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Which Water Ramp Gives Longest Jump? - Beamng drive
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- Опубликовано: 1 дек 2022
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Seven levels of water ramps. Based on one ramp with one corner for all seven water ramps. I will test four cars on each ramp, this is a roadster, a formula 1, an SUV and a drag bus. Who will jump next on each of the water ramps?
The video was made in 13-15 hours of work! Enjoy!
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Downloads Mods:
Maps:
1) Camodo Crater .26 - www.beamng.com...
Vehicles, props:
1) Dansworth C1500 (Type-C) Front Engine Bus 9.2 - www.beamng.com...
2) 2022 Procyon Centauri 1.0.3 - www.beamng.com...
3) F1 2023 season pack - www.beamng.com...
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Beamng drive - computer game in the genre autosimulator. Uses a unique physics of soft bodies.
Official website: www.beamng.com
Forum: www.beamng.com...
My PC specs:
i9-7980XE, RTX 3090, 64 GB RAM, 10 TB HDD + 256 GB SSD
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Music used in the video:
1) No Mercy - TrackTribe
2) Open Wide - Silent Partner
3) Outlet - Silent Partner
4) Phases - Silent Partner
5) Rise - Ethan Meixsell
6) The Big Guns - Silent Partner
7) Time Is Forever - Silent Partner
For all important questions and suggestions you can contact me at the discord, which I have indicated above.
Quite interesting, it seems that BeamNG has buoyancy simulation such that past a certain angle the distance rises again as the water replaces the concrete ramp, except the F1 doesn't because the downforce makes the car cuts through the water and the C1500 doesn't because it's too heavy for buoyancy to take an effect.
Not buoyancy. More like aquaplaning and skipping on the water like a flat stone.
Thanks for the comment. Yes, the game has some kind of water physics, although not the way I wanted
@@Kualinar I highly doubt BeamNG simulates aquaplaning, besides, the angle the cars hit the water seems not shallow enough for aquaplaning.
@@jackmcslay At the same time, an intact car never float in BeamNG, unless it have monster truck tires or some flotation device.
@@Kualinar Regular cars are run under the same routines as floatable ones so the properties are the same, only different values.
Imagine if you take a beach ball, sink it under water and release it: it will shoot outside the water surface with a force proportional to how deep you sink it under water. Real-time physics simulations in videogames work under very similar principles when dealing with a mesh colliding with another to the extent one intersects the other, appliyng a force to the opposite direction of the intersection causing the acceleration upward towards the water surface to be much faster than the downwards acceleration of gravity.
I like how the Dansworth C1500 always attempt to disguise itself as a banana.
It looks like a banana or a bun
Funny how Danworth C1500 Fliped
Thanks, it was fun
Is a funny story 😂😂😂😂😂😂😂😂😂
Thank man!
Can you maike pt 2 of ritch carr vs por carrr?
Hi, ok, I'll think about it
2nd ramp rules.
Which one?
Professora Dorinha
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