To those who are having issues with the Hololens tracking this, make sure you are specifying the measurements of your Image Target in meters very precisely. Otherwise, the Hololens will not recognize this. Additionally, make sure to add a Box Collider so the Hololens Cursor/Gaze can actually register your Image Target! Also, use Unity 2017.1.2, Hololens API is not compatible with Unity 2017.2 yet, albeit having the ability to download the Unity 2017.2 package from Github, in fine detail it requires you to use 2017.1.2 for Hololens, and Unity 2017.2 for all other Windows Mixed Reality headsets.
Hi Ali, As you recommended, I'm now using Unity 2017.1.2. Now I can see the billiard ball of the tutorial through my hololens. However, it has a fixed position and is not triggered by the image target. Can you help me fixing this?
can you upload a working project sample with unity 2017.1.2, please. im working in a hololens project and im facing issues with unity 2017.2. thank you
@Ibramesh i When did you download the MRTK for Hololens? Evidently 10 hours ago they released a new master branch for 2017.2, so I'd redownload the Library into your project and see if you're still facing issues with that. @Illse Sp, that is unfortunately too little of details my friend. I would investigate further in how your setting up your Vuforia Image Target, and the Vuforia Settings, because it sounds like more of a Vuforia issue rather than a Hololens issue. So for starters, what does your Vuforia configuration look like?
Thanks Fuseman, I'm glad I can help in any way. Your tutorials started my entire Mixed Reality career, so thank you! And yes, the API's change way too fast haha.
Thank you for the instructional video. Helped me with my unit. One thing that you need to make sure of is to match the dimensions of the paper to the unit you're specifying in Unity. That really matters. At first it wouldn't detect because I changed the scale of the child object. Another thing to note is that you cannot launch the application with the ImageTarget object turned off in a scene, it has to be on when the application starts.
hi! it seems like you got this to work at some point, but everyone seems completely lost about how to get AR camera markers working. Can you please: 1. Post your github project 2. Post which version of Vuforia and Unity you used it seems like that helped others in the past with your other video. The big companies aren't doing a good job at communicating and writing competent documentation that reflects all their updates and dependencies. It's a bit of a mess having to troubleshoot with different versions of everything. Thank u!
I GOT IT TO WORK. HERE IS A STABLE BUILD. Y'ALL, LEMME SHARE WHAT I GOT TO WORK. (JULY 19, 2018) I USED: - Unity 2017.4.3f1 - Vuforia 7.0.50 (THIS IS AN OLD VERSION. DO NOT USE THE ONE FROM THE ASSET STORE.) - Deploy to the Hololens, do NOT use the Holographic Remoting App. have a creative, blessed day y'all. excited to see what the world comes up with xx
Vuforia's biggest flaw as the "world's leading AR platform" is their horrible communication with Unity and Microsoft! they also don't release their old repos!!!! This is SEVERELY delaying the AR industry by confusing everyone with their 👏 lack 👏 of 👏 good 👏 communication. I hope this helped everyone out, I spent the last week troubleshooting to get SOMETHING to work. ❤ GO, CREATE AR FAM.
Excellent tutorial! Even though it is well out of date, I was able to get around most of newer settings I needed to set. Have a weird problem with the summoned object appearing far away from the vumark, though...
All I had to do was locate the world camera at 0,0,0 and the problem went away. It works fine, now, but there is a weakness in the handoff from Vuforia to hololens tracking when I have extended tracking on. The extended tracking works, the object stays in place, but it blurs badly when I'm further than about a meter and move my head at all. Clearly a problem with slow updates. The workaround is to manually add a world anchor to the object and manually turn of Vuforia. Meh.
So, when I get all this figured out, I'm tempted to make an updated video, based on this one. How does "FusedVR" work? Are you a company or a hacker club?
Hi please make a setup tutorial on newly released Unity 2017.2 with Vuforia on Hololens , if possible please give demo on VUforia Vumark it would defenelty help a lot to me,Central Anchor point is not available in Untiy 2017.2 Please give a demo on this new build -Thank you
can't more agree! I am having very times making ar markers work on new Vuforia and Unity integrated release. Documentations also seems out dates on Vuforia's page. Any progress on your side?
Thank you so much for the tutorial! I'm having trouble with my HoloLens deploy app, the image tracking and recognition works with the webcam, but it doesn't work with the HoloLens. Any idea why? I thought maybe because I am using the latest version with an older Vuforia package. Any ideas would be so helpful! Thank you! :)
i have the same problem.. with webCam works very good but with in the hololens nothing, someone have the hololes package that he is using in this video?
Hey thx for the tutorial. But is it also possible to use the marker only for the initial positioning and than let hololens itself do the rest of tracking? only the initial tracking with a stationary marker.
Hi, great video! But I also want to know how you were able to record a video sample of the application? I tried recording my Vuforia application on the HoloLens, but it keeps crashing when trying. What I do is start the application, wait for it to be ready, then use the bloom-gesture, then start recording from the menu, but then it crashes. I hear from many people that the camera cannot be used for more than one application, but I'm seeing many videos on youtube doing this succesfully... I really want to know how to do this. Thank you!
Great tutorial, thanks a lot! As of today is Vuforia still the best tool for image tracking on Hololens? Also, do you use Vuforia with later versions of Unity or 5.5.0f3 only? Thanks again
Hey! Great video thank you so much! I just have one problem, when I play it the ImageTarget and the ball are seen as a hologram in front of me. The ball isn't being built because the ImageTarget is seen, it is just appearing in front of me. Do you know what I can do to fix this? Thank you so much!
Hi, thank you very much for the video! One question I have is that if I use the sample hololens code, similar result shoud be produced right? Currently using exactly the same setting, the vuforia hololens sample and this project don't work. Is there anything wrong with my setting?
Thanks a LOT for this awesome Tutorial. Did you try this with a 3D Object too? I tried but for some reasons it didn't work. I set up everything and used the ObjectTarget Prefab, made a 3D scan but nothing gets recognized... :(
Hi, i have a touble, i create a project following this tutorial. in unity its work, but when I installing my App in the hololens no recognize the object.
You should try running from your Hololens with debugging from Visual Studio. The console will pop up and give you messages about if Vuforia is starting properly, detecting objects, etc. If that is not working, I would double-check your build settings.
What happened to the Central Anchor Point? Now that Vuforia is integrated with Unity is seems its no longer a thing, is it just not needed or is there another method?
Did you try to carry out tracking anyway and found out that it works with the webcam? But when trying with the hololens, the screen in the holographic emulator remains black and through the hololens you see no holograms?
I am having very hard times making ar markers work on new Vuforia and Unity integrated release (Unity 2017.2.0f3) Documentations also seems to be out dated on Vuforia's page. Any ideas how to link HoloLens camera with AR Camera?
Me too. Having been very confused since change of the version of Vuforia and Unity. Have you fixed it or found any idea to follow the tutorial video above?
Hello, I managed to make HL to track an imaga and deploy a hologram associated, Now I am having the issue to make it clickeable. Anyone has an idea on how to integrate Vuforia and HoloToolKit (old version of MR ToolKit)? Thanks.
I am a bit confused about why we need a marker for calibration inside of a unity hololens app, while this is not nessesery for apps in the hololens shell. If I place a hologram from the holograms app on my table, turn off the device and turn it on again, it is still there. Also I want to combine the UWP browser and my Unity app, but this doesn't seem to be possible, because unity takes over the whole hololens world and you are not in the hololens shell anymore.
To those who are having issues with the Hololens tracking this, make sure you are specifying the measurements of your Image Target in meters very precisely. Otherwise, the Hololens will not recognize this. Additionally, make sure to add a Box Collider so the Hololens Cursor/Gaze can actually register your Image Target! Also, use Unity 2017.1.2, Hololens API is not compatible with Unity 2017.2 yet, albeit having the ability to download the Unity 2017.2 package from Github, in fine detail it requires you to use 2017.1.2 for Hololens, and Unity 2017.2 for all other Windows Mixed Reality headsets.
Thanks for sharing Ali! These APIs change so fast it is hard to keep track of them all haha
Hi Ali,
As you recommended, I'm now using Unity 2017.1.2. Now I can see the billiard ball of the tutorial through my hololens. However, it has a fixed position and is not triggered by the image target. Can you help me fixing this?
can you upload a working project sample with unity 2017.1.2, please. im working in a hololens project and im facing issues with unity 2017.2. thank you
@Ibramesh i When did you download the MRTK for Hololens? Evidently 10 hours ago they released a new master branch for 2017.2, so I'd redownload the Library into your project and see if you're still facing issues with that.
@Illse Sp, that is unfortunately too little of details my friend. I would investigate further in how your setting up your Vuforia Image Target, and the Vuforia Settings, because it sounds like more of a Vuforia issue rather than a Hololens issue.
So for starters, what does your Vuforia configuration look like?
Thanks Fuseman, I'm glad I can help in any way. Your tutorials started my entire Mixed Reality career, so thank you! And yes, the API's change way too fast haha.
Thanks, really easy for beginners to understand!!
Thanks dude very useful video !
Incredibly good tutorial
Glad it is helping years later :)
Great tutorial! That helped a lot. Thanks and subscribed :)
Awesome! Glad it helped and welcome to the community!
Great tutorial, works perfectly, thank you so much.
Thank you for the instructional video. Helped me with my unit. One thing that you need to make sure of is to match the dimensions of the paper to the unit you're specifying in Unity. That really matters. At first it wouldn't detect because I changed the scale of the child object. Another thing to note is that you cannot launch the application with the ImageTarget object turned off in a scene, it has to be on when the application starts.
Super useful tip!
do you need to enable "preserve child size"?
Not a bad idea, I didn't try that because I was in a hurry for a demo presentation.
On current version of digital eyeware which we download in unity asset store, the prefabs are missing(ArCamera, ImageRecognition,etc...) . How to do?
In the top bar of the editor, select GameObject -> Vuforia -> AR Camera etc
hi! it seems like you got this to work at some point, but everyone seems completely lost about how to get AR camera markers working. Can you please:
1. Post your github project
2. Post which version of Vuforia and Unity you used
it seems like that helped others in the past with your other video. The big companies aren't doing a good job at communicating and writing competent documentation that reflects all their updates and dependencies. It's a bit of a mess having to troubleshoot with different versions of everything.
Thank u!
sorry unforunately dont have the code and i am pretty sure a lot has changed since when we uploaded it and the current tools 😢
I GOT IT TO WORK. HERE IS A STABLE BUILD. Y'ALL, LEMME SHARE WHAT I GOT TO WORK. (JULY 19, 2018)
I USED:
- Unity 2017.4.3f1
- Vuforia 7.0.50 (THIS IS AN OLD VERSION. DO NOT USE THE ONE FROM THE ASSET STORE.)
- Deploy to the Hololens, do NOT use the Holographic Remoting App.
have a creative, blessed day y'all. excited to see what the world comes up with
xx
Vuforia's biggest flaw as the "world's leading AR platform" is their horrible communication with Unity and Microsoft! they also don't release their old repos!!!! This is SEVERELY delaying the AR industry by confusing everyone with their 👏 lack 👏 of 👏 good 👏 communication. I hope this helped everyone out, I spent the last week troubleshooting to get SOMETHING to work.
❤ GO, CREATE AR FAM.
Excellent tutorial! Even though it is well out of date, I was able to get around most of newer settings I needed to set. Have a weird problem with the summoned object appearing far away from the vumark, though...
Yeah tech moves faster than we can make videos haha.
from what you described, sounds like something in the heirarchy is offest by a large number.
All I had to do was locate the world camera at 0,0,0 and the problem went away.
It works fine, now, but there is a weakness in the handoff from Vuforia to hololens tracking when I have extended tracking on. The extended tracking works, the object stays in place, but it blurs badly when I'm further than about a meter and move my head at all. Clearly a problem with slow updates. The workaround is to manually add a world anchor to the object and manually turn of Vuforia. Meh.
So, when I get all this figured out, I'm tempted to make an updated video, based on this one. How does "FusedVR" work? Are you a company or a hacker club?
Hi please make a setup tutorial on newly released Unity 2017.2 with Vuforia on Hololens , if possible please give demo on VUforia Vumark it would defenelty help a lot to me,Central Anchor point is not available in Untiy 2017.2 Please give a demo on this new build -Thank you
can't more agree! I am having very times making ar markers work on new Vuforia and Unity integrated release. Documentations also seems out dates on Vuforia's page. Any progress on your side?
Try Assets>Vuforia>Camera>Camera Image Target instead of VuMark
Thank you so much for the tutorial! I'm having trouble with my HoloLens deploy app, the image tracking and recognition works with the webcam, but it doesn't work with the HoloLens. Any idea why? I thought maybe because I am using the latest version with an older Vuforia package. Any ideas would be so helpful! Thank you! :)
Yeah I would recommend upgrading the package version as I am sure they will go out of sync with older versions.
I have the same problem but I am using the latest version of unity and vuforia
I also have the latest version and can't reproduce it on the hololens. Is there a minimum Size for the target?
i have the same problem.. with webCam works very good but with in the hololens nothing, someone have the hololes package that he is using in this video?
Hey thx for the tutorial. But is it also possible to use the marker only for the initial positioning and than let hololens itself do the rest of tracking? only the initial tracking with a stationary marker.
I hope you update this video to Hololens 2
Hi, great video! But I also want to know how you were able to record a video sample of the application? I tried recording my Vuforia application on the HoloLens, but it keeps crashing when trying. What I do is start the application, wait for it to be ready, then use the bloom-gesture, then start recording from the menu, but then it crashes. I hear from many people that the camera cannot be used for more than one application, but I'm seeing many videos on youtube doing this succesfully... I really want to know how to do this. Thank you!
Great tutorial, thanks a lot! As of today is Vuforia still the best tool for image tracking on Hololens? Also, do you use Vuforia with later versions of Unity or 5.5.0f3 only? Thanks again
You definitely can! We record this video at a time when Unity 5.5.0 was the most stable version
Great tutorial, but I cant find central anchor point though :( Unity 2017.2.0p4 and Vuforia holoLens sample already imported, help?
Hey! Great video thank you so much! I just have one problem, when I play it the ImageTarget and the ball are seen as a hologram in front of me. The ball isn't being built because the ImageTarget is seen, it is just appearing in front of me. Do you know what I can do to fix this? Thank you so much!
DO you published how to interact unity canvas buttons in hololens with vuforia package for latest versions ?
We have not published anything on the recent Hololens and Vuforia integration. I'll check when we can get a Hololens again for some tutorials!
Does the 8 ball on the hololens vanish when the image target is out of view, or will it remain even if you are not looking at it?
Hi, thank you very much for the video! One question I have is that if I use the sample hololens code, similar result shoud be produced right? Currently using exactly the same setting, the vuforia hololens sample and this project don't work. Is there anything wrong with my setting?
On visual studio I got a message saying "failed to get spatial stage statics - can't retrieve or interact with boundaries!"
Thanks a LOT for this awesome Tutorial. Did you try this with a 3D Object too? I tried but for some reasons it didn't work. I set up everything and used the ObjectTarget Prefab, made a 3D scan but nothing gets recognized... :(
Hi, i have a touble, i create a project following this tutorial. in unity its work, but when I installing my App in the hololens no recognize the object.
You should try running from your Hololens with debugging from Visual Studio. The console will pop up and give you messages about if Vuforia is starting properly, detecting objects, etc. If that is not working, I would double-check your build settings.
*trouble
Great tutorial , The vuforia website Digital Eyewear can't download. Where can download this? THX
Looks like it is moving to the Asset Store soon. You might be able to find it somewhere on the forums though
Can vuforia run at hololens emulator?
I can't find any download links. Could you upload the sample or your sample project? (Maybe remove your license key in the vuforia settings before)
Please share contact of dealers who is selling hololens 1 or hololens 2?
Is it possible to develop for Hololens using a Macbook instead of a Windows 10 PC?
have not tried but should be possible - just expect development to be really slow since macs usually dont have good graphics hardware
yes but if you use an eGPU it should be fine
Macbook can have two OS, MacOS and Bootcamp, which is Windows. You can boot in to MacOS or Bootcamp on startup. I'm developing Hololens using Macbook
What happened to the Central Anchor Point? Now that Vuforia is integrated with Unity is seems its no longer a thing, is it just not needed or is there another method?
Did you try to carry out tracking anyway and found out that it works with the webcam? But when trying with the hololens, the screen in the holographic emulator remains black and through the hololens you see no holograms?
I am having very hard times making ar markers work on new Vuforia and Unity integrated release (Unity 2017.2.0f3) Documentations also seems to be out dated on Vuforia's page. Any ideas how to link HoloLens camera with AR Camera?
Me too. Having been very confused since change of the version of Vuforia and Unity. Have you fixed it or found any idea to follow the tutorial video above?
it's located under Gameobject --> Vuforia --> AR Camera
Hello, I managed to make HL to track an imaga and deploy a hologram associated, Now I am having the issue to make it clickeable. Anyone has an idea on how to integrate Vuforia and HoloToolKit (old version of MR ToolKit)?
Thanks.
I am a bit confused about why we need a marker for calibration inside of a unity hololens app, while this is not nessesery for apps in the hololens shell. If I place a hologram from the holograms app on my table, turn off the device and turn it on again, it is still there.
Also I want to combine the UWP browser and my Unity app, but this doesn't seem to be possible, because unity takes over the whole hololens world and you are not in the hololens shell anymore.
its a requirement for vuforia - have not touched the hololens in a while so not 100% sure whats changed since the video though
Why hololens can not recognize my pattern? I use webcam test results correct
Do you want to use voice to turn it on?
Hey could you make a small game using vuforia smart terrain feature..??
Could you clarify what you are looking for? We'd be happy to look into it!