[TF2] How to Dodge Scouts
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- Опубликовано: 18 сен 2024
- By far the most commonly asked question I get from scout mains is “how do you move so well” and “why can’t I hit you”. And while there are a bunch of different concepts that I apply in my movement to make me harder to hit, the most fundamental aspect of dodging hitscan is global bias.
A global bias is the idea that you move towards a certain direction over the course of a fight while hiding your intentions through varying strafes. You want the scout that is against you to think that they are reading your movement up until they actually aim at you. At that point you increase aim intensity through either ground or air strafing tech to maximize the chances that they miss and that you evade the center of their view-angle.
Credits to Sam’s Fundamental Strafe Guide for putting into words what I’ve been doing unconsciously and for his graphic visualization of global bias. I highly recommend you read his guide as it has helped me immensely in teaching newer players: bysam.github.i...
fishe - Yesterday at 11:28 PM
whens the scout guide coming out
September 11, 2024
hallu - Today at 1:02 AM
oh shit oh fuck
fishe - Today at 1:10 AM
o_O
apologies for sounding like I was dead inside, i wrote this vid, recorded footage, and edited this after being awake for 29 hours at 3am in record time.
Music:
• C418 - Strad (Minecraf...
• C418 - Mall (Minecraft...
• Pacifica
I'm still a bot confused, could someone please explain (in layman's terms) what he means by Aim intensity and global bias? (I understood the shooting rhythm part though)
aim intensity: the difficulty of placing your crosshair on the enemy
global bias: moving in a certain direction over the course of a fight
tldr: use movement with high aim intensity (tight a-d strafes, double jump, etc.) the moment they try to aim at you (shooting rhythm) while moving across the map (global bias) to take angles on the opponent that are outside their range of movement (locked angles)
hope this helps! :D
@@hvllu this really helps, thank you 👍
Though it's gonna be hard to put into practice, I'm still not good enough at flicking to hit my shots consistently, any advice for that?
@@huzaifahahmed4303 the less you move your mouse while aiming the more consistent you can be. besides that, playing kovaaks regularly helps a lot if your looking for a long term solution
this will be scouts in 2014
Love this, applies to spy as well given that competent scouts can be a nightmare to handle when you’re caught out.
holy shit i used to watch your vids when I was a spy main in elementary school! much love
Standard tracking is for amateurs. As a Scout, you must visualize your enemy not as a linear entity but as part of a parabolic aim path. This is where Arc-Based Angular Precision (ABAP) comes into play. Your aim must adapt to the natural parabolas that govern all digital motion. Through Quantum Crosshair Shifts (QCS), you'll no longer aim at where your opponent is, but where their arc-inflection point will be.
AI ahh response
Sounds like an anime quote. Steins Gate if it was about gaming
I have no idea what you just said
i main scout, not a degree in quantum physics
One method which I have found to increase aim resonance is to wire a DC power supply across ones brain (ear to ear) with the positive side on the right side or aiming side of your head. The formula that I have found that works for most people is V = ((elo)^2 - (hours)) * 100 / (BMI)^2 where V is the voltage of electricity you want to send directly into your brain while MGEing. Doing this yield an average 40% increase in DPM and a 200% increase in delusions of grandeur. It is also noted that this method does not work for elo values over 2500 as their is no brain activity to stimulate. Hope this helps.
Thanks!
this is my favorite comment
To hit perfect shots, your mouse must travel through optimal flick angles. These angles aren't random; they exist in a complex lattice of quadrant-based headspace flick zones (QHFZ). By calibrating your wrist's torque to the precise critical velocity, you'll bypass traditional aiming and instead enter the Meta-Aim Continuum, where every flick aligns with enemy hitboxes on a subconscious level. If you're not harnessing G-Flick momentum, you’re essentially shooting in the dark.
In such a case where distortion occurs during play, consider the lattice angle’s relative transposition affected by the Moiré pattern. This is commonly overlooked in quantum-based headspace flick zones when calibrating wrist torque and can often leads to anomalous meta aim lattice velocity more commonly called a miss.
i freakin love both of this comment
absolutely incomprehensible.
i will be studying this video
Thank you for videos like these, there's barely any scout guides out there so I'm glad there's at least something here
im glad to see someone actually good at the game make an educational video on the game.
Good shit, explains why the movement works and sets a layer of information on which improvement is more accessible
Got Crit 2 times as scout and live to tell the tale
amen
what in the fuck, ive been making videos on rhythm for trickstabbing and you also come to the same conclusions, good stuff
i found the way you spoke about these concepts really interesting from a tf2 perspective specifically - i've been familiar with sam's "fundamentals of strafe" guide for quite a while and have also read a decent bit of the aimer7 doc he based his research off of, but you're the first person i've seen to specifically bring this up in the context of tf2 and dodging hitscan in this game
like, sam's guide + his video on mechanics were really good but they all were made for a mostly apex-centric audience, and a lot of the concepts mostly rely on the fact that everyone has automatic firing guns in that game that emphasize tracking, which means you can't really abuse "shooting rhythm" since the gun fires continuously and you play way more to read and react to bullet tracers instead
in scout's case, though, you bring up how you can actually play around the shot timing of your opponent and spiking aim intensity for your opponent by strafing in-between their shooting rhythm; i actually subconsciously started implementing that in my own gameplay when i mge, but you're the first person i've seen discuss this topic with clarity and it's so cool to see!
i subbed, very interested to see more of your videos in the future and i also like your editing style a lot
for tracking you abuse reaction rhythm, how often they react is how often you change movement
@@lieuty that's a good point actually; i shouldn't have specifically outlined that you "cant" use rhythm as a method of intensifying aim.
i was mostly just thinking about the fact that in a game like apex bullet tracers kind of do the job for you, since you can just look at the tracers and make movement changes based on that, whereas scout v scout are shotguns and there is no continuous stream of bullet tracers on your monitor to play around
you're still right tho i agree
cool scout v scout video comes out just as I start a scout season. Excellent.
omg grapejuice scout!! gl with your season :D
This is actually very informative, thanks for this man !
great video, it seemed to find me at the right time so i hope to put what i gathered from it to good use :D
that medic clip towards the end made my jaw drop
made it look so simple while i get my chest pumped with lead by that boston rat as medic all the time
stop tleling people how to get good it needs to be a locked away secret
lol
waow, very cool concepts explained and organized well, and packaged super nicely too!! good stuff :>
Wow, incredible video
instructions unclear, did a random bullet spread snipe with random crit of 144 damage at 7000 hammer units away
Dude yum yum jumping all the time even in scout 1v1s is the gnarliest shit
This is basically learning someone's attack pattern. If only I could do it IRL.
great vid
Eat up spy circle strife video, from legendary 5 hour one to new gen.
Basically identical in grounded game
There are 2 imporrtant conecepts when shiting and pooping really hartd #1 i should say because its kinda goross but ok here it goes: make sure to wipe and #2 wash yuour hands
i love this!
Pretty good shit for 5 minutes, earned a sub👏
w vid tbh. i get carried by my movement but its still pretty bad for actually dming so ill def be putting these to use the next time i run into cormi and pray i dont get pieced up by them like last time LOL
So, can I apply shooting rhythm mechanic to other games with less ttk? And how do I train it?
I find it a very fascinating concept and I've yet to see another person talking about it
iv never played tac fps shooters like valorant or cs but from what I've seen, the same concept is used by players who peak angles and continue to move longer than normal to intentionally throw off the other players aim. ruclips.net/video/W-nofh2ttvY/видео.html
@@hvllu yeah, I know this guy lol.
But there's just a little more about that type of peeking. Essentially, you first throw off their aim by pretending to do micro peek and then go wide. They expected you to be near the wall, so they need to flick now.
Thank you again.
As a med I juked a poor scouts entire clip on accident while contesting the payload just by being in his face and wiggling around.. his team caught up to him and a pyro had to cook me. Unfortunately stalling for my team to show up didn't work.
My main is scout yet hes still probably the hardest class for me to play as
I'd love to see your philosophy for fighting soldiers, as a solly I can deal with the majority of scouts in my div but when I offclass scout, I play like a bot against them
Fire video, unfortunately my reaction time is too slow and I will continue to feed
Do you need null movement script or other cfg script to spam A/D?
@@kenichi400 nope! I don’t use any movement scripts
@@hvllu oh what about those low graphics you use?Do you use mastercomfig for those?
@@kenichi400 mastercoms medium low
@@hvllu thx appreciate it
So how would I counter this kind of movement, where you're relying on the timing of my shots to strafe away from damage? You mentioned cormi shoots faster the closer he gets I think, and I understand why. You want to be the first to get the quick 2 shot. If I were to mix up my timing for my shots though, you would end up killing me first for delaying my shots. So what am I supposed to do?
Also, do you think we could do a round of scout mge and you could tell me what I'm doing wrong? I feel like I've been stuck at the same level of scout dm for a while. I used to be so much better than my friends, but they've all caught up to me by now
you can win dmg exchanges even when you are mixing up your shooting pattern, however that relies on you yourself being able to dodge the other player's shots.
I have a lot on my plate already with teaching my friends, but generally players plateau when either their mechanics stop improving or when they stop learning new concepts. For most players, no amount of new knowledge will make up for already poor mechanics. So I usually recommend them to both play jump maps as well as use kovaaks for aim training as even the "right" play can be faulty if you don't have the mechanics to execute it. Hope this helps! :D
@@hvlluThank you! I recently beat all of jump academy and hit 50 hours in kovaaks, so hopefully that combined with your advice helps me start moving forward.
hel naur not the Omori ENA
do you accept steam friend requests? id like to incorperate this somehow but im pretty bad at applying stuff unless somebody actually sits down with me and guides me through it 😭
Jones Patricia Gonzalez Thomas Robinson Margaret
does this work on controller?
what botmap is 1:14
Tr_newbots
Lewis Sarah Jackson Mary Young Kevin
What map is at 1:44?
tr_walkway, the sentry room next to spawn
Like scout from
hi vro
Taylor Helen Thompson Brenda Taylor Jessica
Oh you tryna hit the algorithm wit dis one
girlboss
Spy in the matrix 2:46
How.
@@greg561 greg.
send cfg noob
drive.google.com/drive/folders/1v4Wa8wbLGOmmHKNBeSv3bLSpXpT6lDhZ?usp=drive_link
whole lotta yapping about nothing lmao open kovaaks for 3 miliseconds and all of this goes out the window
tf2 players have no concept of an actually good player with actually good aim, the moment ur faced w someone who isn't a bot and picks class number 1 u get deleted in 3 ammo tops and there is nothing You Can Do About It
@@meowemwoemwoewo ruclips.net/video/2AcjIXD6b8U/видео.html
whats with the weird aggression lol