I really like your style of content where you explain the game you play it almost feels like i have a decent understanding of the game if i ever wanted to play it, Thanks for the great videos do keep it up!
Glad you enjoyed! This game is crazy-complex, while looking simple and still being fun to play. My explanations get fewer as the series progresses, because everyone is more familiar with the game after the earlier episodes.
Glad you're enjoying! These first few episodes serve as a bit of a tutorial, then I start moving faster through as "the series" (and presumably the viewer) becomes more familiarized with the game
I think Woodcutter's Prayer is very good in Royal Woodlands, each harvest provides 1 wood twice, so it's increasing the production from 2 to 4 each time. Solving fuel and planks with a single cornerstone and knowing you'll have excess to sacrifice when you need seems good to me.
You make a good point. The strongest reason for turning it down is the loss of your entire fuel supply which, to be fair, wasn't _that_ much at that point in my game
That +1 produced mushrooms to when you produce 25 mushrooms, does it work like this: after 25 productions, each mushroom will produce another mushroom, so that it only takes 13 productions to produce 13 * 2 = 26 mushrooms, at with point each mushroom will produce three mushrooms, so that it only takes 9 more productions to produce 9*3 = 27 mushrooms, at which point each mushrooms will produce 4 mushrooms, and so on? Or is it just poorly worded?
Every 25 times you harvest, that harvest will have +1 of that item. So, if mushrooms produce 2 per harvest, it will take 25 harvests - or 50 mushrooms - to get the first bonus. Then, each harvest will yield 3 mushrooms. 25 harvests later - so 75 mushrooms - you'll get the next bonus. A "harvest" is each "collection action" not each item.
@Wally1169 Well, it says (at 4.00 in the video) +1 production "for every 25 times it's produced". It should say "harvested" just like you say, but it says "produced". Anyway, I just thought it was funny to imagine if the actual wording was in effect :) Thanks for answering! I am at episode 7 now, will continue watching! It will be interesting to find out how this series develops!
No “strong” reason. Opening glades leads to higher hostility, so I didn’t want to open too many small ones, and I wanted to be careful about opening danger glades too soon / too fast. Also, the higher impatience means lower hostility.
I just started this game for the first time. I am post-tutorial and I'm not seeing the Magnifying Glass next to the building or the "Current Best" section. Is that a setting or something I have to unlock?
I really like your style of content where you explain the game you play it almost feels like i have a decent understanding of the game if i ever wanted to play it, Thanks for the great videos do keep it up!
Glad you enjoyed! This game is crazy-complex, while looking simple and still being fun to play. My explanations get fewer as the series progresses, because everyone is more familiar with the game after the earlier episodes.
I'm new to the game and just found this Playlist. Really liked the first couple episodes! Can't wait to keep watching.
Glad you're enjoying! These first few episodes serve as a bit of a tutorial, then I start moving faster through as "the series" (and presumably the viewer) becomes more familiarized with the game
I think Woodcutter's Prayer is very good in Royal Woodlands, each harvest provides 1 wood twice, so it's increasing the production from 2 to 4 each time. Solving fuel and planks with a single cornerstone and knowing you'll have excess to sacrifice when you need seems good to me.
You make a good point. The strongest reason for turning it down is the loss of your entire fuel supply which, to be fair, wasn't _that_ much at that point in my game
Throughout the video I kept coming up with reasons why I shouldn't get this game, but I just want to play it, I NEED IT.
It's a really great game. One of my all-time favorites!
That +1 produced mushrooms to when you produce 25 mushrooms, does it work like this: after 25 productions, each mushroom will produce another mushroom, so that it only takes 13 productions to produce 13 * 2 = 26 mushrooms, at with point each mushroom will produce three mushrooms, so that it only takes 9 more productions to produce 9*3 = 27 mushrooms, at which point each mushrooms will produce 4 mushrooms, and so on?
Or is it just poorly worded?
Every 25 times you harvest, that harvest will have +1 of that item. So, if mushrooms produce 2 per harvest, it will take 25 harvests - or 50 mushrooms - to get the first bonus. Then, each harvest will yield 3 mushrooms. 25 harvests later - so 75 mushrooms - you'll get the next bonus. A "harvest" is each "collection action" not each item.
@Wally1169 Well, it says (at 4.00 in the video) +1 production "for every 25 times it's produced". It should say "harvested" just like you say, but it says "produced".
Anyway, I just thought it was funny to imagine if the actual wording was in effect :)
Thanks for answering! I am at episode 7 now, will continue watching! It will be interesting to find out how this series develops!
Yeah, it’s how they count it. Although, “harvest” without the word “action” is still vague
I'm getting Interested in this game, Might pick It up
It's super good. I have so many hours in it... 😂
Just by looking at your Playlist, yeah I think you do have a lot of hours In
i was kind of surprised that you didnt prioritize opening 3 glades for the quest. why is that?
No “strong” reason. Opening glades leads to higher hostility, so I didn’t want to open too many small ones, and I wanted to be careful about opening danger glades too soon / too fast. Also, the higher impatience means lower hostility.
@@Wally1169 hostility really don’t effect you that much
Oh yes it does
I just started this game for the first time. I am post-tutorial and I'm not seeing the Magnifying Glass next to the building or the "Current Best" section. Is that a setting or something I have to unlock?
Nope, it should be there on the blueprint selection screen
@@Wally1169 It showed up after my first blueprint was picked initially. Weird.
Screenshot if you're curious: i.imgur.com/upyt1oA.png
Yeah, all I can say is to report it to the developers. They have a feedback page on their website