E3 Coliseum: Jason and Ted: Back to the Future of Gaming Panel

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  • Опубликовано: 12 сен 2024
  • Join Jason Rubin, VP of Content at Oculus, and Ted Price, CEO of Insomniac Games, as they reflect on the gaming industry-from the beginning of their careers to current projects and partnerships, and why it’s okay for video games to change.
    Jason Rubin, VP Content - Oculus
    Ted Price, CEO/Founder - Insomniac Games
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Комментарии • 13

  • @christianalmli9085
    @christianalmli9085 2 года назад +1

    These two guys collectively are responsible for 80% of my childhood gaming nostalgia. Rubin formed Naughty Dog, Price formed Insomniac. These are geniuses and artists of the highest caliber.

  • @KevynBGrams
    @KevynBGrams 6 лет назад +5

    Great discussion. VR is the biggest leap forward gaming has seen so far. I am very excited to see this continue to grow, and see major devs like Naughty Dog, Rockstar North, Polyphony Digital, and 343 bring some AAA games to the format. Hopefully next gen will allow us to play most games in VR mode. Something like the next Horizon game from Guerrilla Games would be a massively better expereince with VR and Motion Controls. Thank You Ted and Jason for building the foundation for the future of gaming.

  • @jameso7162
    @jameso7162 6 лет назад +5

    What an awesome and informative panel. I appreciate your passion for VR. As someone who always had doubts about VR, as soon as I put on an Oculus for the first time, I got that, "ahah" moment. Unfortunately now most of my flat 2D games have collected dust since. It really is the future, I just can't wait for more people to experience it

    • @sultanaljuhani1571
      @sultanaljuhani1571 6 лет назад

      Jmkj52 I've listened to an interview with Jason Rubin about vr. And he said that it's the most interesting thing that happened since 3d games came out. He said it's a challenge to figure it out.

  • @alextownley9388
    @alextownley9388 6 лет назад +4

    I’m surprised Ted didn’t mention that Jason co-founded Naughty Dog!

  • @k.k8291
    @k.k8291 6 лет назад +2

    Best minds in the business

  • @adhochero6619
    @adhochero6619 6 лет назад

    I love the place that VR is going and all the plans you have, I can't wait.

  • @vividhkothari1
    @vividhkothari1 6 лет назад +1

    It was an amazing discussion and the game looks amazing too. But why the player kept his hands up all the time, like it was fixed in that location?

  • @hugoclarke3284
    @hugoclarke3284 Месяц назад

    I'm only just hearing about this game in 2024. Maybe the channels I watch have mentioned it, but generally there's little VR coverage...

  • @woopygoman
    @woopygoman 6 лет назад +1

    Feet controlled locomotion would be nice.

  • @SollithGaming
    @SollithGaming 5 лет назад +1

    I call BS on Rubin's comment about the majority sitting to play; most of the top selling games really just necessitate standing for anything, but the easiest difficulty. Beat Saber, Onward, Super Hot, Pavlov, and more all require standing to do well. You can sit to play any game really, but you won't do very well due to restricting freedom of movement and being unable to hide behind cover properly in an FPS, dodge incoming projectiles properly in Superhot, Space Pirate Trainer, etc. Also, what Rubin states is completely contradictory to Oculus earlier statements just before and after the launch of the Rift (at the very least up until around the launch of touch), where they were targeting mostly seated gameplay. They only changed their tune closer to Touch in order to placate Oculus fans asking how they planned to compete with the Vive SteamVR experience. Since then Oculus has constantly conflated the messaging around "roomscale" because it's a term that was largely attributed to their competition originally (no, roomscale is just not about having 3+ sensors). Many people do play in smaller spaces, but roomscale as originally defined by Valve is just having a 1.5x2m area (pretty much the space to stretch your arms out). There have been a couple of occasional posts on r/oculus asking for an option to play seated, but those are mostly due to accessibility considerations (always a good thing to keep in mind whenever possible).
    Also, Oculus and many others claimed that smooth locomotion wouldn't ever be popular in VR (which I argued against all over the net in places such as r/oculus since even prior to the Rift CV1 launch), yet some of the most currently popular games (Skyrim VR, Onward, Pavlov etc.) are either smooth locomotion only or have the option for it at the very least. Even on PSVR some of the most popular games use smooth locomotion (Firewall, Skyrim VR, etc.) and probably the number one requested feature on PSVR are a new version of the Move controllers with thumbsticks to make this kind of movement work better. As we've seen throughout the past several years, many are either fine with this kind of more traditional locomotion or acclimate to it reasonably quickly, but it is true that not all, which why comfort options can be good (as long as they can be disabled). If anything, we need a solution to get locomotion out of player hands and onto their feet, which would be far more intuitive and allow our hands to do just natural hand interactions.

  • @maximefamily6208
    @maximefamily6208 6 лет назад

    I think people underestimate how good human bodies re at adaptation. If you get sick in VR. Keep playing. You won't eventually.

  • @123reivaj
    @123reivaj 6 лет назад +2

    This game is AMAZING!!! :D