The MMO that never existed - The admirable stupidity of Chronicles of Elyria

Поделиться
HTML-код
  • Опубликовано: 4 июл 2024
  • Boy, making video games with a fraction of the necessary budget sure is hard.
    All drawings are done by my talented wife: / cakefan220
    For merch and merch accessories: www.thesaltfactory.store/
    Hey I stream on twitch: / thesaltfactory_
    Twitter: / saltiestfactory
    Discord server: / discord
    Patreon: / thesaltfactory
    Songs:
    All the Elyria stuff was composed by Sean Beeson: / sean-beeson
    Character Select (OST Version) - Super Smash Bros. by SiIvaGunner: • Character Select (OST ...
    Legendary Knight by ebunny, licensed under creative commons
    Renaissance Lute by MemoryMusic, licensed under creative commons
    Old Castle (acoustic) by ebunny, licensed under creative commons
    Heartland by ebunny, licensed under creative commons
    Medieval Fair by WROMN, licensed under creative commons
    Along the River Bank by Crypt of Insomnia, licensed under creative commons
    Chevalier (with choir) by Gregoire Lourme, licensed under creative commons
    Old Castle by ebunny, licensed under creative commons
    Medieval Dance by ebunny, licensed under creative commons
    Never Wait (full) by rfsound, licensed under creative commons
    Requiem for the King by David Chas, licensed under creative commons
    Everquest footage by How to Murder Time: • Looking at EverQuest 1
    Timestamps:
    00:00- Intro
    01:59- 2016, The year of Kickstarter funding
    12:20- 2017, The year of Foundation
    14:36- 2018, The year of Ideas
    23:54- 2019, The year of stalling for time and money
    30:05- 2020, The year of hiding from backers
    39:15- 2021, The year of pivoting hard
    43:21- A summary probably
    45:27- Outro
    This video is brought you by Microsoft not porting Fable 2 to PC.
    Thanks for watching!
  • ИгрыИгры

Комментарии • 4,2 тыс.

  • @TheSaltFactory
    @TheSaltFactory  2 года назад +3537

    I know I said Fable 2 was gonna be next, but that was before I realized that the game isn't on PC lol. I tried the Xbox Cloud Gaming thing, but it lagged like crazy. So I bought an Xbox 360 with the game in Germany since I didn't bring any of my consoles with me. Then I found out the game wasn't in English and that there was no way to patch it, so I was gonna try to mod my Xbox. Turns out that needs a soldering iron, which I don't have/have never used. So I bought the English version from the UK. The controller that came with the console had some buttons that didn't work half the time, so I sent it back. They said it's gonna take a week or two to get me a new one, so I went to Gamestop and bought their last 360 controller. The controller doesn't even turn on, so now I'm debating whether to buy a controller from someone on ebay who can get me it in 3 days, or wait god knows how long for the dink who sent me a faulty one.
    Anyways, all that led to this video since I didn't want to spend my time doing nothing. Hopefully it suffices for now. 🤠

    • @blackout295
      @blackout295 2 года назад +206

      You're a good boy salt, remember that now.

    • @kylerobenhorst7242
      @kylerobenhorst7242 2 года назад +122

      Good lord what a mess! Always glad to have your content, no matter what the subject is.

    • @afraid7306
      @afraid7306 2 года назад +56

      Im pretty it’s backwards compatible on Xbox one

    • @Roof5tone
      @Roof5tone 2 года назад +16

      It is all good. As much as I look forward to that video I also believe in waiting for something good. So no stress!

    • @ethanfritch3706
      @ethanfritch3706 2 года назад +14

      What a wild ride

  • @serlistogiette4168
    @serlistogiette4168 2 года назад +6092

    Imagine having a 50ish percent chance of dying upon starting a new character cuz infant mortality rates

  • @NoPantsBaby
    @NoPantsBaby 2 года назад +4698

    Imagine running a studio as an inexperienced dev. Screwing it up and then having to spend the rest of your life making monthly blog videos to avoid an 8 million dollar lawsuit.

    • @vocalcalibration8033
      @vocalcalibration8033 2 года назад +447

      If we hear about homie being assassinated in the next few months I won't be surprised.

    • @infidelcastro6687
      @infidelcastro6687 2 года назад +339

      At least until the statute of limitation on fraud is up

    • @mariavienna1305
      @mariavienna1305 2 года назад +186

      🤣🤣🤣🤣🤣🤣🤣
      Sounds like black mirror episode

    • @lotusthemermaid
      @lotusthemermaid 2 года назад +34

      Sounds like the next hit POV title

    • @jbach7274
      @jbach7274 2 года назад +146

      I thought this too, and so had the community involved.. they’ve had over a year to share their expenses to where the money actually went and they’re extremely hesitant. Even promising they would release such info in an official statement, and never doing so. So there’s that lol

  • @joelhaggis5054
    @joelhaggis5054 2 года назад +1874

    Yet another studio that forgets the most important rule of game design:
    Make the fucking game

    • @champis1337
      @champis1337 2 года назад +53

      HEY!
      Sometimes you forget...

    • @KanishQQuotes
      @KanishQQuotes 2 года назад +38

      We don't bring up negative thoughts.
      We only focus on positivity and an optimistic outlook towards innovation

    • @SkreltNL
      @SkreltNL Год назад +23

      @@KanishQQuotes which will be the downfall off an entire generation...

    • @PuellaMagiHomuraAkemi
      @PuellaMagiHomuraAkemi Год назад

      Yet another stupid community that forgets the most important rule of spending money:
      Dont fucking fund ideas

    • @KiotheCloud
      @KiotheCloud Год назад +8

      @@SkreltNL too much depression could lead to faster just be neutral XD

  • @fireflocs
    @fireflocs 2 года назад +961

    I love how they acted like this was crazy, original, revolutionary idea, even though 'video game where you can do literally anything' is the first idea that every eight year old has when they think about what kind of video game would just be the coolest thing ever.

    • @emmestein
      @emmestein Год назад +91

      Yes. Exactly what I thought. This was basically my idea of the perfect mmorpg when I was 9 years old. I remember it clearly since I thought it was such a brilliant idea, YOU COULD DO ANYTHING!

    • @yuurina5092
      @yuurina5092 Год назад +36

      That game is unironically minecraft

    • @jessepond2062
      @jessepond2062 Год назад +2

      Basically life simulator 😅

    • @jessepond2062
      @jessepond2062 10 месяцев назад +3

      Excellent comment yes, the young kiddo doesn’t factor in how much money and time and effort this would actually take

    • @misham6547
      @misham6547 9 месяцев назад +9

      That game is dwarf fortress

  • @NerdishGeekish
    @NerdishGeekish 2 года назад +2630

    All these people who gush about "fully destructible" environments should take a look at the 2b2t Minecraft server, one of the oldest Minecraft servers that still uses the same map since the server was first created. The thing looks like the Tyranids were unleashed upon it, and so would any MMO with fully destructible environments.

    • @gamermoment656
      @gamermoment656 2 года назад +541

      It'd go from Lord of the rings to Metro reaaal quick

    • @artisticcannibalism1350
      @artisticcannibalism1350 2 года назад +406

      This is just one of the many reasons why I roll my eyes whenever someone starts gushing about realism in a game.

    • @garbaegpandea8074
      @garbaegpandea8074 2 года назад +169

      the problem is people are like, why me no able dig hole. but playing games like the red faction series, its obvious it can be done well

    • @niche950
      @niche950 2 года назад +31

      didn't that get hacked and completely destroyed not so long ago?

    • @screamingcactus1753
      @screamingcactus1753 2 года назад +198

      @@niche950 Nah, it's still rocking. The hack as far as I'm aware was basically just for spying on other players. It told the hackers which chunks were loaded, which let them determine where players and therefore possible bases and item caches were. A lot of damage was done with that info before its cause was rooted out, but nothing that undermined the stability of the server.

  • @wargriffin5
    @wargriffin5 2 года назад +3717

    "Play as a leader who sends out armies of other players to do as their leader commands..."
    - I can ALREADY see how this is going to fall apart.

    • @MechanicWolf85
      @MechanicWolf85 2 года назад +409

      I can see this working only if the players are as devoted as that Red Dead Redemption 3 Clan (and that's reaching extreme levels of cringe)

    • @simowolt-dh4nd
      @simowolt-dh4nd 2 года назад +26

      @@MechanicWolf85 wtf

    • @atashgallagher5139
      @atashgallagher5139 2 года назад +239

      Ah yes, EVE online if the creators were high off their asses on cocaine and Ecstacy the whole time they were planning things on.

    • @camolotthe42
      @camolotthe42 2 года назад +267

      To be fair, Foxhole clans can be SCARY effective when competently led. I've seen sprawling city fortresses of concrete and guns erected in a day or two, and huge infantry or armour pushes with a ludicrous amount of logistics support break frontlines. I even participated in defending from a clan push that was nearly a beheading strike for our side's backline logi, which would've (and probably did, while the fighting was happening) put a stop to the flow of armour, equipment and ammo to the northern theater.
      The average player holds the lines and makes sure the bases have shirts and rifles, but the clans get the big things done.

    • @greatulcer2117
      @greatulcer2117 2 года назад +213

      A kingdom lead by a player character could work, but you couldn't expect other players to want to be mooks. Now other players being his generals and leading armies of NPCs with group commands, MAYBE and it's not the most optimistic maybe.

  • @trbd
    @trbd 2 года назад +2485

    "Immersive realistic world where you can be whatever you want" sounds cool until you realise that there can only be a handful of kings, saviour of the world, and mob bosses and you have to settle for shopkeeper

    • @Cecilia-ky3uw
      @Cecilia-ky3uw 2 года назад +165

      Id love it if you could be some charismatic mercenary who just overthrows a king the lols would be funny, but those are the moments people like

    • @Megan-kl1od
      @Megan-kl1od 2 года назад +265

      Yeah, I think there's a reason video games don't try to mimic real life too much.

    • @CoolCraftCool
      @CoolCraftCool 2 года назад +205

      Yeh everyone thinks they get to be Han Solo but when you play EVE online its more like you get to be Watto.

    • @lauralide4804
      @lauralide4804 2 года назад +72

      I'd love to play a shopkeep! Love cozy games like that. But there'd definitely be a lack of choice in a game like that, for the exact reasons you said

    • @captncuddlybear9404
      @captncuddlybear9404 2 года назад +23

      Definitely could work for a small group of dedicated players, but the problems start when more players are interested.

  • @mayday92
    @mayday92 10 месяцев назад +215

    Can we just appreciate the naivete in thinking players could pay 10k to rule a kingdom and expect anybody else to actually listen to them

    • @anyoneattheendoftime4932
      @anyoneattheendoftime4932 2 месяца назад +3

      This is the middle-class version of those apocalypse bunkers in New Zealand.

  • @fmsyntheses
    @fmsyntheses 2 года назад +4581

    Do not ever try to kick start an MMO. It's the most expensive and labor intensive genre of game by far.

    • @PuellaMagiHomuraAkemi
      @PuellaMagiHomuraAkemi 2 года назад +234

      I wish everyone would so we see more idiots wasting their money pledging garbage

    • @creatorsfreedom6734
      @creatorsfreedom6734 2 года назад +125

      does the game have sex ? sex sell's

    • @awesome9174
      @awesome9174 2 года назад +302

      @pippin I'm glad people do. Otherwise games like Kingdom Come, Pillars of Eternity, Visage, etc would not exist.

    • @creatorsfreedom6734
      @creatorsfreedom6734 2 года назад +27

      @pippin but all the R thirty four artist's got kicked off patreon - LAWL

    • @musikalniyfanboichik
      @musikalniyfanboichik 2 года назад +33

      don't ever make a commercial mmo unless you know what you are doing

  • @Ghi102
    @Ghi102 2 года назад +4144

    "Indie" and "MMO" are 2 words that should never be used in the same sentence

    • @sheshin
      @sheshin 2 года назад +84

      Is that even possible? I mean, could a AA MMO be a thing?

    • @jellyfishjig
      @jellyfishjig 2 года назад +332

      @@sheshin If you consider massively multiplayer text-based RPGs like Fallen London (which you can play single player but has a bunch of social actions and events and actually just finished a game-wide "holiday" in which players contributed in real time to deal with a city-wide challenge/impending apocalypse, almost like a game-wide raid/world event), then yes, small indie studios can indeed make and support successful MMOs. It's just that they probably won't look like what you'd expect.

    • @xelloskaczor5051
      @xelloskaczor5051 2 года назад +36

      Dunno man ashes of creation might actually turn out to be a pretty decent niche mmo.

    • @JoshuaJacobs83
      @JoshuaJacobs83 2 года назад +25

      @@jellyfishjig I’ve heard of Fallen London but didn’t know it was text based

    • @ryanambsdorf2859
      @ryanambsdorf2859 2 года назад +86

      Isn't that what RuneScape is? Was?

  • @cozychamomile
    @cozychamomile 2 года назад +1252

    When I heard that resources were finite and that the environment is fully destructible, I knew that I was in for a treat.

  • @leezhieng
    @leezhieng 2 года назад +271

    Most of the amateur game developers think you can start developing an MMO by first making a single player game and later "convert" it over to MMO, which is totally wrong. In reality, all MMO projects must start by making the server backend instead of the actual game client. The game come much later when you have a basic server architecture working. Just remember this: ALL MMO projects that show you single player footage are mostly scam.

    • @KnakuanaRka
      @KnakuanaRka 8 месяцев назад +6

      Or at least made by morons who don’t know how to make an MMO well. But yeah, people seem to seriously underestimate how different an MMO is from a local game in how it works.

    • @thecoolestofthe834s2
      @thecoolestofthe834s2 6 месяцев назад

      Or maybe there exist running a single instance and the fact they need money to turn a buggy single instact into a game that's how pearlabyss made bdo it then died and then resurrected when the og dev got the game back

    • @Sayrden
      @Sayrden 25 дней назад

      As Callum Upton pointed in the linked video, any game listing "multiplayer" as a stretch goal is a warning flag. Anything that wasn't built from the ground up to support multiplayer is likely to collapse when you try to convert it to multiplayer. (ruclips.net/video/pSNCoF02UEQ/видео.htmlsi=BZpecvHhx4uc7DUK)

    • @Falaxuper
      @Falaxuper 12 дней назад

      @@Sayrden Interesting point, but how about No Man's Sky? They implemented actual multiplayer experience years after the initial creation, co it technically 'can' be done? I'm not a programmer so I'm just presenting a common sense perspective.

  • @acetrainerarcane1755
    @acetrainerarcane1755 2 года назад +2325

    This concept sounds like they just wanted a large scale D&D campaign. That would have probably been a more realistic goal

    • @rompevuevitos222
      @rompevuevitos222 2 года назад +180

      Would have been so much easier too
      No need for intricate systems, just add a lot of animations, a solid framework for modding and make your own "rule book" (or copy any open source ones like Cogent)
      Character creation would be tough, but we are talking about an MMO here, nothing is gonna be easy

    • @SHDUStudios
      @SHDUStudios 2 года назад +19

      Yeah, I’ve done something like this, and I didn’t have to program it.

    • @bookroach6742
      @bookroach6742 2 года назад +19

      or a roleplay minecraft server.

    • @rompevuevitos222
      @rompevuevitos222 2 года назад +26

      ​@@bookroach6742 minecraft just doesn't have the depth nor could withstand more than a handful of people if it did
      A game as vast as the one proposed would require an insane server to run and for people to have the best PCs available, consoles wouldn't even be in the picture

    • @SmoltingWassie
      @SmoltingWassie 2 года назад +6

      Way more realistic concept

  • @grendelbiter303
    @grendelbiter303 2 года назад +4181

    As a hobby unity dev I recognize every single one of the assets they used in their "alpha". I'm confident I could have made it in about 2-3 months on my own.

    • @PartnershipsForYou
      @PartnershipsForYou 2 года назад +542

      As long as you don’t charge me a million dollars, I’d play it.

    • @ricksandoval7130
      @ricksandoval7130 2 года назад +96

      thats freaking impressive and I'd try it too

    • @robertparker6280
      @robertparker6280 2 года назад +20

      Damn

    • @Laszer271
      @Laszer271 2 года назад +158

      I bet that's what they did after deciding that it's easier to make a new game than to get something quasi-ready from their messy 1000-files source code.

    • @bryanthegoalie5692
      @bryanthegoalie5692 2 года назад +73

      Well im interested in playing and your comment is two months old... So beta starts next month

  • @elijahwatson8119
    @elijahwatson8119 2 года назад +1327

    This is kind of like a kid saying "I'm gonna build a car that can go 12000 miles an hour! And shoots rockets! And can fly in space! And unlimited amounts of candy shoots out of its vents"
    And then someone actually giving that kid millions of dollars expecting him to be able to actually build it.

    • @shocktriple
      @shocktriple 2 года назад +45

      It could if its a movie instead & staring Vin Diesel.

    • @ThePhilosophicalOne
      @ThePhilosophicalOne 2 года назад +10

      Kind of like NASA... $60 million a day, we give them. 🤣

    • @f1r3hunt3rz5
      @f1r3hunt3rz5 2 года назад +17

      @@shocktriple Ah, the Onion watcher too I see

    • @mage1439
      @mage1439 2 года назад

      Right? All the people who donated to this project are stupid. It doesn't take game development experience to realize this is impossible. A AAA studio with a billion dollars and 15 years to work couldn't make this game.

    • @pvt.prinny759
      @pvt.prinny759 2 года назад +1

      Perfectly fitting analogy for this project

  • @reidleblanc3140
    @reidleblanc3140 2 года назад +455

    there's already a few games like this, they're called tabletop roleplay and fiction writing

    • @Earthstar_Review
      @Earthstar_Review Год назад +27

      Caution: Discord has literally this in text form. It's either impenetrable or addictive depending on the person.

    • @no_opinion1065
      @no_opinion1065 Год назад +9

      @@Earthstar_Review Oh thank god I escaped that hole a few years ago.

    • @lasskinn474
      @lasskinn474 Год назад

      it's really expensive to bribe others to go along with you being baron because you paid the gm a couple of k.
      ..pretty sure somebodys done it.

    • @jacob9538
      @jacob9538 9 месяцев назад +4

      Except those are inherently completely different from video game playing (especially writing).

    • @user-qq1xj5zk9n
      @user-qq1xj5zk9n 8 месяцев назад +1

      @@Earthstar_Review What is the bot name?.

  • @laurendearnley9595
    @laurendearnley9595 2 года назад +1807

    The premise of this game seems to be "imagine being an NPC in an MMO."
    Like, legit, you'd need millions of people doing the stupid stuff they get NPCs do, or that they just magic into existence. Most games don't have characters actively mining the ore, which another NPC refines and smelts, and another NPC builds into a sword, and all of which is being supported by a vast web of full time farmers, tailers, cooks, cleaners, transport, merchants, soldiers, administrators, healers, lumberjacks, builders, animal breeders, hunters, innkeepers and trainers. Among other things.
    Before finally a final NPC sells the sword to the player, who is off doing the fun stuff - which may involve mining, crafting and trading, but doesn't involve doing one of those over and over for months to ensure the train of production doesn't screech to a halt and crash the economy.

    • @lazergurka-smerlin6561
      @lazergurka-smerlin6561 2 года назад +110

      Yeah I was thinking about this too. I suppose you could just have NPCs fill in gaps players wouldn't fill but that seems like it is counter to what this game is for

    • @jvranjicic2941
      @jvranjicic2941 2 года назад +47

      Isn't this just albion online

    • @ThirdXavier
      @ThirdXavier 2 года назад +75

      Tons of MMOs do this and it works. Albion Online and Old School Runescape off the top of my head.

    • @slothvr5752
      @slothvr5752 2 года назад +34

      To be fair Albion online is pretty much this and actually work very well, really fun too give it a try!

    • @thespecter6416
      @thespecter6416 2 года назад +13

      @@slothvr5752 it's boring as hell and devs are screenshot-proven hypocrites.

  • @homefront1999
    @homefront1999 2 года назад +1275

    I do love the fact that if this was a single-player RPG instead of an MMO, then a lot more people probably would've believed it could happen. Like what incentive is there for some random player to do mundane tasks instead of going and committing regicide? What happens when there is no one playing this game anymore? MMO's that ask for public funding is more than likely a scam or bound to fail.

    • @trazyntheinfinite9895
      @trazyntheinfinite9895 2 года назад +11

      Aye. Hobo devs

    • @izawa9211
      @izawa9211 2 года назад +19

      The people that actully pay to support a game are just dumb cuz even if its released it may be a hit or absoulute trash

    • @rikowolfin4984
      @rikowolfin4984 2 года назад +93

      Day one all of the Royalty would have been killed by every peasant that could pick up a rock and become jealous of their big fancy castles while they are stuck in the literal dirt and shit. I would say it would be like the French revolution, but I think it would be far more feral since they wouldn't wait to build the guillotines and just beat them to death in their own fancy homes.

    • @mikealvas
      @mikealvas 2 года назад +62

      Even then, it would be difficult to accomplish. The features they said would be in the game would the the death's kneel to even rockstar's team. Its honestly quite ridiculous. Just look just at the promised AI system. What game on this planet right now claim to feature such an advanced AI system?
      Lets compare the closest game that is a success, Kingdom Come: Deliverance by Warhorse Studios. Development time took 6 years, with a prototype taking 17 months. Remember how that game came out? It was a broken mess, and it took years longer to fix the game. It is a good game, but its core features is nowhere what CoE promised.

    • @willywonka7812
      @willywonka7812 2 года назад +8

      @@rikowolfin4984 and rightly so

  • @Methus3lah
    @Methus3lah 2 года назад +360

    Someone tell these “developers” that focusing on everything is the same as focusing on nothing

    • @cocc_goblin
      @cocc_goblin 2 года назад +34

      oh shit you just described how my adhd manifests

    • @Hassan-zw9tb
      @Hassan-zw9tb 2 года назад +22

      "focusing is about saying no"

  • @TheAntiGravityMaster
    @TheAntiGravityMaster 2 года назад +43

    For about 3 years I was a solo developer making a visual novel, which if you don't know is basically the most simple kind of "game" you can make. Even among visual novel development groups, there's a lot of people advising you to keep your scope small and manageable, because **even for visual novels** it's a recurring problem.
    So, yeah, trying to make an MMO where you can do literally anything when you have no prior experience making games or paying people to make the game for you (which you hardly have the money to do anyways) was an idea that was doomed from the start. Anyone who backed this anything more than a couple 10s was out of their mind.

  • @rainbowdice1366
    @rainbowdice1366 2 года назад +1120

    This game is what happens when “idea people” try to make a game, and your analogy about concept people sitting down and brainstorming hundreds of expensive and time-intensive ideas while the programmer is still toiling away at the water physics is perfectly apt. These are the kinds of studios who think “making an incredibly realistic game that is dynamic to the point of absurdity with every single half-baked game mechanic that pops into my head can’t be THAT hard if I throw enough money at it!”

    • @zzxp1
      @zzxp1 2 года назад +63

      Yep that is what people that never have run a single line of code believe software development is, just ideas and money.

    • @freshjori
      @freshjori 2 года назад +22

      Even if it was, they certainly didn't have enough money 🤣

    • @WlatPziupp
      @WlatPziupp 2 года назад +13

      @@freshjori Or good ideas even. Bad ideas, no experience, no money, no sense

    • @BlazeMakesGames
      @BlazeMakesGames 2 года назад +66

      For real, they don’t even have any decent sense of game design. Let’s say this game was able to somehow magically get made exactly how they wanted it. Yea I’m sure that a pay 2 win MMO where some players are given direct power over other players, and getting killed in PvP (which I can only assume you can’t opt out of) causes you to lose real world dollars, and you have to worry about a million tedious mechanics slowing you down… that’ll be just *super* popular…

    • @Bustermachine
      @Bustermachine 2 года назад +31

      @@WlatPziupp It sounds less like good/bad ideas and more like . . . too many ideas. Which I think is a particular temptation with MMOs.
      Like the mythical appeal of the MMO is your second VR life. But really, with a few exceptions, a game needs a core focus.

  • @Sergei_Ivanovich_Mosin
    @Sergei_Ivanovich_Mosin 2 года назад +1522

    Basically the single most concentrated example of "I'm more of an idea guy" ever seen.

    • @lilpwnige
      @lilpwnige 2 года назад +63

      Honestly as a game developer I see this with a lot with Kickstarter games. Inexperienced developers, with pie in the sky idea's, asking for pennies to do the work... You could literally have billions of dollars and not be able to make the game work due to a myriad of flaws and needless complexities. The Dunning-Krueger effect is very real, even nine million dollars only pays roughly 25 employees to work bottom dollar, for 5 years. World of Warcraft had over 300 credited developers at launch along a similar development timeline, with a 10th the complexity, and a ton of very talented and experienced developers and managers behind the wheel.

    • @NightRogue77
      @NightRogue77 2 года назад +33

      Yeah I’ve discovered just recently got a lot of preconceptions I had about AAA game development were very wrong. I still believe piss poor management is why 500 people can’t do with 36 people can do, but I was a little awestruck at the complexity involved in simple things such as not-canned locomotion (skeletal movement w/ physics eg), And how simple miscommunications can result in months of delay.
      Edit: whoops I meant to conclude that I do see how it could easily be (VERY ignorantly, to be sure lol) assumed by programmer very proficient in one area, to come to the conclusion that they could whip some complicated shit up on their own.

    • @lilpwnige
      @lilpwnige 2 года назад +28

      @@NightRogue77 Good management can go a long way, but ultimately it goes hand and hand with talent and experience. A small team, made up of good, experienced developers can accomplish a metric fuck ton with good management, tooling, modularity and extensibility as a focus.
      Usually managers (with no games experience) bite off way more then the development team can chew, leadership is afraid to push back on those demands which forces developers to crunch and burn out thanks to a combination of unrealistic deadlines and scope, which leads to shitty, unpolished games being forced out the door.
      I feel like even people within the games industry fail to realize just how many "unsolved" problems game developers have to solve over the course of their career. I wouldn't call myself senior and I've had to solve/help solve dozens of issues that have never been documented or encountered before.

    • @Astroqualia
      @Astroqualia 2 года назад

      Even had a clearly overreaching idea. JFC. It's obvious based on the features they promised based on what studios with hundreds of millions of dollars at their disposal.

    • @Talisguy
      @Talisguy 2 года назад +2

      Out of interest, which idea(s) do you guys think they should have focused on?
      Myself, I like the cartography idea - a game based around exploration where one of the mechanics allows you to draw your own maps and then sell them sounds like it could be neat, especially if you can charge extra for things like adding in major hazards and particularly strong enemies. I like some of the other ideas as well, but the cartography is what's springing to mind right now.

  • @lmSheep
    @lmSheep 2 года назад +257

    Truly a game ahead of its time. Just imagine, in 2022 this could have been a NFT cash grab

    • @CErra310
      @CErra310 Год назад +6

      We actually have a couple

    • @anyoneattheendoftime4932
      @anyoneattheendoftime4932 2 месяца назад

      The idea of selling land in a nonexistent virtual world was really ahead of its time.

  • @snowbeast4463
    @snowbeast4463 2 года назад +686

    This reminds me of the type of person who claims they're 'working on a novel' when they've been worldbuilding for years and have yet to begin chapter one.

    • @fawnieee
      @fawnieee 2 года назад +126

      Tolkien: 👁️👄👁️
      Tbh though I'm very guilty of this, only I don't strictly announce I'm writing anything I just sort of enjoy world building in my mind.

    • @snowbeast4463
      @snowbeast4463 2 года назад +110

      @@fawnieee I understand that. Worldbuilding is fun and I know some people do it as a hobby. Point is you can't just do that and still claim you're working on a novel/game.

    • @akai4942
      @akai4942 2 года назад +77

      @@snowbeast4463 you didn't have to attack me like that 😭
      one day i'll finish it i know it...

    • @lyndislegion287
      @lyndislegion287 2 года назад +46

      Oof. That metaphor hurt, though I can't really argue against it lol

    • @stardusst
      @stardusst 2 года назад +45

      why would you call me out like this

  • @TheMusicalFruit
    @TheMusicalFruit 2 года назад +906

    The metagame of Elyria was imagining playing the perfect MMO.

    • @xeranok
      @xeranok 2 года назад +56

      it can be everything that everyone wants if it never gets finished, right?

    • @Gustoberg
      @Gustoberg 2 года назад +52

      Tha PERFECT MMO... with a budget of an indie 2d platformer

    • @achtsekundenfurz7876
      @achtsekundenfurz7876 2 года назад

      11:09 sums it up perfectly:
      " Also worth _nothing_ "

  • @DinsRune
    @DinsRune 2 года назад +887

    10 seconds in:
    "A game where your character can grow old and die."
    Me: "That doesn't sound that great."

    • @oz_jones
      @oz_jones 2 года назад +35

      I mean, Fable had that, without dying though.

    • @FeuerblutRM
      @FeuerblutRM 2 года назад +100

      I'd actually hate that! First thing I do when playing Sims: disable aging!

    • @zacheray
      @zacheray 2 года назад +19

      Really, sounds baller to me.. then again I like the first Pikmin.. time limit fetish

    • @masterloard
      @masterloard 2 года назад +15

      The concept is that instead of paying monthly game time, you buy a life, and your character ages and dies eventually. One life is about 3 months of game time.

    • @stardoogalaxie9314
      @stardoogalaxie9314 2 года назад +123

      If I wanted to play a game where I live as a peasant, grow old, die and need money to survive Id just....fuckin live my life I guess.

  • @Kirbita22
    @Kirbita22 2 года назад +94

    honestly out of the billion Kickstarter MMO That Never Happened, this one looks like of the few where the people behind it actually genuinely thought this was accomplishable and fully intended to deliver. however they did not realize how absolutely impossible it would be to create and deliver a product on the scale they were promising, in the timeframe they set

  • @amandadadesky5192
    @amandadadesky5192 2 года назад +379

    Revisiting this video, and a thought came to me: A lot of the developers' behavior SCREAMS "the video game version of Fyre Festival."

    • @daniellewilson8527
      @daniellewilson8527 2 года назад +4

      What ‘s Frye Festival?

    • @user-lx4zx4yd2e
      @user-lx4zx4yd2e 2 года назад +5

      @@daniellewilson8527 ruclips.net/video/UBPg5ftCMv8/видео.html

    • @kx_xx
      @kx_xx 2 года назад +47

      Imagine going into the game and your player has to sleep in a wet FEMA tent, eats soggy cheese sandwiches, then gets all their shit stolen by starving trust fund baby looters, then when they try to escape to a different land they lock them inside a room for a day lol.

    • @jjpc225
      @jjpc225 2 года назад +3

      Lmao so true

    • @dionstrolin-partch182
      @dionstrolin-partch182 2 года назад +12

      I clicked to this video from another video about Fyre Festival💀

  • @sammyi2505
    @sammyi2505 2 года назад +599

    "A game where your character can grow old and die..."
    Me: I think I'm playing it.

    • @mavcotm8006
      @mavcotm8006 2 года назад +28

      I'm really bad at the being happy minigame, but i am a master at the getting distracted with various tasks i do to not think anymore

    • @confusedaf1112
      @confusedaf1112 2 года назад +17

      @@mavcotm8006 I suck at the happiness minigame, but I'm really good at the sleeping one.

    • @mavcotm8006
      @mavcotm8006 2 года назад +7

      @@confusedaf1112 can you give me tips, i never sleep when i probably should. And even on my free days i often can only sleep a few hours

    • @ragerasse7616
      @ragerasse7616 2 года назад +7

      The "failing" portion of the game can make it a bit tedious considering how often it shows up, what the results of it are, and how it seems to be impossible to remove it in the first place.

    • @fawnieee
      @fawnieee 2 года назад +6

      I honestly didn't think I'd make it this far.

  • @MrDaAsif
    @MrDaAsif 2 года назад +466

    As a software developer I am seeing red flag upon red flag upon red flag, if there's 3 things I can impart on everyone;
    1. Just about everything is much harder to develop than you think it is, this includes what other developers might think before they've taken a crack at it, there's a joke that if you asked a developer for a timeline and made them be honest, they would say "I don't know"
    2. Software tends to get exponentially more complex as you add more features (it's a red flag they were doing tech demos of different features, rather than refining/putting features together), this is even more true with video games, as you must consider how they interact from a gameplay perspective
    3. Networking code that needs to be really efficient/realtime is very hard, there's a reason indies are often not known for multiplayer, or at least not multiplayer more complex than like, Direct IP, MMO's especially more so, takes some of the smartest people in the industry to pull it off well
    Taking that hat off, I'm inherently distrustful of Kickstarter projects, my big question is, "If you're so good... why can't you get investors, especially since they can often provide resources beyond finances?", obviously they don't have a monopoly on valuation, I think tabletop is a good example where it's too niche for investors, but video games/MMOs absolutely aren't. Also, they seem to do an awful lot that *isn't* development... let the software speak for itself, I would say if I were a backer!!!
    Also, I really wonder how fun such a game would be in practice, video games simplify shit all the time for a reason

    • @bakacdaz
      @bakacdaz 2 года назад +6

      Actually Psychonaut 2 and Omori also an really good game starting from crowdfunding.
      Even though those game release date are delayed for at least 4-5 years.
      (And PN2 ending up funded by Microsoft later)

    • @abderianagelast7868
      @abderianagelast7868 2 года назад +25

      @@bakacdaz The difference is that, from what I've gathered, Psychonauts 2 and Omori were both pretty narrowly focused on what they were trying to do and didn't have an overabundance of ideas they were trying to implement. And the fact that they still took years to develop shows just how ridiculous CoE's scope actually was.

    • @T0pel
      @T0pel 2 года назад +4

      There were definitely cases where the Kickstarter campaign is used as proof for the investor that there is an interest in the game concept. Kingdom Come: Deliverance had to raise 10 percent of its budget in the Kickstarter campaign for this exact reason.

    • @MrDaAsif
      @MrDaAsif 2 года назад +5

      Bit of a clarification: while I am distrustful of Kickstarter games in general, it can still be done and some of my favorite games do have that background
      Also, none of the games you guys have mentioned are real time, high graphical fidelity MMOs? That in of itself is a serious technical challenge and requires many extremely smart people and many phat servers, and smart people to make sure the phat servers don't keel over

    • @Vanadium
      @Vanadium 2 года назад

      @@MrDaAsif so Star Citizen eh?
      I have spend 100 USD on it back in eh 2013/2014. Not really sure but I still believe in it. I want this kind of a game since 1993, I blame X-Wing for it...

  • @jamdeluxe7456
    @jamdeluxe7456 2 года назад +107

    I like how they were adamant to never let micro transactions ruin the game but they also put extra lives and positions of power behind a paywall on the kickstarter and website, like you basically already had a pay to win micro transaction system before the game was out???

    • @vraolet
      @vraolet 9 месяцев назад +25

      To be fair I wouldn't qualify 10 000 Dollars as a "micro" transaction

    • @critterfeatures
      @critterfeatures 7 месяцев назад +1

      They never had publishers contacting them it was all a lie

    • @areyouwelldoyouhavebrainda2023
      @areyouwelldoyouhavebrainda2023 7 месяцев назад +2

      @@vraolet It's a macro-transaction 😂😂😂

  • @CandyJedi
    @CandyJedi 2 года назад +98

    My cousin told me excitedly about this game back in the day. My first thought was sounds boring. Who wants to be a shopkeeper for a year, die and pass it off to the next character that you have to pay again to experience via subscription? I wouldn't want to roleplay as a shopkeeper for a dang month when I can actually get paid to stand behind a counter at friggin walmart or something.
    And if eeeeveryone gets bored of that crap and goes off adventuring in a world where things don't respawn or quests don't renew? You're left with a walking simulator. Even I'd become a murderer in a game like that and I hate pvp. Just to do something dang interesting. The premise sounds good on paper, but for about 5 minutes.

    • @KnakuanaRka
      @KnakuanaRka 8 месяцев назад +4

      Yeah, that’s the problem with the “you can do anything” ideas for games: is that actually any _fun?_ One of the big reasons people play games is to get away from the boring stuff in everyday life; the extra details these idiots are trying to add in have a lot of that boring stuff.

    • @vikingmetaldragon
      @vikingmetaldragon 6 месяцев назад +2

      If it's open to your preference... why make the shopkeeper point? No one will ever make you do that, so I don't see how you can hold that against the premise of the game, just because it's possible. That's like saying "I don't like GTA games because it's possible to drink alcohol in them, and I don't drink IRL". Haha, something is wrong with your mindset.

  • @edmundkempersdartboard173
    @edmundkempersdartboard173 2 года назад +437

    They actually wrote "no longer wants to be associated with the studio?" 🤣 i mean, at least they were honest... painfully, stupidly honest. "Hey backers, our mods are fleeing because all your fears are justified."

    • @cinnastag
      @cinnastag 2 года назад +12

      From what I could gather...the mod left because they got bored of video games and didn't wabr to be associated with gaming anymore.
      Now...imagine if they said that they didn't want to be associated because of life choices instead of just because.

    • @Dong_Harvey
      @Dong_Harvey 2 года назад +20

      @@cinnastag "I'm so bored with video games, political forum moderation is where it's at!"

    • @cinnastag
      @cinnastag 2 года назад +12

      @@Dong_Harvey Lmao. Nah, while it is a funny idea, they probably just said that to not hurt their feelings or raise suspicions.

    • @mydogbullwinkle
      @mydogbullwinkle 2 года назад +16

      He got off at the right stop. Based on those poor fools who commented on that "shiny" update, I'm fairly certain that that forum had become a safe community for recovering lobotomy patients.

  • @Fordragon
    @Fordragon 2 года назад +1014

    The "continuing to do tasks while offline through scripting and macros" thing is actually super feasible. It used to be common in MMOs. I used to farm combat skills in SWG while at school. The popularity of this feature died off around the time WoW came out.

    • @delrowanep
      @delrowanep 2 года назад +100

      LoL same, while I was in college I left my SWG character running on a macro in Cantinas, I'd cycle between the player buffing songs and occasionally solicit tips - I'd usually get back after 4 or 5 hours to massive musician skill points and thousands of credits. Sadly after a year or so they removed macros as a feature (or at least gutted them so you could no longer automate.)

    • @lycheemyusic
      @lycheemyusic 2 года назад +2

      nah feature was still very popular up into the 2010s

    • @chaoticleaf3658
      @chaoticleaf3658 2 года назад +3

      SWG?

    • @dormiebasne3578
      @dormiebasne3578 2 года назад +18

      @@chaoticleaf3658 Star Wars Galaxies

    • @ic3olate
      @ic3olate 2 года назад +23

      Good to see some fellow Galaxies players around every now and then. I only ever really used very simple macros to grind musician and dancer a few times, but it was definitely a lifesaver lol.

  • @PhileasLiebmann
    @PhileasLiebmann 2 года назад +298

    "The economy is based solely off of how players value items."
    Oh, so these people have no fucking idea what they are doing. Got it.

    • @DynoSkrimisher
      @DynoSkrimisher 2 года назад +33

      Or scalpers will get involved with their better equipment and you could probably buy a country with the price they ask for

    • @SeisoYabai
      @SeisoYabai Год назад +27

      Eh, this is arguably the most feasible part of the whole thing.
      I mean that's pretty much just how RuneScape worked before the Grand Exchange, and still does to some extent. I paid 30k back in like 2005 for a Clockwork Cat because it seemed so rare and like a good deal. That was... a lot of money for a 9 year old. Now with the GE, every price is effectively "set" by the community at large.
      The only thing you need for a player-dictated economy is a lack of set prices.

    • @pepebeezon772
      @pepebeezon772 10 месяцев назад +1

      I mean in tarkov if you remove the ability to buy from traders and dev interference you would still see a trend where good kits are more valuable on the flea market as well as hard to find hideout upgrade items costing more. This is nothing new

    • @misham6547
      @misham6547 9 месяцев назад +5

      That's basically Eve Online though

    • @emilyofjane
      @emilyofjane 8 месяцев назад

      The fate of humanity is that every 10 years or so someone tries to reinvent the Neopets economy

  • @piyoweb
    @piyoweb Год назад +26

    I love how even into the end of 2022, he's still writing wall-o-text of updates that pretty said nothing.

    • @IceBlueLugia
      @IceBlueLugia 8 месяцев назад +4

      He has to. The second he stops, he’s getting sued for 8 million + potentially whatever he made on PayPal, Patreon, and the Chronicles of Elyria merch store. He has to keep showing that he’s “working” on the game

  • @gloomaker9875
    @gloomaker9875 2 года назад +1509

    This sounds like someone watched Sword Art Online once and decided that being just a merchant in a virtual world is awesome

    • @zoinksscoop20yearsago68
      @zoinksscoop20yearsago68 2 года назад +106

      Just what I was thinking. They watched any medieval fantasy world anime and thought "huh, what if we did that in a game... BUT EVERYBODY WAS A MC".

    • @magnum155
      @magnum155 2 года назад +131

      Honestly, playing merchant characters in Ragnarok Online was pretty fun... even though I was AFK most of the time. Watching numbers go up while selling random junk made me feel like a big brain financial mogul.

    • @benito1620
      @benito1620 2 года назад +15

      Path of Exile Simulator

    • @daedalus6433
      @daedalus6433 2 года назад +3

      @@benito1620 Or RuneScape simulator.

    • @user-pd1bd8bt6t
      @user-pd1bd8bt6t 2 года назад +23

      Being a Merchant is actually quite fun. I've done it in a couple of online games and one of the most interesting examples was being a Trader in Elite dangerous.
      It's not for everyone, sure, but I like the economy, exploration and interaction parts of it more than fighting all the time (which can get a bit frustrating at times too)

  • @Detective_L
    @Detective_L 2 года назад +334

    As someone who has work experience in game development, I can confirm that no studio/publisher wants to hear all your amazing ideas and features you want to put in your game without having anything to show for it.
    One of the first lessons I learnt while studying my diploma was “no one cares about your ideas, everyone has an idea to add to a game” and it’s true. Ask anyone that’s spent a reasonable amount of time on a game and they will tell you something that would be cool to have in it.
    The obvious issue is trying to implement said idea and that’s easier said then done and this random company with no experience wanting to add all of these features is down right insane and it’s sad people gave money and then are surprised that this happens.
    Edit: spelling

    • @zumgvaclwngmepfn3066
      @zumgvaclwngmepfn3066 2 года назад +36

      This is so true, and this studio sounds exactly like a conclave of 'idea people' barking orders to a starved engineering team that is either too inexperienced to know that they can't deliver or are being ignored because the business side thinks that engineering problems magically get solved by applying deadline pressure.

    • @Hyperversum3
      @Hyperversum3 2 года назад +7

      It's sad that this even needs to be said when it's so fucking obvious.
      I am not even remotely in game development, but.it is obvious.

    • @cripplingdepression213
      @cripplingdepression213 2 года назад +9

      Making ideas are super easy barely an inconvenience.

    • @Detective_L
      @Detective_L 2 года назад +14

      @@cripplingdepression213 so you have a movie for me?

    • @Aphelion67
      @Aphelion67 2 года назад +7

      I work for a large game developer and agree completely. The biggest issue most indie studios have is this: someone with moderate to non-existent programming ability has the capital to start one up. They then get the idea to make an MMO because they have this "incredible" idea. They bring on a couple engineers (of varying capability) and twice to three times as many modelers, start throwing out tons of features for implementation, overwhelm the engineers, project stalls and fails, leaving the fans/backers/supporters/etc to wonder how it all happened. The biggest takeaway: the amateurs rarely fully understand the development process, efficient division of labor, and ultimately put resources into the wrong areas to where the project becomes unwieldy and unworkable long before the burgeoning studio even realizes it.

  • @Toberumono
    @Toberumono 2 года назад +44

    Wait. Holy shit. That was their proposed feature set? That’s not just programmatically difficult. It’s literally impossible due to basic psychology.

    • @KnakuanaRka
      @KnakuanaRka 8 месяцев назад +1

      Yeah, it isn’t feasible, but what does psychology have to do with it?

    • @notmyrealname5268
      @notmyrealname5268 8 месяцев назад +3

      The op is likely referring to the fact that only a very small percentage of the potential player base would be interested in being anything other than a king or chosen one.
      Also, with a realistic economy and no real-world consequences to stave off human nature, people would just go on mass killing and looting sprees for their amusement. In certain parts of the real world it's already happening even with law enforcement. Imagine how much worse a videogame would be.
      Point is, even with billions if dollars and decades of development time this project would fall apart.

    • @Toberumono
      @Toberumono 8 месяцев назад +1

      @@notmyrealname5268 That and people’s general interest in having their own thing making every location effectively single-use, yes.
      (I mean, how interested would you be in re-mapping a place when somebody’s already done that, for example)

  • @jopearson6321
    @jopearson6321 Год назад +6

    In my leisure time I'm making a 2D indie rpg with some sim elements. My day job is a pro developer, and I have some game design experience. My game is two or three orders of magnitude less complex than making the MMORPG they are pitching. I estimate it will take me up to 9 years at my current rate of progress to get to version 1.0, and maybe an extra 3 years to make it feature complete (game dev is hard!).
    The fact that anyone on the team thought that their pitch was remotely feasible given their level of budget and timeframe ia beyond me. Honestly, it sounds like it is aiming for at least RDR2 levels of system design, and that is a game with a long history of talented developers and a 50x budget. Absolute madness.

  • @epickduk
    @epickduk 2 года назад +353

    This sounds like the devs read a bunch of different manga and manhwa about VRMMOs and thought 'wow that looks cool, we should make that!'

    • @gottjager760
      @gottjager760 2 года назад +26

      Hay you know Yggdrasil, that fictional game from the 22nd century that we know for sure about 2.5% of the features of. I was thinking we do that, but like more.

    • @barba3377
      @barba3377 2 года назад +2

      To be fair, many manga/manwha fictional mmo have some very interesting and appealing systems but actually putting them in a modern mmo or even a single player game is another story.

  • @Apollomasque
    @Apollomasque 2 года назад +1530

    Salt getting increasingly mean as the video goes on to the point that he's actively calling the project head an unedited Dark Souls PC is very therapeutic.

    • @shreksballs3070
      @shreksballs3070 2 года назад +72

      "Dragged their balls across the keyboard with Unity opened, by accident" was an absolute kill shot. Literally made me laugh out loud.

    • @gwa-reap3r54
      @gwa-reap3r54 2 года назад +5

      Getting increasingly salty*

    • @shayposting
      @shayposting 2 года назад +29

      "Spending 8 million on something that looks like it's trying to run Death Stranding on an N64" fucking lmao

    • @kennyblaze6303
      @kennyblaze6303 2 года назад +3

      welp...
      Salt on the wound

    • @TheGamingMotionTGM
      @TheGamingMotionTGM 2 года назад +1

      Ngl that zipline animation looked like dark souls to me.

  • @foxloaf8843
    @foxloaf8843 2 года назад +18

    hollow knight's backer goals are an example of how to do it right, the "design a boss" tier was around $250, and all the bosses that came from that turned out to be really fun and have some cool lore

    • @KnakuanaRka
      @KnakuanaRka 8 месяцев назад +2

      Yeah, that’s how you crowdfund a game honestly. Not with these lunatics with no game dev experience promising something impossible and demanding massive sums that are still nowhere big enough.

  • @royalcrumble2384
    @royalcrumble2384 2 года назад +54

    This whole thing sounds like a griefer's paradise

    • @AndrewBarsky
      @AndrewBarsky 9 месяцев назад +2

      Exactly, I’d be all for it

  • @yaldabaoth2
    @yaldabaoth2 2 года назад +336

    The entire concept is illusionary. You would need millions of active players like WoW on its highest point to even BEGIN making it feasible. This should already make all the alarms go off.

    • @rompevuevitos222
      @rompevuevitos222 2 года назад +11

      MMO that starts out with both pre-paid and monthly payments could never work
      WOW had a legendary franchise behind it and pretty much the first MMO to really focus on RP, it covered a niche AND had popularity already

  • @BrennanCh06
    @BrennanCh06 2 года назад +661

    Watching this, its actually really amazing how much No Man's sky got done with a small team.

    • @Srab23
      @Srab23 2 года назад +96

      Talent and experience is really important. It's the difference between coming up with a bunch of ideas, and coming up with solutions and plans

    • @psyjinx
      @psyjinx 2 года назад +153

      @@Srab23 No Man's Sky wasn't about talent or experience. It was about development time. Sony pushed them to launch earlier than they were ready for. We got everything No Man's Sky promised, and they are still pumping out content. Just took time.

    • @Srab23
      @Srab23 2 года назад +57

      @@psyjinx I made no claims about No man's sky, and I haven't played it. I was commenting on the difference in progress between a larger less experienced team and a smaller one who know what they are doing

    • @psyjinx
      @psyjinx 2 года назад +40

      @@Srab23 My bad dude! Got the wrong context out of it. Have a dope August

    • @Srab23
      @Srab23 2 года назад +19

      @@psyjinx Best regards

  • @DracoHandsome
    @DracoHandsome 2 года назад +34

    I was there for the absolutely disastrous Searing Plague web event (only mentioned briefly in this video.)
    Chronicles of Elyria's setting revolved around the Searing Plague and they had an event to hype up the game where you signed onto the web site and worked with other players to fight off the plague.
    This event was explained incredibly badly so nobody understood how to play it, and the team dared to accuse me of "confusing new players" when I explained it in terms that were possible to understand. The way I chose to explain it was:
    - Players who bought or earned game access generated Pure tokens.
    - All other players generated Plague tokens.
    - Players traded to get both Plague and Pure tokens, using the latter to "neutralize" the former, thus holding back the plague.
    - Unpurified Plague tokens would make the plague worse at 9AM PST every day.
    - Players unlocked roles by consuming the coins they generated (10 and 30 coins.)
    - Free players could unlock game access and become Pure players if they saved up enough Pure tokens (180).
    ...........................
    Chronicles of Elyria's "epic 10-year story" required the players to win, so Soulbound never planned for the possibility of the plague winning.
    *WHICH IT DID, OF COURSE.*
    How could it _not?_ Look at the way it's designed! The event became overwhelmed with the inactive accounts of Plague players who abandoned the event out of confusion or frustration, meaning their tokens were not being neutralized. Pure players were useless because they had no (active) Plague players to trade with.
    I do seem to recall they started culling inactive accounts (but only under the pedantry of saying this was like culling actual sick people in a medieval society), but they also didn't account for Plague players proactively trying to spread the plague or just how generally slow and inconvenient this trading system was.
    So the plague was clearly winning and Soulbound made up some contrived excuse to force the result they wanted, pissing off the few players remaining after this catastrophically-bad event was finally over.

    • @ZealotOfSteal
      @ZealotOfSteal 2 года назад

      Personally I had a decent amount of fun with that event, even earned the 180 coins I think.
      Two friends were following the game at the time and were part of a fairly large community discord, so didn't see the shitshow you described, but saw quite a bit of organization.
      Then again, I wasn't following the project closely so no wonder I missed that.

    • @DracoHandsome
      @DracoHandsome 2 года назад +1

      @@ZealotOfSteal I remember there being circles to help players get the 180 Purity for game access - but also remember absolutely everybody ducking out as soon as they got it, or before then if they weren't able to find such a circle.

    • @bluedistortions
      @bluedistortions 8 месяцев назад

      Hahaha! Thanks for sharing the cringe.

  • @MinecraftLovesSteve
    @MinecraftLovesSteve 2 года назад +36

    Unironically, if I was marketed an mmo in that low poly style I would be down to play. It looks funky and fun. But if I had been marketed much better and got showed that then I'd straight up demand to pull out after 2017

  • @AustinH7
    @AustinH7 2 года назад +291

    Even if this game worked as intended, there’s no way players wouldn’t grief and troll the hell out of every aspect. Would probably play more like Dark RP on garrys mod(absolute fucking anarchy lmao)

    • @Ramsey276one
      @Ramsey276one 2 года назад +2

      That’s what I was thinking!
      XD

    • @lionheartt15
      @lionheartt15 2 года назад +30

      also don't forget to factor in how many players would leave when finding out that if you get killed that is 2 DAYS OFF YOUR PAID SUBSCRIPTION! that had to be the worst idea for a paid game ever

    • @Ramsey276one
      @Ramsey276one 2 года назад +1

      @lionheartt15 that’s a Vendetta INCOMING
      XD

    • @chalibard3826
      @chalibard3826 2 года назад +15

      @Aluzky then you get 13y old abusing their godlike power in total impunity. Dark rp should be taught in sociology classes, especially to open world mmo developers.

    • @MotherSoren
      @MotherSoren 2 года назад +1

      @Aluzky This is supposed to be essentially a realistic life sim mmo and cops don't have god mode irl, the players aren't breaking any rules by griefing either so they wouldn't be literally banned, and trying to somehow arrest even just 3 players would get your player killed. And raiding the cells would probably be a constant occurrence by multiple groups

  • @django-unchained
    @django-unchained 2 года назад +495

    "Now,due to our unique approach to software development.."
    Only non-developers fall for that shit. Anyone that worked with development would cringe hearing that from someone that never been a developer professionally themselves.

    • @theencolony5595
      @theencolony5595 2 года назад +76

      "unique approach" is formal speak for "not following any codes or standards"

    • @Nerdgirl9853
      @Nerdgirl9853 2 года назад +20

      Only trust the unique approach of studios that have proven themselves beforehand. It is 100% okay if they are actually shown to be trustworthy.
      But for a new one, yeah, massive red flag.

    • @flaviomonteiro1414
      @flaviomonteiro1414 2 года назад +20

      @@Nerdgirl9853 If those studios can fuck up by not following the standards, right documentation and procedures... But I agree with you, with a well oiled machine and experience devs new approachs are possible...

    • @KanishQQuotes
      @KanishQQuotes 2 года назад +4

      There's no unique approach to software development
      You need to follow codes or it's going to fail

    • @dh8765
      @dh8765 2 года назад +1

      @@KanishQQuotes League of Legends would like a word with you.
      I have seen plenty of post-mortems for games that were not developed with proper or traditional structure or standards. A good chunk of those games end up failing but there is always a few that prove to be an exception. The "unique approach" exists, it just isn't highly recommended unless you're extremely crafty or lucky.

  • @user-pd1bd8bt6t
    @user-pd1bd8bt6t 2 года назад +9

    This game reminded me a lot of One hour one Life, which is a pretty nice and simple online game.
    There's aging, having children, roles in society, survival, crafting, hunting, gathering, cooking. Just a lot of stuff done in a pretty simple way once you start to understand how things work and it's all done by players. But it's not an MMO, it's an online survival game that knows what it's supposed to be.
    And it really does take just one hour to finish a game session AND doesn't require a subscription or buying a new character. Just a lovely game with a simple message and idea.

  • @emmestein
    @emmestein Год назад +25

    I was surprised by how Caspian actually revealed how little he’s accomplished in his latest update. He starts by showing of 72 super complicated detailed flowcharts about how to make ale and shit. Details worth working on when you have a complete basegame. Buuut, in the same update he also talks about grappling with questions like “what constitutes a room?” “How are buildings constructed” etc.
    he’s talking about and showing off piles of leaves he’s made for another biome, but he hasn’t even started to work on the first one. He’s working on the details, or at least he starts to work on a detail, comes up with something new and abandons what he was previously working on, sets on working on the new thing -> repeat.
    To think that he paid himself 200k a year, and is now using emotional manipulation like “I HAVE TO FUND THE GAME WITH MY OWN SAVINGS”
    Well yes. You paid yourself way too much (since you did absolutely nothing) and used a PPP loan maliciously for your own winnings. I think it’s only fair that you face some consequences.
    I’m so glad that his “foolproof” TOS don’t hold up in court, and that he’s getting sued. I realise that the 72 flowcharts and build numbers are only mentioned for legal reasons, and I love how pathetic that is.

    • @KnakuanaRka
      @KnakuanaRka 8 месяцев назад +1

      Yeah, this guy clearly has no idea of how to prioritize things when developing a game, or what is feasible in a game.

  • @ohnoitsthenoooo
    @ohnoitsthenoooo 2 года назад +729

    The concept of having aging and death as part of an rpg isn’t inherently bad but for an mmo where part of the fun comes with connecting with your character over time it just doesn’t work. As a single player game I think it would be really interesting. But I don’t want to have to have a new character every time mine dies of old age.

    • @Anomal0
      @Anomal0 2 года назад +15

      become vampire

    • @jeffreynowak8866
      @jeffreynowak8866 2 года назад +10

      The Wizardry franchise had an age factor in like 1985

    • @Elrealsodapop200
      @Elrealsodapop200 2 года назад +31

      Nah i think its an awesome idea if its the main focus.
      I imagine a sistem that would let you slow down your aging or speed it. You can have heir by marrying and having kids or adopting. Hell, you could even become some kind of semi immortal wizard and have much longer lifespans and stuff.
      I think this was their best concept

    • @370joon123
      @370joon123 2 года назад +11

      It worked for crusader kings

    • @themikatoon
      @themikatoon 2 года назад +25

      My dude let me introduce you to Sims. There's people who play generations and generations after they made one sims in the game. Like there's people on the 100th sim of one generation

  • @rosaparks6479
    @rosaparks6479 2 года назад +451

    I took a game design course for two years. It was 3 hours of work a day, and we made a handful of small games, mostly to learn how to code. Our best game took hundreds of hours to make, and it was basically something you would find on the SNES.
    In this class, I learned that there's a type of person in games design called an "ideas guy"
    The type of person who makes up all sorts of ideas for a came without a clue of to code them. Thing is, ideas are worthless and super easy to come up with, and idea guys tend to only have ideas to offer up, and nothing else.
    This seems like what a game made by an idea guy at the helm would look like.

    • @3u-n3ma_r1-c0
      @3u-n3ma_r1-c0 2 года назад +67

      i am truly the "ideas guy"
      ive had about 30 combat ideas for games and made none of them cause i have no fuckin idea how.

    • @diegomacara5658
      @diegomacara5658 2 года назад +54

      @Cryo which is good because some people are good in tech stuff and have not an ounce of creativity. Thats why there is a teamwork.

    • @dumbfish97
      @dumbfish97 2 года назад +35

      As a 5 year game design student and award winner i can tell u now that the complete opposite is also real, a coder who thinks they know everything about design cus it's easy. Meanwhile the games they make work but are ass to play.
      Designers and coders/tech are both important

    • @dumbfish97
      @dumbfish97 2 года назад +20

      @Cryo this is true lol, 3D and concept artists are often terrible game designers but have cool narrative and visual concepts

    • @derekkinney2277
      @derekkinney2277 2 года назад +11

      Being an ideas guy is the first step towards learning how to develop games, you just have to do the rest where you actually learn how to make stuff.

  • @dbgr9875
    @dbgr9875 2 года назад +105

    See, the being an npc thing worked in Sword Art Online because your other choices consisted of literally risking death and you were trapped in the simulation with no way out.

    • @3u-n3ma_r1-c0
      @3u-n3ma_r1-c0 Год назад +4

      "sounds cool"

    • @Earthstar_Review
      @Earthstar_Review Год назад

      Or live in an orphanage I guess.

    • @KnakuanaRka
      @KnakuanaRka 8 месяцев назад +1

      Yeah, plus it being full-immersion VR made it more simple and interesting to keep up your daily life in the virtual world compared to doing so at a computer.

  • @StandardGoose
    @StandardGoose 9 месяцев назад +9

    Even to this day, 2 years after this video, the developer is still writing blog posts and doing Discord Q&A sessions pretending that this game actually exists.

  • @brapcast
    @brapcast 2 года назад +244

    I have met so many of these people. “Idea guys” and “theory guys” decide to get cash first and hand wave a “we will figure it out” to any technical details. These are the guys that will work on a Dnd world for 10 years while constantly telling people about it.
    Don’t give money to a Kickstarter without an in game video. Dont kickstart until the ideawork is done

    • @GUNDAMURX73
      @GUNDAMURX73 2 года назад +30

      Don't forget "they'd be terrible at actually running their D&D world for actual players, because they put no effort into figuring out how to actually play their ideas out in a fair and fun manner".

    • @Cysecsg
      @Cysecsg 2 года назад

      I bet they spend more time on crafting forums and articles with different ways of scamming money than the actual dev work.

    • @kunjin2513
      @kunjin2513 2 года назад

      @@GUNDAMURX73 what’s that quote from

    • @pisscvre69
      @pisscvre69 Год назад +1

      i wanna make games but ive spent years learning how first and have a lot more to learn still and will not be trying something on this impossible scale lol, imagining if i started when i first had an idea like these guy lol, id be so fucked

    • @3u-n3ma_r1-c0
      @3u-n3ma_r1-c0 Год назад

      @@pisscvre69 same
      i wnana make a game that has a crazy scope but I'm starting from scratch. my only benefit is that im under 20 years old and have a lot of time to learn before life kicks down my door and makes me focus on other things.

  • @sweetssandbox3526
    @sweetssandbox3526 2 года назад +645

    finally, an mmo for shenmue III fans

    • @chrisconnell4308
      @chrisconnell4308 2 года назад +26

      Or elder scrolls 6 fans

    • @scritoph3368
      @scritoph3368 2 года назад +103

      @@chrisconnell4308 hey elder scrolls 6 will be a great game once fans develop half of it for Bethesda!

    • @cnhnx
      @cnhnx 2 года назад +12

      Shenmue online was actually announced complete with a teaser trailer, but got cancelled

    • @jghifiversveiws8729
      @jghifiversveiws8729 2 года назад +19

      @@scritoph3368 Half? You'd be lucky to see a quarter of development.

    • @nullpoint3346
      @nullpoint3346 2 года назад +10

      @@jghifiversveiws8729 That's when it starts getting good, when the fans get it to 50%.

  • @theREALChadsexinton
    @theREALChadsexinton Год назад +65

    Divinity 2: Original Sin was also a kickstarter game. They spent 4.5 million Euros on development. They not only delivered a game within two years, but one that has been hailed by critics as the greatest CRPG ever made.
    Point being - crowdfunding does have potential. And this is why the biggest tragedy of Chronicles of Elyria is that it gave crowdfunding a bad name. Even if the lawsuit succeeds, the damage has been done.

    • @honeybadger6275
      @honeybadger6275 9 месяцев назад +21

      They also had the advantage of being a game studio that has been making games for 20 years and didn't try to make an MMO. Just a classic RPG with online co-op.

    • @IHMyself
      @IHMyself 9 месяцев назад +3

      @@honeybadger6275 Exactly.

  • @fromthegamethrone
    @fromthegamethrone 2 года назад +479

    "Gorgeous 1 frame animations."
    Took a while for it to click, but when it did I damn near spat my cup of tea out.

    • @MrJackets
      @MrJackets 2 года назад +34

      That's why we keep our cups in our hands, lad

    • @ragnarok7976
      @ragnarok7976 2 года назад +12

      I'm just going to leave my single flower bouquet right here...

    • @notmyopinion4981
      @notmyopinion4981 2 года назад +3

      ... tell me you are not bright, without telling me you are not bright

    • @fromthegamethrone
      @fromthegamethrone 2 года назад +10

      @@notmyopinion4981 yawn x

    • @user-wq1kl4so6f
      @user-wq1kl4so6f 2 года назад

      Lmao same

  • @korpen2858
    @korpen2858 2 года назад +295

    The thing is 10k is still NOTHING in terms of spending when it comes to these types of projects. It allows you to employ one person for 1/3 of a year...

    • @TheEloheim
      @TheEloheim 2 года назад +80

      Not to mention that if people were expecting an entire game to ready to ship in 18 months they were being extremely naive.

    • @DanKaschel
      @DanKaschel 2 года назад +63

      Not 1/3 of a software dev. The cost of an employee is much higher than base salary, and it’s hard for me to imagine many devs willing to work for 30k/year. Not unless they were getting substantial equity.

    • @az12223
      @az12223 2 года назад +21

      @@DanKaschel i earn like 37k/euro a year as a brewery worker and i do jackshit, imagien slaving for months for that payment like hell no

    • @testname4464
      @testname4464 2 года назад +3

      You've never been a game developer then, that's enough to pay for a college graduate for 10 years!

    • @testname4464
      @testname4464 2 года назад +18

      @@jesperburns It's a joke about how the vast majority of game devs are grossly overworked, underpaid, and then fired when they're no longer useful

  • @ravenwolf8632
    @ravenwolf8632 2 года назад +59

    One thing that always makes me roll my eyes the minute I read it from one of these projects is the tried and true "making games is hard." It's almost like a "no shit" moment because if it was easy to do many of us would have done it by now. Hell, given my ability to dream up systems and such I bet I would have created three different games. So many ideas I wish I could create but I don't have the resources or capital to do it on.
    Hell another project I am waiting to see where it is going is City of Titans. I have my popcorn ready because I just watched their "holiday" trailer, and all I have to say is after 9 years and that is their best foot forward, that's yet another company that just shot the concept of Kickstarter hard in the foot, and shows mismanagement all over it.

    • @BalthazarB2
      @BalthazarB2 8 месяцев назад +2

      We can all think of amazing games and cool concepts, but coding those in and creating assets is not so trivial. Still, we can often see solo or small indie devs create amazing projects and they don't get millions of kickstarter money.

    • @KnakuanaRka
      @KnakuanaRka 8 месяцев назад +1

      Yeah, making games is hard, but if you know that, that makes it even less excusable for you to not look to someone with more experience for help on what is feasible or what to do first.

  • @generalrubbish9513
    @generalrubbish9513 2 года назад +119

    Inexperienced and underfunded indie studios that don't really know what they're doing.
    Delusionally ambitious projects that are bloated even further by ongoing feature creep.
    Name a more iconic duo.

    • @ekki1993
      @ekki1993 2 года назад +9

      Scammers and crypto projects are kinda cornering the market currently.

  • @Swat_Dennis
    @Swat_Dennis 2 года назад +1072

    The thing is, I would ducking love an MMO like Chronicles of Elyria but then just in a singleplayer setting.
    I wonder what you can do with slightly less graphics but with a billion game systems. Just... Make a damn life simulator or something like that yet with magic nonsense added in.

    • @AJ_Ol
      @AJ_Ol 2 года назад +160

      Check out dwarf fortress

    • @reliktim
      @reliktim 2 года назад +112

      Mount And Blade with mods

    • @Nicorox43
      @Nicorox43 2 года назад +101

      Its not the same but you should play kenshi. I think its pretty close to what you are asking

    • @getkawedbythecrow2524
      @getkawedbythecrow2524 2 года назад +15

      @@AJ_Ol I second this.

    • @FantasmaNaranja
      @FantasmaNaranja 2 года назад +57

      so like Cataclysm dark days ahead, or dwarf fortress
      sure they look like shit but you can do literally anything you set your mind to in either of em
      Dark days ahead specially has an insane crafting system and is more in line with a singleplayer adventure game than dwarf fortress is

  • @RisingRevengeance
    @RisingRevengeance 2 года назад +321

    Even the premise doesnt sound fun, why would I choose to live as a peasant under other players. That's some masochism right there.

    • @TitaniusAnglesmith
      @TitaniusAnglesmith 2 года назад +48

      You have a point but some of the most fun I've had in CK2 is starting as a count and trying to move up in the ranks. But in that case it's you as the player that decides the situation, rather than being enslaved by some rich kid.

    • @RisingRevengeance
      @RisingRevengeance 2 года назад +32

      @@TitaniusAnglesmith Yeah that's totally fine, everyone starting that game plays by the same rules.
      It would even be fine if players could become monarchs and whatnot, so long as that is an option for everyone.

    • @quitegauche
      @quitegauche 2 года назад +24

      I'd have fun playing the game as an NPC running a small hospital and having a double life as a smuggler for illegal shit. That sounds like my kinda game.

    • @quitegauche
      @quitegauche 2 года назад +11

      Especially, if I could recreate the French Revolution lol

    • @vt8414
      @vt8414 2 года назад +9

      @@quitegauche lmao oddly specific

  • @henryaung7229
    @henryaung7229 2 года назад +16

    Love how they slammed other games and publishers for "not taking a risk", and then go on their forum to complain about game development being hard and like a car.

  • @justsomejojo
    @justsomejojo 2 года назад +11

    I have been part of projects like this and worked with people like this a couple times. The woefully idealistic dreamer types. Very admirable stance to have but also always sad to see crumble. I came into this video expecting another funny recounting of some hilarious scam MMO of the past, but by the end, I must say I'm kinda sad because I've been part of projects like this. In much smaller scale and without the asinine budget, sure, but still - I've seen how this stuff affects the people behind the scenes.

  • @fyrentenimar
    @fyrentenimar 2 года назад +54

    The idea of having limited resources, monsters and quests in an MMO strikes me as really bad. Can you imagine how depleted the world would be even a month after launch? New players wouldn't be able to do anything, unless the devs actually recreate the whole of Earth, and that's just not happening.

  • @KingLeon1994
    @KingLeon1994 2 года назад +293

    Ironic thing about all of this? is that in the end they ended up doing what they should have done from the start. focus on one thing at a time get that stable then add in the rest separately and piece that puzzle together while giving people something even if its not what they specifically wanted yet

    • @emilyarmstrong83
      @emilyarmstrong83 2 года назад +47

      Exactly. Just, focus on the core systems, the REALLY essential stuff, THEN worry about everything else.

    • @JJAB91
      @JJAB91 2 года назад +20

      And now they have to do so with no money and no employees!

    • @sigmundfreud4472
      @sigmundfreud4472 2 года назад +1

      The problem is decisions need to be made in a way conscious of future features and extensions, requiring good foresight and planning to do right. Bad infrastructure could make some new features difficult or impossible.
      The voxel backend is actually a pretty slick solution. Too bad the devs could not pull it together.

    • @Cat-up6hb
      @Cat-up6hb 2 года назад +1

      yea the problem with that is those devs had 0 experience in actually finishing a game, just like the dood in the video said^^
      they should have created a game (any game for that instance) first to show that they actually have the capabillities to produce a game at all

    • @deathofanation7ify
      @deathofanation7ify 2 года назад

      Should have just made a single player rpg and tried to build a customer base

  • @tairyu2574
    @tairyu2574 2 года назад +21

    After seeing how hard a time Amazon had with New World, it makes sense this project was impossible

  • @DBArtsCreators
    @DBArtsCreators 2 года назад +10

    If they cut the "fully destructible" portion from the game, and instead make this into a series of smaller video games that covered each element first (the adventuring, the city building, the store management, etc), and used those games to practice their development on top of making fresh money for future development (which they could eventually meld together to make their desired MMO in maybe another 10 - 28 years).

  • @TheNzFox
    @TheNzFox 2 года назад +171

    Even if done completely perfectly the concept still will not work, you simply can not have a game that requires all the jobs be done by players as there simply is not enough people willing to log onto a game to role play the local farmer while others go off and adventure or rule the land

    • @oz_jones
      @oz_jones 2 года назад +36

      Right?
      "Oh boy, I am a farmhand in real life and after 14 hour days of grueling and hard work, I want to relax by playing a farm hand."

    • @mirageowl
      @mirageowl 2 года назад +10

      depends on the farming system tbh... but there are many other problems with the premise I agree

    • @foobazabar
      @foobazabar 2 года назад +5

      Its like everyone's first "great" game idea they come up with when its 2am, you're at the park, and you drank a 40oz. I can't believe this ever got off the ground.

    • @jeremyrosal6049
      @jeremyrosal6049 2 года назад +13

      @@oz_jones - Tbf, I have a friend that works on a farm and really enjoys playing Farming Simulator in his free time.

    • @andosan5995
      @andosan5995 2 года назад +5

      There was maybe a month when I was 10 playing RuneScape where my whole thing was I was the lobster fisherman. Just caught and sold for no reason. No plans for money I just liked RPing lol. Now that only lasted month imagine a 20 something year old having to do that. They would quit in 4 hours and just play something else

  • @tiacat11
    @tiacat11 2 года назад +71

    ngl my first reaction to hearing the "AI controlled player" idea was to go
    "Ah, it's similar to the Day Job mechanic from City of Heroes! Logging out in specific locations grants you a steady stream of exp and a small little buff depending on the job you're doing. If you log enough hours you get a neat little title. It's pretty cool :)"
    "...wait, you mean, like, the _character_ stays online??"

  • @polymphus
    @polymphus 10 месяцев назад +7

    So, re "can I build up poison resistance by poisoning myself a little", MMO Age of Wushu actually had a mechanic like this and it got used in one of the greatest trolling projects of all time.
    See, you could do it with alcohol. And if you got drunk you threw up, and if you threw up *on somebody* they'd get drunk a small percentage of how drunk you were. Being drunk messed with your targeting.
    So a group of trolls spent weeks powerlevelling their alcohol resistance (read: sitting there all day drinking and drinking and drinking), then walked into the busiest marketplace in the game and started binge drinking until they puked. When they threw up on people, those people (who had NOT leveled their alcohol resistance) got immediately wasted and also started throwing up, then when they tried to fight the trolls they hit random bystanders and suddenly the busiest location in the game descended into a massive puke-soaked brawl spiralling wildly out of control as people tried to leave and threw up on other people, and since so many people were puking THOSE people also got drunk and started puking, and everybody's fighting each other and hitting the wrong people, and nobody has any idea who started it any more, until all that's left is a group of trolls who've been healing each other sitting in the middle of a totally desolate marketplace.
    Which is to say ... even mechanics that seem simple can have WILD applications.

    • @TaoScribble
      @TaoScribble 9 месяцев назад +2

      Wait, why would throwing up on someone make them _also_ drunk? Making them *_poisoned_* would make more sense! :P

  • @714KH
    @714KH 2 года назад +21

    They prided themselves so much on their 'integrity' when refusing microtransactions in their game that they ended up being dishonest in other aspects. Never back someone who is unwilling to compromise

    • @NotoriousLightning
      @NotoriousLightning Год назад

      False witness cast an evil eye.

    • @willischwabe1324
      @willischwabe1324 Год назад +2

      Yeah. They talked about what they do but never actually did what they said they were doing.
      Then they make a shift or switch. Into the story about the story. From showing footage or giving any kind of receipts to "the tale of our development of which we never showed receipts of", changing the topic from "show us" to "we show you the story of you asking us to show you".
      A weak shift of focus, away from what people actually asked them to show. Deflection at its finest.

  • @DocDoesGamingYT
    @DocDoesGamingYT 2 года назад +1617

    I swear I've been rewatching all of your old videos trying to fall asleep lately, today we sleep like kings again!

  • @katesicle
    @katesicle 2 года назад +203

    This sounds like a nightmare to me - imagine all the merchants fixing prices and making the game unplayable. There would have to be a whole in-game npc government to avoid chaos

    • @pennysquires03
      @pennysquires03 2 года назад +56

      Imagine paying like 1,000 dollars just to join the chronicles of Elyria labour union

    • @suezuccati304
      @suezuccati304 2 года назад +17

      Tbh giving us capitalism and then giving us permission to go berserk sounds like a good time

    • @Yurikon3
      @Yurikon3 2 года назад +6

      @@suezuccati304 At least MMOs give an option to literally "cut" down competition.

    • @suezuccati304
      @suezuccati304 2 года назад +13

      @@Yurikon3 price war, with prices being a nickname for nukes

    • @markdotinc8371
      @markdotinc8371 2 года назад

      And now the cartels have in game lobbyists, and suddenly corporations are people

  • @cody9367
    @cody9367 2 года назад +16

    Chronicles of Elyria was definitely a lesson in what you decide to back on crowd-funding sites, because it promised way too much. It doesn't really seem like they did it maliciously, seems like they were just way too over-ambitious.

  • @dissraps
    @dissraps 8 месяцев назад +3

    "you can move dirt or be a king"
    Gonna be a ton of people picking dirt mover

  • @clickingaming
    @clickingaming 2 года назад +103

    I used to work in the games industry, and this group would email me on a daily basis asking me to cover the game. Thing is, there was never anything to cover lol. I totally forgot about it until this video.

  • @tj5425
    @tj5425 2 года назад +304

    Keep those animations coming my dude. I love em.
    Edit: didn't realize they're by your wife. Hell yeah. Power couple.

    • @cakes2785
      @cakes2785 2 года назад +46

      Thank you!!!

    • @tj5425
      @tj5425 2 года назад +16

      @@cakes2785 you're very welcome!

    • @tadpolegaming4510
      @tadpolegaming4510 Год назад +2

      @@cakes2785 the "wife's been fucked" nearly knocked me out of my chair 😂

  • @richardgrayson432
    @richardgrayson432 Год назад +42

    "Your character grows and ages then dies" once I saw that I knew the game was never coming out. People only have themselves to blame for falling for this scam.

    • @Sir_Lagg_A_Lot
      @Sir_Lagg_A_Lot 8 месяцев назад +4

      I can't tell if the developer was delusional, and never thought about the consequences of his ideas, or knew what he was doing, and was trying to make the game sound good to stupid people.

    • @Secret_Takodachi
      @Secret_Takodachi 8 месяцев назад +2

      Play stupid games, win stupid prizes

    • @IceBlueLugia
      @IceBlueLugia 8 месяцев назад +3

      @@Sir_Lagg_A_LotDefinitely the former. You can tell by the blog updates and videos that this guy has the same energy as those novel writers who spend years worldbuilding before even having a semblance of a plot ready. He was just a huge dreamer and had nobody by his side to tell him that what he was dreaming of was impossible. Now he’s stuck working on this game and doing blog updates for the rest of his life so he doesn’t get sued.

    • @Sir_Lagg_A_Lot
      @Sir_Lagg_A_Lot 8 месяцев назад +1

      @@IceBlueLugia I hadn't paid attention to the blog updates. I mostly just read the ideas, and principles of the game, and pointed, and laughed.

  • @ryankudebeh2570
    @ryankudebeh2570 8 месяцев назад +2

    The only game that ever did the, "be whoever you want to be," thing and actually pretty much made it work was EVE. And the result was exactly the brutal, backstabbing, savage distopian hellscape you might expect. But because the creators were willing to just let that play out, eventually the most Machiavellian rose to the top and built empires, while everyone else has a great time as henchmen, con artists, pirates, and worker bees.
    Odds are, that sort of thing might never be seen again.

    • @XBluDiamondX
      @XBluDiamondX 8 месяцев назад +1

      Yeah, that reminded me of a story I read about someone pulling off a long-con scam in EVE. I am fuzzy on the details, but it involved some player-ran bank that gave out loans to people. Then the scammer wormed his way to the top where he had direct access to all that money. Then he drained the bank's entire reserve and dipped. The dude spent a long time befriending all the players involved, pretending to be their buddy when he really wasn't. I don't think I ever heard of a story that comes close to that in any game.

  • @callumge
    @callumge 2 года назад +152

    i remember in 2017 a friend who spent waaay too much money on backing this game was trying to convince me to also back the game on kickstarter. his attempt to get me interested was to invite me to a CoE kingdom roleplay discord server. i had never used discord at this point.
    it was basically the whole server of maybe 60 people all roleplaying as if they were vampire slaves to this one guy who paid the 10k to be a king, from what i remember he came up with a vampire kingdom idea which coincidentally was black, red and gold themed.
    glad i didnt pay any money for that shit.

    • @highjumpstudios2384
      @highjumpstudios2384 2 года назад +16

      Black red and gold you say?

    • @devilknight358
      @devilknight358 2 года назад +1

      Soooo did he regret

    • @KaeYoss
      @KaeYoss 2 года назад +7

      You know, the "problematic" colors aren't black red gold. The "evil" one is a certain religious symbol in black on a white circle with a red background, or variations thereof. The black red gold is the color scheme of the eternally pussy whipped nation that tells its own citizens to be ashamed of a past they were never part of.

    • @DeagleGamesTV
      @DeagleGamesTV 2 года назад +6

      @@KaeYoss they want you to be aware of your past, if you feel shame there's a reason for that.

    • @KaeYoss
      @KaeYoss 2 года назад +3

      @@DeagleGamesTV It's not my past. It's not my parent's past. And my grandparents were little children when the war started. I have no reason to be ashamed. And I will not be conditioned into agreeing with the government whenever they call those who disagree Nazis.

  • @AnEsotericObscureNerd
    @AnEsotericObscureNerd 2 года назад +202

    I hold the belief that any game that claims a "player-run economy" where the players are the workers that do things like mining, building, and delivering mail(?), are just games where the devs don't want to create NPCs and storylines that utilize them.

    • @MechanicWolf85
      @MechanicWolf85 2 года назад +25

      My first experience of a Player run economy was in a f2p Post apocalypse driving game and the economy crashed so hard that any Player that didn't start since the beta have it impossible to rank up and buy anything unless they bought worths of $100 for a pack that *might balance things out
      And in a Minecraft role play server where the economy only lasted for a Minecraft day because players found diamonds to fast for the economy to prosper making diamonds useless as a commodity and that was before emeralds were introduced

    • @lordblazer
      @lordblazer 2 года назад +2

      I first thought oh like NexusTK or Graal Online but naw those games didn't do that. Though most in game content for those games were player and community driven. Even like a theater that did live shows every Saturday at noon. That was cool. But it takes a dedicated community.
      And those games were 2D. And Graal Online let players make their own homes and upload them to the servers. There were the official game server for Graal and then the playerworlds. Servers created and hosted by players.
      That is still fairly ambitious for an MMO even by today's standards. And Graal Online and NexusTK are dead communities. We all grew up and moved on.

    • @DaxMarko
      @DaxMarko 2 года назад

      "are just games where the devs don't want to create NPCs and storylines that utilize them"
      Not necessarily, a game needs to be specifically designed to handle player-run economy with appropriate restrictions and mechanics, and it isn't just "you can be the trader". It would take much more effort and thought to actually work.

    • @louiseogden1296
      @louiseogden1296 2 года назад +2

      EVE is a very very rare exception, but yes.

    • @errorloading6716
      @errorloading6716 2 года назад

      Not really, some games are designed to be sandboxes where players can do what they want. Eve and Albion are some good examples.

  • @matilda9906
    @matilda9906 2 года назад +24

    The humor this man exudes is my life blood.

  • @sticklyboi
    @sticklyboi Год назад +4

    the kingdom colors posts just reminds me of the opening scene of bee movie

  • @tespenkr9924
    @tespenkr9924 2 года назад +1023

    One day, there will be a developer who creates a real to life MMO, and no one will play it thinking it's a scam or too complex.

    • @kalevala1778
      @kalevala1778 2 года назад +117

      Dwarf Fortress, although it’s only single-player. Play it, I dare you.

    • @AllahsStrongestSoldier
      @AllahsStrongestSoldier 2 года назад +73

      @@kalevala1778 That and to anyone that hasnt grown up playing a game that looks like that they would probably have a hard time comprehending it.

    • @alexanderrahl7034
      @alexanderrahl7034 2 года назад +26

      You'd think so right? And then you realize people are gullible as fuck and will always fall for this shit then cry about it lol.
      So that day will never come, if someone ever does really make a game that good, e don't have to worry about not knowing about it

    • @gibbcharron3469
      @gibbcharron3469 2 года назад +11

      @@AllahsStrongestSoldier Da; though there are tilesets to help with that! But the game does have a bit of a 'learning cliff', to put it mildly. Thankfully the community shares a lot of knowledge on the wiki and forums and whatnot.

    • @coffeefox5703
      @coffeefox5703 2 года назад +26

      @@kalevala1778 Dwarf Fortress? Pah! Aurora 4X is the way to go friend. Spreadsheets galore!

  • @brendancoulter5761
    @brendancoulter5761 2 года назад +236

    I dont believe this was desighned as an intentional scam, I do believe it became a scam over time. Same thing with Star Citizen.

    • @MechanicWolf85
      @MechanicWolf85 2 года назад +53

      When you have a great vision for a game but realize you will never get to realize it fully and already spended to much time and money on it

    • @brendancoulter5761
      @brendancoulter5761 2 года назад +47

      @@MechanicWolf85 And when keeping development up has become a life style instead of a means to an end.

    • @ChiodosBlowsDogs
      @ChiodosBlowsDogs 2 года назад +25

      So, glad I never bought Star Citizen, the concept was literally my sci-fi wet dream but, I decided to play Elite instead got like 500 hours out of it and hung up my hotas.

    • @genkmiz
      @genkmiz 2 года назад +24

      A scam that seems genuine from the start is just a smarter scam. Selling the promise of an amazing product without having anything close to the resources or ability to deliver on that promise.

    • @zacharyjackson1829
      @zacharyjackson1829 2 года назад +14

      @@genkmiz as a person who has invested not a signle penny or second of time into Star Citizen im still willing to say that Star Citizen has come a along way in its development. They have a very detailed roadmap of what they are working on when they are working on it and players can actively see what they have worked on yet the game still gets called a scam. it's a different scenario then this

  • @codyj6505
    @codyj6505 2 года назад +11

    Fable taught me a very valuable lesson at a young age lol. If a game/some of the ideas or features of the game sound too good to be true, it won't happen. I think the first Fable, Peter Molyneux said crazy shit like you could plant a tree seed as a kid and when you were an adult, there would be a full sized tree there.

    • @dragon22214
      @dragon22214 2 года назад +1

      And to be fair to Peter they did try but hardware wasn't ready for it today maybe

  • @KyrosQuickfist
    @KyrosQuickfist 8 месяцев назад +3

    This project is a general reflection of the modern societal mindset. Ideas that sound good on paper but never play out properly and abstract thinking to cover all the bases but not the work to actually do those things. Combine that with the MMO community that have its own swath of neverending flaws and you have a perfect storm of this happening over and over again. It's safer, easier and more lucrative to be in the potential game creation business than the actual game development business.

  • @okamichamploo
    @okamichamploo 2 года назад +145

    4:39 this is actually exactly what the devs sounded like in their livestream sessions, and it was at that point I realized they were never going to be able to make the game. They sounded like dreamers more than game devs. They never really broke down the systems. They would just say things, well it will work the same way as it works in real life

  • @gortomod9630
    @gortomod9630 2 года назад +47

    Shroud of the Avatar sits on my shelf at eye level so I can never again forget rule number 1: "NO early access or crowdsourced games until after they release fully. Never again."

  • @nullfunktion733
    @nullfunktion733 9 месяцев назад +4

    I will never get tired of hearing the story of elyria

  • @Dext3rM0rg4n
    @Dext3rM0rg4n Год назад +2

    I've watched this video like 3 or 4 times and that fake smug laught before you say wow clone at 8:08 kill me everytime xD

  • @dblundz
    @dblundz 2 года назад +186

    Lmao you need hundreds of Millions, time and a huge team to make a MMO.
    If you don't have those few things? it's never going to happen.
    No idea why people throw so much money at "I need 500,000 dollars for the best MMO ever made and there's 4 of us making it"

    • @juanrodriguez9971
      @juanrodriguez9971 2 года назад +20

      And not only to make it playable and work, but also to make it enjoyable, imagine finally releasing the game just to have it fck up because of hackers, bots, etc.
      MMOs have all the problems a single player game has multiplied for 1000 since they will be spending millions while trying to stand on their own feet.

    • @petrus9067
      @petrus9067 2 года назад +7

      @Krazy Kommando and not start promising EVERY FEATUTE IN THE WORLD and imply its gonna be quick . AAA mmos take years to implement many features while the game is running, while these guys had no focal point at all and thought it was possible

    • @nobody2996
      @nobody2996 2 года назад +1

      Don't forget "And I'm promising all this revolutionary tech shit that people with far more money and experience haven't been able to pull off, all while none of our team have any actual game development experience."

    • @deathZor42
      @deathZor42 2 года назад

      @Krazy Kommando it depends how you set your expectations like you can make a functional MMO if you drop a lot of the graphics keep the game relatively simple in terms of features the problem is you never get the player base for it to survive unless you manage to build some unique with a hardcore fan base, the problem then is you now need to please that player base and there is no real breaking out of your unique game play.

    • @exedeath
      @exedeath 2 года назад

      @@petrus9067 " and not start promising EVERY FEATUTE IN THE WORLD" then why have crowdfunding sites to start with if people are going to use it to make shitty normal ideas?

  • @scoutobrien3406
    @scoutobrien3406 2 года назад +144

    Looking at what they actually produced, and having seen several of the "biomes and playable hominid" updates, I don't think they spent the money on working on too many ideas at once.
    I think they spent the large majority on coming up with the ever ballooning ideas in the first place.
    One of their commonly featured devs on the video updates would go on at length about how important it was that the arm length of a newly designed playable hominid obviously needed to be longer than normal humans with its own animation set because it would be ridiculous to imagine a treehouse based society without reliable metal tools to use the same models. And not to worry. He had an academic background related to this and had secured money for getting help with the most scientifically accurate predictions of this evolutionary path.
    After that dev vlog, it was clear they weren't ever going to be finished deciding on even the aesthetic or world building focus and were still spending whole salaries on that
    If they'd stayed even vaguely within the pseudo-European or even broadly Mediterranean feudal culture and geography focus, I actually think they'd have had a remote shot in getting some publisher help in making the absurd scope of mechanics into something resembling the core of their vision.

    • @zyaicob
      @zyaicob 2 года назад +2

      so they fell into a trap 15 year old me learned about watching Extra Credits? people gave them millions of dollars omg

  • @alliu6562
    @alliu6562 2 года назад +7

    A lot of beginner devs SEVERELY underestimate how difficult it is to implement even super basic functions like mana/health/damage, pause menus, walking/running/sprinting, etc. This is a classic case of biting off more than they can chew.
    Edit: Also, I wish they’d learn from the likes of Yanderedev… but somehow, they’ve managed to do WORSE.

  • @Rachniax
    @Rachniax 8 месяцев назад +4

    Would love to see you do an update to this.