I imagine this is only the 2nd time she's played Dark Souls 1, the first time on her PL about 3 years ago. She had played Dark Souls 3 and Sekiro prior, so her first encounter with O&S was probably no way near as memorable to her as it would be to players who started with Dark Souls or Demon's Souls.
Watching Biboo helped me cure gamer rage. Gaming rage actually takes away from locking in, and it's also really stupid from a third point of view. Once that goes away, everything's easier.
Well done Biboo! You learned how to not rely on the lockon! This gameplay style is EXACTLY what the developers originally intended. The shield meta of Dark Souls 1 was a pure accident, hence why every game since has been trying to convince the player to drop shields. Bloodborne even included a shield where the description basically accuses shield users as COWARDS.
I am pretty certain that none of that is true. Lock on is fine in this fight; you can always position yourself to view both opponents. Like every boss, lock on is an option to use, or not as desired. If the intent was to not use lock on, they would have not added it... just like we know they chose to do with popular features such as a pause. Shields remain largely unchanged in every dark souls installment (including the Demon's Souls, which came before this), and are very powerful across the board, up to and including Elden Ring, their latest Souls-style game, where they are STILL OP, and even had a mechanic promoting their use in guard counters. That is a far cry from trying to convince people to drop their shields. The Shield in Bloodborne says that shields engender passivity, not that they make people cowards for using them. Being passive has nothing to do with cowardice. In fact, cowards would NOT be passive; they would instead be doing everything possible to avoid their fears. Passive people are doing... pretty much nothing. No actions for or against, toward or away. They are neutral in their actions.
@@Lanthirrhos That's nice and all, but you forgot all the anti-shield/anti-backstab enemy-only moves that were implemented in Dark Souls 2 & 3. From the aggressive tracking in vanilla 2 to the anti-backstab parry that Lothric Knights have in 3, its clear FromSoft was heavily influenced by the prevalence of the turtling gameplay that the majority of players engaged in Dark Souls 1. Dark Souls 2 was heavily criticized for having multiple monsters in boss fights as it felt "unfair" to turtling players, when the developers were subtly trying to tell players to abandon the lockon and use directional attacks instead. A facet of the gameplay that was always there from the start, but one that THAT subset of gamers never tried to engage in. The Royal Rat Vanguard and Authority would be trivialized through the use of directional attacks, whereas lockon turtle gamers would rage nonstop at what they declared to be "cheap boss design".
@@AlphagonOmegarius Again, that's nice and all, but did you forget how Bloodborne's health mechanic works? Use the greatswords as shields will just lead to a slow, pitiful death through chip damage, whereas the devs expect players to charge in and regain their health. The fact that weapons can be used as shields does not change the fact that the devs did not want their players to abandon the turtle style gameplay that players engaged in in Dark Souls 1.
Ah, the famous Snorlax and Pikachu fight
its BIGachu!
you could say she ROCKS at gaming 😏
Idk about made it look easy, I expected her to do it first try or maybe 2 but she learned quickly either way.
I imagine this is only the 2nd time she's played Dark Souls 1, the first time on her PL about 3 years ago. She had played Dark Souls 3 and Sekiro prior, so her first encounter with O&S was probably no way near as memorable to her as it would be to players who started with Dark Souls or Demon's Souls.
Watching Biboo helped me cure gamer rage. Gaming rage actually takes away from locking in, and it's also really stupid from a third point of view. Once that goes away, everything's easier.
This song syncs up almost perfectly with Space Jam.
POG BIBOO !!!!!!!
Biboos so cute and funny 😭
Is that sarcastic because that not looks easiest way.:v
the final attempt was clean, but she got mauled quite a few times before that ngl.
Well done Biboo! You learned how to not rely on the lockon! This gameplay style is EXACTLY what the developers originally intended. The shield meta of Dark Souls 1 was a pure accident, hence why every game since has been trying to convince the player to drop shields. Bloodborne even included a shield where the description basically accuses shield users as COWARDS.
I am pretty certain that none of that is true.
Lock on is fine in this fight; you can always position yourself to view both opponents. Like every boss, lock on is an option to use, or not as desired. If the intent was to not use lock on, they would have not added it... just like we know they chose to do with popular features such as a pause.
Shields remain largely unchanged in every dark souls installment (including the Demon's Souls, which came before this), and are very powerful across the board, up to and including Elden Ring, their latest Souls-style game, where they are STILL OP, and even had a mechanic promoting their use in guard counters. That is a far cry from trying to convince people to drop their shields.
The Shield in Bloodborne says that shields engender passivity, not that they make people cowards for using them. Being passive has nothing to do with cowardice. In fact, cowards would NOT be passive; they would instead be doing everything possible to avoid their fears. Passive people are doing... pretty much nothing. No actions for or against, toward or away. They are neutral in their actions.
what Lanthirros said, and also you can use both great swords and the stone hammer as shields in Bloodborne.
@@Lanthirrhos That's nice and all, but you forgot all the anti-shield/anti-backstab enemy-only moves that were implemented in Dark Souls 2 & 3. From the aggressive tracking in vanilla 2 to the anti-backstab parry that Lothric Knights have in 3, its clear FromSoft was heavily influenced by the prevalence of the turtling gameplay that the majority of players engaged in Dark Souls 1. Dark Souls 2 was heavily criticized for having multiple monsters in boss fights as it felt "unfair" to turtling players, when the developers were subtly trying to tell players to abandon the lockon and use directional attacks instead. A facet of the gameplay that was always there from the start, but one that THAT subset of gamers never tried to engage in.
The Royal Rat Vanguard and Authority would be trivialized through the use of directional attacks, whereas lockon turtle gamers would rage nonstop at what they declared to be "cheap boss design".
@@AlphagonOmegarius Again, that's nice and all, but did you forget how Bloodborne's health mechanic works? Use the greatswords as shields will just lead to a slow, pitiful death through chip damage, whereas the devs expect players to charge in and regain their health. The fact that weapons can be used as shields does not change the fact that the devs did not want their players to abandon the turtle style gameplay that players engaged in in Dark Souls 1.
@izaakaz6863 maybe in Bloodborne yes, but not in the others like you said.