated to the app.
I'm not a web developer but I know a thing or two. This is probably just an obscurely defined specification that is just used differently from browser to browser. I.e. "screen-size" and "client-area" (or whatever the API names are) got used differently between the vendors because the specs weren't clear, and in the end, for example, Microsoft decided to cater to the majority of developers (and integrate offsets within reason), while Google is strong on the specs as intended and believes that developers should adjust and not the other way around.
APIs tend to be political like this, and this perhaps a prime example of how this can affect the world. But this is just a convenience thing, imagine what happens when it comes to consumption of electricity, i.e. things that are "invisible" to a user.
Spyrtile has a Blender 2.8x compatible addon but it hasn't finalized yet and i haven't tried it. Blender 2.79 version was great though. You can use Blender 2.79 for this purpose. But you might want to try 2.8 version and make a tutorial.
Год назад
is there a way to remove the green background when importing the roof?
Camera movement takes a bit of getting used to, but it isn't that bad. You can also click on the little 3D croc in the corner with any of the 3 mouse buttons to move around without having to add in the spacebar like you normally would have to.
One thing I can’t figure out how to do with Blender is that 2d areal view - how to integrate that with the 3D editing??? I’d love to be able to do that! Does anyone know??
Lots of complicated tools can give the same results. However, then you've got to deal with all the complications and see through the complexity of a highly powerful interface to find the specific steps needed to complete the specific narrow tasks you want to achieve. Consider this the lessons: if instead of constantly forking the Blender codebase to create new specialised tools, we should instead be looking at making plugins that completely remodel the interface layer in order to specialise the tool for a specific purpose. The same is true of any software. It frustrates me that video editing software, for example, often has one set timeline view and doesn't specialise the editor to tasks like switching between cameras in videos that are already synched (although this is getting addressed thanks to multicam support). For audio software, it frustrates me that Audacity doesn't let you switch into a "labelling" workflow where you just start and stop and apply labels, and instead forces you to get a mouse out and click and drag, then type.
@@dugtrioramen Yes, but my point is that this presents a certain set of tools in a structured way. Sprytile adds extra tools to a complicated piece of software which already has a bewildering range of tools to start with.
I've been enjoying 3D modeling as a hobby for about 20 years now, and I've been having a blast with this over the past few weeks since picking it up. I like that the workflow is a fair bit different than what I usually do (sculpting/retopo), makes for a nice change of pace when I'm getting burnt out on my normal commission work in Blender.
Yes essentially. Guess its not as unique as I said. Heck, I've done a SpyTile video even (ruclips.net/video/XSlpQvdL7Qo/видео.html). I'm starting to forget things I've covered. Eventually I can start over at the beginning and recover everything ;)
Sprytile was directly copied from this. Crocotile 3D has been around since 2015. The Sprytile dev makes it pretty clear on his Itch.IO page that he was inspired by this program and even links back to it for those who want to give a try to the original.
@@dzibanart8521 Despite having used Blender for ~14 years, I still find Sprytile pretty clunky. It also annoys me that it hasn't been officially updated to 2.8+ yet, despite community members managing to pull it off months ago, and it doesn't seem like it is really being actively developed any longer, at least no where near the rate at which Crocotile has been, which is usually updated at least a few times a month and the dev is really active and responsive in the official discord server, he gets a ton more respect from me than the Sprytile dev and really makes that ~$20 price tag worth it.
Interesting concept, atrocious execution. This may be the worst UI I’ve seen in any game editor, including DOS editors for Build games. It’s catastrophically bad.
Link:
www.gamefromscratch.com/post/2020/05/12/Crocotile-3D.aspx
you know chemikhazi.itch.io/sprytile ?
Gamefromscratch
why suscribe button turns off?i have put on to be subscribe and when i restart the page the button turns off not subscribe, you know whats wrong?
No sadly I don't. RUclips malfunctioning. :(
Apparently yes, but it was a long time ago. Starting to feel like i've covered pretty much everything.
ruclips.net/video/XSlpQvdL7Qo/видео.html
@@gamefromscratch to be fair, Sprytile is a plugin and still rely on you knowing the basics of Blender. This program looks more straightforward and accessible for people who only want to build a map for proof of concept or scenery.
what kills it for me it is that it is not any better than sprytile, it is paid and on top of that buggy as hell.
That looks perfect to reproduce the art style of Octopath Traveler or early PlayStation games.
uiop uiop
@uiop uiop uiop uiop
It might help if there was a separate "block" mode for fine-editing of blocks and then placing the blocks in the world like Asset Forge. But this tool definitely has potential.
You can join selected faces into objects that you can then instance into the scene in a similar manner to the tile drawing.
there is a block mode now.
I have been trying to make games in this style for so long thanks so much for this useful video.
I'm a long time Blender user, but I still really enjoy this. Picked it up a few weeks back. It is a very different work flow, which makes it really nice as a change of pace when I need a break from my Blender based projects.
Interesting editor, has this blocky PS1 vibe to it.
Or one of those ds games
The look of the maps reminds me of N64/PSX era games.
wow this looks & feels like 3D ... but straight out of the 80s :D
It gives me a big original Wolfenstein, Rise Of The Triad and even early Doom feel with it's visuals.
It reminds me of the late 90s with Deathtrap Dungeon, Die by the Sword or the first Tomb Raider.
I'm glad to see I'm not the only one that struggles with this UI.
Can you compare this to sprytile?
Sprytile looks easier to use
A head to head would be cool
isnt it outdated
@@EsmeraldMaster I can't vouch for it's quality as I haven't used it, but there is a blender 2.8 port in the works: github.com/ologon/Sprytile/releases
@@madeso have you tried it for blender 2.8? Is it any good?
Still haven't
Crocodile in the corner is brilliant
I don't know if your aware, but the mascot can be interacted with to zoom, pan and orbit the scene.
Love this! It looks like Rayman 2!
I really like the look, I could see myself use this for some projects.
There is just some questions I need to get anwsers on first, like:
- lets say I make a box, is that just fixed/locked in the word, or can I move it around? (think like barrels in hl2)
- is every tile it's own draw-call, or do they get converted to 3D objects later? (if every tile/click is it's own draw-call, then that puts some limits on the tool's usefulness)
You can join tiles into objects that can then be instanced and organized with a layer editor. You can even save them out as their own files that can be brought into other scenes. In editor, faces are all separate, aside from the object grouping, but upon export there are some options to join things up.
Edit: There is also an option to stick a tile into it's own tilesheet and changing the repeat values, so you can tile a repeating texture over a larger face to cut down on the amount of necessary tiles in use.
We have an engine for dog games, I asume this engine is more for reptile games. Why they keep making game engines based on animals?
This is the start of something!
Cool!
Thanks!
Thanks for this review! :)
It's $19.99 on steam in the US.
Thanks. That's odd we Canadians didn't get screwed. We always get screwed. ;)
For me the price is like 8 dollars equivalent to my currency.
I can vouch for this, $19.99 USD on Steam $19.99, the website lists $19.99 (the same as @9:22 in this video). However, unlike Steam the crocotile3d website has a "Purchases are final, and refunds will not be accepted" return policy which to me is more important than a small price difference.
There's also a blender addon called Sprytile which was inspired by this, but it's still in beta for 2.8x and the release is for 2.7x
also, if you use a pre-existing tileset like a pokemon or final fantasy 4-6 it has to look cool,imo.
Looks to me like the editor window size is being set to screen size, hence the scroll bars being so marginal. It's irritatingly common in web interfaces, with a lot of sites filling the screen if you hit F11, but going just off the edges if you view them windowed.
It still staggers me that we've reached 2020 and OS and browser developers make it easier to query the size of the monitor than the size of the visible pane/viewport. An app developer shouldn't need to know my screen size -- they should only know how much space I, as the user, have allocated to the app.
I'm not a web developer but I know a thing or two. This is probably just an obscurely defined specification that is just used differently from browser to browser. I.e. "screen-size" and "client-area" (or whatever the API names are) got used differently between the vendors because the specs weren't clear, and in the end, for example, Microsoft decided to cater to the majority of developers (and integrate offsets within reason), while Google is strong on the specs as intended and believes that developers should adjust and not the other way around.
APIs tend to be political like this, and this perhaps a prime example of how this can affect the world.
But this is just a convenience thing, imagine what happens when it comes to consumption of electricity, i.e. things that are "invisible" to a user.
Wow this is amazing I was thinking of making the exact same system( I mean No difference) in godot . Wow this will save a lot of time for me
Spyrtile has a Blender 2.8x compatible addon but it hasn't finalized yet and i haven't tried it. Blender 2.79 version was great though. You can use Blender 2.79 for this purpose. But you might want to try 2.8 version and make a tutorial.
is there a way to remove the green background when importing the roof?
Yes, I'm not sure how but I know it's possible
I like the crocodile gizmo (trying to be positive)
Check also Sprytile, which is a free plugin for Blender with the same idea
looks like you could make DS games with this
Can you use vector for the tiles or just pixel ?
I haved added it weeks ago on my steam wishlist but no promo at all. Seems to be not smooth on move cameras to put the tiles, idk.
Camera movement takes a bit of getting used to, but it isn't that bad. You can also click on the little 3D croc in the corner with any of the 3 mouse buttons to move around without having to add in the spacebar like you normally would have to.
Love it.
holy shit! I love it
Hmmmm I can use this for construct 3. Then I just transfer from there as a 2 D asset. Reminds me of how Tomb raider was made.
Imma do some puppet combo shit with this
yeah but there is a plugin for blender who dues the same and its more donation style
One thing I can’t figure out how to do with Blender is that 2d areal view - how to integrate that with the 3D editing??? I’d love to be able to do that! Does anyone know??
It sounds like you want planes with textures
@@jelanistowers6504 thank you for the suggestion!
And Tiled Map Editor is the only free alternative to this map editor?
Tiled is for 2D maps, so not really an alternative to this
@@Flackon
Oh, I see...
What a pitty...
@@SkyFly19853 But, as I mentioned in a comment
above, there is a free Blender plugin that works in the same way called Sprytile
@@Flackon
I understand.
nice
It looks like game from 2000
Neat i like
this looks super janky and uninutative. you can do everything this can do in any 3d package like maya/max/blender and probably better.
This thing is old... Not saying that's a bad thing but it may be why the UI feels awkward.
I like engine's name :)
It's not an engine - just a tile editor :-)
* No input handling
* No physics
* No logic coding
hmm can't rely thing of a good advantage this gives :(
It's like a paid Blender with only quads support
Lots of complicated tools can give the same results. However, then you've got to deal with all the complications and see through the complexity of a highly powerful interface to find the specific steps needed to complete the specific narrow tasks you want to achieve.
Consider this the lessons: if instead of constantly forking the Blender codebase to create new specialised tools, we should instead be looking at making plugins that completely remodel the interface layer in order to specialise the tool for a specific purpose.
The same is true of any software.
It frustrates me that video editing software, for example, often has one set timeline view and doesn't specialise the editor to tasks like switching between cameras in videos that are already synched (although this is getting addressed thanks to multicam support). For audio software, it frustrates me that Audacity doesn't let you switch into a "labelling" workflow where you just start and stop and apply labels, and instead forces you to get a mouse out and click and drag, then type.
@@nialltracey2599 Sprytile is a blender plugin, it also does tile based building like this. But I'm not sure which one is better
@@dugtrioramen Yes, but my point is that this presents a certain set of tools in a structured way. Sprytile adds extra tools to a complicated piece of software which already has a bewildering range of tools to start with.
This is even harder than queke maper?!?!
this looks kinda painful to use tbh. Maybe cause I'm too used to working in 3d, might be helpful for someone who is new to 3d.
I've been enjoying 3D modeling as a hobby for about 20 years now, and I've been having a blast with this over the past few weeks since picking it up. I like that the workflow is a fair bit different than what I usually do (sculpting/retopo), makes for a nice change of pace when I'm getting burnt out on my normal commission work in Blender.
If anyone is interested, it's a little over UK £15, pounds sterling of course.
is like "ps1 lara croft" World tile
so beasically the stand alone version of the sprytile blender addon. having use Sprytile myself i think srpytile is superior than this.
Yes essentially. Guess its not as unique as I said. Heck, I've done a SpyTile video even (ruclips.net/video/XSlpQvdL7Qo/видео.html). I'm starting to forget things I've covered. Eventually I can start over at the beginning and recover everything ;)
Sprytile was directly copied from this. Crocotile 3D has been around since 2015. The Sprytile dev makes it pretty clear on his Itch.IO page that he was inspired by this program and even links back to it for those who want to give a try to the original.
@@Uradamus yes but i still find sprytile much easier to use. and i never said corcotile copied srpytile, i said it was the standalone version of it
@@dzibanart8521 Despite having used Blender for ~14 years, I still find Sprytile pretty clunky. It also annoys me that it hasn't been officially updated to 2.8+ yet, despite community members managing to pull it off months ago, and it doesn't seem like it is really being actively developed any longer, at least no where near the rate at which Crocotile has been, which is usually updated at least a few times a month and the dev is really active and responsive in the official discord server, he gets a ton more respect from me than the Sprytile dev and really makes that ~$20 price tag worth it.
Looks nice, though I like Sprytile better. And it's free.
Sprytile for Blender
github.com/Sprytile/Sprytile
It's $29.99 American
why can I hear the inside the mouth of everyone who makes a vid on this.
\
learning blendere is easier.
Interesting concept, atrocious execution. This may be the worst UI I’ve seen in any game editor, including DOS editors for Build games. It’s catastrophically bad.
Useless commercial software, since we can do better with most 3D modelling softwares
The other program is a Blender-PlugIn chemikhazi.itch.io/sprytile Sprytile
ruclips.net/video/XSlpQvdL7Qo/видео.html