This Might Be The Weirdest ZvP I've Ever Played...
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- Опубликовано: 23 авг 2024
- My Twitch : / uthermalsc2
Second Channel : / @uthermal2
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Coaching : metafy.gg/@uth...
#uThermal #sc2 #starcraft2 #RTS
As much as i love to see a good bit of Salt, it's also just as satisfying seeing some good natured friendly banter.
That Protoss was a real champ
I was kinda rooting for the other guy in the last game, unfortunately he basically just repeated the same strategy that lost the first time
Seeing losses is a good thing because it shows that you're actually fighting difficult opponents and that it's not a 100% chance to win. It puts some extra anticipation/interest on top of the already amazing gameplay.
Yeah, this is my position. A close fought win might be the most fun to watch, but I'd prefer a loss to an easy win where it just feels like the opponent is outclassed.
@@BremenSAyeah same especially since he plays at a level that's sometimes too good against these lower gms
Props to the last player to share his own experiment with a random challenger.
Respect for that last guy. Super humble.
The fact that you lose games and we see the losses makes the games more interesting because even if we think you'll win, we know you might lose because you show the games come what may. Keeps the intensity high.
Hey man! How are you? personally I watch your videos because of the strategies and entertainment, winning or loosing is part of it. You're a great SC2 player, a good youtuber also and you commenting makes it much much more entertaining! Keep it up! I was subscribed when you were under 20k subs and I have to say, I am really glad for you that your channel has skyrocketed, you deserve it my man!!
I'm one of the ppl who like the losses, even in my own games. You learn way more from a hard fought loss than pretty much any other game.
Obviously there are exceptions, some games are just hilarious to watch win or lose and I do want to see you actually get to do burrow roach again, I think that build has a lot of potential.
Glad you took a day off! Well deserved. :)
I feel like I end up learning more when you lose, especially if the game was close as you tend to rattle off your potential mistakes or game turning moments!
I think the best games to watch are the ones that are closest, whether you win or not, Marc.
I think watching you lose can be fun because of your demeanour tbh. You always take it very well, which sort of teaches (the many of us with poorer coping skills) maybe what losing should look like. You always provide a breakdown, and the reasons seem very clear to you, in a way that to the viewer they just can't because our level of experience is lower. So maybe it wasn't a meme comment, saying people prefer seeing you lose :P
Hi uthermal as always you being here and healthy matters more than upload consistency and what not. I like the new snippet at the beginning more than the last one
I had an idea for a challenge run: Upgrade Denial
Rules are simple - Any method is allowed so long as it is focused on you forcing a hard upgrade lead over your opponent. Chaining contamination to deny stim or +1/+1, destroying research bays, etc.
Win or lose, I simply enjoy watching you play and explain the shenanigans along the way!
"Old Grumpy Mark's" is my favorite brand of hot sauce so maybe normal "Grumpy Marq" could be fun too
Losing is good because it balances it out. If you’re crushing it 24/7, then we almost expect for you to win. Having losses in the video just make it more entertaining in the end I feel.
2:50 Idea for next series: Surgarless to grandmaster
+ Immediately send 8 workers to harass with. aka you start with 4 workers = Broodwar challenge. *Sugarless*
You've definitely had some extremely entertaining losses lately.
I know it's not necessarily the strongest, but hot damn do I love some Zerg cheese 🧀
Dude. Zerg cheese is what I’m here for.
Props to that protos player, a real sportsman.
I haven't played SC in a while but I've been watching your vids. Your creative take on the gameplay has kept me in the SC loop and I really look forward to you branching out to the other races. Keep it up!
Honestly Mark I think your potential maxed out zerg mmr is predicated on 4 things... Playing on a barcode, refining build orders (cheese or proxy or whatever), actually spreading creep in the terran and protoss matchups and more significantly thinking about the ZvZ matchup . If you got that down I think you could comfortably break 6K-6.3K because I think for all the tomfoolery and self-inflicted baboon descriptors you do have a high level of micro, unorthodox tactics and to be frank I think you could also look for inspiration from chaos lords like bly or miomaika and adapt it to your own style and do well. There is definitely a style of Zerg that can use 2-3 bases to pump units and trade efficiently if not outright kill opponents outright. But as you are now probably 5-5.5K if the people know who you are and know you don't spread creep, reliably proxy, 2 base all in, over scout with overlords etc... There seems a lot there that could be punished by someone who knows who you are... So it really depends on how invested you are in maxing your zerg mmr... I'll watch no matter what because I think mass dropper lords and the ultra rush is some of the funniest shit Ive ever seen.
The proper response to this is you pull 5 probes. to attack the hatch. and kill it. poor guy.
New series idea: Mass sentry to GM.
Extreme early game mind games potential + challenging flexible gameplay. Imagine sentry drop. Wall off workers, execute and then leave.
in first game I was shouting like "Mark, you forgot to tranfuse that evo!!!" aaaaaand it fell in next 10 sec. xD
1:03 Don't give them any ideas! I think a room full of executives are a little too excited right now hearing you say that out loud.
Loving the extractor trick immediately followed by a building
I'm diggin the new "teaser" style intros
Next challenge idea : mothership rush to GM. Would be cool to see with the new changes
A Random Race challenge could be interesting for the next time. Maybe something like cheese or worker pull which you could do on everything would be fun to do on random.
This is the best self-help channel on yt. The comment about sugar crash just helped me to figure out why I don't have aby energy last few days 😅
Wow! Over 1000 ladder games and I never realized I couldn’t see their mmr
I like the cheese challenges the most.
No cheese is too weird to try as long as it let's you keep some options open to adapt to whatever intel you get on your opponent.
Cheers!
Hey UThermal! As someone with a lot of experience and knowledge, I wondered if you would share your opinion on the changes for Zerg in the new patch? How do you expect Zerg to perform at the top level in the current iteration of the game?
too much fruit in his smoothie, you could say he's got a little sugar in his tank
NGL when he started talking about the fruit content of his smoothie I thought he was becoming "bracingly regular"
No "Whatsup everyone" 🥲 fun games though! Hope we can see the burrowed roaches again soon 🙌
8:40 loses are very important as they make every game an unknown, anyone can win so it's entertaining. If you know every game is a win then it takes away from experience.
If there is a story and you know main char can't die then it takes away from the stakes, that's why rare deaths of main cast in any story are so important as in every danger you root for the heroes to win and not die. Plot armor works against the viewer's experience.
I encourage you Mark.... I don't know what it is what you want to do but whenever that little voice inside of you comes up with ultra rush nydus wants to do something... I encourage you to listen to it and embrace its ideas fully and without question.
Yay!! I was wondering if you were okay! I am glad!:)
The intro snippets are fun. Nice editing addition.
Evo chamber first, as well as burrow lings à la broodwar? Why yes Marc I'll have what you're cooking 😂
I love these new intro segments!
I like how legitimately distressed sounding Thermy was at the prospect of expanding in his own base lol
Uthermal = GrumpyCat. Confirmed!! 🤣🤣
great games, hate the spoilers at the start.
Showing losses on a cheese just makes you look more human 😅 sometimes I get the idea that some cheeses are just unstoppable. 😂
Curious why you always need to change health bars when you start the day? Do you play with it off when you are not recording, or is it casting or something like that? Just curious, love the content :)
He's mentioned before that he turns them off to get his thumbnails
I love thies new teasers in the beginning of the video
I like it when you lose too but it’s because you are pushing yourself to do fun stuff and you never troll.
Do the Evo first build!! Of course it's always fun seeing you win, but it's also cool seeing you gracious in defeat
Great video. Cool opportunity for the Protoss to rematch
Hello from Bakersfield California
Why are you changing unit life bars settings everytime? Doesn't SC save settings?
I hope you do a video on the new patch - showcasing the final changes and your thoughts. :)
I thought you added the MMR thing in post
That dude was social that’s cool
u have to play a third time, if he asks for it, man.
I just want to see exciting matches, no matter if win or loss.
cant believe he knew what was coming and still lost and he is high master lol
if you win every game there is no suspense and it shows you are human lol
Good games. I like the games regardless of outcome
Battlenet plus extra benefits FTW.
+1 to the evo-first build attack
Starts 0:26
Dang his MMR guess was really close lol
I don't believe the last opponent has real 4.9k MMR. His playstyle and basic mistakes make me think he's more like silver/gold. I guess he's either mmr farming or playing on a bought account.
Why is that rematch toss not blocking the hatch instantly with a probe, or at least making a low ground wall? I get it, when you don't know, but the 2nd game should be somewhat different, shouldn't it? Their travel time is so much less.
We like it when you loose because you do so with dignity.
Let's go!
It also fries my brains when i play zerg and got hatch block. My whole game is broken 😅
win or not, Marc.
Very entertaining thanks
wins and lose, all games here are entertaining
Ngl I root for the Protoss players to win. I always put myself in their shoes and think about how I'd hate losing to one of these builds.
I root for you against the other races though lol
Win or lose, I enjoy the episodes if you enjoy them too. Sure I would like to see you cheese Reynor, Clem or Harstem but I prefer ladder players who just have a good time.
&
I think you can reach 100th GM in my totally unknowledgeable opinion.
Daily Comment Challenge # 4 LETS GO!
Ah, so you display that MMR by turning the "Git Gut" buttons on in the settings.
Zerg cheese request in PvZ: rush nfestor neural probe > nexus > momaship rush
thx for video thermy
Why put a teaser in the beginning, we already CLICKED the video.
Hello from Perú!
First game, mutats is a good strategy for defense, but he was expanding and htus it would be endless, so yo uwould need extremely effecient trades to exand out or roaches, but mutats provide protection, but without cheaper ground units... Roaches range 3, is pretty week, hydras are a better wall defence method, becasue of their 5/6 range... and allow you to also go into lurkers, so as yo uget or would have had atleast 14 hydras... two coudl of gone into being lurkers which would of sealed the death against lings.. and bannelings... other cheap alterantives is banneling and burrow defence ratehr then spire.. if you know they are ling flooding, you burrow bannelings infront of wall if you can and behind and when they flood in, you ignite them, but I dont htink they one shot lings any more... Best unit in this siutation imo, is hydras and hten lurkers with significant ammoutn of lings also.. and nydus.... Typically when someone is rushing you in z v z... nydus is super useful... for counter attacking nad being able to get back to defend.. just because of how zerg can expand... there was a 15 second delay between ling waves is the wave you thought you recovered but he was most liekly droning in that period... a forward macro hatchery is probably considered a good idea.. macro hatches are good in z verse z, because its larva dependent, and if your defending or spreading your larva can fall behind... z v z is larva and timing... peopel always that have in experience think a zerg is all inning if they are attacking... This is not the case.. If zerg has two bases, or three bases the attack is not an all in, its simply a threshold attack... in which they cna trasnition out of and be on a blanaced side, but as zerg it provides a possible win... 6 queens would of been ideal also.... meaning you keep producing queen after queen while walling, would of been better then mutats, the problem with mutas is that the spire costs.. way to much for other units that are more valuable..
So a side story...
El cid mission in aoe2, For Valencia - where you need ot defend a onder on hard mode, campaign.
THis mission can appear hard to win, if you are used to simply advnacing up to more powerful units... but there is called a threshold of units... in a timing system. So the easiest way ot win the mission is actually just build workers and spam units... calvary then every trying to get to imperial age or upgrade the units... is reach your pop cap and then upgrade the units, the campaign is extremely easy in/ on hard mode... Without any exploits..
Why is that... If you advance to imperial age, that is about 13 units of value being knights. If you upgrade things you don't need that further removes a unit from your overall pool... There has ot be vlaue on it... Lings however, always have immedaitely value from higher attack damage, because their quantity is always vast. So a spire presents time, walling off with evos presents time, but you need ot exchange that time effeciently where the buildings are just not spam but punishing him, per engagement, this is where having 6-12 queens would of been better. and a macro hatch over a spire and even getting a lair yet. I would of probably made more queens, made sure I had full saturation etc... and pumping out queens and generating larva... marco hatch, as a side ramp block so I can also evo the top.. and consider taking the gold away for expanding laterally, when I have enough defence... sadly... one queen just wouldn't do it... 1k minerals is about 7 queens.. which is a significant power and healing base, and can easily deal with 20- 30 ling waves. allowing a transition into lair and hten hydras into lurkers, but not lurker spam simply punihsing defence... So in defending you want to make your opponent pay.. the evo walls gave you time, but didn't really punish the ling player becuase of a lack of damage output by you... Also you cna use spine and spore crawlers as walling units in moving... SO when you punish the opponenet for attacking tpyically you should have more units... Since hte mutas are being used defensively... its not a surprise and the ling flood should never stop... its nto an all in, its onyl an all in or time baed attack if its a single non expanding zer,g but how zerg works is you ahve ot expand to be larva effecient, so two base zerg is limited in production of larva.. so if you are a two base zerg, or one base you would still need a macro hatch, but at that point you woul djust build it near the mineral line... so yo ucan produce units faster... That is am ain difference in zerg is your production line is your mineral line, so zerg expanding is a need to make hatcheries. before queen larva.. 10 hatcheries was a norm, and used for creep spread also, or well spine crawlers used to have creep expand from them I think... in sc1... long time ago.. so zerg was like a build class that forced you to build colonies to expand creep, that served both as defensive nad productive units, to build on, very different then other races.. where its more of a choice, zerg if needing building space would build spine crawlers ot expand creep. So attackig into zerg always meant they had defense. That isn't the norm anymore.. so... meh...
Anyways I think you got ocnfused in what an all in is... building or expanding as a zerg isn't an all in, its simply hatching up to produce more, of whatever it is.. its like building a barracks... but with te added bonus it serves as also a rss place ot gather materials. SO the largest error in most peopel playing zerg is that they play liek terran onyl building hatcheries when expanding. Nonsense... Dark often builds a reserve hatchery on teh flank, which allows him ot produce from it like a macro hatch, larva need, and also, if the terran or opponenet push in, they nca trasnfer the drones when spotted on teh creep and rotate the workers so the loss mining time is really like .. travel time to the far side hatchery... with little ot zero losses of your drone count, while you roate your army ot push out hte terran, and hten you rebuild that hatchery...
Unlike the other races where, building a cc is a mild punish and cost. Nexus is a high punishment ot cost ratio... building a hatchery has no punishment as zerg it simply is a need... so three hatcheries isn't greedy persay, unless your z verse z.. .then mirroring your opponenent is typically needed... yeah... nice try, but takes too long for air ot get up as z verse z to be effective on the immediacy of defence.. so in this scenario.. ending up with 12 queens als othen helps against.. if they muta attack and cna help spread creep faster, but having lings around is always useful for burrow scouting and lurkers etc... if you went. lair, to hive ot infestor.. for fungal.. it would of been massive, and interesting defence... but mutas.. are realyl good surprise unit,.
Alterantively you didn't lose until you wanted ot counter attack you could of justdefending with mutas and then piloted on the ground to take map control... giving you time as he lairs up and builds somethign of air unit ,but most zerg, will have one spore unit... by six minutes... atleast... as soon as air is seen its spore, and tpiycally more queens...
Mass queen defenc,e into nydus queen push... probably the best counter.. use... with maybe roaches in behind or hydras... but meh.
I like the "extractor trick" the cancel then the drone makes an evo chamber hahahahah why not just make the evo haha, not that Im better at starcraft, im not hahah. (last game)
I don't care if you lose or not, I just like to watch creative gameplay. Ppl who want to see you win or lose everytime are not watching real SCII ranked, they're just brainless supporters who only cares about the outcome and know nothing about the game
Cheese Daddy
do you ever message guys after the game and tell them to check your account for when it goes up? i feel like that protoss guy would probably enjoy some of the tips you mentioned he do and take it as a learning experience
I like when you post losses, it's not meant to be mean though. There are many reasons people want to see them. For me it's a bit of a spoiler when people just post wins.
Too fast episode, didn't have time to finish lunch.
Is breakfast related grumpy Marc a big _dutch baby_ ?
Why is he always starting by switching control group indicators to "unclickable"?
I mean, in start of every eseehc video he does that independent by race.
or he could wall his main and your lings wouldnt snowball as bad
I love to see ya win interesting games, I hate watching you faceroll visibly weaker opponents.
It's so annoying that he doesn't respond to messages...
👀🙏🥰
Day 3 of using thumbs down button because of "intros" at the start of the video
Day care ... handing out juice to sulky children 🧸
pls stop the spoiler in the intro ... it sucks
I love this nerd. The radiance from his positivity is blinding. 👙
uThermal is a liar!!!! He uses OnlyGrandmasters service but chooses to hide this fact. EXPOSED!
The weirdest playstyle of all time is Florencio, sorry bud😂