Exploring the maximum Armor Break you need
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- Опубликовано: 7 фев 2025
- I'm back and ready to pump out a bunch of videos this month. I've already made enough hints towards the next video topic, but I still can't promise a release date.
Date of recording: November 23rd 2024
Credits time:
Learn the importance of armor break with this video, made by @theCosarino • Armor Breaking Basics ...
Also big thanks to Fipeci for helping me record some of the clips
One last shoutout to everyone who took part in the "Floor 9 Medusa barely getting damage" topic in the ancestral ruins thread in DSO official server
Music:
1)Song: Sappheiros - Dawn
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2)Track: "Through The Night", Leather Joystick
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With all of this info, it's also good to mention that minibosses spawning shield give +100% of armor and resistances to relative modifier of enemies inside.
On top, i think majority of enemies range from 0-10% in relative modifier and who knows how much in absolute (also it doesn't really matters as long as you can bring the relative modifier lower than -100%) Ofc there are some exceptions of enemies having more than 10% in relative. But that's mostly the armored skeleton enemies, Heredur and such.
Let's ignore the fact I put the wrong part in the card and description, it was totally not done due to me recording the whole video and editing the beginning in November and then left it to rot for 6 weeks or so
çok iyi tespit