FFXIV DAWNTRAIL is taking some HUGE RISKS....

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  • Опубликовано: 22 окт 2024

Комментарии • 144

  • @MythSamaelFFXIV
    @MythSamaelFFXIV  6 месяцев назад +5

    Lemme no what you think of Myth post graphics update ! I love the cheeky little devil x

    • @GracefulMage3089
      @GracefulMage3089 6 месяцев назад +2

      He do be plotting. XD

    • @chelsthegameruiner8669
      @chelsthegameruiner8669 6 месяцев назад +1

      I like how the graphics look, but I fear my PS4 might explode since it's an old console (had it since I was 16. I'm 24 now).
      I'll clean it out again when Dawntrail's launch is a few days away. I do so at least once or twice a month

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      @@chelsthegameruiner8669 Im actually unsure what there plan is with the old gen consoles cause theyve not really addressed how the graphics would hold on thoise

    • @PeninaChan
      @PeninaChan 6 месяцев назад +1

      @@chelsthegameruiner8669 Devs said that PS4 will be find with graphics update, but some of the graphic settings will be hard fixed in order to work.

    • @PeninaChan
      @PeninaChan 6 месяцев назад +1

      @@MythSamaelFFXIV They did, read my other comment.

  • @TemLightKiBlade
    @TemLightKiBlade 6 месяцев назад +15

    Just counter point, you can play with your friends at any point. With level synch, a feature that WoW took for themselves cause it was a good idea, you can join them along for everything that isn't a solo duty even on your max character. I think a bigger issue is the culture of trying to get your friend to play a game and than ignoring them until they reach max. The game already has in place incentives to make you want to do that content with friends, though I do think that it is the part they could expand reward wise as well as advertise more along side the free trial.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад +1

      I said seriously play. When people play an MMO they play it for the end game, the levelling experience is just a teeny percentage of the experience . Level syncing to help your friend through mundane content isnt the same as progressing together etc etc. Whilst level sync is a nice to have its certainly not a band aid to the bigger issue that is nearly 400 hours of required playtime just to be on the same level as them

    • @TemLightKiBlade
      @TemLightKiBlade 6 месяцев назад +2

      @@MythSamaelFFXIV That's fair, I don't completely agree, but I get the point your trying to make. I just personally can't see it as an issue cause I'm always on that end of, I bought XIV for the latest final fantasy. XIV was my first mmo so it will always be that rpg first. Not saying that makes me right, just where my opinion comes from, its hard for me to think of the end game as the literally end of the game. It's like in yakuza, any point I take to grind out a side feature is an end game, or in FF V when I get new jobs to go grind and get abilties from. Any point I can kidnap my friend to bring him into coil or void arch for example is end game to me, long before a 400 hour mark.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      @@TemLightKiBlade yeah i ts good find it this way but the majority dont i mean even look at the avdvertising, if your a new player and youve picked up the game after seeing the trailer and u wanna be a viper. U immediatly get blindseded with a 350ish hour requirement just to play what u might of bought the game for and getting to current content is a slog

    • @TemLightKiBlade
      @TemLightKiBlade 6 месяцев назад +1

      @@MythSamaelFFXIV That actually is a really good point, though I really love leveling and I wish the fix they'd do is let you pick up jobs at level 1 lol. I am serious but I am aware the actual point. I'd just be more worried that the new plays they'd get using that kind of skip wouldn't be the ones that would actually stick around. Either way though, I said it back in the community post you made, I'm not against the change, just don't see it as much of an issue, though the viper point did get to me.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      @@TemLightKiBlade Well you see thats why i think the store skip thats being offered is actually a worse solution. Cause people who dont get invested in the story do tend to leave. But a perhaps single offering of a 50 hour highlight real questline thats maybe told as a narrative tale by the scions that drops u into various moments, Will give u that love for the story and cut 400 hours down to something more digestible. So its essentially a story skip that still feeds u the story . Maybe make it so that its a 1 time completion per account and its enough exp to get a single job to 90

  • @magigetal
    @magigetal 5 месяцев назад +1

    I think adding a new starting point it is not going to keep someone invest in a game and with all the free trial if the person survives that and they will more likely buys the game than they will keep playing. I already seeing this with some of my friends who are enjoying the story and the game , but skipping all this story just to start in point of the game is not going fix the issue that the person will naturally get bored over time since they never like the game to became with

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  5 месяцев назад

      I am not advocating for a skip more like a condensing , they could easily turn the 400 hours into a 50 questline for a single job that takes u through all the keynotes . It's not something that can keep ignoring at this point

    • @magigetal
      @magigetal 5 месяцев назад +1

      @@MythSamaelFFXIV shorten too much kinda leaves with nothing at the end for some people who just play for the quests and you have seen some of the main story cut short and some point back in arr launch there were too little

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  5 месяцев назад

      Leaving it as is is slowly killing the game though , time investment is litteraly the top of every poll concerning why people either don't pick up the game or have quit before reaching the current end game and right now it's 400 hours . Ignoring that is dumb , u need new players to keep an mmo healthy . This is an issue that should of been addressed 100 hours ago.
      It's no longer a convinience to ask for at some point they HAVE to address this. If you buy any game to play with your friends , you woudnt be okay if you found out after that u need to play 400 hours just to do that and not only that if you buy FFXIV right now cause of the dawntrail trailer and you think " oh viper is cool I wanna be that ".....there is nothing telling u the truth of the matter that u litteraly can't play viper for a very very long time

    • @magigetal
      @magigetal 5 месяцев назад +1

      @@MythSamaelFFXIV I seen a lot of people quit back during heavenward like new players which took less for them to get to end game because there were only two xpacs and the game people will quit over time because they didn't like the game to begun as they just rush it. The best thing they done is increase the free trial to be longer since I notice the friends I tell to try FF14 actually get hooked vs allowing them to get to end game faster and they quit.
      So in total had 12 friends who try out Final Fantasy 14 and 9 tried it back during the launch of heaveward and only 2 kept playing and 3 tried the free trial that allows you from ARR up until Stormblood and all 3 are still until playing FF14.

  • @Brandalar
    @Brandalar 6 месяцев назад +11

    I am a pineapple on pizza enjoyer.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      Ah the propaganda machine is here. I dont trust anyone who orders the spiciest item on the menu and then adds hot sauce

    • @TH3_DR3W
      @TH3_DR3W 6 месяцев назад

      ​@@MythSamaelFFXIVSo you're saying your taste buds are weak?

    • @docomalleyd4279
      @docomalleyd4279 6 месяцев назад

      I feel a little called out on that. Lol

    • @gapho5198
      @gapho5198 6 месяцев назад +2

      Hawaiian Pizza is real Pizza.

    • @SniperKing-O
      @SniperKing-O 6 месяцев назад +1

      I also enjoy pineapple on pizza. :3

  • @Silneth
    @Silneth 6 месяцев назад +3

    Completely agree on barrier to entry. It was part of why I quit GW2 (among a bunch of reasons, despite still loving it) and switched to XIV as my main mmo years ago; none of my friends felt like they could "get into it" at all from the beginning in GW2. I think they could definitely look at a level/story/dungeon crunch in ARR at a minimum. We do not need 50 levels for this stuff anymore friends. I hope they'll do something like that sooner rather than later. ¯\_(ツ)_/¯

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад +1

      Yeah its crazy to me that its an issue stil getting ignored when even common sales polls suggests the reason people are turning away from ffxiv is the time required just to play with there friends.

  • @Jhakri_
    @Jhakri_ 6 месяцев назад +3

    The fact 14 doesn't vault content means eventually the pile will get too big and the solution will be a new MMO. The fact 14 has been going for over a decade makes me feel like we're probably close a new game rather than any kind of reset or something for 14.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад +4

      As of September 2023 they have content planned for FFXIV for the next 10 years. So i dont think well see a new mmo for a while. Probaby after another entire story arc but the problem you mentioned exists now and its crazy to me that they havnt addressed it this expansion

  • @raypol1
    @raypol1 6 месяцев назад +1

    For me dawntrail was a great opportunity to bring more content based arround open world with the new graphical engine allowing them to push things forwards, but there does not seem to be anything at all for open world again. Like honestly 50% of game is straight up underutilized since all content is instanced based which is really bad for a proper mmo especially in 2024.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      I think they havent told us everything yet however i do believe the big problem with this is how the game seems to melt in the open world during dense population moments, I dont no if u do hunt trains but my god it gets so bad the boss drops in and out of existance and people have to spam aoe and hope they hit it in the shadow realm

  • @JackDaloots
    @JackDaloots 6 месяцев назад +3

    As a fellow Lalafell, I both appreciate the fast talking (love people who don't waste my time) and agree with you on many points. However, this is the first time I've heard disparaging things about Endwalker, I thought it was largely positive?

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      Sadly not. Endwalker has been panned for its lack of direction and releasing content that wasnt really for anyone

    • @DrakeWurrum
      @DrakeWurrum 6 месяцев назад +2

      Most people are talking about the post-MSQ content, not the story.
      Casual players haven't really had a whole lot to do in EW other than grind tomes endlessly.
      That and Island Sanctuary, but not everybody is looking for Stardew Fantasy Moon.
      In general, FFXIV just doesn't have enough much to offer for non-raiders.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад +1

      @@DrakeWurrum yes basically this to. Felt like they took alot of shots in the dark when there was no reason they coudnt put the light on

    • @JackDaloots
      @JackDaloots 6 месяцев назад +2

      @@DrakeWurrum ah, I see the point about the post MSQ content.

    • @Steven9567
      @Steven9567 5 месяцев назад

      @@DrakeWurrum yeah they gutted grathering abanded fishing pretty much

  • @XxTaiMTxX
    @XxTaiMTxX 5 месяцев назад +1

    The big problem isn’t “level to play with my friends”. The problem is that the low level player is going to be playing at an insanely slow pace while the higher level player already knows the most efficient ways to do everything. My friend started a free trial on Xbox. Rather than reload all my hot bars for a controller, I created a brand new character to adventure with him. We both started in the same city, with the same quests. He rolled a black mage, so I rolled a paladin. In the first two days, I had 4 jobs to level 30 while he struggled to get to level 20 with one character. Mind you, I didn’t have access to dungeons for leveling to 30.
    Playing with him is painfully slow for me. And, I am stopping to read all the story again. He is mostly skimming the story since he doesn’t care and just wants to play. He is skipping most of the sidequests, too. He is also refusing to play if I am not online to play with him.
    I am playing far more than he is. Even with a new character, I have completed far more content than he has.
    I have even been wasting my time doing fates and leves. Because theyre there. Because it will level me slower. It took us like a month to reach Haukke Manor. A Month.
    The problem is the promise of “this is a cooperative game”. It isn’t. It is largely a game to play solo, even at endgame. Every player will want different stuff out of of the game. Every player will move through it at their own pace. Heck, my first character lost a year to just crafting. I stopped running msq and just crafted stuff. I lost half a year doing ARR relics because I liked unlocking them.
    Can you imagine what that was like for the friend who dragged me into the game and convinced me to play? Run dungeons? A raid? No, I’m having fun crafting hq gear and selling it on the mb. No, I’m trying to get my first zeta relic, I’m having fun with this.
    That’s final fantasy 14. Lots to do, and not everyone wants to do it at the same time. Or, get the same stuff out of it.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  5 месяцев назад

      My point was more towards the time sync required just to get to that point. Which tends to win out basically every poll on why people dont stick to ffxiv

  • @docomalleyd4279
    @docomalleyd4279 6 месяцев назад +1

    Honestly, like you, I'm excited for the new stuff but I'll always be concerned that the devs will break something again. Like Astrologian & Dark Knight.
    Don't get me wrong, they've done a wonderful job with the story, but sometimes the changes they make to the classes everytime we get a new expansion makes it feel like they either don't test the changes properly or get input from people who don't play the game.
    On the new player experience, hit and miss with me really. On one hand, I like dealing with new players. On the other, I don't like dealing with them in endgame content when they're not ready for it.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      Im the same more or less. I am VERY pro new player and will help anyone. BUTTT the amount of times ive queued into expert dungeon and there is someone not doing there aoe rotation AT LEVEL 90 it tests my patience just a little

  • @DrakeWurrum
    @DrakeWurrum 6 месяцев назад +1

    I think i can understand why they're afraid to shake the boat, but you're absolutely right that change is needed.
    Frankly, I would do a full level reset, start a MSQ-2 off from post-Endwalker in the New World (with the new story starting us in Old Sharlayan and sending us off in a boat after Scion Storytime).
    Yes, full level reset. Condense all the jobs as they are at level 80 down to level 1. Endgame is now level 20. (This allows them plenty of room for new/updated spells/abilities/traits)
    This would also allow them to do a major stat crunch, reducing number bloat. Could even eliminate materia bloat.
    They could revamp the New Game+ feature to allow players to experience the "first campaign" of the MSQ again.
    Unfortunately that would be a major undertaking and shake the entire playerbase to its core. There are a lot of items and monsters and old fights that would need heavy TLC to make sure they aren't totally ruined (especially Ultimates). It would also take a lot of time, which CBU3 seems loathe to spend on anything because if how it affects their release schedule. They very much LOVE their established formula (and i think that has to do with Japanese business culture).

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад +1

      Honestly id take anything over the current system now. But telling people its worth it only goes so far and how much longer can i keep saying just stick to it its worth it when the time required to reach current content is 400+ / 500+ / 600+ Like its not something that can keep getting delayed. imagine being someone who bought the game for the dawntrail trailer thinking viper was cool now realising your now stuck with a 400+ hour grind just to play the job u bought the game for

    • @DrakeWurrum
      @DrakeWurrum 6 месяцев назад +1

      @@MythSamaelFFXIV - I heard WoW crunched levels down to 50 and completely changed up so many systems.
      I'm never going back after how they butchered Sylvanas and everything else post-Legion, but I can't help but wonder what is really stopping Yoshi-P from breaking the mold if WoW can get away with it.

    • @saltyrabbit4128
      @saltyrabbit4128 6 месяцев назад

      ​@@DrakeWurrum Maybe next expansion they could change the levels to something like "Limit break levels" and give people a clean reboot. Maybe offer new players 1 class from any role and give them a basic tutorial on their skills and game mechanics then let them into the main game at LBLV 1. Other classes would need to be leveled from actual level 1 but that would give new people a great starting point to immediately play with friends/play current content and then maybe have a Scion story-teller to recount everything that happened before. You can already go back and redo expansions, so why not make that something that the story skippers can use once they decide they like the game?

  • @walterkrueger5947
    @walterkrueger5947 6 месяцев назад +5

    At this point they might as well make trials into trusts so new players get a single player final fantasy game until they get to the new expansion.

    • @arogon8797
      @arogon8797 6 месяцев назад

      Well we know it’s possible to do since that’s an option for the Hydaelyn trial

    • @anteprs7908
      @anteprs7908 6 месяцев назад

      they really should it be good

    • @TheOneGreat
      @TheOneGreat 6 месяцев назад

      I don't mind it as an option but it's sad to see an MMO turn single player with the most boring combat imaginable for 95% of your playtime.

    • @anteprs7908
      @anteprs7908 6 месяцев назад

      @@TheOneGreat that how they stay alive . Solo players outnumber modern raiders even .the combat is only boring if you not into easy stuff aka a non casual but that a irrelavant minority that get a ton of other content just not msq

    • @TheOneGreat
      @TheOneGreat 6 месяцев назад

      @@anteprs7908 Nah, fam. The entire battle system is boring. The only reason raiding is mildly more interesting is the encounter (that nowadays only consists of one-shots). Imagine any other RPG be that bland. I agree with needing money and attracting a bigger crowd to do so but that doesn't mean I should get out of my way to feel engaged outside of the story. Dungeons are impossible to fail for example. Lazy design.

  • @r.a.f.t5964
    @r.a.f.t5964 6 месяцев назад +2

    The only true way I see in CURRENT FFxiv of playing with new friends is by the NG+ to be in the same map instances and go through it all again. though there's no incentive to why or when you would ever do a thing without a shiny button reward for saying mission complete and then you get fuck all like maybe some achievements for higher difficulties in solo instances

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      That's why I think a summary questline that offers a 1-80 experiance for a single that runs around 50 hours and summarises the story is much more digestible . I keep saying it but the begining of ff7 rebirth would be an awesome blueprint for this . Have it be a narrative where all the scions are sat around a table discussing the story so far

  • @majikalmcmuffin6258
    @majikalmcmuffin6258 6 месяцев назад +1

    I think they should find a way from now on to stop locking new content behind msq progress and unintwine a section of multiplayer content from the story. Everything in the game can stay as it is and even the stuff in dawntrail will have to but for the next xpac i would like to see the features like field operations, raid series, lifestyle content, new features and area/ city unlocks disconnected from msq. perhaps you could give new players a big xp boost when they first get the full game which could get a job to max so they can engage with current content even if they aren't caught up on the story. Imagine if as a new player going into dawntrail you start on the msq in ARR but all the while you are trying out the new field operation in tural with your friends where all the content is disconnected enough from the story to not make it seem weird to be there. while you are playing through level synced dungeons you could also be learning the latest savage raid at current and be working on your gear. perhaps make half the content at endgame available to progressing players so there's still incentive to get through the amazing story to play the fully featured endgame.
    (Also, on area/city unlock, the final secret areas for each expac would still need to be unlocked through msq completion and norvrandt too of course but most areas and cities could easily be made accessible with their optional dungeons/ old xpac endgame content, this could be useful non story leveling content for players going to current endgame early)

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      Yeah it would ultimately seeem to matter what the solution everyone very much agrees that its basically time to offer some alternate . 400hrs is crazy for new players

  • @swiftxrt
    @swiftxrt 5 месяцев назад +1

    I thought EW was great bc it has Eureka Orthos, which is the best deep dungeon, but SHB had the Bozja areas/raids which makes it objectively better than EW, even with a really good deep dungeon. That having been said, I did NOT like the relic grind in Delubrum and Dalriada. Making the relics just tomes made it much more enjoyable for me. The relic grind sorta ruined Delubrum for me, I may have been able to enjoy that once in a while but I never want to do it again now.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  5 месяцев назад

      That's fair some people like it simpler, some liked it very much old school

  • @Sebs-FFXIV
    @Sebs-FFXIV 6 месяцев назад +1

    this is my opinion but here it goes:
    i dont think the SE knows how to take risks but that is a risk in its own right.
    devs calling DT "the second reborn of the game" but at the same time not changing the jobs at all and doing the same thing anyways... woo what a reborn i have to say, devs saying they learned from their mistakes and still manage to do the same mistakes again anyway is just sad
    the risks i woudlve loved to see: Substat system rework, gearing process and overall gear rework, job changes NOT ADDITIONS I MEAN CHANGES, removal of the 2 min burst meta, Level sync removal from roulettes or atleast make it optional, more pickup&play kind of content, what i mean by this is maybe stuff like mythic+ dungeons like WoW has or something to that end aka make use of dungeons or smaller content, cuz when i log in to XIV to play for example 30-60 mins just to do something small, i would love to do hard dungeons for some kind of reward (IT DOESNT NEED TO BE GEAR, WHY PEOPLE ALWAYS THINK IT MUST BE GEAR??) raiding requires more dedication and planning especially if you wanna play with friends, it must be a time that works for everyone and raids only happen on prime times really, but if there was some smaller but still challenging content it would be amazing, i love doing dungeons in games, not the XIV dungeons tho, those are just boring and dull.
    in the end the devs are scared of change, its sad and dumb, but its true, they are afraid of doing any kind of change, without understanding that having no changes is slowly bleeding their player numbers, raiders quit cuz there is just no enjoyment to gearing or raiding, people are not excited for patches cuz everyone knows what we are getting without any kind of surprise.
    but back to the point in the video, funnily enough the "big risk" you stated is that there is no change, i 100% agree that MSQ should be shorter IF you want it to be, i think the full MSQ is fine for people who want it, but there should be shorter TL;DR version of the story if people wanna do it like that, but having that would mean change, devs would get a panic attack if someone would tell this to their face cuz they piss their pants everytime someone wants change

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      I honestly think youve hit the problem directly on the head, Its a fear or unwillingness to take risks which is why i got excited when yoshi p said during pax that he wanted to free the devs to take those risks, But the time investment problem for new players is very real and its crazy to me how they havnt atleast addressed that. If were waiting another expansion for it then jesus whats the time cost for players gunna be like after dawntrail 500 hours ? 0.0

    • @Sebs-FFXIV
      @Sebs-FFXIV 6 месяцев назад +1

      @@MythSamaelFFXIV yep, MMO:s are games that are constantly evolving and they must change and update with time or it will just not work, its just sad cuz they used to take risks, watching some old ARR, HW and SB stuff makes me jealous that i wasn't there to experience it, every expansion felt different and unique, there was new kind of content in all of em, jobs evolved and changed etc.
      Shortening the story into TL;DR kind of thing is really hard tho, they already reduced the amount of post story quests in ARR but still its long as hell, sure there is some filler stuff there aswell but overall the stories are really packed with meaningful stuff, i honestly have no idea how to really solve it, but thats for the devs to fix really, i do think its absurd how long doing MSQ takes for the new players, hopefully it gets fixed in the future

  • @gapho5198
    @gapho5198 6 месяцев назад +2

    I wish it would take some risks, I have a feeling it'll be the same old same old.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад +1

      I am not as pessimistic cause it is FF and they always rebound hard, I just wasnt a fan of seeing them kick the can down the road in terms of the new player investment costs

  • @Ninjasmurf96
    @Ninjasmurf96 6 месяцев назад +2

    I kind of understand the whole time cost to get to the new content but the devs dont want you to rush through it and even though we are entering a new arc that doesnt mean the new story will have no link to what we have already been through saying let me start with dawntrail is going to have completly new people trying to work out how we are so famous and know most of the world leaders personaly, they will not understand what the source or its reflections are, and to be brutaly honest if people could start at the end they would never go back and do the older stuff its not wow we arent meant to rush to the raid its a journey to explore the world along side our character not to be like i was in tural but why am i now on the moon with a bunch of rabbits and why do people keep talking about the final days

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      My suggestion was for a condensed version, perhaps told as a narrative tail that drops u into keystone moments. I understand the devs dont want people to rush through it but this isnt really a niche problem anymore. Most polls indicate the reason alot of people turn away from ffxiv now is the time investment just to reach a level they can play with there friends, How much longer can this really go on. You need new players in an mmo and 400 right now is already to much

  • @PeninaChan
    @PeninaChan 6 месяцев назад

    If I had the opportunity to think of a way to introduce knew players without the 400+ slog through the story, I'd probably have a series of alternative MSQ quests that give the general information needed for understanding the events of ARR - Shadowbringers,.. and I'd start it off in Old Sharlayan. Imagine being a student or gleaner that is helping to archive and preserve knowledge, thus giving us a reason to understand the story elements from previous expansions without fully engaging with it, and cutscenes provide some narrative. You character starts off at level ... hmm. maybe 70,... You're effectively starting at Shadowbringer levels. Then give the player 80 hours to level and get acclimated to mechanics and leveling system, etc. Then they go through Endwalker much the same way as we did, leading into the beginning of Dawntrail.
    This is of course just a preliminary suggestion, but of course it has massive holes, I'll admit.
    So here's the main issue with doing a story skip like this:
    The entirety of FFXIV is based solely around the player's character IS the warrior of light, joining forces with the Scions to deal with the Boss of the expansion.
    So unless they introduce a story that at least manages to take care of the "Warrior of Light actually starts off in Old Sharlayan" or at whatever X point that makes the most sense, I'm not sure how they can build the WoLs connect with any of the other Scions without completely altering dialog for that route specifically.
    As far as the connection to the Scions, it could be said, being in Old Sharlayan for example, at least the alt WoL would have at least "known" or interacted with the Archons at least, or grew up with them.
    But really, I don't know how they would manage it without breaking some lore, or creating side lore. /shrugs

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      Its why i preffer my suggestion of a condensed questline that servers as a highlight reel that is essentially just the scions sat around the rising stones telling the story so far and we get dropped in at various moments.

    • @PeninaChan
      @PeninaChan 6 месяцев назад

      @@MythSamaelFFXIV lol Flash Back Dungeon runs.

  • @gearhead5582
    @gearhead5582 6 месяцев назад +2

    I’m sorry, I don’t listen to anyone that sounds like Fordola, you Garlean-sympathizer!

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад +1

      XD look, I cant help it that square love there british voice actors XD

  • @Tinandel
    @Tinandel 6 месяцев назад +1

    I am looking forward to Dawntrail, but Imma be honest… I have a very dim view of FF9 and those references are probably just going to make me wince a bit.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      Hmmm you more a fan of the modern aesthetics and storylines of 8 and 7 ?

    • @Tinandel
      @Tinandel 6 месяцев назад +1

      I just really didn’t like the story or the characters in 9. It felt like they were trying to take a step back from how serious 7 and 8 were, but went too far and made it all shallow. If I had to pick a favorite, though, it’d be six.

  • @NotTheWheel
    @NotTheWheel 6 месяцев назад +1

    We really do need a segway to get people to current that isn't playing the last 10 years of the game as much as it is good and it does keep the content ever green it's getting too big.
    My suggestion be new player experience starts you off on another shard and your soul merges with the Warrior of Light of our cannon and sort of "Echos" you the the past.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      Yes something like this or some form of retelling . I just feel like the fact its not being fix this expansion is already a really really big problem. That means the next time we can expect them to fix it is the next expansion and thats gunna be what 450hrs time commitment. Its crazy and it shoudnt be ignored anymore

  • @ninjamonkey5697
    @ninjamonkey5697 6 месяцев назад +1

    your talking speed is fine I watch on 2x speed without any problem (like I do most videos)

  • @4204PTSD
    @4204PTSD 6 месяцев назад

    I think if they made it optional to start new jobs at level 1 would help. I meet a lot of new players when I was leveling my jobs in FFXI, they made us stat at level 1 for every job. Then you get a chance to start a new job with your friend if they come at an expansion. Might give some a reason to use new game+.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      Yeah i thought about this in principle then realised that it would mean every job from now on they would have to create a backdated log of gear for ontop of the fact they would have to balance them for every 10 levels of play AND it would also mean the total exp require to level across your account would skyrocket

    • @4204PTSD
      @4204PTSD 6 месяцев назад +1

      @@MythSamaelFFXIV They could add new low level gear, the old ARR gear is dated any who. Dex on tank gear? lol. Making it optional also would relieve anyone who would not want to do it that way. We get low level stuff at lvl 90 of all jobs so I am not sure how balancing them would be hard.

  • @natebroadus8474
    @natebroadus8474 6 месяцев назад +5

    Oh man, I played WoW for 14 years, I could write a treatise on it...and why I hope FFXIV is very careful about what it borrows from that game.
    Moving away from the WoW model is the best thing that ever happened to FFXIV. ARR & Heavensward were very close to WoW. Stormblood is when they started to shift heavily in their own direction, and you'll find modern hardcore raiders who still wax poetic about how drastic a step in the right direction was SB. If Alexander killed statics, SB rebirthed them.
    WoW's current modus operandi is to reinvent the game to try and cater to the different demographics that WoW attracts. You prefer old WoW? Here's Classic. You like Fortnite? Try Plunderstorm. They even tried (ironically, unsuccessfully) to apply FFXIV's storytelling approach to retail WoW. Seasons of Discovery, Seasons of Mastery, they're all attempts to keep the huge population WoW already had, not necessarily to attract new players.
    That last part is where I agree: ARR and 4 expansions worth of story is a pretty big barrier for new players. I'm just not sure what the solution is, because unlike WoW, you NEED that story experience to get the full value out of FFXIV.
    A good example is 1.0. A lot of modern FFXIV players never experienced 1.0, so we don't have the emotional connection to Louisoix, Minfilia, Thancred, or Gaius van Baelsar/Nael van Darnus as 1.0 players. A lot of world building happened in 1.0 that we never saw, so ARR didn't hit as hard for newer sprouts as it did vets.
    Trying to imagine a sprout skipping all of ARR, HW, SB, SHB & EW, and still give a shit about the current characters in a meaningful way... That's a big ask.
    It's like skipping all the Harry Potter books and starting at the Half-Blood Prince. You're just not going to give a shit about Malfoy, or Dumbledore, or any of the other important characters because you didn't go on the journey with them.
    I hope someone has a creative answer, because reducing 10 years of awesome story to a footnote sounds awful.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      I genuinely believe you can condense the hydaelen zodiarch story in a meaningful way that allows you to give that emmotional attachment without the depersonalisation that the store skip gives .
      Having the scions all sat around the rising stones reminissing about times past and dropping u in at certain moments kinda like how ff7 rebirth started is the perfect way to do this .
      This isn't really a problem anyone can ignore for to much longer becsuse it absolutely is a problem that's slowly getting worse every year it's ignored

    • @natebroadus8474
      @natebroadus8474 6 месяцев назад +1

      @@MythSamaelFFXIV even Rebirth, though, had Remake before it. The game even requires you to know other FF7-related media to know what is going on (Remake, Advent Children, etc.).

    • @gapho5198
      @gapho5198 6 месяцев назад +1

      I think a new starting point for players could be done, but the CBU3 team isn't bold enough to do it.

    • @natebroadus8474
      @natebroadus8474 6 месяцев назад

      @@gapho5198 after ARR, I doubt boldness is an issue. It just has to be done carefully.
      If they tried what WoW did and let you choose an xpac to level through, they'll end up with the same mish-mashed clusterfuck that is modern WoW storytelling.

    • @XxTaiMTxX
      @XxTaiMTxX 5 месяцев назад

      @@MythSamaelFFXIVyeah, I didn’t connect with ff7 rebirth. The first game made it so difficult to connect with anyone or give a crap. But, I didn’t have the huge nostalgia-boner everyone else who bought the game did. I never played through the original. I never engaged in the alternative media. So, for me, the “condensed story” of rebirth was a cluster and not interesting or engaging in the slightest.
      You think it can be condensed because you already know all the lore and already have all the necessary connections. Just like you think it was “good” the way rebirth “condensed” its story. Meanwhile, it would be incredibly alienating and confusing to anyone completely new.
      I, as a player, did not connect with the ARR storyline until storm blood, when that lore became relevant. But, this was after I had spent an entire expansion getting to know Alphy (a character I hated at the start). I didn’t connect with thancred until stormblood. I didn’t connect with Alisae, urianger, or estinien until shadowbringers (and I hated estinien up until that point).
      These connections took time to simmer for me. Required events to shine. Required the history of the previous chapters to appreciate. Heck, I saw Alphy on the boat in the Dawntrail trailer and went “oh, good, he doesn’t get seasick anymore, I remember all that stuff in stormblood”.
      A connection with a character and a story isn’t just the important story beats. It’s the little things. The small details. You know, just like a good and healthy relationship. Those are built on all the hundreds of small things. Not the big moments you share. Relationships built on those big moments never creating lasting relationships. Or, have much love.

  • @MrNuibari
    @MrNuibari 5 месяцев назад +1

    Ive played for 2 months and im on endwalker now great game

  • @KenotheWolf
    @KenotheWolf 6 месяцев назад +1

    Of course hes a Lala. What else? xD
    And a good looking one.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      Oh you x Thank you ! . That party earlier has made my night ! Now dont inflate my ego anymore my head will explode

  • @emeraldpichu1
    @emeraldpichu1 6 месяцев назад +5

    Myth: The game should have more starting points to give new players a chance to play with their friends.
    Square Enix: A free story skip without holding the player hostage for months before they get what they wanted at the start, such blasphemy.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад +2

      i feel like my compromise isa nice middle ground though . Shortens the required playtime whilst still feeding the story to new players

    • @TaleSeeker
      @TaleSeeker 6 месяцев назад +3

      I get not wanting to give them away, but damn you need to buy a story skip AND a class quest skip to do be able to play the latest expansion. At the time I'm posting this, its to get to the front door of EW and its $25 US to get that story skip and another $25 for the class skip. i mean if I'm wrong great, let me know, I've used one on an alt before ShB even came out, but if I'm not then SE could at least combine them for first timers.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад +3

      @@TaleSeeker No i think your pretty much right. I just feel like ...a quest line that servers as a "previously on ffxiv" that is maybe 50 hours long and offers enough exp to get a single job to 90 is a fair compromise. Cause the 400 hours roughly now and were not getting it in Dawntrail which means its likely gunna be 450 - 500 hours next expansion. It isnt a problem that should be ignored

  • @Bit_Beato
    @Bit_Beato 6 месяцев назад +1

    Honestly pineapple on pizza isn't the issue anchovies however now we can agree thats some degenerate shit

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      Pineapple on pizza is the gateway to anchovies and even worse artichokes, pickles and kiwis ...on pizza

  • @Xport9
    @Xport9 6 месяцев назад

    They should add sets, simple set items.
    Example 1: For every 6th from heal over time skills, damage taken is reduced by 2% for 3 seconds.
    Example 2: When MP drops to 50%, there's a 25% chance to recover MP by 25%. Has a cooldown of 32 seconds.
    This will encourage people to try out different styles of build. But then again, that would be a nightmare for the design team, since this game is homogenized to hell already.
    One can only dream :d

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад +1

      This is gunna be its own video shortly cause i do believe the gearing could do with a big update . And as a former warcraft player ofc the idea of tier sets and gear sets in general excites me

    • @Xport9
      @Xport9 6 месяцев назад +1

      @@MythSamaelFFXIV Same, they really need to add a new system of sorts, but not the ones that will break its current system. Something for people to be able to play around with.
      They could add a new Materia, that changes how certain skills behave, and these Materias can only be slotted ones per equipment. So, you'll be sacrificing stats for altering how your skills would behave. Of course, these Materias would be difficult to get. Can get the basic ones from crafting, and the best ones from dungeons/raiding (Savage to Ultimates).

    • @ifiwereyou222
      @ifiwereyou222 6 месяцев назад

      😮 zo

  • @1shogunate696
    @1shogunate696 5 месяцев назад +1

    The only thing innovative I can think that came from WoD was it had the best questing experience. That’s bout it

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  5 месяцев назад

      I mean the garrison was an attempt at innovating

    • @1shogunate696
      @1shogunate696 5 месяцев назад +1

      @@MythSamaelFFXIV not sure if it was just me but garrisons were a major factor in me quitting the game up until late bfa right before SL dropped. I had an extreme sense of isolation that was caused by the garrison implementation. I also didn’t go through all the endgame content which I have done for all expansions I’ve played, even with the big content drought that WoD had. It was an attempt but I don’t think it hit any marks, and they’ve taken some things from it and put them in later expansions and I’m not a fan of those either. Probably just me personally but I think it was one of if not the worst thing blizzard has done.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  5 месяцев назад +1

      oh dont get me wrong i hated them, They killed the social aspect of wow aswell as crafting proffesions and the economy for a while. But they were an attempt at innovating

    • @1shogunate696
      @1shogunate696 5 месяцев назад

      @@MythSamaelFFXIV Yeah I feel like they need to invent something that would bring the social aspect back into the game somehow. That may not even be possible these days. I am excited for warbands but the next expansion isn’t looking like a step up from dragonflight. I’m glad I got the preorder version of the war within for free.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  5 месяцев назад

      Sadly I won't be there with u, I played wow since vanilla but dragonflight was basically the last straw for me and war within doesn't excite me at all , it's re selling old features and I just don't trust it anymore , I have finally made the perm move to ffxiv

  • @astrealove2247
    @astrealove2247 6 месяцев назад +5

    Pineapple do belong on pizza.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад +2

      Look i get it,
      Youve been lied to your entire life and its gunna take some time to come to the realisation that it doesnt. But i believe in you and u will heal in time i promise

    • @GracefulMage3089
      @GracefulMage3089 6 месяцев назад +1

      Pepperoni is king!

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад +1

      @@GracefulMage3089 this is a correct response XD

    • @terram685
      @terram685 6 месяцев назад

      Pineapple belongs on pizza only if it has been seared on a very hot grill first. Once the sugars caramelize, the sweetness intensifies along with an imparted smoky flavor, and the juice won't make the crust soggy.
      Fite me.

    • @zefflick9475
      @zefflick9475 6 месяцев назад

      A lot of people don't have a refined palate and are unable to appreciate the benefits of pineapple on pizza. I pity them ;)

  • @GameMa5Ter2O01
    @GameMa5Ter2O01 6 месяцев назад +1

    oh hey traditional ff series actions, taking some risks

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      Just wish they were good risks for a change

  • @GusPagan
    @GusPagan 6 месяцев назад +1

    As a non native english speaker, I can't understand sh** unless I slow down the video lmao. You talk like a drunk lala on 2x speed. That's very fitting for a lala tbh lol

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      I like that you love the little big personality :P ! Sadly being northern and british thats just how i sound

    • @GusPagan
      @GusPagan 6 месяцев назад +1

      @@MythSamaelFFXIV it is just the speed tbh, the accent is fine xd

  • @zeng58
    @zeng58 6 месяцев назад +1

    gotta say i rather have a game that takes risk than having safe play lmao

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      yeah i just dont feel like these are good risks, One is a problem getting worse. The formula i gues isnt so bad

  • @anteprs7908
    @anteprs7908 6 месяцев назад +1

    To be honest dawntrail has zero casual and solo content beside msq ,ew was a true casual and solo freindly expantion it was always a midcore and hardcore content . And nether midcore or hardcore are over 20% of the playerbase.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      true though i feel like mid and casual blend alot more then hardcore and casual so i dont see this as the worst thing in the world

    • @anteprs7908
      @anteprs7908 6 месяцев назад

      @@MythSamaelFFXIV it nostly midcore content bring force on casuals like eureka it that or unsub .

  • @redgeoblaze3752
    @redgeoblaze3752 6 месяцев назад

    I'll be honest, I think the idea of just plain old skipping the story is terrible, even with the highlight reel idea. I won't go into why, but I think I've got an idea for how to help the new player issue.
    What if they allowed you to join a group for a raid you haven't done the story for yet. Make it something you have to go out of your way to opt-in to, so once you go to enable it, you could just see a message box pop up that says something like "You'll be exposed to concepts and ideas that may reveal aspects of future plot points you haven't done yet" and another saying "You'll be given your full level X0 set of spells and skills. You may need to research on how to play your job". Perhaps you can choose to limit it to just non-story duties to avoid things like the story trials and dungeons.
    Then from level 1, once you enable fast-endgame mode, you can join any number of party finders for raids and trials new and old. There should probably be some kind of PF toggle to limit out people who up-sync to that level though. Otherwise you wouldn't know if you just got a level 4 thaumaturge who just figured out slidecasting, and is definitely ready to face P12S.
    And a side note that I'd also like to see. I want a training arena where you can be exposed to your endgame rotation for whatever level bracket you want. Spoilers aren't even a factor, the game tells you all those abilities from level 1 right in the spellbook. I just want to know that I don't like Ninja before I spent hours getting it up to 45 for me to get the last mudra, and I can make an informed decision to bench the job indefinitely. If they can throw us a full level 70 toolkit for Sage and Reaper, they can give an optional chance to see any job's full level 90 toolkit.
    I don't see why this would be a major issue aside from the general "Lack of knowing how to play your class" thing. Let's be honest though, the game can be kind of cryptic about that anyway. They could also just play Summoner, Bard or Warrior, and parse gold while rolling their face on the keyboard.
    PvP lets you just jump right in and compete with anyone from level 30. The Gold Saucer needs you to be level 15. There's no age of consent for Roleplaying, and my favorite bit of glamour is the Hempen hat I got from a level 3 quest. Why should Raiding be locked behind a 400 hour story, and getting to level 90?

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      Sadly this woudnt address the issue though and the time investment cost would still be there growing staggeringly high

    • @redgeoblaze3752
      @redgeoblaze3752 6 месяцев назад

      @@MythSamaelFFXIV well at that point, it's just more content to do. what are you even progressing the MSQ for at that point other than being able to make your own raid groups? if it's all new to someone, then they shouldn't care about being at the end of the story as much as seeing it all in the first place.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      real life doesn't work like that sadly. Its okay to want someone to be caught up but the expectation has to be reasonable. Its already sat at around 400 hours as a barrier to entry . How much more can really be added to that before its to much. MMO's need new players.

    • @redgeoblaze3752
      @redgeoblaze3752 6 месяцев назад

      @@MythSamaelFFXIV That's what I'm saying. What is the Barrier to Entry for?
      doing something like this would make the barrier to entry just getting to level 30, and learning how your job works.
      I've noticed this mindset a lot in MMO players. The idea that getting to endgame is a prerequisite, and not just the next step of gameplay.
      it took me months to get through the whole MSQ because I spent most of my time just faffing about with palace of the dead, crafting, relic grinds, and extreme trials. It was all new to me, so there's nothing I was really missing by not sprinting to Endwalker.

  • @ugxsan
    @ugxsan 6 месяцев назад

    They have stated in the past that they were thinking about finding a way to get new players into current content sooner rather than later. Obviously it doesn't sounds like that's gonna happen in Dawntrail (maybe late in the patch cycle) but I think I could seem them doing it sometime in 8.X and making 7.0 the obvious starting point. It'd take some rewriting of certain scenes, I'm sure, but just like how there are nods to 1.0 and the occasional character recognizing you if you're a legacy player, they can very much find another way to explain why you've been tasked with helping the scions in The New World.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      Yeah i pesonally love the idea of a narrative story skip that drops u in at key moments. Kind alike how the start of ff7 rebirth played out x

    • @anteprs7908
      @anteprs7908 6 месяцев назад

      the problem is ppl dont understand most new player might not like this kind of content most ppl arent midcore or hardcore players.

    • @ugxsan
      @ugxsan 6 месяцев назад

      @@anteprs7908 No, they get that, it’s just not on the forefront of people’s minds that the ever increasing barrier to entry means an ever decreasing influx of new players. I mean, I’m sure there are some conceited players who think “well I’m enjoying this, so everyone should be able to” but most of us are well aware how rough onboarding is for this game.

    • @anteprs7908
      @anteprs7908 6 месяцев назад

      @@ugxsan yet you still want to believe ppl want to do your content or SHOULD BE ENCURAGE TO DO IT. the hard truth is causal hate or dont want ot challanging content and most new players are casuals and most ppl play ffxiv for the story ro freinds not the challange .

    • @ugxsan
      @ugxsan 6 месяцев назад

      @@anteprs7908 Literally what are you even talking about, dude? No one’s talking about high end or challenging content but you. We’re talking about story and the ever increasing difficulty of convincing people it’s worth a 300+ hour prerequisite to get into current content.

  • @KorianBossMonster
    @KorianBossMonster 6 месяцев назад +1

    Its pretty hard to understand you man

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      I understand x it's not a comedy style that's for everyone

  • @kaelothsgaming8199
    @kaelothsgaming8199 6 месяцев назад

    How do you play FFXIV "seriously?" FFXIV end game has always been kind of trash. Nobody really wants to do extreme trials 50+ times. And there's no real point in clearing savage or ultimate more than once. You don't need to be in endgame to do ranked pvp, but ranked is mostly an RNG shit show. And you'll never come in first place, because that would require win trading.
    My endgame progression in FFXIV are achievement points, but most FFXIV players don't have what it takes to go after achievements. Most can't even finish doing all the quests. lol

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      I mean if your playing FFXIV seriously then by rights your doing all the content. Disagree that the end games trash but people have there opinions

    • @kaelothsgaming8199
      @kaelothsgaming8199 6 месяцев назад

      @@MythSamaelFFXIV Most people don't do all the content. There's only a handful of us that can even claim that.

    • @MythSamaelFFXIV
      @MythSamaelFFXIV  6 месяцев назад

      i get that, Im just saying thats what would probably count as playing ff seriously